<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5691448903210807347</id><updated>2011-11-22T03:10:52.297-08:00</updated><category term='carrera gt'/><category term='tony hawk'/><category term='forum signatures'/><category term='killzone2'/><category term='kevin garnett'/><category term='call of duty 2'/><category term='pavel datsyk'/><category term='hitman contracts'/><category term='splinter cell.'/><title type='text'>MGS1TheBestBlog</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://mgs1thebest.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default?start-index=101&amp;max-results=100'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>297</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-4961043007257324166</id><published>2009-05-13T00:08:00.000-07:00</published><updated>2010-04-24T00:12:21.498-07:00</updated><title type='text'>AC!D Mobile</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_dWxPQDiTCxw/S9KY2zZnFMI/AAAAAAAAA_c/vW9lrhloytU/s1600/Metal_Gear_Acid_Mobile.gif"&gt;&lt;img id="BLOGGER_PHOTO_ID_5463597365231817922" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 199px; CURSOR: hand; HEIGHT: 236px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_dWxPQDiTCxw/S9KY2zZnFMI/AAAAAAAAA_c/vW9lrhloytU/s320/Metal_Gear_Acid_Mobile.gif" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Metal Gear Acid Mobile is a video game developed by Kojima Productions for mobile phones. Although it is part of the Metal Gear series, it is not canonical. There are two versions of the game; a 2D version called Metal Gear Acid Mobile and a 3D version called Metal Gear Acid Mobile 3D. The game is a cut-down remake of the Metal Gear Acid on the PSP, with some missions and characters removed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-4961043007257324166?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4961043007257324166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4961043007257324166'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2010/04/acd-mobile.html' title='AC!D Mobile'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dWxPQDiTCxw/S9KY2zZnFMI/AAAAAAAAA_c/vW9lrhloytU/s72-c/Metal_Gear_Acid_Mobile.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-4389840260359107559</id><published>2009-05-12T00:04:00.000-07:00</published><updated>2010-04-24T00:04:58.752-07:00</updated><title type='text'>AC!D Place in the series</title><content type='html'>Although Acid is part of the Metal Gear series, it does not follow the same continuity as the Metal Gear Solid games released for the home consoles, but instead follows on from Metal Gear: Ghost Babel, another non-canonical entry into the Metal Gear series. The game features a new cast, but characters, weapons, items and game mechanics from previous games are depicted on the cards. There are three card packs available that cover each of the major Metal Gear games; Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater. A fourth set is also available featuring cards based on the classic Metal Gear titles and miscellaneous Kojima games&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-4389840260359107559?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4389840260359107559'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4389840260359107559'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/05/acd-place-in-series.html' title='AC!D Place in the series'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-729863757801891072</id><published>2009-05-10T02:33:00.000-07:00</published><updated>2010-04-23T02:55:06.782-07:00</updated><title type='text'>AC!D Trailer</title><content type='html'>&lt;object width="425" height="344" class="BLOG_video_class" id="BLOG_video-213cc5ef830d0c" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v17.nonxt3.googlevideo.com/videoplayback?id%3D00213cc5ef830d0c%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331205127%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D1C96832EECF0E90F952E489E95E2AF81CBC0E24E.3D179327CD20F26DB871D89A4E2A38CCC9A8A5B3%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D213cc5ef830d0c%26offsetms%3D5000%26itag%3Dw160%26sigh%3DA2CJC2gnDLsair5XDofV2kd5fsY&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="425" height="344" bgcolor="#FFFFFF"flashvars="flvurl=http://v17.nonxt3.googlevideo.com/videoplayback?id%3D00213cc5ef830d0c%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331205127%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D1C96832EECF0E90F952E489E95E2AF81CBC0E24E.3D179327CD20F26DB871D89A4E2A38CCC9A8A5B3%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D213cc5ef830d0c%26offsetms%3D5000%26itag%3Dw160%26sigh%3DA2CJC2gnDLsair5XDofV2kd5fsY&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-729863757801891072?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=213cc5ef830d0c&amp;type=video%2Fmp4' length='0'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/729863757801891072'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/729863757801891072'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/05/acd-trailer.html' title='AC!D Trailer'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-3280590684090641889</id><published>2009-05-10T02:24:00.000-07:00</published><updated>2010-04-23T02:26:15.094-07:00</updated><title type='text'>AC!D Soundtrack</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_dWxPQDiTCxw/S9FnqgpkjkI/AAAAAAAAA_M/FZTjuExFBe8/s1600/Cover.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5463261802993585730" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 278px; CURSOR: hand; HEIGHT: 262px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/S9FnqgpkjkI/AAAAAAAAA_M/FZTjuExFBe8/s320/Cover.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Metal Gear Acid 1 &amp;amp; 2 Original Soundtrack is a double CD album released on December 21st, 2005. The first disc includes music from Metal Gear Acid, composed by Akihiro Honda, Nobuko Toda and Shuichi Kobori. The second disc contains music from Metal Gear Acid 2, and is composed by Akihiro Honda, Hiroshi Tanabe, Nobuko Toda and Shuichi Kobori. The album comes with an 18-page booklet featuring tracklistings and artwork by Hiroshi Banno and Junko Kolke.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-3280590684090641889?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3280590684090641889'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3280590684090641889'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/05/acd-soundtrack.html' title='AC!D Soundtrack'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/S9FnqgpkjkI/AAAAAAAAA_M/FZTjuExFBe8/s72-c/Cover.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-3250109560316314847</id><published>2009-05-09T02:16:00.000-07:00</published><updated>2010-04-23T02:23:39.705-07:00</updated><title type='text'>AC!D Title Significance</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_dWxPQDiTCxw/S9FnDvwf2QI/AAAAAAAAA_E/AVG9BHG08sM/s1600/ac!d.PNG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5463261137034270978" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 331px; CURSOR: hand; HEIGHT: 73px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/S9FnDvwf2QI/AAAAAAAAA_E/AVG9BHG08sM/s320/ac!d.PNG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;According to an interview originally published by Electronic Gaming Monthly with the game's producer, Masahiro Hinami, the 'Acid' part of the title actually has three different meanings. The first meaning refers to Acid's departure from the previous Metal Gear games in terms of style, which is an analogue to acid's ability to dissolve metal. The second is a reference to vecuronium bromide, the chemical used by Elsie and Frances to hijack Flight 326. The third is stated to be an acronym for Active Command Intelligence Duel, a reference to the game's mixture of turn-based tactics with card-based gameplay.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-3250109560316314847?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3250109560316314847'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3250109560316314847'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/05/acd-title-significance.html' title='AC!D Title Significance'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/S9FnDvwf2QI/AAAAAAAAA_E/AVG9BHG08sM/s72-c/ac!d.PNG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-2761864143417597339</id><published>2009-05-08T04:07:00.000-07:00</published><updated>2010-04-23T02:11:53.443-07:00</updated><title type='text'>AC!D Full Card List</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_dWxPQDiTCxw/S9FjovHOX8I/AAAAAAAAA-0/iZ-o2HpHc-Y/s1600/1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5463257374469808066" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 184px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_dWxPQDiTCxw/S9FjovHOX8I/AAAAAAAAA-0/iZ-o2HpHc-Y/s320/1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;==============================METAL GEAR ACID FULL CARD LIST==============================Copyright 2005 Kit Lam&lt;br /&gt;==============================================================Hi. This FAQ is intended for those who either doesn't quite knowwhat the cards do, and for those who haven't got all the cardsand would like to know what they are.&lt;br /&gt;All 200 out of the total of 204 cards can be obtained through thecard shop,so there's no big secret there, just keep buying fromthe card shop. The other 4 are the model cards, which in myexperience, I haven't seen show up in the card shop(although in the list, it does say its part of the Chronicle Pack)These 4 can be obtained even easier. Enter passwords on the titlescreen for them.&lt;br /&gt;I won't list the cards or the passwords here since I didn't get themmyself and I don't know if someone's going to come and sue my pantsoff but the passwords are on the Codes, cheats section on GameFaqs.Some other games beside the Metal Gear ones are included in theChronicle Pack. I don't know the origin of some of the cards in thatpack so I didn't include those kind of details.&lt;br /&gt;Anyways, on with the card list. They are arranged the same way theyare in'Gallery' mode. There is also a brief FAQ section at the endin case there are some things listed here you don't understand.===============================================================&lt;br /&gt;Here's the way I listed the cards.....&lt;br /&gt;====(xxx)=== xxxx - xxx PACK&lt;br /&gt;- The xxx in brackets is the card's assigned number under'gallery'. The next set of xxx is the name of the card.&lt;br /&gt;- The single x is the card's cost&lt;br /&gt;- The last set of xxx is what PACK they belong to.&lt;br /&gt;- * around the name means that the card is a 'Gold Card'.&lt;br /&gt;(Note: Translation of names are as I interpret them. Bearwith some of the translation of character names)&lt;br /&gt;=======================(A) FULL CARD LIST=======================&lt;br /&gt;====001=== SOCOM 5 - MGS1 PACK&lt;br /&gt;ATK:10 HIT: 90CAL45 x 4&lt;br /&gt;FUNCTION Use Card. So this means you can aim at any target withinyour sight.ADDITIONAL EFFECTS Silenced. Knock Back&lt;br /&gt;====002=== FAMAS6 - MGS1 PACK&lt;br /&gt;ATK:20 HIT 755.56mm x 6&lt;br /&gt;FUNCTION Use Card.ADDITIONAL EFFECT Add 1 Cost to target per Hit&lt;br /&gt;====003=== C4 5 - MGS1 PACK&lt;br /&gt;FUNCTION 3x3 Area explosion. After you set it, there is no detonator,so you must shoot it&lt;br /&gt;====004=== DESERT EAGLE 10 - MGS1 PACK&lt;br /&gt;ATK: - HIT: 50CAL50 x 1&lt;br /&gt;FUNCTION Use Card. 50% Chance hitADDITIONAL EFFECT If hit, target HP reduced by half&lt;br /&gt;====005=== GRENADE7 - MGS1 PACK&lt;br /&gt;FUNCTION Explodes after 8 Cost&lt;br /&gt;====006=== STUN GRENADE 5 - MGS1 PACK&lt;br /&gt;FUNCTION Explodes after 5 CostADDITIONAL EFFECT Stun&lt;br /&gt;====007=== CHAFF GRENADE 5 - MGS1 PACK&lt;br /&gt;FUNCTION Explodes after 5 Cost. Effective for 30 Cost. ADDITIONAL EFFECT Electronic Jamming&lt;br /&gt;====008=== STINGER (MGS1) 10 - MGS1 PACK&lt;br /&gt;ATK: 180&lt;br /&gt;FUNCTION 100% Hit rate on any Machine Type enemy.&lt;br /&gt;====009=== USP6- MGS2 PACK&lt;br /&gt;ATK:20 HIT: 80CAL 45 x 4 REA: 30&lt;br /&gt;FUNCTION Equip Card. HIT% decrease when target is 2 blocks ormore awayADDITIONAL EFFECT Destroy target equipment&lt;br /&gt;====010=== MAKAROV6 - MGS2 PACK&lt;br /&gt;ATK: 15 HIT: 809mm x 4 REA: 10&lt;br /&gt;FUNCTION Equip Card. HIT% decrease when target is 2 blocks ormore away&lt;br /&gt;====011=== AKS74U7 - MGS2 PACK&lt;br /&gt;ATK: 5 HIT: 705.45mm x 10 REA: 30&lt;br /&gt;FUNCTION Equip Card.&lt;br /&gt;====012=== M47 - MGS2 PACK&lt;br /&gt;ATK: 10 HIT: 805.56mm x 8 REA: 60&lt;br /&gt;FUNCTION Equip Card. Hit+10% against enemies below.&lt;br /&gt;====013=== PSG-17 - MGS2 PACK&lt;br /&gt;ATK: 60 HIT: 907.62mm x 2 REA: 0&lt;br /&gt;FUNCTION Equip Card. 2x90% Hit. HIT% decrease when target is10 blocks or more away&lt;br /&gt;====014=== M97 - MGS2 PACK&lt;br /&gt;ATK: 0 HIT: 609mm x 2 REA: 10&lt;br /&gt;FUNCTION Equip Card. ADDITIONAL EFFECT Sleep&lt;br /&gt;====015=== USP(Laser. S)8 - MGS2 PACK&lt;br /&gt;ATK: 20 HIT: 90CAL45 x 4 REA: 30&lt;br /&gt;FUNCTION Equip Card. Free Aim.ADDITIONAL EFFECT Break target equipment&lt;br /&gt;====016=== AKS74U(Laser. S)7 - MGS2 PACK&lt;br /&gt;ATK: 5 HIT: 705.45mm x 10silenced&lt;br /&gt;FUNCTION Equip Card. Free Aim.&lt;br /&gt;====017=== M4 (Laser. S)8 - MGS2 PACK&lt;br /&gt;ATK: 10 HIT: 905.56mm x 8 REA: 40&lt;br /&gt;FUNCTION Free Aim. Hit+10% against enemies below&lt;br /&gt;====018=== Colt S.A.A7 - MGS2 PACK&lt;br /&gt;ATK: 30 HIT: 75CAL45 x 3 REA: 50&lt;br /&gt;FUNCTION Equip Card.ADDITIONAL EFFECT Bleeding&lt;br /&gt;====019=== P90 7 - MGS2 PACK&lt;br /&gt;ATK: 70 HIT: 1005.7mm x 2 REA: 80&lt;br /&gt;FUNCTION Equip Card. Area AttackADDITIONAL EFFECT Knock Back&lt;br /&gt;====020=== SPAS126 - MGS2 PACK&lt;br /&gt;ATK: 40 HIT: 10012GA. x 4 REA: 20&lt;br /&gt;FUNCTION Equip Card. Area AttackADDITIONAL EFFECT Knock Back&lt;br /&gt;====021=== CLAYMORE5 - MGS2 PACK&lt;br /&gt;ATK: 80&lt;br /&gt;FUNCTION 2 Block explosion. The block you set it, and the blockin front of it. Explodes when walked across. May be retrievedwhile crawling.&lt;br /&gt;====022=== NIKITA MISSILE8 - MGS2 PACK&lt;br /&gt;ATK: 100&lt;br /&gt;FUNCTION After fired, your turn ends (no matter how many ACTIONSyou have left) and you take control of the Missile. Each turn,it may move 5 Blocks.&lt;br /&gt;====023=== MP56 - MGS1 PACK&lt;br /&gt;ATK:50 HIT: 809mm x 3 REA: 20&lt;br /&gt;FUNCTION Equip Card. Area attack.&lt;br /&gt;====024=== REMOTE CONTROL MISSILE - 77 - CHRONICLE PACK&lt;br /&gt;ATK: 120&lt;br /&gt;FUNCTION Same as the Nikita Missile.&lt;br /&gt;====025=== MINE5 - CHRONICLE PACK&lt;br /&gt;ATK: 100&lt;br /&gt;FUNCTION Use Card. Single Area explosion&lt;br /&gt;====026=== R-57 - CHRONICLE PACK&lt;br /&gt;ATK: 30 HIT: 805.56mm x 5 REA: 20&lt;br /&gt;FUNCTION Equip Card. Hit+10% against enemies above.&lt;br /&gt;====027=== FIVE SEVEN6 - CHRONICLE PACK&lt;br /&gt;ATK: 30 HIT: 855.7mm x 4 REA: 20&lt;br /&gt;FUNCTION Equip Card.ADDITIONAL EFFECT Knock Back.&lt;br /&gt;====028=== M92F (Laser. S)9 - CHRONICLE PACK&lt;br /&gt;ATK: 40 HIT: 809mm x 2 REA: 20%&lt;br /&gt;FUNCTION Equip Card. Free Aim.&lt;br /&gt;====029=== M92F7 - CHRONCILE PACK&lt;br /&gt;ATK: 40 HIT: 709mm x 2 REA: 20&lt;br /&gt;ADDITIONAL EFFECT Enemy Interference Unabled.&lt;br /&gt;====030=== * GUN DE SOL *6 - CHRONCILE PACK&lt;br /&gt;ATK: 120&lt;br /&gt;FUNCTION Area Attack. Hits all targets standing in the line,3 blocks wide in front of the character. ADDITONAL EFFECT Fire&lt;br /&gt;====031=== VZ61 Scorpion7 - MGS3 PACK&lt;br /&gt;ATK: 100 HIT: 907.65mm x 2 REA: 30&lt;br /&gt;FUNCTION Equip Card. Area Attack.&lt;br /&gt;====032=== AKM8 - MGS3 PACK&lt;br /&gt;ATK: 50 HIT: 507.62mm x 3 REA: 40&lt;br /&gt;FUNCTION Equip Card.ADDITIONAL EFFECT Changes one out of the 6 cards in yourcurrent 'Hand'&lt;br /&gt;====033=== PUNCH (CQC)4 - MGS3 PACK&lt;br /&gt;REA: 80&lt;br /&gt;FUNCTION Equip Card. Hits the enemy directly in front of you.Used together with any other CQC Card&lt;br /&gt;====034=== KICK (CQC)5 - MGS3 PACK&lt;br /&gt;REA: 80&lt;br /&gt;FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card&lt;br /&gt;====035=== THROW (CQC)6 - MGS3 PACK&lt;br /&gt;FUNCTION Equip Card. Hits the enemy directly in front of you. Usedtogether with any other CQC Card(Note:)1. Use THROW (CQC) with this card: Choke the enemy unconcious.2. Use PUNCH (CQC) with this card: Push the enemy Face Down.3. Use KICK (CQC) with this card: Push the enemy Back Down.4. Use RUSH (CQC) with this card: Slams the enemy to the ground.&lt;br /&gt;====036=== RUSH (CQC)7 - MGS3 PACK&lt;br /&gt;FUNCTION Equip Card. Hits the enemy directly in front of you. Usedtogether with any other CQC Card except RUSH (CQC)&lt;br /&gt;====037=== STONA M6310 - MGS3 PACK&lt;br /&gt;ATK: 40 HIT: 705.56mm x 5 REA: 40&lt;br /&gt;FUNCTION Equip Card. Free Aim. HIT% Decrease when enemy is 4 blocksor more away.ADDITIONAL EFFECT Enemy counter attack not allowed.&lt;br /&gt;====038=== M377 - MGS3 PACK&lt;br /&gt;ATK: 80 HIT: 9012GA. x 3 REA: 40&lt;br /&gt;FUNCTION Area Attack.ADDITIONAL EFFECT Knock Back&lt;br /&gt;====039=== SVD DRAGNOV&lt;br /&gt;ATK: 70 HIT: 707.62mm x 3 REA: 0&lt;br /&gt;FUNCTION Equip Card. Free Aim. HIT% Decrease whem enemy is 8 blocksor more away.ADDITIONAL EFFECT Knock Back.&lt;br /&gt;====040=== XM16E9 - MGS3 PACK&lt;br /&gt;ATK: 40 HIT: 505.56mm x 5 REA: 20&lt;br /&gt;FUNCTION Equip Card. Free Aim. HIT% Decreases when enemy is 4 blocksor more away.ADDITIONAL EFFECT Destroys enemy equipement.&lt;br /&gt;====041=== MOSIN NAGANT8 - MGS3 PACK&lt;br /&gt;ATK: 250 HIT: 607.62mm x 1 REA: 0&lt;br /&gt;FUNCTION Equip Card. Free Aim. HIT% Decreases when enemy is 9 blocksor more away.ADDITIONAL EFFECT Against Armor&lt;br /&gt;====042=== C36 - MGS3 PACK&lt;br /&gt;ATK: 250&lt;br /&gt;FUNCTION 3x3 Block attack. Detonated with the TIMER CARD.&lt;br /&gt;====043=== M15 FLAME GRENADE8 - MGS3 PACK&lt;br /&gt;ATK: 160&lt;br /&gt;FUNCTION Explodes 8 Cost later.ADDITIONAL EFFFECT Fire&lt;br /&gt;====044=== * RPG7 *8 - MGS3 PACK&lt;br /&gt;ATK:170&lt;br /&gt;FUNCTION Free Aim. Can be used against both machines and humans. ADDITIONAL EFFECT Against Armor&lt;br /&gt;====045=== QUICK DRAW4 - MGS1 PACK&lt;br /&gt;ATK: minus 5 HIT: minus 20&lt;br /&gt;FUNCTION Used with an equipped weapon. The Cost of using the weaponbecomes 0. Effect disappears at the next turn or after used twice.&lt;br /&gt;======= CONFINEMENT5 - MGS1 PACK&lt;br /&gt;FUNCTION Used with an equipped weapon. Every Hit adds 1 Cost to the enemy.&lt;br /&gt;====047=== CONCENTRATION4 - MGS1 PACK&lt;br /&gt;FUNCTION Used with an equipped weapon. Hit +40%. Cost for using it +4.&lt;br /&gt;====048=== EQUIPEMENT LV.27 - MGS1 PACK&lt;br /&gt;FUNCTION 4 equip slots become available. Effect continues for entirestage unless cancelled with special cards.&lt;br /&gt;====049=== ACTION +6 - MGS1 PACK&lt;br /&gt;FUNCTION Increases the number of ACTIONS you can take per turn by 1(Maximum 4)&lt;br /&gt;====050=== MARINES4 - MGS2 PACK&lt;br /&gt;FUNCTION Move Card. Move 4 Blocks.&lt;br /&gt;====051=== NAVY SEALS4 - MGS2 PACK&lt;br /&gt;FUNCTION Move Card. Move 4 Blocks.&lt;br /&gt;====052=== AIM4 - MGS2 PACK&lt;br /&gt;FUNCTION Used with an equipped weapon. HIT+20%.&lt;br /&gt;====053=== BODY SHOT12 - MGS2 PACK&lt;br /&gt;FUNCTION Used with an equipped weapon. If Hit, enemy HP halved.&lt;br /&gt;====054=== QUICK AIM8 - MGS2 PACK&lt;br /&gt;FUNCTION Used with equipped weapon. Each hit adds 2 cost to the enemy&lt;br /&gt;====055=== * SHOOT TWICE *12 - MGS 2 PACK&lt;br /&gt;FUNCTION Used with an equipped weapon. Number of bullets you shootthat weapon is doubled. That means 2x attack.&lt;br /&gt;====056=== STOP COUNTER4 - MGS2 PACK&lt;br /&gt;FUNCTION Used with an equipped weapon. Enemy counter attack not allowed.&lt;br /&gt;====057=== SPIN KICK7 - MGS2 PACK&lt;br /&gt;ATK: 60&lt;br /&gt;FUNCTION Area Attack 4 blocks directly around the user. ADDITIONAL EFECT Knock Back.&lt;br /&gt;====058=== HIGH VOLTAGE BLADE5 - MGS2 PACK&lt;br /&gt;ATK: 100&lt;br /&gt;FUNCTION Used against target next to you.&lt;br /&gt;====059=== DEMOCRACY/REPUBLIC BLADE6 - MGS2 PACK&lt;br /&gt;ATK: 90&lt;br /&gt;FUNCTION Used against target next to you.ADDITIONAL EFFECT Break enemy equipment. Bleeding.&lt;br /&gt;====060=== BREIFING5 - MGS2 PACK&lt;br /&gt;FUNCTION Draws 6 new cards into you current 'HAND'.&lt;br /&gt;====061=== EQUPIMENT LV.315 - MGS2 PACK&lt;br /&gt;FUNCTION Makes 9 Blocks available in the equipment slot. Only be used after Equipement Lv.2.&lt;br /&gt;====062=== ACTION ++15 - MGS2 PACK&lt;br /&gt;FUNCTION Increases the number of ACTIONS you can take per turn by 2(Max 4)&lt;br /&gt;====063=== KNOCK BACK5 - MGS1 PACK&lt;br /&gt;FUNCTION Used with an equipped weapon. ADDITIONAL EFFECT Knock Back&lt;br /&gt;====064=== HEADSHOT8 - MGS2 PACK&lt;br /&gt;FUNCTION Used with an equipped weapon. Hit -30%. ADDITIONAL EFFECT Instant Kill&lt;br /&gt;====065=== HOLD UP6 - MGS2 PACK&lt;br /&gt;FUNCTION Used directly behind the target. Target equipment leveldecreased by 1 level.&lt;br /&gt;====066=== DOUBLE ACTION (DOUBLE COST)5 - MGS2 PACK&lt;br /&gt;FUNCTION Rest x 2. This means the number of ACTIONS you can take (indicated on the top centre of the play screen) is doubled. The Cost of each card in your 'HAND' is also doubled. Effect only takes place in the present turn.&lt;br /&gt;====067=== AID MATERIAL4 - MGS2 PACK&lt;br /&gt;FUNCTION Changes one card out of 6 in Ally's current 'HAND'.&lt;br /&gt;====068=== DOUBLE ACTION12 - MGS3 PACK&lt;br /&gt;FUNCTION Rest x 2. This means the number of ACTIONS you can take (indicated on the top centre of the play screen) is doubled.&lt;br /&gt;====069=== SURVIVAL KNIFE4 - MGS3 PACK&lt;br /&gt;ATK: 60 x 6&lt;br /&gt;FUNCTION Use Card. Target directly next to youADDITIONAL EFFECT Bleeding&lt;br /&gt;====070=== NECK CHOKE7 - MGS3 PACK&lt;br /&gt;FUNCTION Used directly behind the targetADDITIONAL EFFECT Unconcious&lt;br /&gt;====071=== HIT ONE BODY7 - MGS3 PACK&lt;br /&gt;FUNCTION Used with an equipped weapon. The Area Attack becomes a single Target attack&lt;br /&gt;====072=== HIP SHOT4 - MGS3 PACK&lt;br /&gt;FUNCTION Used with equipped weapon. Hit-20%, Cost - 5. Effectiveuntil next turn or used once&lt;br /&gt;====073=== TURN AGAIN12 - MGS3 PACK&lt;br /&gt;FUNCTION The next turn becomes the users turn again&lt;br /&gt;====074=== SCOPE5 - MGS1 PACK&lt;br /&gt;FUNCTION Equip Card. Distance of 3 Blocks or more away from theuser HIT+30%&lt;br /&gt;====075=== BODY ARMOR5 - MGS1 PACK&lt;br /&gt;REA:50&lt;br /&gt;FUNCTION Equip Card. Damage - 50&lt;br /&gt;====076=== CARD LV.14 - MGS1 PACK&lt;br /&gt;FUNCTION Opens security level 1 doors&lt;br /&gt;====077=== CARDBOARD BOX A4 - MGS1 PACK&lt;br /&gt;FUNCTION Equip Card.&lt;br /&gt;====078=== MINE DECTECTOR4 - MGS1 PACK&lt;br /&gt;FUNCTION Dectects Mines. Effect lasts for 99 Cost.&lt;br /&gt;====079=== RATION4 - MGS1 PACK&lt;br /&gt;FUNCTION Use Card. Life + 150.&lt;br /&gt;====080=== SINGLE SURVIVAL KIT6 - MGS1 PACK&lt;br /&gt;FUNCTION Ally's Life + 100&lt;br /&gt;====081=== STEALTH CAMOFLAUGE5 - MGS2 PACK&lt;br /&gt;FUNCTION Equip to Use. Cannot be seen by the enemy. Effect lasts for 20 Cost.&lt;br /&gt;====082=== ENEMY UNIFORM (RED)8 - MGS2 PACK&lt;br /&gt;FUNCTION Equip to Use. Used to disguise yourself as the enemy in one specific stage in the gameADDITONAL EFFECT Damage from front - 50. Damage from back -80.&lt;br /&gt;====083=== ENEMY UNIFORM (BLUE)8 - MGS2 PACK&lt;br /&gt;FUNCTION Equip to Use. Used to disguise yourself as the enemy in one specific stage in the gameADDITIONAL EFFECT Damage from front - 80&lt;br /&gt;====084=== ENEMY UNIFORM (GREEN)8- MGS2 PACK&lt;br /&gt;FUNCTION Equip to Use. Used to disguise yourself as the enemy in one specific stage in the game&lt;br /&gt;ADDITIONAL EFFECT Damage from back -100&lt;br /&gt;====085=== SECURITY CARD LV.24 - MGS2 PACK&lt;br /&gt;FUNCTION Opens security level 2 doors&lt;br /&gt;====086=== CARDBOARD BOX B4 - MGS2 PACK&lt;br /&gt;FUNCTION Equip to Use&lt;br /&gt;====087=== WIRELESS DETONATOR5 - MGS2 PACK&lt;br /&gt;FUNCTION Sets off all placed explosives (All explosives that can be used by a detonator)&lt;br /&gt;====088=== BANDAGE - 4 - MGS2 PACK&lt;br /&gt;FUNCTION Stops bleeding&lt;br /&gt;====089=== SINGLE EMERGENCY KIT6 - MGS2 PACK&lt;br /&gt;FUNCTION Cures OUT OF ACTION Status of Ally. Life +10&lt;br /&gt;====090=== SURVIVAL KIT9 - MGS2 PACK&lt;br /&gt;FUNCTION Ally Life + 200&lt;br /&gt;====091=== EMERGENCY BOX9 - MGS2 PACK&lt;br /&gt;FUNCTION Cures OUT OF ACTION Status of Ally and recovers life to MAX.&lt;br /&gt;====092=== MAGAZINE5 - MGS2 PACK&lt;br /&gt;FUNCTION Use Card. When spotted, enemies will run to the magazine and look at it. His movement stops there and their cost is increased&lt;br /&gt;====093=== GREAT MAGAZINE5 - MGS2 PACK&lt;br /&gt;FUNCTION Use Card. When spotted, enemies will run to the magazine and look at it. His movement stops there and their cost is greatly increased&lt;br /&gt;====094=== PHASE DOWN5 - MGS2 PACK&lt;br /&gt;FUNCTION Alert status is decreased by one level. (Example: ALERTdecreases to EVASION, EVASION decrease to CAUTION)&lt;br /&gt;====095=== TIMER4 - MGS2 PACK&lt;br /&gt;FUNCTION Use Card. All set explosives detonate after 10 Cost. (All explosives that can be used with a detonator)&lt;br /&gt;====096=== THERMAL GOGGLES4 - CHRONICLE PACK&lt;br /&gt;FUNCTION Displays Infra-Red Rays. Can be used for 40 Cost&lt;br /&gt;====097=== CARDBOARD BOX C4 - CHRONICLE PACK&lt;br /&gt;FUNCTION Equip to Use&lt;br /&gt;====098=== CERAMIC ARMOR6 - CHRONICLE PACK&lt;br /&gt;REA: 80&lt;br /&gt;FUNCTION Damage -80&lt;br /&gt;====099=== BOMB BLAST SUIT&lt;br /&gt;REA: 100&lt;br /&gt;FUNCTION Equip Card. Damage -100ADDITIONAL EFFECT Prevents Fire&lt;br /&gt;====100=== C RATION B1 UNIT4 - CHRONICLE PACK&lt;br /&gt;FUNTION User's life recovers 200&lt;br /&gt;====101=== C RATION B2 UNIT5 - CHRONICLE PACK&lt;br /&gt;FUNCTION User's life recovers 250&lt;br /&gt;====102=== C RATION B3 UNIT6 - CHRONICLE PACK&lt;br /&gt;FUNCTION User's life recovers 300&lt;br /&gt;====103=== BIRUDA BED8 - CHRONICLE PACK&lt;br /&gt;FUNCTION Cannot attack when used. Life regenerates 50 each turn.&lt;br /&gt;====104=== MR. GIJIN12 - CHRONICLE PACK&lt;br /&gt;FUNCTION All Ally's attacks +30 until end of stage. At Mission Complete, awarded points is halved. Cannot be used with BIG BOSS Card&lt;br /&gt;====105=== DARK RON11 - CHRONICLE PACK&lt;br /&gt;FUNCTION Damage recieved by the user reduced to 0 for 3 turns. 3turns later users life becomes 1&lt;br /&gt;====106=== SUN BANK11 - CHRONICLE PACK&lt;br /&gt;FUNCTION Damage recieved by the user become 10 for 3 turns. 3 turnslater, full recovery&lt;br /&gt;====107=== CARDBOARD BOX D4 - MGS3 PACK&lt;br /&gt;FUNCTION Equip to use&lt;br /&gt;====108=== STRAP12 - MGS3 PACK&lt;br /&gt;FUNCTION Users life recovers 400&lt;br /&gt;====109=== BACNDAGE DX6 - MGS3 PACK&lt;br /&gt;FUNCTION Stops bleeding and recovers user's life 100&lt;br /&gt;====110=== FRONT DODGE LV.14 - MGS1 PACK&lt;br /&gt;REA:50&lt;br /&gt;FUNCTION Equip Card. Dodges attack from the front&lt;br /&gt;====111=== BACK DODGE LV.14 - MGS1 PACK&lt;br /&gt;REA 50&lt;br /&gt;FUNCTION Equip Card. Dodges attack from the back&lt;br /&gt;====112=== ALL DODGE LV.110 - MGS1 PACK&lt;br /&gt;REA 50&lt;br /&gt;Function Equip Card. Dodges attacks from any direction&lt;br /&gt;====113=== ENDURE7 - MGS1 PACK&lt;br /&gt;REA 60&lt;br /&gt;FUNCTION Equip Card. Damage from bullets - 5&lt;br /&gt;====114=== HANGING4 - MGS2 PACK&lt;br /&gt;FUNCTION Equip to use. Hanging off certain areas becomes possible.Can be used for 30 cost&lt;br /&gt;====115=== SINGLE EMERGENCY SET4 - MGS1 PACK&lt;br /&gt;FUNCTION Ally's Life recovers 200. Ally must be next to the user&lt;br /&gt;====116=== COST -40 - MGS1 PACK&lt;br /&gt;FUNCTION Use Card. Cost - 4.&lt;br /&gt;====117=== ALLY COST -46 - MGS1 PACK&lt;br /&gt;FUNCTION Use Card. Ally's Cost - 4.&lt;br /&gt;====118=== FRONT DODGE LV.25 - MGS2 PACK&lt;br /&gt;REA: 75&lt;br /&gt;FUNCTION Equip Card. Dodges attacks from front&lt;br /&gt;====119=== BACK DODGE LV.25 - MGS2 PACK&lt;br /&gt;REA: 75&lt;br /&gt;FUNCTION Equip Card. Dodges attacks from back&lt;br /&gt;====120=== ALL DODGE LV.212 - MGS2 PACK&lt;br /&gt;REA: 75&lt;br /&gt;FUNCTION Equip Card. Dodges attacks from any direction&lt;br /&gt;====121=== CLIMB WALLS4 - MGS2 PACK&lt;br /&gt;FUNCTION Equip to use. Disappears after 40 Cost&lt;br /&gt;====122=== SELF SACRAFICE8 - MGS2 PACK&lt;br /&gt;FUNCTION User's life -50, Ally +100&lt;br /&gt;====123=== EMERGENCY BLOOD TRANSFER8 - MGS2 PACK&lt;br /&gt;Function User's life +100, Ally -50&lt;br /&gt;====124=== EMERGENCY SET6 - MGS2 PACK&lt;br /&gt;Function Ally's life +300. User must be standing next to Ally&lt;br /&gt;====125=== COST -80 - MGS2 PACK&lt;br /&gt;Function Use Card. Cost - 8&lt;br /&gt;====126=== ALLY COST - 80 - MGS2 CARD&lt;br /&gt;FUNCTION Use Card. Ally cost - 8.&lt;br /&gt;====127=== NO NOISE5 - MGS2 PACK&lt;br /&gt;FUNCTION Equip to Use. No noise is made for 30 Cost&lt;br /&gt;====128=== HAND GRIP4 - MGS2 PACK&lt;br /&gt;FUNCTION Increases the remaining cost of the HANGING CARD&lt;br /&gt;====129=== STOP REACTION7 - MGS3 PACK&lt;br /&gt;FUNCTION Equip to use. Stops reaction for 20 cost&lt;br /&gt;====130=== FRONT DODGE LV.36 - MGS3 PACK&lt;br /&gt;REA: 100&lt;br /&gt;FUNCTION Equip Card. Dodges attacks from front&lt;br /&gt;====131=== BACK DODGE LV.36 - MGS3 PACK&lt;br /&gt;REA: 100&lt;br /&gt;FUNCTION Equip Card. Dodges attacks from back&lt;br /&gt;====132=== ALL DODGE LV.314 - MGS3 PACK&lt;br /&gt;FUNCTION Equip Card. Dodges attacks from any direction&lt;br /&gt;====133=== COST - 120 - MGS3 PACK&lt;br /&gt;FUNCTION Use Card. User Cost - 12&lt;br /&gt;====134=== ALLY COST - 1210 - MGS3 PACK&lt;br /&gt;FUNCTION Use Card. Ally Cost - 12&lt;br /&gt;====135=== GENOME SOLDIER4 - MGS1 PACK&lt;br /&gt;FUNCTION Move Card. Move 4 Blocks&lt;br /&gt;====136=== * LIQUID SNAKE *4 - MGS1 PACK&lt;br /&gt;FUNCTION Equip to Use. All surrounding equipped weapons' ATK, HIT, REA +40. After 20 Cost, cannot attack&lt;br /&gt;====137=== ROY CAMPBELL5 - MGS1 PACK&lt;br /&gt;ATK: 150&lt;br /&gt;FUNCTION Use Card. 5x5 Attack of all targets in the area&lt;br /&gt;====138=== OTACON6 - MGS1 PACK&lt;br /&gt;FUNCTION Use Card. Against armor, ATK+10, HIT+10&lt;br /&gt;====139=== SNIPER WOLF5 - MGS1 PACK&lt;br /&gt;FUNCTION Use with equipped weapon&lt;br /&gt;====140=== VULCAN RAVEN8 - MGS1 PACK&lt;br /&gt;FUNCTION Single target Attack becomes a 3x3 Area Attack&lt;br /&gt;====141=== * METAL GEAR REX *30 - MGS1 PACK&lt;br /&gt;ATK: 200&lt;br /&gt;FUNCTION Use card. 5x5 area attack on all targets&lt;br /&gt;====142=== CYBORG NINJA6 - MGS1 PACK&lt;br /&gt;ATK: 50&lt;br /&gt;FUNCTION Use Card. Hits any target on the map.&lt;br /&gt;====143=== PSYCHO MANTIS8 - MGS1 PACK&lt;br /&gt;FUNCTION Hypnotises any target on the map. The enemy will have a question mark above his head. In that state, you can walk right in front of him and he won't do anything. Effect does not last for the entire stage&lt;br /&gt;====144=== MEI LING10 - MGS1 PACK&lt;br /&gt;FUNCTION Ally's interfernce x2. Effect takes place for 30 cost&lt;br /&gt;====145=== * GENORA *5 - MGS1 PACK&lt;br /&gt;FUNCTION All enemy (human targets) on the map becomes unconcious&lt;br /&gt;====146=== * SNAKE * (MGS1)6 - MGS1 PACK&lt;br /&gt;FUNCTION User life +500&lt;br /&gt;====147=== NAOMI HUNTER5 - MGS1 PACK&lt;br /&gt;FUNCTION Every 5 Cost Life + 10. Effective until 200 Life in total recovers&lt;br /&gt;====148=== MERYL SILVERBURGH4 - MGS1 PACK&lt;br /&gt;FUNCTION User's cost is 1/2&lt;br /&gt;====149=== GURLUKOVICH PRIVATE SOLDIERS4 - MGS2 PACK&lt;br /&gt;FUNCTION Move Card. Move 5 Blocks&lt;br /&gt;====150=== REVOLVER OCELOT4 - MGS1 PACK&lt;br /&gt;FUNCTION For 20 Cost, User's shooting attack costs become 2. During effect, close combat (eg. Punch) not allowed&lt;br /&gt;====151=== EMMA EMMERICH8 - MGS2 PACK&lt;br /&gt;FUNCTION Equip to Use. User dodges all attacks against them untilnext turn. If used, all equipped cards will be destroyed. Activeuntil next turn&lt;br /&gt;====152=== * FORTUNE *10 - MGS2 PACK&lt;br /&gt;FUNCTION Use Card. Dodges 20 Shots from enemies. Effective until20 shots are dodged&lt;br /&gt;====153=== VAMP6 - MGS2 PACK&lt;br /&gt;FUNCTION Half of damaged dealt by user added to user's life&lt;br /&gt;====154=== SNAKE (MGS2)4 - MGS2 PACK&lt;br /&gt;FUNCTION Equip to use. User can hang off certain areas for 90 cost&lt;br /&gt;====155=== IROQUOIS PLISKIN4 - MGS2 PACK&lt;br /&gt;FUNCTION Equip to use. Can see Infra-Red rays&lt;br /&gt;====156=== SOLIDUS SNAKE8 - MGS2 PACK&lt;br /&gt;ATK: 50 x 4&lt;br /&gt;FUNCTION Use Card. Attacks target next to user&lt;br /&gt;====157=== * METAL GEAR RAY *30 - MGS2 PACK&lt;br /&gt;1x5 ATK: 250&lt;br /&gt;FUNCTION Use Card. Attacks all targets in a straight line (5 blocks) in front of user&lt;br /&gt;====158=== JENNIFER5 - MGS2 PACK&lt;br /&gt;FUNCTION When user suffers a COST ADDING ATTACK, the cost gets transferred to 10 damage. Effective until next turn&lt;br /&gt;====159=== OLGA GURLUKOVICH4 - MGS2 PACK&lt;br /&gt;FUNCTION User changes 3 Cards out of the 6 in their current 'HAND'&lt;br /&gt;====160=== JOHNNY5 - MGS2 PACK&lt;br /&gt;FUNCTION Changes all 6 cards in user's current 'HAND'&lt;br /&gt;====161=== RAIDEN4 - MGS2 PACK&lt;br /&gt;FUNCTION Sumersault 3 blocks past 3 blocks directly in front of you.Between the 3 Blocks, you can charge through enemies and even jumpthrough spaces&lt;br /&gt;====162=== GORURUGON4 - MGS2 PACK&lt;br /&gt;FUNCTION Use Card. Increases all human enemies cost by 15&lt;br /&gt;====163=== GREY FOX5 - CHRONICLE PACK&lt;br /&gt;FUNCTION Equip with a CQC attack. ATK + 20, HIT + 5. Effective untilnext turn&lt;br /&gt;====164=== SNAKE (MG)6 - CHRONICLE PACK&lt;br /&gt;FUNCTION Infinte Ammo. Any Equip type weapons used gets returneddirectly to user's 'HAND'. Effective for 30 cost&lt;br /&gt;====165=== * BIG BOSS *5 - CHRONICLE PACK&lt;br /&gt;FUNCTION Mission complete points are doubled (Only Used by Snake)&lt;br /&gt;====166=== MACHINE GUN KID4 - CHRONICLE PACK&lt;br /&gt;FUNCTION Used with any equpped Assault or SMG Bullet weapon. Allowsthat type of weapon to fire&lt;br /&gt;====167=== FIRE TROOPER6 - CHRONICLE PACK&lt;br /&gt;ATK: 100 HIT: 90&lt;br /&gt;FUNCTION Use Card. Area attack.ADDITIONAL EFFECT Fire&lt;br /&gt;====168=== * METAL GEAR *20 - CHRONICLE PACK&lt;br /&gt;FUNCTION All targets suffer ATK:30 damageADDITIONAL EFFECT Bleeding&lt;br /&gt;====169=== RUNNING MAN4 - CHRONICLE PACK&lt;br /&gt;FUNCTION Move Card. Move 8 Blocks&lt;br /&gt;====170=== SNAKE (MG2)7 - CHRONICLE PACK&lt;br /&gt;FUNCTION User's MAX Life +100. Effective until reaction of the cardis triggered&lt;br /&gt;====171=== CHRIS JENNA5 - CHRONICLE PACK&lt;br /&gt;FUNCTION Any Knock Back attack recieved by the user becomes 20damage instead&lt;br /&gt;====172=== MARIONETT4 - CHRONICLE PACK&lt;br /&gt;FUNCTION In the dark, Visible distance is doubled. Effective for40 cost&lt;br /&gt;====173=== VIPER6 - CHRONCILE PACK&lt;br /&gt;FUNCTION Use with an equipped weapon. The target of your attack hasone Assault rifle in his equipment destroyed&lt;br /&gt;====174=== PYRO BAISON8 - CHRONICLE PACK&lt;br /&gt;ATK: 120 HIT: 70&lt;br /&gt;FUNCTION Use Card. Area AttackADDITIONAL EFFECT Fire&lt;br /&gt;====175=== * METAL GEAR GANDA *30 - CHRONICLE PACK&lt;br /&gt;ATK:100&lt;br /&gt;FUNCTION Use card. Random 5 hits against all targets on the map&lt;br /&gt;====176=== IDEA SPY 2.57 - CHRONICLE PACK&lt;br /&gt;FUNCTION For 5 turns, all cards' cost is halved&lt;br /&gt;====177=== GILLIAN6 - CHRONICLE PACK&lt;br /&gt;HIT: 100&lt;br /&gt;FUNCTION Use with an equipped weapon. Weapon's hit rate becomes 100%.Effective until next turn&lt;br /&gt;====178=== MIKA SUREITON5 - CHRONICLE PACK&lt;br /&gt;FUNCTION User has 2 cards in 'HAND' destroyed. Ally changes3 cards in their 'HAND'&lt;br /&gt;====179=== METAL GEAR MK-II4 - CHRONICLE PACK&lt;br /&gt;FUNCTION Sorts all cards in 'HAND' from the left hand side,starting from SUPPORT, ACTION, ITEM, CHARACTER, to WEAPON&lt;br /&gt;====180=== JONATHAN INGRAM0 - CHRONICLE PACK&lt;br /&gt;FUNCTION User's cost - 20&lt;br /&gt;====181=== TONY REDWOOD10 - CHRONICLE PACK&lt;br /&gt;FUNCTION All targets HIT rate becomes 100% for 3 turns&lt;br /&gt;====182=== KAREN5 - CHRONICLE PACK&lt;br /&gt;FUNCTION ALLY's 'HAND' has 2 cards destroyed and user changes3 cards&lt;br /&gt;====183=== ED BROWN (GUN PHOBIA)15 - CHRONICLE PACK&lt;br /&gt;FUNCTION For 5 turns, all target's cannot make reactions(eg. Counter Attacks)&lt;br /&gt;====184=== * JEFFTI *8 - CHRONICLE PACK&lt;br /&gt;FUNCTION All targets Equipment is destroyed(Returned to inital stage).&lt;br /&gt;====185=== ADA8 - CHRONICLE PACK&lt;br /&gt;FUNCTION For 3 turns, using any cards to Move becomes 1 Cost&lt;br /&gt;====186=== GRU SOLDIER5 - MGS3 PACK&lt;br /&gt;FUNCTION Move Card. Move 5 Blocks&lt;br /&gt;====187=== OCELOT SQUAD4 - MGS3&lt;br /&gt;FUNCTION Move Card. Move 6 Blocks&lt;br /&gt;====188=== MAJOR ZERO (ACTIVE SONAR)5 - MGS3 PACK&lt;br /&gt;FUNCTION In the dark, all enemies on the map are displayedfor 5 turns&lt;br /&gt;====189=== COLNEL VOLGIN7 - MGS3 PACK&lt;br /&gt;FUNCTION Used with an equipped weapon. Destroys 1 Hand gun cardof the target when you shoot with said equipped weapon&lt;br /&gt;====190=== SOKOLOV7 - MGS3 PACK&lt;br /&gt;FUNCTION Used with equipped weapon. Against Armor, ATK +10&lt;br /&gt;====191=== NAKED SNAKE13 - MGS3 PACK&lt;br /&gt;FUNCTION Used with an equipped CQC Card. Triggers random CQC attack(includes throat slit)&lt;br /&gt;====192=== * THE BOSS * - 18 - MGS3 PACK&lt;br /&gt;FUNCTION Used with an equipped CQC Card. Triggers random CQC attack(includes throat slit)&lt;br /&gt;====193=== THE FURY9 - MGS3 PACK&lt;br /&gt;ATK:140 HIT: 80&lt;br /&gt;FUNCTION Use Card. Area attack&lt;br /&gt;====194=== * SHAGOHOD *20 - MGS3 PACK&lt;br /&gt;ATK: 120&lt;br /&gt;FUNCTION 10x10 Area attack on all targets within the area&lt;br /&gt;====195=== OCELOT8 - MGS3 PACK&lt;br /&gt;FUNCTION Use Card. Can be used against any human target on the map.Stops all attacks (excluding punch) of the target for 30 turns.&lt;br /&gt;====196=== EVA6 - MGS3 PACK&lt;br /&gt;FUNCTION For 30 cost, any target within 3 blocks from user has closequarters attack disabled (eg. they can't punch you)&lt;br /&gt;====197=== GRANIN0 - MGS3 PACK&lt;br /&gt;FUNCTION Turns users current cost to 15&lt;br /&gt;====198=== SNEAKING SUIT8 - MGS1 PACK&lt;br /&gt;REA: 100&lt;br /&gt;FUNCTION Equip to Use. Damage from bullets -5. Only used by Snake&lt;br /&gt;====199=== XM88 - MGS3 PACK&lt;br /&gt;ATK:50 HIT:605.56mm x 6 REA: 70&lt;br /&gt;FUNTION Equip Card. When used to move, user may move 6 blocksADDITIONAL EFFECT Random effects on enemy (sleep, fire, bleeding, etc)&lt;br /&gt;====200=== ====201=======202=== ====203=== MODEL CARDS&lt;br /&gt;====204=== STINGER (MGS2)10 - MGS2 PACK&lt;br /&gt;ATK:180&lt;br /&gt;FUNCTION Use Card. May be used against machine type targets only&lt;br /&gt;=====================END OF FULL CARD LIST=====================&lt;br /&gt;&lt;br /&gt;===============================(B) FAQS (Suspected to be FAQS at least)===============================&lt;br /&gt;Q1. What are the numbers in the columns next to your character?&lt;br /&gt;A.&lt;br /&gt;- The first one is how many cards you have at your disposal right now.&lt;br /&gt;- The second one is your Cost. When it's your turn, you start at 0 (except for the deck reload, then you start at 10, but forget thatbit for now).Each time you use a card, the number on the top right of your card gets added to your total cost. In short, the higher the number, the longer it is until your next turn.&lt;br /&gt;- The third is your number in the Queue. If it's 1, your turn is up. For instance, if your cost is lower than all other targets on the map(eg. 2) and all the guards have their cost at 12, then your turnis going to come sooner than theirs. You can check the status ofeveryone by pressing the trianlge button at your turn.&lt;br /&gt;Q2. What is all this Equip Cards and Equip to Use cards?&lt;br /&gt;A.&lt;br /&gt;- Equip Cards are usually weapons. If they have a REA (Reaction)percentage, that means when you get hit, there will be a chance ofcounter attack. Now you can also fire these weapons at your own willif you have either:&lt;br /&gt;(A) Another identical card in your deck(B) Another Equip type weapon card that uses the same bullets (C) A special card (Such as Machine Gun Kid) that allows you to fire that kind of weapon.&lt;br /&gt;-Use Cards can be Weapons, Item cards or anything. For example,SOCOM is aUse Card. Well at least I call it a USE Card since youdon't need to equip it and wait for another card to show up to useit. You Use it straight away.&lt;br /&gt;- Equip to Use cards are ones that also take effect immediately butyou must equip them and take space in the equipment slot. Some stayfor the entire stage. Some take effect until a certain condition hasbeen met.&lt;br /&gt;- Use with equipped weapon are usually support cards that only workif you fit it with a weapon that has already been equipped.&lt;br /&gt;Q3. Any special or easier way to get some of the rarer cards?&lt;br /&gt;A. Yes, but only for a handful. Passwords. One of the passwords I gotfrom MGS3.The 4 Model Cards I mentioned seem to be only availablethrough the passwords. Unfortunately, there are only a handful ofpasswords (as of yet) for cards andthose cards aren't all that hardto come by through the card shop. The good news of course, is that there is no particular crazy orspecial requirement to hit to access all the cards in the game.Just fly to your card shop today.&lt;br /&gt;Q4. What is this mysterious 'HAND' you keep talking about?&lt;br /&gt;A. For lack of a better word, that's the selection of 6 cardsyou get to use from your deck each turn.&lt;br /&gt;===========(C) LAST BIT===========&lt;br /&gt;I hope this FAQ has helped some of you out. I may have skipped over somecards or left out some info.If it's really bugging you, then send me ane-mail (its at the bottom of the page).&lt;br /&gt;I Don't know about all the legal stuff but use this FAQ any way youlike unless you are making millions of dollars with this. In that case,send me an amount too. If anyone breaks a leg or anything due to thisFAQ, Im not responsible.&lt;br /&gt;Ok guys, I hope this FAQ proved useful to you.&lt;br /&gt;&lt;a href="mailto:kkitlamm@yahoo.com"&gt;kkitlamm@yahoo.com&lt;/a&gt;Copyright 2005 Kit Lam&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-2761864143417597339?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2761864143417597339'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2761864143417597339'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/05/acd-full-card-list.html' title='AC!D Full Card List'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dWxPQDiTCxw/S9FjovHOX8I/AAAAAAAAA-0/iZ-o2HpHc-Y/s72-c/1.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-8819616189176519544</id><published>2009-05-08T02:01:00.000-07:00</published><updated>2010-04-23T02:02:52.392-07:00</updated><title type='text'>AC!D Walktrough</title><content type='html'>!        !              !        !              !        !              !        !              !        !              !        !              !        !              !        !              !        !              !        !              !        !              !        !              !        !              !        !               !        !                 !________!&lt;br /&gt;Metal Gear Ac           d                   ________              !        !              !        !              !        !               !        !              !________!  &lt;br /&gt;         Walkthrough by mawied&lt;br /&gt;Version 1.5&lt;br /&gt;Contents: 1. Introduction&lt;br /&gt;          2. Contact&lt;br /&gt;          3. Story&lt;br /&gt;          4. Characters&lt;br /&gt;          5. Game Overview          5.2. Cost          5.4. Card Types          5.6. Using cards          5.8. Reactions           6. Basic abilities                    7. Walkthrough          7A. Forest          7B. Lobito Laboratory - Outside Gate          7C. Office          7D. Ruins - Lower          7E. Residential Zone          7F. BRC-026          7G. BRC-026 (again)          7H. Ruins - Upper          7I. Drawbridge          7J. Minefield - Upper          7K. Ebro Tower          7L. Ebro Tower (again)          7M. Rope Bridge          7N. Armory          7O. Rope Bridge (again)          7P. Mountains          7Q. Outside FAR          7R. Power Plant          7S. Power Plant (again)          7T. Outside FAR (again)          7U. FAR          7V. FAR: B3F          7W. FAR: B4F          7X. FAR: B5F          7Y. FAR: ???&lt;br /&gt;1. Introduction: This is my first attempt at a walkthrough, so I thought Iwould just say a few things. First, this version is not going to be verydetailed. It will give you enough information to complete the game, but I willnot promise anything beyond that until I complete the first version. If youwould like to collect all the card packs you can and get through the gamewithout killing a guard I respect your attempt but, at the same time, you willbe on your own. Second, this plot will have no spoilers, so you will not needto worry about whether or not you can read along without seeing too much. Iwill use names like "Guy" or "Person" for major characters that may or may nothave been revealed to you yet (with the exception of Teliko.) Lastly, pleasedo not use this guide or anyportion of it without my expressed permission before-hand. If you simply email me with your intentions I will (usually) have no problem with you using my guide on your site.&lt;br /&gt;2. Contact: Please do not ask me anything that is not covered in this guide.Any and all suggestions are welcome, but please make the subject of your email"MGA Walkthrough." My email address is &lt;a href="mailto:mawied@gmail.com"&gt;mawied@gmail.com&lt;/a&gt;&lt;br /&gt;3. Story: Flight 326, a passenger flight, has been hijacked. The perpetratorhas only one demand- Pythagoras. The US Government has found that Pythagorasis a secret project at a Moloni research facility. Called out of retirementonce again, it is Solid Snake's duty to infiltrate the research facility andfigure out what Pythagoras is and why the hijacker wants it. Hundreds of livesrest on his shoulders, including that of Viggo Hach, current US Senator andcandidate for the Presidency.&lt;br /&gt;4. Characters:&lt;br /&gt;Solid Snake: Former member of the elite unit FOXHOUND, Snake has been calledthe Legendary Hero because of his great achievements in tactical espionageaction.&lt;br /&gt;Roger McCoy: A member of the CIA, Roger is in almost constant contact withSnake via Codec.&lt;br /&gt;Alice: An English psychic who helps Snake during his mission along with Roger.&lt;br /&gt;Teliko: A soldier in the HRT Special Forces Unit, she eventually works withSnake in his mission.&lt;br /&gt;Gary: A mysterious man working at the research facility at the time of theincident. For some reason Leone's forces missed him...&lt;br /&gt;Leone: Leads a group of mercenaries that have also infiltrated the Moloniresearch facility.&lt;br /&gt;5. Game Overview: The highly praised Metal Gear series has never seen a gamelike Metal Gear Ac!d. A card combat game, it is much different than the othergames in the series, while still maintaining the same look, feel, and, most ofall, mechanics so familiar to Metal Gear veterans. Pretty much every action inthe game, outside of Knock and Punch, is performed with a card. There's a cardfiring a weapon and a card for lowering your current Cost. Movement requires acard, as does calling an air strike.&lt;br /&gt;5.2. Cost: The number in the upper right hand corner of a card is called theCost. Total cost at the end of a turn will determine the order of turns.Example: If, at the end of your turn you have accumulated 14 cost and yourenemy has accumulated less, the enemy will take their turn first. Your turnwill not be taken until there have been 14 actions taken by NPCs.&lt;br /&gt;5.4. Card Types:&lt;br /&gt;Weapon: These cards are for attacked enemies. Some weaponcards (FAMAS, SOCOM) can be used, while others (Mosin Nagant, M4) have to beequipped. To use an equipped weapon you have to find a card with the samebullets and equip it to the already equipped weapon card.&lt;br /&gt;Action: Provides support for equipped weapon cards.&lt;br /&gt;Support: Support cards contain techniques such as evasion. Ideal for defense.&lt;br /&gt;Item: Action cards contain items like bandages. Ideal for recovery.&lt;br /&gt;Character: Cards featuring characters from past Metal Gear games. Each ofthese has a special ability that is triggered when used.&lt;br /&gt;5.6. Using cards: When cards are selected for use there are 3 choices that canappear, but only 2 at a time or less. Most cards will have the Movementability. You can use these to move 3 squares, unless you're using a movementcard which will move you further than normal cards. Support cards and someCharacter cards will have the Equip option, which lets you put the card in oneof your equipment slots. You start out with two equipment slots, but they canbe upgraded to four and then nine. Some weapon, item, and character cards willhave the Use ability, which lets you activate a card and its effectsimmediately.&lt;br /&gt;5.8 Reactions: Some cards you equip (Evasion and some weapon cards) will betriggered under certain situations, such as being fired at by an enemy. Theplacement of cards in the equipment window has an effect on this, however.On the top, bottom, left, and right borders of some of these cards are colors.The color touching another card is important, as the colors affect other theother cards. For example, Red gives the card it's touching +10 attack, -10defense. Blue gives -10 attack, +10 defense. Green gives reaction probability+10%, -5 attack, - 5 defense.&lt;br /&gt;Example:  ______   GGGGGG         G      R B      R          G      R B      R          G      R B      R         G______R B______R&lt;br /&gt;The card on the left will get -10 attack, +10 defense from being touched byblue, while the card on the right gets +10 attack, -10 defense from beingtouched by red.&lt;br /&gt;6. Basic Abilities: Here are some basic abilities that can be activated by amenu during battle.&lt;br /&gt;Stay: Remain where you are and in the position (stand/crawl) you were in.&lt;br /&gt;Crawl: Lower to the ground and move around flat on your stomach.&lt;br /&gt;Stand: Raise up off the ground and move on two feet.&lt;br /&gt;Flatten: When facing a wall edge up to it and press your back against it.&lt;br /&gt;Ladder Up: Climb up a ladder.&lt;br /&gt;Ladder Down: Climb down a ladder.&lt;br /&gt;Climb: When a climb card is equipped, climb up something.&lt;br /&gt;Hang: When a hang card is equipped, hang from a ledge.&lt;br /&gt;7. Walkthrough&lt;br /&gt;7A. Forest: This mission is self-explanatory.  Follow Roger's orders. Moveas far North as you can with the Genome Soldier card, and face North. Thenmove to the ladder and select "Ladder [Up arrow]" from the menu.  Move Northagain, towards the locked door, and select stay, facing North.  Select yourSocom and select "Use." Aim at the padlock on the door and shoot it. Missioncomplete.&lt;br /&gt;7B. Lobito Lab. - Outside Gate: Roger instructs you to get past the guardwithout being seen by any enemies. Move closer to the gate and you will getanother message from Roger, telling you about the "Knock" ability.  In orderto use it you must face a wall when you end a "Move."  After this the "Knock"command will be added to the list that contains "End" and "Punch."  Feel freeto ignore all the guards except for the one in front of the gate and the onepatrolling between the two small buildings.  Move to the first of the twobuildings and use the Knock technique to lure the guard to where you're at, then move around behind the building. Move past the second building and to theleft column by the gate.  Use the Knock technique again here, then run backbehind the second building.  The guard at the gate will come look for you.When he does you should get a chance to move past him while his back isturned.  Move past him and the gate. Mission complete.&lt;br /&gt;7C. Office: Move along the right side upon entrance.  Eliminate the guard ifyou have to, and be careful to shoot any cameras that might catch you.  If youare seen by a camera it's instant alert mode.  Move through the door towardsthe end of the hall and through the door.  Be careful to avoid the guard here,as it is a very tough room to get out of if you're trapped. Exit the room andgo to the next section by way of the white bullseye. Once in the secondsection you should move to the West as Alice has instructed you to. When youget to the West side you should be wary of the guard and the two security cameras. Elimenating at least one camera should get you through fine.  Enterteh room on the right side.  Once inside this room you are informed that thereis a Security Bot here. Do not try to kill it. Make your way around it withoutbeing seen and move through the door across from the one you came in through.Head North and avoid the guard. You meet "Person" here, and the mission is changed to escaping in the East. Move South again after your meeting withPerson, and then back to the room with the Patrol Bot, avoiding the guard on your way. Move out of the Patrol Bot room using the same strategy as before.Exit to the East, avoiding the two guards on the way. Eliminate them if it'snecessary. Exit via the blue bullseye. Mission complete.&lt;br /&gt;7D. Ruins - Lower: Before entering here you should make sure you have C4 inyour deck, as it will be of the utmost necessity.  Move up and to the right.The cracked wall is very close to the beginning of the stage. Shoot out the security camera guarding it, then move directly in front of it and place theC4. Be wary of guards while you're here, as you are surrounded by them from above. They normally wont see you unless you draw attention to yourself. Ifyou think you may have done that there is a hole across from the cracked wall(under the stairs) that you can crawl into to hide. Once the C4 goes off the alert will be sounded immediately. You then must remove the alert status sothat the door to the Residential Quarters (on the other side of the map) willopen.  The easiest way I found to do this was by eliminating all the guards,but you can be creative if you wish. Exit via the blue bullseye. Missioncomplete.&lt;br /&gt;7E. Residential Zone: The mission in this level is to rescue Dr. Flemming. Atthe beginning of the level there is a guard on the other side of the wall toyour right.  If you want to you can go ahead and throw a grenade to kill him,but that's very likely to give you an alert status, so I'd recommend goingupwards instead. Get around the guard and into the first building.  Be carefulwhen entering rooms, as many of them have infrared sensors that will sense ifyou pass them and automatically sound the alarm. Exit the building and go tothe left to the next entrance. Once you're in the next building go up and exitthrough the door on the left, since the path is blocked off.  Go down onceoutside until you get to a ladder. Go down it and move to the right as far asyou can and then use the Crawl technique to go under the stairs. Continue onthe path until you come to a ladder. Climb up it and head upwards from there.Enter the door on your left, then exit the building via the door on yourright. Follow the path and enter the next building. Go to the scanner, thenfollow the hallway all the way down to the last door on your right. A shortcutscene ensues and (SPOILER) Teliko is added to your party and you mustescape with her. Simply go back the way you came in. One of you must make itto the blue bullseye. Mission complete.&lt;br /&gt;7F. BRC-026: Upon entrance make your way straight up and through the door,careful to avoid guards and patrol bots. Get Snake and Teliko each on a whitebullseye to move to the next section.  Move Teliko into the room on your left.Eliminate the guard and move her in front of the control panel. Move Snakeinto the opposite room and have him move in front of the control panel. MoveTeliko out of the room she is in, up the hall, through the door, and into theroom on the right. Go to the control panel on the left first to unlock thedoor to the room Snake is in, then, once Snake is out, go to other to unlockthe door at the end of the hall. Move Snake through the door and up into thenext hall. There's a door two blocks before you get to the locked door at theend of the hall. Have Snake go through there and stand in front of the controlpanel. Move Teliko through the door and to the control panel to the right.Move Snake into the section with Teliko. Move them through one of the two doors in the immediate area. There are two guards in the next room. Go up thestairs and to the white bullseyes to proceed to the next section. Once there,move Snake into the room to the right and go to the control panel, which willunlock a door on the left. Move Teliko into it and to the control panel. MoveSnake up through the door that opens and to the control panel straight aheadof him. Move Teliko out of the room she's in. Move Snake over to the controlpanel on the left. Move Teliko up through the door on the left and through the door on the right. Move Teliko to the control panel. Move Snake out of the room he's in and through the door Snake went in not long ago. Move Snake andTeliko up through the next door. Move through the small hall, around thesquare-shaped room, and to the white bullseyes to go to the next section. Movestraight forward and into the next room. Descend the stairs and be careful ofthe guards. Exit through the door opposite the stairs and follow the path tothe door. Enter it and make your way across the small map and to the oppositedoor. Exit through the door and take the path to the right and enter the dooron your left. Have Snake climb up the ladder. Mission complete.&lt;br /&gt;7G. BRC-026 (again): Boss battle! Enemy: "Big Guy" (Altered for plot)Big Guy has a lot of evades, so it's a bad idea to attack him directly. He attacks with something like a grenade launcher. The best way to hurt him is tolure him near the gas tanks and blow them up, and to use grenades and otherexplosives. Also, having one character out in the open and another attackingBig Guy from behind has proven to be a good strategy. He has 1000 HP; get itto zero to trigger a Codec call that will tell you to escape in the Northwest.You'll be teleported back to the area you were in before, only this time allthe doors are open. Move straight up through the first two halls. When youget to the door at the end of the second hall take a left and head for theblue bullseye. Mission complete.&lt;br /&gt;7H: Ruins - Upper: This level is pretty easy as long as you know what to watchout for. There are sentries on the left side, along with a patrol bot. There are also 3 guards in the level and some infrared sensors. I found the best thing to do in this level is to get rid of the first guard and then movearound on the right side until you get to the clue bullseyes. Missioncomplete.&lt;br /&gt;7I. Drawbridge: Move onto the bridge. After going about halfway across anexchange between Snake and Teliko is triggered. The drawbridge goes up andTeliko is no longer with you. The mission is then changed to heading for theshed in the South. Move there, and it is blown up. The mission is then changedto killing all the guards in the area, which is self-explanatory. Once theguards are dead head west to the blue bullseye. Mission complete.&lt;br /&gt;7J. Minefield - Upper: Here it is only necessary to move across the map to theblue bullseye. It's fairly simple, but watch out for mines, which are embeddedin areas that may seem like shortcuts. To compensate for this, however, theguards are placed in positions that work very well for you strategically. Getto the blue bullseye. Mission complete.&lt;br /&gt;7K. Ebro Tower: Make sure to equip C4 before you begin this mission or Rogerwon't let you start. In the first room be careful of the security camera alongthe wall that the MGS1 pack is on. Guards past here will be wearing differenttypes of uniforms. If you are wearing a uniform different than theirs, youwill be attacked by them. Move to the right and through the door. Exit and goto the room on the far left, where you will find a Red Uniform. Equip it. Youcan find a green uniform (guarded by a guard in a blue uniform) in the roomdirectly opposite that one. Crawl through the duct and into the next room.Once there, exit and move straight forward towards the stairs. Once you get tothe stairs you'll need to change into your green uniform, as the area directlyup the stairs is green. Move to the center of the platform and climb down theladder. Kill the guard so that you can proceed. Once the guard is dead climbthe ladder up onto the other side and go into the door to the right. You cansneak under the platform in this room, but be wary of the infrared sensors andthe guard. Exit the room through the door to the left of the one you came in.When you're out move to the right. A short exchange between Snake and Roger istriggered and you're told to blow up the cracked wall. Plant some C4 anddetonate it. Move into the room past the blown up wall. Move to the elevator.Mission complete.&lt;br /&gt;7L. Ebro Tower (again): Boss Battle! This time it's with "Person" (againaltered for plot). Move to the right, down the hall, and through the door. Theroom you enter is practically covered with land mines, so watch your step orequip a mine detector. Person will also constantly lay more mines. Also, different colored squares will have different effects on Snake. The effectsare listed here:&lt;br /&gt;Blue: Increases defenseRed: Increases attackYellow: Refreshes handGreen: Increases hit rate&lt;br /&gt;Person has 800 HP. The best way to get it to zero is to use red squares, asPerson's attacks can be very damaging. Once Person's HP gets to zero, thebattle is over. Mission complete.&lt;br /&gt;7M. Rope Bridge: Enter this stage and you'll be told you need to get sniperrifles to take care of the sentries. Go to the armory.&lt;br /&gt;7N. Armory: The sniper rifles should be very easy to find. They're in a couplerooms on the right side of the second floor. You'll need card levels 1 and 2in order to access some alternate routes that will get you there much morequickly. Along the way you should watch out for patrol bots and securitycameras; nothing you haven't dealt with yet.&lt;br /&gt;7O. Rope Bridge (again): Make sure you have sniper rifles in both decks beforeeven attempting this level, as you won't be allowed to if you don't have them.The best strategy is to hang back until you have snipers equipped, then unloadon the sentries from afar. If the alarm is sounded it's almost impossible tocross the bridge without it getting shut off, which is hard to do in such asmall area. Kill the sentries (and guards if you raise the alert level) inorder to advance.&lt;br /&gt;7P. Mountains: Begin by moving to the left and up the hill. Kill the guardfloating above you unless you want major problems in the level. Continue along the path you were on before and to the left, killing guards as necessary, until you come to an area where two guards are facing each other.Get Snake and Teliko behind the area in the middle, and have them both moveto different sides at the same time and take out the guards so that no alarmwill be sounded. The best way I found to do this was have one throw a grenadeand the other shoot it and blow it up. Try to take out as many guards as youcan while below them. It makes it much easier. Continue following the pathuntil you get to the blue bullseyes, but watch out for one more floatingsoldier on your way there. Mission complete.&lt;br /&gt;7Q. Outside FAR: All you have to do here is make it to the blue bullseyes onthe other side of the map. There's no real trick to it. It's prettystraight-forward. Eliminate any guards you need to on the way, but itshouldn't be too tough. Blue bullseyes and mission complete.&lt;br /&gt;7R. Power Plant: Before you even think of beginning this mission you shouldmake sure that you have Nikita missiles or RC missiles in your deck. If youdon't you'll get to the end of the mission and have to go back to intermissionas they are absolutely necessary for the completion of this mission. The firstroom is pretty easy to do. Just move through it to the white bullseyes, takingcare of any guards you need to on the way. When you get to the next section move up the stairs to your left, then to the left side and all the way aroundthat wall until you get to another set of stairs, which you descend. Fromthere you should move around to a set of stairs on the opposite side and moveup them and to the left, where you will find another pair of white bullseyes.The next area contains nultiple guards in the middle and one on each side. Thebest way to take care of the guards in the center is to toss a grenade at themwhen they're all together at by the gas tank. After they die you can take outthe guards on the sides and anybody left in the middle. Make it to the whitebullseyes. The next section is where you'll need to use the RC missiles. Moveto the left so that you avoid the infrared sensor. Take out the guards and getpositioned in front of the hall with the electrified floor opposite theentrance. Fire the missile and guide it down the hall and to the left. Takeanother left, then a right and blow up the electric panel. After it's beenblown up take the same path, but skip the last right turn. Move to the leftside and in front of the hole in the wall. Fire another RC missile from there.Guide it across the next room and into the next electrified hall. Move itthrough the hole in hthe left wall and blow up the other electric panel. Afterthe next panel goes out, move down the hall it's connected to and to the whitebullseyes. The next section has guards and gas tanks in the middle and patrolbots on the right and left. Remove the guards with gas tanks and then kill thepatrol bots. Get to the white bullseyes. In the next section Snake and Telikowill once again split up and go their seperate ways while working together.First have Snake move to the control panel so that the door will open forTeliko. Move Teliko out of the room and to the next control panel. Move Snakeinto the room that has opened and to the control panel to open up the gate byTeliko. Move Teliko through and to the door. Do the same with Snake. Move themto the door that leads to the control room. Mission complete.&lt;br /&gt;7S. Power Plant (again): The Power House is now completely out of power. Youhave to escape the exact same way you went in, just the opposite direction.Because of this there is really no reason to give much of a strategy. You'vegone this route before. It's not too tough. Towards the end of the level youhave to kill some guards. Nothing too strategic about any part of this level.It also goes by faster than the last because you don't have to deal with allthe guards.&lt;br /&gt;7T. Outside FAR (again): Move up on the left side and move to the secondbuilding on your right. Move to the space three blocks in front of and oneblock to the left of the door when facing it and you'll get to the sewers.Mission complete.&lt;br /&gt;7U. FAR: You will need sniper rifles, C4, and guided missiles for this level.Upon entrance you should move up and take a left, watching for patrol bots andsecurity cameras as you go. Move further to the left until you get to an areawith an electrified floor. Snipe the camera at the end of the hall, then senda guided missile to take out the electrical panel. Once it's gone move downthe hall and go to the control panel, which will open the locked door that thewhite bullseyes are behind. Get to them and proceed to the next section. Oncein the next section go to the room to the right and shoot the camera. Move tothe room north of there, and then blow up the wall in the north of the room.Go to the room to the left in this room. From here go through the door to theright and onto the blue bullseyes. Mission complete.&lt;br /&gt;7V. FAR B3F: Time for another boss battle. It's Big Guy again, except thistime he's gone crazy. He has 1500 HP this time. Most of his attacks are thesame, so the same strategy as before will work. The main difference this timeis that there are also guards in the level. They're easily taken care of, soit's pretty much the same difficulty as before. I'd say that taking ouy theguards first would be best so that you can double-team Big Guy efficiently.Also, he is affected pretty heavily by status effects such as Burn. Use thisto your advantage. Kill Big Guy and mission complete.&lt;br /&gt;7W. FAR: B4F: One of the guards has locked the door. Move around the fairlylinear path and kill all the guards you find along the way. Eventually arandom guard's death will trigger the unlocking of the door. Move through andonto the blue bullseyes. Mission complete.&lt;br /&gt;7X. FAR: B5F: Yet another boss battle. This time it's Person #2. Person #2(altered for plot) will occasionally conjure up more copies of itself in orderto confuse you, so pay attention to its health so as not to confuse it with theclones. Regular strategies for fighting enemies will work here, as Person #2'sstrengths lie not in brute force, but in deception.&lt;br /&gt;(This is kind of a SPOILER, but it's somewhat necessary to know. Read or not,your choice. You have been warned.)Be careful not to confuse Person #2 and Teliko. Keep track of both of theirHPs.&lt;br /&gt;Person #2 has 800 HP. Defeat Person #2. Mission complete.&lt;br /&gt;7Y. FAR: ???: This is the final boss battle. Your opponent is Thing (alteredfor plot.) Teliko will be inside of Thing and Snake will be outside. Give Snake RPGs, sniper rifles, and other long-range, high-damage weapons to attackThing's arms and, eventually, the area where he fires his beam. Each arm has500 HP, and both must be knocked off in order to get Thing to the next stageof the battle. Teliko can blow up control panels on the inside of Thing torenove the armor guards on the Arms. Each control panel has 500 HP. When Thingreadies its beam there will be four columns that appear on Thing's inside.These columns each have 40 HP, and if Teliko can shoot them all down beforethe beam is fired it will be de-activated. This, however, is virtuallyimpossible. When the beam is readied Snake can fire at the area of Thing thatis lowered. This area has 1000 HP. Get it to zero and you will have beaten thegame. Mission complete.&lt;br /&gt;Copyright 2005 Matthew Edwards&lt;br /&gt;All trademarks and copyrights contained in this document are owned by theirrespective trademark and copyright holders. &lt;br /&gt;&lt;br /&gt;This walktrough has been written by mawied.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-8819616189176519544?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8819616189176519544'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8819616189176519544'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/05/acd-walktrough.html' title='AC!D Walktrough'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-3851514907702470020</id><published>2009-05-07T02:55:00.000-07:00</published><updated>2010-04-23T01:56:52.452-07:00</updated><title type='text'>Charles Schmeiser</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_dWxPQDiTCxw/S9Fgx8NeVaI/AAAAAAAAA-s/0992VDvl_JU/s1600/Charles_mga.gif"&gt;&lt;img id="BLOGGER_PHOTO_ID_5463254234069620130" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 186px; CURSOR: hand; HEIGHT: 192px" alt="" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/S9Fgx8NeVaI/AAAAAAAAA-s/0992VDvl_JU/s320/Charles_mga.gif" border="0" /&gt;&lt;/a&gt; Charles Schmeiser was an operative of the CIA involved in the Lobito Island Incident. It was revealed that he was "Emilio", and that he was responsible for orchestrating the whole mission at Lobito Island from the very beginning. In order to cover his own tracks, he successfully pinned the blame on Senator Viggo Hach, stating that he was "Emilio".&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-3851514907702470020?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3851514907702470020'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3851514907702470020'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/05/charles-schmeiser.html' title='Charles Schmeiser'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/S9Fgx8NeVaI/AAAAAAAAA-s/0992VDvl_JU/s72-c/Charles_mga.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-7723120429584460903</id><published>2009-05-07T01:51:00.000-07:00</published><updated>2010-04-23T01:53:43.290-07:00</updated><title type='text'>Minnette Donnel</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_dWxPQDiTCxw/S9Ff_wtgvhI/AAAAAAAAA-k/Hclcu_N3m1M/s1600/Minnette_Donnel.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5463253371989310994" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 171px; CURSOR: hand; HEIGHT: 168px" alt="" src="http://3.bp.blogspot.com/_dWxPQDiTCxw/S9Ff_wtgvhI/AAAAAAAAA-k/Hclcu_N3m1M/s320/Minnette_Donnel.jpg" border="0" /&gt;&lt;/a&gt; A child passenger who was aboard flight 326 during its hijacking by terrorists. She defused the bomb on board with the assistance of Alice Hazel. She was actually Constance Flemming, Dr. Flemming's daughter. After Alice died, No. 16's spirit possessed her, thereby serving as No. 16's new host.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-7723120429584460903?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7723120429584460903'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7723120429584460903'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/05/minnette-donnel.html' title='Minnette Donnel'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dWxPQDiTCxw/S9Ff_wtgvhI/AAAAAAAAA-k/Hclcu_N3m1M/s72-c/Minnette_Donnel.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-6262248062025717930</id><published>2009-05-06T00:34:00.000-07:00</published><updated>2010-04-21T00:35:57.096-07:00</updated><title type='text'>Lena Arrow</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_dWxPQDiTCxw/S86qgYnMBDI/AAAAAAAAA9s/6P3iLf3KQtY/s1600/Lena_Arrow.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5462490871386342450" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 199px; CURSOR: hand; HEIGHT: 190px" alt="" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/S86qgYnMBDI/AAAAAAAAA9s/6P3iLf3KQtY/s320/Lena_Arrow.jpg" border="0" /&gt;&lt;/a&gt; Senator Hach's assistant, who was also aboard the plane when it was hijacked, though she didn't seem to be affected as much as Senator Hach by the vercuronium bromide. This was due to the fact that she was actually an accomplice of No. 16, controlling the puppets Frances and Elsie. In the end, No. 16 turned on her and killed her using Minnette, carving No. 104 (No. 16's last competitor during the Ritual of Conjuration) onto her bones.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-6262248062025717930?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/6262248062025717930'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/6262248062025717930'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2010/04/lena-arrow.html' title='Lena Arrow'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/S86qgYnMBDI/AAAAAAAAA9s/6P3iLf3KQtY/s72-c/Lena_Arrow.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-1221626527911585158</id><published>2009-05-06T00:28:00.000-07:00</published><updated>2010-04-21T00:30:26.494-07:00</updated><title type='text'>Viggo Hach</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_dWxPQDiTCxw/S86pZcO1IxI/AAAAAAAAA9k/KsJBDGasn04/s1600/Viggo_Hach.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5462489652587209490" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 181px; CURSOR: hand; HEIGHT: 187px" alt="" src="http://3.bp.blogspot.com/_dWxPQDiTCxw/S86pZcO1IxI/AAAAAAAAA9k/KsJBDGasn04/s320/Viggo_Hach.jpg" border="0" /&gt;&lt;/a&gt; A senator and presidential candidate who was thought to become the next president. He was on flight 326 when it was hijacked. No. 16 believed that Hach was Hans Davis and killed him, not knowing that the real Hans Davis was Charles Schmeiser, the man working under Roger McCoy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-1221626527911585158?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/1221626527911585158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/1221626527911585158'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/05/viggo-hach.html' title='Viggo Hach'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dWxPQDiTCxw/S86pZcO1IxI/AAAAAAAAA9k/KsJBDGasn04/s72-c/Viggo_Hach.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-7717931118317700231</id><published>2009-05-06T00:21:00.000-07:00</published><updated>2010-04-21T00:25:18.833-07:00</updated><title type='text'>La Clown</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_dWxPQDiTCxw/S86oI3wauOI/AAAAAAAAA9c/LxSLw5Ppw8A/s1600/laclown.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5462488268406438114" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 199px; CURSOR: hand; HEIGHT: 305px" alt="" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/S86oI3wauOI/AAAAAAAAA9c/LxSLw5Ppw8A/s320/laclown.jpg" border="0" /&gt;&lt;/a&gt; La Clown was an assassin who could shapeshift into anyone she wanted.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;During the Lobito Island Incident BEAGLE feared their hidden Pythagoras research data would be brought to light, so La Clown was hired to steal it before the Leone Unit or Solid Snake and his allies could get a hold of it, then to cover it up. La Clown captured the HRT agent known as Teliko Friedman and trapped her in a giant board game style room of her creation. She then took Teliko's place and found Snake when he was about to be killed by Leone. Clown saved Snake by throwing a stun grenade at Leone and introduced herself as "Swallowtail" and a bringer of good fortune. Clown was briefly seperated from Snake while he confronted Dr. Flemming and overheard him telling Snake that he had the Pythagoras data and that Snake had another personality called Hans Davis. Taking advantage of both pieces of information, Clown shot Flemming, causing him to drop the encrypted data, though he escaped unharmed. She then insisted that Snake hand the data over to her by claiming that Snake couldn't trust himself while Hans Davis was a threat. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;Clown and Snake later survived a battle with Leone at a warehouse and attempted to pursue Flemming to FAR under the intention of forcing him to decode the Pythagoras data for them. It was around this point that Clown fired at Snake and escaped from him with the data. Snake later found out that the person he had been working for was not Teliko, but the assassin known as La Clown. When Snake found the real Teliko at the giant board game, La Clown is presumably the one who blew the room up. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;La Clown later attacked Snake and Teliko at FAR-B5; still using Teliko's appearance at this point so Snake had trouble telling the two apart (even making this harder by using her hypnotism to "create" more copies of herself). Snake and Teliko eventually managed to defeat Clown who claimed that having never lost to anyone before, she felt like letting him win just to see what it was like. But she never thought losing would mean dying. Clown told Snake the location of both Flemming and Metal Gear KODOQUE; claiming that if she died right there and now, it meant that she was not the hero since the hero was supposed to survive to the end. So she concluded that made her the villain and that the villain was always supposed take the hero's side right before dying. Clown told Snake and Teliko about her incident with her childhood fire and mentioned that Snake and herself cannot be controlled by "No. 16" as they are not "name-knowers" (people who know their birthname). Snake had trouble understanding any of this and Clown simply said "I'm Swallowtail...I wish you the best of luck, Snake". &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;After dying, Clown's makeup dissolved and revealed burnmarks shaped like swallowtail butterflies. Teliko recognized Clown's perfume and realized that she was the killer of her father, Collin Friedman. Snake and Teliko then took the Pythagoras data from her corpse and left her where she died. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-7717931118317700231?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7717931118317700231'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7717931118317700231'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/05/la-clown.html' title='La Clown'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/S86oI3wauOI/AAAAAAAAA9c/LxSLw5Ppw8A/s72-c/laclown.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-3659642352489824524</id><published>2009-05-05T23:51:00.000-07:00</published><updated>2010-04-15T23:53:16.034-07:00</updated><title type='text'>Elsie &amp; Frances</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_dWxPQDiTCxw/S8gJGkiTQlI/AAAAAAAAA7s/buMxAQEW-0I/s1600/Elsie_frances.gif"&gt;&lt;img id="BLOGGER_PHOTO_ID_5460624556678136402" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 181px" alt="" src="http://4.bp.blogspot.com/_dWxPQDiTCxw/S8gJGkiTQlI/AAAAAAAAA7s/buMxAQEW-0I/s320/Elsie_frances.gif" border="0" /&gt;&lt;/a&gt;Elsie and Frances were the twin marionettes, seemingly responsible for the hijacking of flight number 326 with the help of a muscle relaxant, Vecuronium Bromide.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-3659642352489824524?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3659642352489824524'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3659642352489824524'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2010/04/elsie-frances.html' title='Elsie &amp; Frances'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dWxPQDiTCxw/S8gJGkiTQlI/AAAAAAAAA7s/buMxAQEW-0I/s72-c/Elsie_frances.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-682922995704431818</id><published>2009-05-05T23:46:00.000-07:00</published><updated>2010-04-15T23:48:29.224-07:00</updated><title type='text'>Gary Murray</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_dWxPQDiTCxw/S8gIFQ2jrSI/AAAAAAAAA7k/6tSLfT1ADsQ/s1600/Gary_mga.gif"&gt;&lt;img id="BLOGGER_PHOTO_ID_5460623434702892322" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 208px; CURSOR: hand; HEIGHT: 197px" alt="" src="http://3.bp.blogspot.com/_dWxPQDiTCxw/S8gIFQ2jrSI/AAAAAAAAA7k/6tSLfT1ADsQ/s320/Gary_mga.gif" border="0" /&gt;&lt;/a&gt; Dr. William L. Flemming was a research scientist at the Lobito Physics and Chemistry Lab and the co-creator of Project Pythagoras, along with Hans Davis.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;He was originally thought to be &lt;strong&gt;Gary Murray&lt;/strong&gt;, a lab assistant who escaped from Leone's men. Snake first met him in the Control Room after being contacted by him on the Codec. He told Snake that Dr. Flemming, who Snake was searching for, was located in the Residential Area. This ended up being a trap and Snake's team became suspicious of him. Gary ended up contacting Snake and Teliko when they reached BRC-026 and told them what Pythagoras really was, along with telling them that he wanted the ACUA data in order to become rich and would kill Flemming once he got what he wanted. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;Gary and Snake met again inside BRC-026, where he revealed to Snake that he was actually Flemming and called Snake by the name of Hans Davis. He went on to say that Snake, as Hans, created Pythagoras and was a BEAGLE executive. He then told Snake that he would give him the data for Pythagoras, but only if he was truly Hans Davis and no longer Solid Snake. Teliko then showed up and shot the Pythagoras data out of his hands and Flemming escaped to FAR.&lt;br /&gt;He showed up again to capture Leone outside of FAR while Snake and Teliko shut down the powerhouse as a part of their plan to enter FAR.&lt;br /&gt;After battling Snake and Teliko using Metal Gear KODOQUE, Teliko managed to shoot and kill him, thwarting his plans. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-682922995704431818?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/682922995704431818'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/682922995704431818'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/05/gary-murray.html' title='Gary Murray'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dWxPQDiTCxw/S8gIFQ2jrSI/AAAAAAAAA7k/6tSLfT1ADsQ/s72-c/Gary_mga.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-758763794928650533</id><published>2009-05-04T23:59:00.000-07:00</published><updated>2010-04-15T23:43:22.866-07:00</updated><title type='text'>Jeff Jones</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_dWxPQDiTCxw/S8gGuWyhkgI/AAAAAAAAA7c/76lvJBczQKk/s1600/LeoneAcid.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5460621941647970818" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 217px; CURSOR: hand; HEIGHT: 189px" alt="" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/S8gGuWyhkgI/AAAAAAAAA7c/76lvJBczQKk/s320/LeoneAcid.jpg" border="0" /&gt;&lt;/a&gt; Lt. Leone (real name Jeff Jones) was the leader of a mercenary group, the Leone Unit and of the armed forces on Lobito Island.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;After Solid Snake arrived on the island to finish the mission, Leone recognized the potential threat that he may pose and set up one of his men as "Dr. Flemming", who was a researcher for Pythagoras. When Snake attempted to rescue "Flemming", Leone "killed" Flemming and was about to kill Snake until a stun grenade thrown by Teliko stunned him and allowed Snake to escape. Leone intercepted Snake and Teliko at the storage wherehouse, but they escaped once more. Later on Leone's unit was badly crippled because of some ACUA Troops wearing the unit's uniforms and saw little choice but to form an alliance with Snake. Leone informed Snake that Pythagoras was a Metal Gear and that the Neotony was developed to control the ACUA soldiers, who were named as such due to a will-sapping drug called ACUA. Leone offered to help Snake gain entry into FAR in exchange for a copy of the Pythagoras data and he accepted. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;While Snake disabled FAR's power supply, Leone attempted to enter, but found that Flemming had changed the passcode and Leone was captured by the ACUA Troops. Snake and Teliko later found Leone drugged on ACUA and that he was under the delusion that they were trespassing on his flower garden and attempted to kill them. Having no choice but to defend themselves, Snake and Teliko mortally wounded Leone which woke him up from ACUA's effects. Knowing that he was about to die Leone asked Snake to deliver a message to Roger McCoy which was "it wasn't me." Leone died with tranquil expression on his face when he died, at peace with his old unit commander from Vietnam finally learning that he was innocent. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-758763794928650533?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/758763794928650533'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/758763794928650533'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/05/jeff-jones.html' title='Jeff Jones'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/S8gGuWyhkgI/AAAAAAAAA7c/76lvJBczQKk/s72-c/LeoneAcid.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-2238696606871422265</id><published>2009-05-04T23:34:00.000-07:00</published><updated>2010-04-15T23:36:37.142-07:00</updated><title type='text'>Alice Hazel</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_dWxPQDiTCxw/S8gFRgRYYAI/AAAAAAAAA7U/4YOVchS8VaQ/s1600/423px-AliceAcid.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5460620346465476610" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 165px; CURSOR: hand; HEIGHT: 261px" alt="" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/S8gFRgRYYAI/AAAAAAAAA7U/4YOVchS8VaQ/s320/423px-AliceAcid.jpg" border="0" /&gt;&lt;/a&gt; During the infilitration into the Lobito Physics and Chemistry Lab, Alice supported Solid Snake via Codec and provided him with necessary information on his surroundings. Her psychic powers ranged from clairvoyance to precognition.&lt;br /&gt;However, throughout Snake's infilitration it seemed that she herself had some secrets to tell - including the truth about her identity. In reality, Alice was in fact "No.16" - the result of a secretive project headed by Hans Davis and Dr. William L. Flemming. She was capable of using ACUA to control people's thoughts. It was Alice (No.16) who implanted the memories of Hans Davis into the mind of Snake, in addition she also controlled the hijackers who took over Flight 326. After Snake defeated Metal Gear KODOQUE, the memories of all the people she had controlled came back to her simultaneously, causing a shock which led to her collapsing, unable to resist the pain and resulting in her immediate death.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-2238696606871422265?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2238696606871422265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2238696606871422265'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/05/alice-hazel.html' title='Alice Hazel'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/S8gFRgRYYAI/AAAAAAAAA7U/4YOVchS8VaQ/s72-c/423px-AliceAcid.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-3864443021791758310</id><published>2009-05-04T00:28:00.000-07:00</published><updated>2010-04-11T00:29:56.754-07:00</updated><title type='text'>Roger McCoy</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_dWxPQDiTCxw/S8F6MBtZLcI/AAAAAAAAA7M/1eQ0Cp8Qhrc/s1600/Roger_mga.gif"&gt;&lt;img id="BLOGGER_PHOTO_ID_5458778570385599938" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 179px; CURSOR: hand; HEIGHT: 195px" alt="" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/S8F6MBtZLcI/AAAAAAAAA7M/1eQ0Cp8Qhrc/s320/Roger_mga.gif" border="0" /&gt;&lt;/a&gt; Roger McCoy was a member of the CIA and the leader of the mission to obtain the Pythagoras data from BEAGLE, during the Lobito Island Incident. However he was suspected of ulterior motives as he had been out of the business for sometime and also chose Solid Snake for the mission, which involved getting Snake out of retirement. He was also the mentor of Teliko.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-3864443021791758310?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3864443021791758310'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3864443021791758310'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2010/04/roger-mccoy.html' title='Roger McCoy'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/S8F6MBtZLcI/AAAAAAAAA7M/1eQ0Cp8Qhrc/s72-c/Roger_mga.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-8240038731785002682</id><published>2009-05-04T00:24:00.000-07:00</published><updated>2010-04-11T00:25:56.736-07:00</updated><title type='text'>Teliko Friedman</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_dWxPQDiTCxw/S8F5cnhshcI/AAAAAAAAA7E/veJB_h60Uus/s1600/chara_teliko01.gif"&gt;&lt;img id="BLOGGER_PHOTO_ID_5458777755903362498" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 199px; CURSOR: hand; HEIGHT: 254px" alt="" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/S8F5cnhshcI/AAAAAAAAA7E/veJB_h60Uus/s320/chara_teliko01.gif" border="0" /&gt;&lt;/a&gt; Teliko was a member of the Hostage Rescue Team (HRT) for the FBI.&lt;br /&gt;The daughter of an American father and a Japanese mother, her name in Japanese was originally "Teruko," meaning "shining child." When a typo rendered it as "Teliko" upon joinging the HRT, she decided to keep it as such. In her past, she once served under Roger McCoy. Her father was murdered by corrupt statesmen, though it was successfully covered up as a suicide. Teliko knew the truth however, and vowed to bring her father's murderers to justice.&lt;br /&gt;Prior to Solid Snake's infilitration of Lobito Island, Teliko and her unit were sent in, though her team was wiped out and she was captured by Lt. Leone. Later she was forced to play a game with Snake in "Dream Town" - a fantasy gameboard-type room. Afterwards, Teliko assisted Snake in his mission and eventually discovered that La Clown was the one responsible for the death of her father.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-8240038731785002682?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8240038731785002682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8240038731785002682'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/05/teliko-friedman.html' title='Teliko Friedman'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/S8F5cnhshcI/AAAAAAAAA7E/veJB_h60Uus/s72-c/chara_teliko01.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-7239217747175484989</id><published>2009-05-03T00:18:00.000-07:00</published><updated>2010-04-11T00:20:42.365-07:00</updated><title type='text'>Solid Snake</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_dWxPQDiTCxw/S8F4MjkT2LI/AAAAAAAAA68/8PfPicAknsk/s1600/SnakeAcid2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5458776380451051698" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 196px; CURSOR: hand; HEIGHT: 220px" alt="" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/S8F4MjkT2LI/AAAAAAAAA68/8PfPicAknsk/s320/SnakeAcid2.jpg" border="0" /&gt;&lt;/a&gt; Solid Snake is the main character in Metal Gear Acid. He came out of retirement to help the FBI in a mission to obtain the Pythagoras data but then begins to find out that he has worked at BEAGLE before as Hans Davis, which he's only led to believe. For more information see Hans Davis. He supposedly dies sometime during Acid.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-7239217747175484989?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7239217747175484989'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7239217747175484989'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/05/solid-snake.html' title='Solid Snake'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/S8F4MjkT2LI/AAAAAAAAA68/8PfPicAknsk/s72-c/SnakeAcid2.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-5569020411146773719</id><published>2009-05-02T23:34:00.000-07:00</published><updated>2010-04-07T23:36:40.539-07:00</updated><title type='text'>Story</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_dWxPQDiTCxw/S715ElYgXvI/AAAAAAAAA60/dNrZTjlDbI4/s1600/mgacid.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5457651443104243442" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 313px; CURSOR: hand; HEIGHT: 205px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/S715ElYgXvI/AAAAAAAAA60/dNrZTjlDbI4/s320/mgacid.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;In 2016, a jumbo jet carrying Senator Hach, an important politician and likely future presidential candidate, is hijacked by terrorists. In exchange for the senator, the terrorists demand Pythagoras, a research project being conducted in the Moloni Republic in southern Africa, from the United States government. In efforts to identify these terrorists, the government begins an investigation of Pythagoras.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;The Moloni government refuses to cooperate and work with the United States, saying that it doesn't want to interfere in its current affairs. In response, the US sends in a covert special forces team to investigate, but the team is obliterated by armed resistance. With no other options and time running out, the US government calls Solid Snake to infiltrate the laboratory, discover the nature of Pythagoras and to rescue Senator Hach.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-5569020411146773719?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/5569020411146773719'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/5569020411146773719'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2010/04/story.html' title='Story'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/S715ElYgXvI/AAAAAAAAA60/dNrZTjlDbI4/s72-c/mgacid.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-2422392099487654733</id><published>2009-05-01T00:17:00.000-07:00</published><updated>2010-04-05T00:25:25.378-07:00</updated><title type='text'>Gameplay</title><content type='html'>Acid focuses on turn-based tactics. It uses a trading card-based system to control the main character's movements and actions. Acid stands for "Active Command Intelligence Duel". While the cards are not truly collectible because the game is complete with a single purchase, it does &lt;a href="http://2.bp.blogspot.com/_dWxPQDiTCxw/S7mPm5_LXzI/AAAAAAAAA6s/Yxcyey3EGqY/s1600/ac1d3.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5456550322099674930" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 278px; CURSOR: hand; HEIGHT: 156px" alt="" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/S7mPm5_LXzI/AAAAAAAAA6s/Yxcyey3EGqY/s320/ac1d3.jpg" border="0" /&gt;&lt;/a&gt;feature deck design and deck optimization elements.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Before each round, the player can customize the deck of cards used by the main characters. The majority of the cards are based upon elements spanning the entire Metal Gear series, such as weaponry, characters, and even the Metal Gear. The player's hand can consist of a maximum of six cards, while the maximum number of cards in a deck increases with overall progress. In action, the player can choose to use the cards as they are intended, or use them to move the character. Most cards only allow the player to move three spaces, while certain cards let the player move up to six or higher.&lt;a href="http://3.bp.blogspot.com/_dWxPQDiTCxw/S7mPag5dU3I/AAAAAAAAA6k/udDRP9rZajs/s1600/ac!d2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5456550109206369138" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 286px; CURSOR: hand; HEIGHT: 163px" alt="" src="http://3.bp.blogspot.com/_dWxPQDiTCxw/S7mPag5dU3I/AAAAAAAAA6k/udDRP9rZajs/s320/ac!d2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Cost is an important factor in game play, and can be summed up as the weight of the player's action. With some exceptions, all cards have a cost attached to them, and when used this cost transfers to the player. Cost varies radically from card to card. The higher the cost a character has, the longer that character must wait until their next turn. For example, if a player character has a cost of 15 and a guard has a cost of 10, then the guard's turn would occur before the character's.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_dWxPQDiTCxw/S7mPQvQxvtI/AAAAAAAAA6c/DQiJ1u0VSxg/s1600/ac!d1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5456549941263580882" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 272px; CURSOR: hand; HEIGHT: 166px" alt="" src="http://3.bp.blogspot.com/_dWxPQDiTCxw/S7mPQvQxvtI/AAAAAAAAA6c/DQiJ1u0VSxg/s320/ac!d1.jpg" border="0" /&gt;&lt;/a&gt;Some cards can be equipped, and cards such as weapon cards can have other cards attached to them in order to improve performance. In order to fire the weapon, another weapon card that uses the same kind of ammunition must be equipped. Some weapons don't need to be equipped and can be used by themselves, however they are discarded afterwards. Other cards that can be equipped are equipment cards and action cards.&lt;br /&gt;&lt;br /&gt;Multiplayer, or "Link Battle", is also a new feature. Two PSP systems running Acid can link wirelessly, allowing players to face each other in a "sneak-off". The objective is to collect a certain number of diskettes before the rival player. Diskettes can be stolen by another player, so there is an emphasis on avoiding detection.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-2422392099487654733?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2422392099487654733'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2422392099487654733'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2010/04/gameplay.html' title='Gameplay'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/S7mPm5_LXzI/AAAAAAAAA6s/Yxcyey3EGqY/s72-c/ac1d3.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-9122409522341377798</id><published>2009-05-01T00:08:00.000-07:00</published><updated>2010-04-05T00:14:04.146-07:00</updated><title type='text'>About Game</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_dWxPQDiTCxw/S7mNaRz8uoI/AAAAAAAAA6U/Jz_jBvrlpjg/s1600/ac!d.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5456547906133473922" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 210px; CURSOR: hand; HEIGHT: 340px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/S7mNaRz8uoI/AAAAAAAAA6U/Jz_jBvrlpjg/s320/ac!d.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Metal Gear Acid is a turn-based collectible card video game developed by Konami Computer Entertainment Japan for the PlayStation Portable handheld game console. The game was first unveiled at E³ 2004 in May, and was released in Japan on December 16, 2004, and in North America on March 22, 2005.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;While the Metal Gear series, despite being stealth-based, has always had a heavy influence on action, Metal Gear Acid is not action-oriented but focuses on turn-based strategy (this is why the game's logo lacks the "Tactical Espionage Action" tagline featured on all of the Metal Gear Solid games). It uses a trading card-based system to control the main character's movements and actions. Metal Gear Acid is a "side-story" and not part of the series' main storyline (similar to the earlier Metal Gear: Ghost Babel, and the even earlier Snake's Revenge).&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-9122409522341377798?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/9122409522341377798'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/9122409522341377798'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/01/about-game_05.html' title='About Game'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/S7mNaRz8uoI/AAAAAAAAA6U/Jz_jBvrlpjg/s72-c/ac!d.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-2612045152712607486</id><published>2009-04-18T00:24:00.000-07:00</published><updated>2010-04-04T00:31:16.814-07:00</updated><title type='text'>Game Boy Color</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_dWxPQDiTCxw/S7g_VcmyU6I/AAAAAAAAA5s/zv38hLXfrdg/s1600/gameboycolor-logo.jpeg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5456180586248033186" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 253px; CURSOR: hand; HEIGHT: 198px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/S7g_VcmyU6I/AAAAAAAAA5s/zv38hLXfrdg/s320/gameboycolor-logo.jpeg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;The Game Boy Color is Nintendo's successor to the Game Boy and was released on October 21, 1998 in Japan, November 19, 1998 in North America, November 23, 1998 in Europe and November 27, 1998 in UK. It features a color screen and is slightly thicker and taller than the Game Boy Pocket. As with the original Game Boy, it has an 8-bit processor. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;The Game Boy Color was a response to pr&lt;a href="http://1.bp.blogspot.com/_dWxPQDiTCxw/S7g_vOA-2CI/AAAAAAAAA50/xcEC-4iz71o/s1600/gameboy+color.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5456181029007972386" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 133px; CURSOR: hand; HEIGHT: 233px" alt="" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/S7g_vOA-2CI/AAAAAAAAA50/xcEC-4iz71o/s320/gameboy+color.jpg" border="0" /&gt;&lt;/a&gt;essure from game developers for a new and much more sophisticated system of playing, as they felt that the Game Boy, even in its latest incarnation, the Game Boy Pocket, was insufficient. The resultant product was backward compatible, a first for a handheld system, and leveraged the large library of games and great installed base of the predecessor system. This became a major feature of the Game Boy line, since it allowed each new launch to begin with a significantly larger library than any of its competitors.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide, with 32.47 million units in Japan, 44.06 million in the Americas, and 42.16 million in other regions.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-2612045152712607486?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2612045152712607486'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2612045152712607486'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/04/game-boy-color.html' title='Game Boy Color'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/S7g_VcmyU6I/AAAAAAAAA5s/zv38hLXfrdg/s72-c/gameboycolor-logo.jpeg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-3812578812302716469</id><published>2009-04-16T00:10:00.000-07:00</published><updated>2010-04-04T00:19:37.714-07:00</updated><title type='text'>MGS Mobile</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_dWxPQDiTCxw/S7g7sra_M4I/AAAAAAAAA5U/0-QgXkwtLfc/s1600/mgmobile.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5456176587315557250" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 378px; CURSOR: hand; HEIGHT: 151px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_dWxPQDiTCxw/S7g7sra_M4I/AAAAAAAAA5U/0-QgXkwtLfc/s320/mgmobile.jpg" border="0" /&gt;&lt;/a&gt; Metal Gear Solid Mobile is a Metal Gear game for mobile phones. It was announced at the Metal Gear 20th Anniversary Party. It is available for download in Japan and North America. For now, the North American version of the game is exclusive to the Verizon network. On February 14th, 2008, Metal Gear Solid Mobile won the "Grand Prix" and "Operator's Choice" awards at the 2008 International Mobile Gaming Awards.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Players play as Solid Snake using the keypad on the phone. Gameplay is a combination of Metal Gear Solid 2 and Metal Gear Solid 3. For example, the player can take pictures using the phone's digital camera and transfer them onto Snake's sneaking suit, creating an all new camouflage to wear. The camera also controls the in-game camera, and will also be able to aim Nikita missiles. Hanging off ledges &lt;a href="http://4.bp.blogspot.com/_dWxPQDiTCxw/S7g8E5QmlFI/AAAAAAAAA5c/piMXJDp7sr8/s1600/moble.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5456177003346957394" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 179px; CURSOR: hand; HEIGHT: 255px" alt="" src="http://4.bp.blogspot.com/_dWxPQDiTCxw/S7g8E5QmlFI/AAAAAAAAA5c/piMXJDp7sr8/s320/moble.jpg" border="0" /&gt;&lt;/a&gt;and hiding in lockers will also be possible. VR missions are also included. &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;The story takes place between Metal Gear Solid and Metal Gear Solid 2, and follows the early days of Philanthropy. Ocelot has leaked all the technical information for Metal Gear REX onto the black market. As a counter-measure, Solid Snake and Otacon form Philanthropy. It isn't long until Otacon receives his first lead on development of a new Metal Gear.  Victoria Reed, an AI (artificial intelligence) programmer, learns that the technology she has been developing will be used in a fearsome weapon of destruction. She becomes a whistle-blower and attempts to escape from the facility. She places her trust in Otacon, and now Snake has been dispatched on a solo mission to infiltrate the facility and rescue the scientist. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;Upon reaching the facility it becomes evident that the military holding the plans for the new Metal Gear REX is non-aggressive. Despite this, Snake infiltrates the facility and eventually reaches the basement, where he is captured in a cell. Snake is contacted via codec frequency 116.66 by the terrorist leader, named simply Commander, and it is revealed to the player that Victoria Reed was an AI program herself (Victoria Reed's initials &lt;a href="http://2.bp.blogspot.com/_dWxPQDiTCxw/S7g8oe9GqmI/AAAAAAAAA5k/DpOLpv3FGpE/s1600/metal-gear-solid-mobile-game_1333.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5456177614761142882" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 308px; CURSOR: hand; HEIGHT: 178px" alt="" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/S7g8oe9GqmI/AAAAAAAAA5k/DpOLpv3FGpE/s320/metal-gear-solid-mobile-game_1333.jpg" border="0" /&gt;&lt;/a&gt;are VR), created by the terrorists to lure Snake into the facility and deactivate their security system, allowing the terrorists to essentially walk right in and commandeer the REX stored in the basement. Snake escapes his cell and makes his way to the REX, avoiding the Semtex charges now lining most of the base and machine-gun mounted sentries along the way. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;En route to the basement, Snake uses C4 to open a cracked wall and when he walks through the newly formed hole, the room flashes green and blue and becomes blurry and artificial. Strange codec calls come in from not only Otacon, but also Commander, breaking the fourth wall and urging the player to turn off their cell phone. The real Otacon then contacts Snake, alarming him that he has been drugged and kidnapped and placed into a virtual reality simulation, and he is in the process of hacking the simulation to save Snake. He says that he's been trying to reveal the identity of the group that kidnapped him, but has been unable to do so, however, due to the technology used in the VR simulation. He comments that judging by the complexity of the program, the programmers must have near-unlimited resources, hinting at the group being The Patriots. He then remarks that since Snake is so far into the simulation, it may be easier to just complete the objective and destroy the fictional Metal Gear than to even bother hacking him out. Snake agrees, encounters Commander on top of a VR Metal Gear REX, and easily dispatches him using a combination of the FAMAS and Nikita rocket launcher. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;Snake then wakes up to unnamed voices speaking. They say that while Snake did prove useful, he failed to provide them with the battle data they needed for the Project, and they instruct someone to erase all memories of the simulation and dump him back where they kidnapped him. One unnamed voice then says that they already have the second test subject lined up. One of the voices then says, "...Let's see if Jack can do better." &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-3812578812302716469?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3812578812302716469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3812578812302716469'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2010/04/mgs-mobile.html' title='MGS Mobile'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dWxPQDiTCxw/S7g7sra_M4I/AAAAAAAAA5U/0-QgXkwtLfc/s72-c/mgmobile.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-4778184272883275315</id><published>2009-04-15T00:12:00.000-07:00</published><updated>2010-04-03T00:17:13.218-07:00</updated><title type='text'>MGGB Reception</title><content type='html'>The game was extremely well received by critics, achieving an average of 95.92% at Game Rankings. It is the 11th best-rated game on the site.&lt;br /&gt;&lt;br /&gt;It achieved a perfect 10/10 on video game website IGN. Nintendo Power listed it as the 11th best Game Boy/Game Boy Color video game, praising it for successfully bringing elements from the three dimensional games as well as being better than previous two dimensional installments.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-4778184272883275315?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4778184272883275315'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4778184272883275315'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/04/mggb-reception.html' title='MGGB Reception'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-3384537869907017801</id><published>2009-04-13T00:32:00.000-07:00</published><updated>2009-11-04T00:35:01.543-08:00</updated><title type='text'>MGGB Download</title><content type='html'>Here is full download of Metal Gear Ghost Babel.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.box.net/shared/auzlmp4e8u"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 157px; height: 66px;" src="http://4.bp.blogspot.com/_dWxPQDiTCxw/SshiaifP4bI/AAAAAAAAAvs/iXG-BPt_vWg/s320/Download_0.bmp" alt="" id="BLOGGER_PHOTO_ID_5388665162222789042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This package includes:&lt;br /&gt;&lt;br /&gt;1) Metal Gear Ghost Babel rom&lt;br /&gt;&lt;br /&gt;2) Visual Advance emulator&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-3384537869907017801?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3384537869907017801'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3384537869907017801'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/04/mggb-download.html' title='MGGB Download'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dWxPQDiTCxw/SshiaifP4bI/AAAAAAAAAvs/iXG-BPt_vWg/s72-c/Download_0.bmp' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-2783143077993283976</id><published>2009-04-12T01:58:00.000-07:00</published><updated>2009-11-03T01:49:02.736-08:00</updated><title type='text'>MGGB Unlocks</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Unlock Sound Mode&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Complete all of the VR missions in both practive and time attack mode to access sound mode. Sound mode allows you to sample all of the background music and sound effects in the game.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Stage Select&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Complete the game on the "easy" setting to unlock a mode where you can play through any stage in the game, but with new objectives.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-2783143077993283976?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2783143077993283976'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2783143077993283976'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/04/mggb-unlocks.html' title='MGGB Unlocks'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-7317651120710314505</id><published>2009-04-12T01:42:00.000-07:00</published><updated>2009-11-03T01:43:14.365-08:00</updated><title type='text'>MGGB Production</title><content type='html'>The game was produced under the request of Konami's European division to release a Game Boy Color version of Metal Gear Solid.&lt;br /&gt;&lt;br /&gt;In the Japanese and European releases of the game, the CODEC frequency 140.07 (see James Bond) is included next to Shuyo Murata's entry in the credits. Calling this channel in-game launches Idea Spy 2.5, a comical radio play. Murata would go on to write a similarly styled extra in Metal Gear Solid 2: Sons of Liberty, before co-writing Metal Gear Solid 3: Snake Eater and becoming co-director of Metal Gear Solid 4: Guns of the Patriots. In 2006, Idea Spy 2.5 was adapted into an actual radio drama streamed on Konami of Japan's website, with Metal Gear creator Hideo Kojima playing the title role. Shuyo Murata also plays one of the boss characters. The full drama was released on CD in Japan on February 14th, 2007.&lt;br /&gt;&lt;br /&gt;wikipedia.org&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-7317651120710314505?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7317651120710314505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7317651120710314505'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/04/mggb-production.html' title='MGGB Production'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-1055003931936441582</id><published>2009-04-11T10:00:00.000-07:00</published><updated>2009-11-02T10:05:21.746-08:00</updated><title type='text'>MGGB Walktrough</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dWxPQDiTCxw/Su8fNShqZTI/AAAAAAAAA4w/GpcGKDOQEN8/s1600-h/Metal+Gear+-+Ghost+Babel.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 235px; height: 211px;" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/Su8fNShqZTI/AAAAAAAAA4w/GpcGKDOQEN8/s320/Metal+Gear+-+Ghost+Babel.gif" alt="" id="BLOGGER_PHOTO_ID_5399568791412303154" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;*************&lt;br /&gt;*4. Controls*&lt;br /&gt;*************&lt;br /&gt;Movements:&lt;br /&gt;-Forward: Up Cursor&lt;br /&gt;-Back: Down Cursor&lt;br /&gt;-Left: Left Cursor&lt;br /&gt;-Right: Right Cursor&lt;br /&gt;&lt;br /&gt;Other Movements:&lt;br /&gt;-Punch: A&lt;br /&gt;-Fire Weapon: B&lt;br /&gt;-Duck/Kneel: Start&lt;br /&gt;&lt;br /&gt;Game Functions:&lt;br /&gt;-Pause Game: Select&lt;br /&gt;-Select Weapon: Select and Left or Right&lt;br /&gt;-Select Item: Select and Up or Down&lt;br /&gt;-Use CODEC: Select and Start&lt;br /&gt;-Save Game: Select, Start, and choose to call Mei Ling&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;*************&lt;br /&gt;*5. Prologue*&lt;br /&gt;*************&lt;br /&gt;A C-5 Galaxy transport plane carrying nuclear missiles and Metal Gear&lt;br /&gt;researchers was hijacked on route to South America. The United States&lt;br /&gt;Government has tracked the transport to Gindra, a small nation in Central&lt;br /&gt;Africa. A Civil War is going on in Gindra. UN Peace Keeping Troops have been&lt;br /&gt;deployed to calm the incident. The Gindra Liberation Front, or GLF as it is&lt;br /&gt;more commonly know, under the control of General Augistine Erborn is in&lt;br /&gt;control of Gindra at the moment. He demands that the UN Peace Keeping Troops&lt;br /&gt;are removed from Gindra and that Gindra be recognized as an independent nation&lt;br /&gt;by the United States or he will launch a devastating nuclear strike to the&lt;br /&gt;United States by the usage of Metal Gear. The GLF operates in the Galude&lt;br /&gt;Mountains in a place formally known as "Outer Heaven", the place where Snake&lt;br /&gt;defeated Big Boss and Metal Gear seven years ago. Your mission is to&lt;br /&gt;infiltrate the fortress Galude, rescue the Metal Gear researchers, and&lt;br /&gt;neutralize Metal Gear before it's assembly is complete. Steve Gardner, the&lt;br /&gt;US National Security Advisor, is overseeing the mission from Washington D.C.&lt;br /&gt;John Parker, a top Army chief, has already deployed Delta Force agents in&lt;br /&gt;the area to neutralize the threat. You are not to alert them to your presence.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;****************&lt;br /&gt;*6. Walkthrough*&lt;br /&gt;****************&lt;br /&gt;KEY: Here is a little key that tells you what my symbols mean.&lt;br /&gt;+++NAME OF PLACE+++: New location&lt;br /&gt;---NAME OF EQUIPMENT---: New Equipment&lt;br /&gt;===NAME OF WEAPON===: New Weapon&lt;br /&gt;==-NAME OF AMMO-==: New Ammo&lt;br /&gt;I will only put symbols around new equipment/locations/weapons/ammo. If I&lt;br /&gt;mention it more than once it will only be in caps.&lt;br /&gt;&lt;br /&gt;I. Solid Snake's Entrance:&lt;br /&gt;You(Solid Snake) are parachuted into the +++Jungle+++ in Outer Heaven. Snake&lt;br /&gt;heads north and are contacted by Colonel Campbell. Campbell explains your&lt;br /&gt;mission objectives and Mei Ling explains the radar and CODEC to you. Head&lt;br /&gt;up to the first guard and punch him three times to knock him out. Do the same&lt;br /&gt;to the second guard and head north. Head around the right side of the plants&lt;br /&gt;to avoid the guard ahead. Head north along the path. You will soon see a guard&lt;br /&gt;heading towards you. Knock him out and take the ---RATION--- that he drops.&lt;br /&gt;Continue along the path to get the ===FIVE-SEVEN HANDGUN===. Head back along&lt;br /&gt;the path to where you first entered the screen. Head right from here. From&lt;br /&gt;here, head north along the path and avoid the guards. Knock them out if need&lt;br /&gt;be. Continue on to the next screen. Here you will see a guard sleeping in&lt;br /&gt;a field. Head left and up to get a RATION. Head to the right towards the end&lt;br /&gt;of the field. Wait until the guards pass you and head north. Head north on&lt;br /&gt;this screen and keep avoiding guards. Knock them out if needed. You will soon&lt;br /&gt;come to a bridge with a guard on it. To the left is a RATION. Pick it up if&lt;br /&gt;needed. Head across the bridge and dispose of the three guards on the bridge.&lt;br /&gt;Head north to end the stage.&lt;br /&gt;&lt;br /&gt;II. Infiltrate Enemy Fortress Galude:&lt;br /&gt;Campbell contacts Snake and tells him that Delta Force was wiped out. Weasel&lt;br /&gt;makes his introduction to Snake as does CIA director McBride. Campbell tells&lt;br /&gt;Snake to watch out for cameras. Head right behind the boxes to avoid the&lt;br /&gt;cameras. Head down below the plant and on to the next screen. Hug the bottom&lt;br /&gt;wall and head right. You see a guard coming out of the door heading to the&lt;br /&gt;right. Don't go in the open door. Instead, follow the guard to the right.&lt;br /&gt;Go all the way to the right and into the door. Inside you will hear two guards&lt;br /&gt;talking about a shift change. Once the guard leaves, head up and grab the&lt;br /&gt;---SUPRESSOR---. You can now fire your HANDGUN without anyone hearing it.&lt;br /&gt;Exit the room and head back to the open door that the guard came out of. You&lt;br /&gt;are now in the +++COMPOUND+++. Head north and then go right. Go pass the locked&lt;br /&gt;chain door and into the open area. Run pass the boxes and go into the door.&lt;br /&gt;Inside this room you will find ==-HANDGUN AMMO-==. Take the ammo and exit&lt;br /&gt;the room. Head right and enter the chained door. On the left wall there will&lt;br /&gt;be a camera. Run around the left side of the boxes to avoid it. Enter the&lt;br /&gt;door. Run around the trucks, head left, and enter the door. In here you will&lt;br /&gt;find a RATION. Take it and exit the room. Enter the chained door on the right.&lt;br /&gt;Continue north and enter the next chained door. Head left past the truck.&lt;br /&gt;There will be a guard patrolling around some boxes. Avoid him and proceed&lt;br /&gt;left. Avoid the next guard and continue left. When you reach the next screen,&lt;br /&gt;you will receive a call from Chris Jenner of Delta Force. She is the sole&lt;br /&gt;survivor of the Delta Force squad. She talks about the "Black Chamber"&lt;br /&gt;mercenary group that killed the rest of Delta Force. He says their leader&lt;br /&gt;is called Viper. She said that they were ambushed. Snake believes that the&lt;br /&gt;mission was leaked. McBride says that the mission is absolutely classified&lt;br /&gt;and that there is no way it could have been compromised. Weasel says there&lt;br /&gt;is always someone who is welling to sell out to the highest bidder. McBride&lt;br /&gt;says there is no risk of spies here. Campbell says this mission is top secret&lt;br /&gt;and only a handful of people know about it. Chris confirms that Metal Gear&lt;br /&gt;is inside the fortress. She says that it is near completion and that all the&lt;br /&gt;researchers have been confined to another building. Jenner says that she&lt;br /&gt;entered the fortress through the drainage system. She says that there are&lt;br /&gt;ways into the drainage system by going into the recessed east walls in the&lt;br /&gt;buildings. Chris refuses to leave the fortress after Snake demands her to.&lt;br /&gt;Campbell convinces Snake that having an ally could be useful. Keep heading&lt;br /&gt;left, but stay to the bottom part of the screen to avoid cameras on the north&lt;br /&gt;wall. When you come upon a truck, enter it. Behind the boxes it ---ID CARD&lt;br /&gt;1---. Take it and exit the truck. Head back right. When you change screens,&lt;br /&gt;head down and left. Crawl under the hole in the fence that you see and into&lt;br /&gt;the door. Sneak around the vents, avoid the guard, and grab the RATION. Exit&lt;br /&gt;the room and head left. Go as far left as you can and head south through the&lt;br /&gt;chained door. Keep heading south and go around the boxes into the door. Inside&lt;br /&gt;this room you will find the ===R5 ASSAULT RIFLE===. Take it and exit the room.&lt;br /&gt;Head back the way you came and go through the two chained doors again. Head&lt;br /&gt;all the way right and all the way down. Head left and go up through the first&lt;br /&gt;chain door that you see. Go through the bottom part of the recess you see&lt;br /&gt;in the building and head down the ladder. Head left and go down the ladder&lt;br /&gt;to end stage two.&lt;br /&gt;&lt;br /&gt;III. A Journey Through The Sewers&lt;br /&gt;You are now in the +++SEWERS+++ of Outer Heaven. Campbell contacts you and&lt;br /&gt;tells you to make contact with Chris. He says that she is in the watchtower&lt;br /&gt;above. Follow the path until you come to a door on your right. Enter it to&lt;br /&gt;get  HANDGUN AMMO. Exit the room and knock out the guard patrolling the area&lt;br /&gt;and continue northward. On the next screen, go all the way north and pickup&lt;br /&gt;the RATION. Head right to the next screen and you will see a rat coming towards&lt;br /&gt;you. Proceed forward along the path. Head south and stay on the far right&lt;br /&gt;wall to avoid the guard and the camera. Continue south to the next screen&lt;br /&gt;while avoiding the guards. Keep following the path and head north when you&lt;br /&gt;come to the dead end. Go around the rocks and keep moving north. You will&lt;br /&gt;hear two guards talking about withdrawing from the area because the river&lt;br /&gt;had flood. When the guards leave, head north. When you see the water coming&lt;br /&gt;your way, climb on the ladder to your right and wait for the water to pass&lt;br /&gt;you and continue onward. When you start heading left, climb on the ladder&lt;br /&gt;on the north wall to avoid the water. Continue on and climb up the next ladder&lt;br /&gt;on the north wall and wait for the water to pass. Head around the south side&lt;br /&gt;of the rocks and again climb the ladder on the north wall and wait for the&lt;br /&gt;water to pass. Continue onward when the water passes. Climb the next ladder&lt;br /&gt;on the left wall and repeat the process. Again with the ladder on the north&lt;br /&gt;wall. Two more north wall ladders on the next screen, but on the second one,&lt;br /&gt;climb all the way up it to reach the +++WATCHTOWER+++. Campbell will call&lt;br /&gt;you and tell you to meet up with Chris. He says that she is disguised. He&lt;br /&gt;says she has a red cap on and hair tied up at the back. Go up through the&lt;br /&gt;door and then head left through the next door. Wait for the guard in this&lt;br /&gt;room to turn his back on you and knock him out and move on. Grab the ration&lt;br /&gt;in the room next to the guard. Head south from here. Go through the door and&lt;br /&gt;use the green box to avoid being seen by the cameras. Continue southward.&lt;br /&gt;Avoid the guard in the next room and head right. In this room, stay against&lt;br /&gt;the north wall and crawl over the vents. When you reach the right wall, head&lt;br /&gt;into the door. Go around the wall, knock out the guard and head north into&lt;br /&gt;the room on the left. In this room, pickup the HANDGUN AMMO. Exit the room&lt;br /&gt;and head north. Go around the room and head into the north door on the right&lt;br /&gt;wall. In this room are laser traps. Use your ---FOGGER--- to see when the&lt;br /&gt;laser traps vanish. When they do, run past them. Campbell call you and tells&lt;br /&gt;you about the lasers. Head through the north door when you are through the&lt;br /&gt;maze. Head right from here. Wait behind the green box until the guard heads&lt;br /&gt;back. When he does, knock him out and head south. Watch out for the camera&lt;br /&gt;on the right wall. Head up and grab the ---GAS MASK--- next to the door. Then&lt;br /&gt;head all the way back out to the room before the laser maze. In here, avoid&lt;br /&gt;the guard and the camera against the right wall and enter the south door on&lt;br /&gt;the right wall. Continue until the gas in the room turns on and Campbell&lt;br /&gt;contacts you. He will tell you to use a GAS MASK to get through the room.&lt;br /&gt;Equip your new GAS MASK and make your way though the room safely. There is&lt;br /&gt;gas in the next room too so keep it equipped, make your way through the room,&lt;br /&gt;knock out the guard, and make your way through the door on the right. Knock&lt;br /&gt;out the guard patrolling this room and grab ---ID CARD 2--- in the bottom&lt;br /&gt;right corner of the room. Exit the room. Knock out the guard in this room&lt;br /&gt;and enter the north door of this room. Head north along the right wall avoiding&lt;br /&gt;the camera and enter the door on the right. Head south from here. Get in the&lt;br /&gt;elevator and head up to the second floor. Enter the north door once you get&lt;br /&gt;to the second floor. Go through the next door and avoid the guards in this&lt;br /&gt;room. Head straight into the next room. In this room, grab the HANDGUN AMMO&lt;br /&gt;and exit the room. Head south, around the wall, and into the door. Keep going&lt;br /&gt;south and knock out the guard ahead of you. Head around the spiral and go&lt;br /&gt;in the door on the left wall. In this room, avoid the guard and head into&lt;br /&gt;the door on the left. You have now come across another laser trap room. Do&lt;br /&gt;the same thing you did to avoid them in the last room and enter the door on&lt;br /&gt;the north wall. Go through the next door as well. In this room there will&lt;br /&gt;be two guards. One of them is Chris. Knockout the one that is not Chris and&lt;br /&gt;make contact with Chris. She will tell you to follow her and that will end&lt;br /&gt;the stage.        &lt;br /&gt;&lt;br /&gt;IV. Follow The Leader&lt;br /&gt;Chris will tell you about Jimmy Harks, the lead developer of the Metal Gear&lt;br /&gt;project. She will tell you that he is being held captive in the +++BARRAKCS+++&lt;br /&gt;north of the WATCHTOWER. She tells you to follow her to get out of the&lt;br /&gt;WATCHTOWER. You then receive a call from Campbell telling you to rescue Jimmy&lt;br /&gt;Harks. Head around, avoid the guard in the room, and go in the door that Chris&lt;br /&gt;went through. Avoid the camera that is hoisted up on the north wall. Use your&lt;br /&gt;FOGGER once again to get through the laser trap maze and keep following Chris.&lt;br /&gt;There are three turrets in this next room so be cautious as you proceed&lt;br /&gt;through. There are some ===CHAFF GRENADES== on the south side of the center&lt;br /&gt;wall you can use to avoid the turrets. This next room is a spiral. Just follow&lt;br /&gt;it around while knocking out any guards that get in your way and keep following&lt;br /&gt;Chris. In the next room, just take the elevator down. When you're off the&lt;br /&gt;elevator, head north and left through the two doors. Once again you see Chris&lt;br /&gt;enter a door. Go around the room, avoid the guard near the door and the camera&lt;br /&gt;on the east and west wall and proceed to the next room. Go south and you will&lt;br /&gt;be in a laser trap room. Use your FOGGER once again to navigate the room and&lt;br /&gt;exit via the door on the left. In this next room, quickly move to the north&lt;br /&gt;door so the guard below you doesn't spot you. When you are outside, Chris&lt;br /&gt;will tell you that Jimmy is held up in the BARRACKS to the northeast of your&lt;br /&gt;present location. Chris says she is going to check the +++POWER PLANT+++ to&lt;br /&gt;the north. She says something strange is going on there. She says Metal Gear&lt;br /&gt;could be stored there. Campbell contacts you and tells you to head for the&lt;br /&gt;BARRACKS. Head east of your present location and you will come upon a&lt;br /&gt;patrolling guard. Knock him out and grab the RATIONS in the southeast corner&lt;br /&gt;of the area. Once you grab those, keep behind the blue box until the camera&lt;br /&gt;is out of the way and continue eastward. Here you will see a guard entering&lt;br /&gt;in a pass code to get through security gates. After he is gone, head down&lt;br /&gt;and in the truck you will find some CHAFF GRENADES. Take them and exit the&lt;br /&gt;truck. To get through the security gates, you must figure out a set password&lt;br /&gt;that changes every time you play the game. Pay attention to which doors a&lt;br /&gt;certain switch opens and closes and that should help you figure out the&lt;br /&gt;puzzle. I have figured out that the last switch you push always opens doors&lt;br /&gt;3 and 4(numbering from the bottom), one of the switches moves one door two&lt;br /&gt;places up, and one door operates on a 1:2 ratio (for every door closed, it&lt;br /&gt;closes an extra one). When finished, head northward. On this screen, hug the&lt;br /&gt;south wall to avoid waking the bird, which acts as an alarm for the guards.&lt;br /&gt;Again remain on the south wall for the next screen and then head north against&lt;br /&gt;the far west wall. This screen has man's not-so-best-friend patrolling the&lt;br /&gt;area. Avoid them best as possible and grab the ===GRENADES=== on the right&lt;br /&gt;side of the area. Keep continuing northward. On the next screen, go around&lt;br /&gt;the field and hug the left wall. Head up and grab the HANDGUN AMMO. Avoid&lt;br /&gt;the first guard and knock out the second and continue north. Here you see&lt;br /&gt;more K9s. A boomerang will also randomly come and attempt to attack you. Avoid&lt;br /&gt;it and the dogs and head west. Here are three birds and a guard. Hug the south&lt;br /&gt;wall and then the west wall to avoid them and continue north. Grab the ==-R5&lt;br /&gt;AMMO-== behind the rock on your way. More dogs in your way. Avoid them and&lt;br /&gt;grab the RAITON to the north and head to the next screen. Press the button&lt;br /&gt;to open the door on the far right. Head back to the area where you first saw&lt;br /&gt;the boomerang and head east while avoiding the dogs. There are two trucks&lt;br /&gt;on this screen. The one on the left has a RATION and GRENADES in it and the&lt;br /&gt;one on the right just has GRENADES. Exit the truck and head north. Avoid the&lt;br /&gt;dogs guarding the screen by staying on the east wall. Pickup the GRENADES&lt;br /&gt;on the northeast part of the screen and head west. Go through the door you&lt;br /&gt;opened earlier and you will find three GRENADES pouches and a RATION. Equip&lt;br /&gt;your RATIONS and GRENADES and when ready, head north.&lt;br /&gt;&lt;br /&gt;***BOSS FIGHT #1***&lt;br /&gt;Slasher Hawk&lt;br /&gt;&lt;br /&gt;An unknown voice startles Snake by saying his name. This voice turns out to&lt;br /&gt;be none other than a "Black Chamber" member and your first boss fight, Slasher&lt;br /&gt;Hawk. He calls the Delta Force wipeout a "boring little cleanup job". He says&lt;br /&gt;Snake is a very special name to "Black Chamber". He says that "Black Chamber"&lt;br /&gt;has no interest in the General's ideas or bid for independence. He says that&lt;br /&gt;"Black Chamber", not FOX-HOUND, is the world's best special forces unit. He&lt;br /&gt;then lobs a boomerang a Snake that he easily avoids. He says that his people&lt;br /&gt;call it a "wilgi". He then initiates your first boss fight. Run up as close&lt;br /&gt;to the wall as you can get and start lobbing GRENADES at Slasher Hawk. After&lt;br /&gt;taking several hits, he says he will continue to fight as long as the Hawk&lt;br /&gt;flies. Ignore his comments and keep doing what you're doing, but watch out&lt;br /&gt;for the Hawk as well as his duel boomerangs. Within no time Slasher Hawk will&lt;br /&gt;be no more than just an ordinary Hawk. Slasher Hawk will spout off some useless&lt;br /&gt;nonsense about "Black Chamber" and that is the end of the stage.&lt;br /&gt;&lt;br /&gt;V. Hail to the Chief&lt;br /&gt;Once you enter the building, Campbell tells you calls you and tells you that&lt;br /&gt;you must rescue Jimmy Harks, the Chief Engineer of Metal Gear. Start off by&lt;br /&gt;making note of the elevator in front of you and then head left through the&lt;br /&gt;doorway. Enter the door right above you to grab ---CARDBOARD BOX Y---. Once&lt;br /&gt;you grab the box, head back to the elevator that you saw when you started&lt;br /&gt;the stage and take it to the second floor. Exit the elevator and go around&lt;br /&gt;the room up to the conveyer belts. Go to the conveyer belt at the top of the&lt;br /&gt;screen and use CARDBOARD BOX Y to ride the conveyer belt. When the conveyer&lt;br /&gt;belt has reached it's final destination, it will drop you on a lift which&lt;br /&gt;will take you to a room where you will obtain ---CARDBOARD BOX R---. Use&lt;br /&gt;CARDBOARD BOX R to ride the conveyer belt in this room to another lift. In&lt;br /&gt;this room, grab the GERNADES and head right. Hide behind the boxes and wait&lt;br /&gt;for the guard to come to you and punch him several times to knock him out.&lt;br /&gt;Hurry around the boxes and head into the room at the top of the screen and&lt;br /&gt;grab the CHAFF GERNADES. Hurry out of the room and continue to the right.&lt;br /&gt;When you come out of the path, quickly hide behind the box in front of you&lt;br /&gt;to avoid the camera on the right wall. Use the crates as cover and proceed&lt;br /&gt;down and to the left. Follow the path left and grab the ===STUN GERNADES===.&lt;br /&gt;Beware of the guard on the metal grates as you head left. Head around the&lt;br /&gt;room and watch out for the guard again. Head right and avoid detection by&lt;br /&gt;the camera, then head down. Head right around the elevator and take it to&lt;br /&gt;the second floor. Go around the room and back to the conveyer belts that you&lt;br /&gt;saw earlier. Use CARDBOARD BOX Y again to ride the top conveyer belt. After&lt;br /&gt;the fourth junction, switch to CARDBOARD BOX R. Once you get off the conveyer&lt;br /&gt;belt, put on your GAS MASK and head down the ladder. Head down the left side&lt;br /&gt;of the room to pickup ---ID CARD 3---. Hide behind the boxes at the top of&lt;br /&gt;the screen on the left side and wait for the guard to come around. Knock him&lt;br /&gt;out and proceed around the right side of the room. Use ID CARD 3 to enter&lt;br /&gt;the door. Head down the left side of the crates and avoid the camera and the&lt;br /&gt;guard. If you come in contact with the guard, knock him out and head left.&lt;br /&gt;Keep going until you reach the lift that you saw at the beginning of the stage.&lt;br /&gt;Take it to the second floor. Go around the room to the conveyer belts and&lt;br /&gt;use CARDBOARD BOX Y again to ride the top conveyer belt. After the third&lt;br /&gt;junction point, switch to CARDBOARD BOX R. After the fourth junction point,&lt;br /&gt;switch back to CARDBOARD BOX Y. Last but not least, switch back to CARDBOARD&lt;br /&gt;BOX R after the fifth junction point.&lt;br /&gt;&lt;br /&gt;When you finish with the conveyer belts you will arrive in a room with another&lt;br /&gt;conveyer belt and a door. Use ID CARD 3 to enter the door. Head around the&lt;br /&gt;crates and avoid the guard. Make your way up to the upper right corner of&lt;br /&gt;the room to grab the RATIONS. Head left to the next room and grab the STUN&lt;br /&gt;GERNADES in the upper left corner of that room. Use any box to ride the&lt;br /&gt;conveyer belt at the bottom of the room to the lift. When you get off the&lt;br /&gt;lift, head left and grab ---CARDBOARD BOX B---. Use any box to ride the&lt;br /&gt;conveyer belt to the next room to ride the lift. Follow the path around the&lt;br /&gt;room. When you start to head north on the path, take out the guard and continue&lt;br /&gt;north. Grab the STUN GRENADES to your right and then proceed to the left.&lt;br /&gt;Head up when the path forks then take a left and the down as soon as you can.&lt;br /&gt;Follow the path until you can go down into the next room. Go right around&lt;br /&gt;the elevator and take it to the second floor again. Use CARDBOARD BOX Y again&lt;br /&gt;to ride the conveyer belt. Switch to CARDBOARD BOX B after the first junction.&lt;br /&gt;Switch back to CARDBOARD BOX Y after the second junction. Back to CARDBOARD&lt;br /&gt;BOX B after the third junction and finally back to CARDBOARD BOX Y after the&lt;br /&gt;fourth junction.  When you finish with that mess, you will enter a big maze&lt;br /&gt;of crates. Beware of any guards or cameras that you may encounter along the&lt;br /&gt;way, head left and grab the R5 AMMO. Continue left until you reach a dead&lt;br /&gt;end. Now head all the way to the north. Grab the RATIONS and head all the&lt;br /&gt;way to the right. Grab the HANDGUN AMMO along the way. Now head all the way&lt;br /&gt;down and use CARDBOARD BOX B to ride the conveyer belt. After the first&lt;br /&gt;junction, switch to CARDBOARD BOX R and ride it to the lift. Grab the&lt;br /&gt;---THERMAL GOGGLES--- when you get off the lift and head right through the&lt;br /&gt;door. Ride the conveyer belt using any box to the lift. Take a shot at the&lt;br /&gt;sleeping guard and head up and grab the R5 AMMO then head left. Follow the&lt;br /&gt;path down then left after the passage with the metal floor. Head around the&lt;br /&gt;room and avoid the guard on the metal floor. Watch out for the camera and&lt;br /&gt;head down. Go on the right side of the room to the elevator and take it to&lt;br /&gt;the second floor. Go to the top conveyer belt again and use CARDBOARD BOX&lt;br /&gt;Y again to ride the conveyer belt. Switch to CARDBOARD BOX B after the first&lt;br /&gt;junction. Switch back to CARDBOARD BOX Y after the second junction. Back to&lt;br /&gt;CARDBOARD BOX B after the third junction and finally back to CARDBOARD BOX&lt;br /&gt;Y after the fourth junction.&lt;br /&gt;&lt;br /&gt;You are in the box maze room again. Go around the room as you did before,&lt;br /&gt;but go in the door on the right side of the room. Equip your THERMAL GOOGLES&lt;br /&gt;and head through the room when the lasers disappear. Use whichever path in&lt;br /&gt;convenient for you at the time. Enter the door at the end of the room. Head&lt;br /&gt;through the room and down the stairs to the first floor. Head left and use&lt;br /&gt;the crates to avoid the cameras on both sides of the room. Continue to the&lt;br /&gt;left and the head down when you get the chance. Keep going down and avoid&lt;br /&gt;the guards. Head right the first chance you get and enter the first door marked&lt;br /&gt;A-1. Continue north and you will find Jimmy Harks. He will tell you to get&lt;br /&gt;him out of here. He tells you that he was thrown in prison after Metal Gear&lt;br /&gt;neared completion. The conversation carries on its usual Snake rescues&lt;br /&gt;prisoner sequence of all Metal Gear games where the prisoner insults Snake&lt;br /&gt;and he explains that he is a loner and all that stuff. Then Jimmy tells you&lt;br /&gt;that the east wall of the room is hollow. Exit through A-1 and head right.&lt;br /&gt;Enter B-1 and grab the ===C4=== in the first room. Head up and grab the R5&lt;br /&gt;AMMO in B-3. Head out of B-1 and all the way back to the box maze. Use CARDBOARD&lt;br /&gt;BOX B on the conveyer belt. After the first junction, switch to CARDBOARD&lt;br /&gt;BOX R. Take the lift down and use the C4 on the left wall. This will take&lt;br /&gt;you to Jimmy and it will end the stage.&lt;br /&gt;&lt;br /&gt;This walktrough has been written by Bagman007&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-1055003931936441582?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/1055003931936441582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/1055003931936441582'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/04/mggb-walktrough.html' title='MGGB Walktrough'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/Su8fNShqZTI/AAAAAAAAA4w/GpcGKDOQEN8/s72-c/Metal+Gear+-+Ghost+Babel.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-6861544447470547307</id><published>2009-04-10T03:07:00.000-07:00</published><updated>2009-11-01T03:07:58.147-08:00</updated><title type='text'>Black Chamber</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/Su1sBIhCpVI/AAAAAAAAA4o/0Bb1Fc0VjYI/s1600-h/Black_Chamber.PNG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 342px; height: 171px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/Su1sBIhCpVI/AAAAAAAAA4o/0Bb1Fc0VjYI/s320/Black_Chamber.PNG" alt="" id="BLOGGER_PHOTO_ID_5399090295008830802" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Black Chamber was a Special Forces group founded after the Outer Heaven Crisis to act as a sort of "shadow FOXHOUND." After Solid Snake's sucess with Operation Intrude N313, FOXHOUND became too well known to the general populace and was therefore under closer surveillance by rival intelligence bodies. Black Chamber was founded to perform operations that FOXHOUND would perform normally, but they weren't under surveillance like FOXHOUND was at the time.&lt;br /&gt;&lt;br /&gt;Two years before the Galuade Incident Black Chamber was ordered to retrieve a U.S built Metal Gear, which had been seized by South American terrorists at the time. Black Chamber succeded in destroying this Metal Gear, but the U.S government feared that Metal Gear's construction and Black Chamber's existence would be revealed to the public, so the unit was attacked by FOXHOUND (under Colonel Campbell's command, acting under false information) shortly after their return home.&lt;br /&gt;&lt;br /&gt;Only five members survived that attack, but they escaped, vowing revenge against Solid Snake, Colonel Campbell and "Anonymous," the man who had ordered their termination. They became mercenaries until they later resurfaced as terrorists during the Galuade Incident, in which the remaining five members were killed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-6861544447470547307?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/6861544447470547307'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/6861544447470547307'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/04/black-chamber.html' title='Black Chamber'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/Su1sBIhCpVI/AAAAAAAAA4o/0Bb1Fc0VjYI/s72-c/Black_Chamber.PNG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-2855807099105548919</id><published>2009-04-08T01:55:00.000-07:00</published><updated>2009-10-31T01:37:58.876-07:00</updated><title type='text'>Black Arts Viper</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/Suv3Wh8ak1I/AAAAAAAAA4g/2CxCMS1yEz8/s1600-h/Black_Arts_Viper.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 129px; height: 248px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/Suv3Wh8ak1I/AAAAAAAAA4g/2CxCMS1yEz8/s320/Black_Arts_Viper.gif" alt="" id="BLOGGER_PHOTO_ID_5398680544774624082" border="0" /&gt;&lt;/a&gt;Black Arts Viper  is the leader of Black Chamber and, along with Weasel and Solid Snake, is considered one of the world's best professionals of war. Despite this, his identity was completely unknown to the mercenary world before the disolution of Black Chamber, due to the intense secrecy surrounding the group. The first half of his moniker, Black Arts, comes from his skill with explosives and boobytraps; he uses brilliantly intricate wire and mine traps to completely dominate a battlefield, without his enemies even being able to understand what's happening around them, like some sort of black magic. The second half, Viper, a poisonous snake, comes from his goal of surpassing Snake and bringing Black Chamber out of FOXHOUND's shadow.&lt;br /&gt;&lt;br /&gt;Two years prior to the events of Galuade Incident, Viper and the rest of Black Chamber successfully recovered a prototype Metal Gear that had been hijacked by terrorists in South America, but upon returning were ambushed by FOXHOUND under orders from Roy Campbell. In the struggle, Viper lost his left arm and sustained internal injuries which should have killed him, though his hatred allowed him to survive and he swore to avenge his fallen comrades using Metal Gear GANDER.&lt;br /&gt;&lt;br /&gt;During the Galuade Incident, he first encounters Snake after kidnapping Chris Jenner, and the two do battle in a room filled with tripwire explosives, the configuration of which Viper constantly alters. After Metal Gear GANDER is destroyed, Viper reveals that its true destructive capacity is its satellite uplink to nuclear-equipped attack satellites, and Snake is again forced to do battle with him aboard an elevator, to prevent Viper from activating the uplink upon reaching the surface. In both fights, Viper makes use of his prosthetic left arm, which is outfitted with a number of tricks, allowing him to blind his opponents with a flash light and emit shockwaves through his punches, among other abilities.&lt;br /&gt;&lt;br /&gt;Viper is ultimately unsuccessful, and dies expressing regret for his inability to get revenge for the slain members of Black Chamber.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-2855807099105548919?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2855807099105548919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2855807099105548919'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/04/black-arts-viper.html' title='Black Arts Viper'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/Suv3Wh8ak1I/AAAAAAAAA4g/2CxCMS1yEz8/s72-c/Black_Arts_Viper.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-5743738362553325977</id><published>2009-04-08T01:31:00.000-07:00</published><updated>2009-10-31T01:34:57.620-07:00</updated><title type='text'>Pyro Bison</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dWxPQDiTCxw/Suv2qJWPgpI/AAAAAAAAA4Y/B-z4UfKdg4U/s1600-h/pyro.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 215px; height: 107px;" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/Suv2qJWPgpI/AAAAAAAAA4Y/B-z4UfKdg4U/s320/pyro.JPG" alt="" id="BLOGGER_PHOTO_ID_5398679782257820306" border="0" /&gt;&lt;/a&gt;Pyro Bison is a member of Black Chamber and a pyromaniac who is obsessed with his flamethrower, despite it being a less effective and more cumbersome weapon. He wears a custom body suit made of flame-proof material lined with ceramic plating, and uses a special blend of fuel which he states burns more purely and fiercly than any other flame; together, the suit and fuel tank weigh at least 300 lbs., indicating that he has considerable strength. A considerable amount of his body is covered in disfiguring burn scars, though how exactly he obtained them is unknown.&lt;br /&gt;&lt;br /&gt;Unlike other members of Black Chamber, he doesn't reveal any details about his past. Instead, when defeated, he accuses Snake of being a sinner, commenting on how many he's killed so far on this mission, and reveals the history of Black Chamber and its relationship with FOXHOUND. He then expounds on his belief that fire cleanses both sinners and the innocent and is engulfed in flames as his fuel tank explodes, dying while crying out in seeming ecstacy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-5743738362553325977?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/5743738362553325977'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/5743738362553325977'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/04/pyro-bison.html' title='Pyro Bison'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/Suv2qJWPgpI/AAAAAAAAA4Y/B-z4UfKdg4U/s72-c/pyro.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-6641154018275403531</id><published>2009-04-07T11:58:00.000-07:00</published><updated>2009-10-30T11:59:31.095-07:00</updated><title type='text'>Slasher Hawk</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_dWxPQDiTCxw/Sus3hQoZC5I/AAAAAAAAA4I/mCg2Goijo00/s1600-h/Slasher_Hawk.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 157px; height: 301px;" src="http://4.bp.blogspot.com/_dWxPQDiTCxw/Sus3hQoZC5I/AAAAAAAAA4I/mCg2Goijo00/s320/Slasher_Hawk.gif" alt="" id="BLOGGER_PHOTO_ID_5398469622873262994" border="0" /&gt;&lt;/a&gt;Slasher Hawk  is an Australian member of Black Chamber who was raised as an Aborigine. He is accompanied in battle by a hawk, revered as guardian deity in his tribe and his personal totem, which he found as an orphaned chick on a battlefield. In combat he weilds a pair of wilgis, massive steel boomeranges capable of cleaving a calf in two, attacking with both simultaneously using a technique inspired by juggling and Chinese martial arts.&lt;br /&gt;&lt;br /&gt;Following his defeat at the hands of Solid Snake, he explains that he had been abandoned by his birth parents and was taken in by an Aborigine couple, who raised him as their own despite opposition from the village elders. He observered their customs and taboos in an attempt to gain acceptance, but when his parents died, was rejected by the tribe and forced to leave the village. After years of wandering the world as an outsider, he met Black Arts Viper and was recruited into Black Chamber. Before he dies, he tells Snake that funeral pyres are forbidden by his tribe and that his hawk will carry his soul home, wondering if he will at last be accepted by his people.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-6641154018275403531?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/6641154018275403531'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/6641154018275403531'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/04/slasher-hawk.html' title='Slasher Hawk'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dWxPQDiTCxw/Sus3hQoZC5I/AAAAAAAAA4I/mCg2Goijo00/s72-c/Slasher_Hawk.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-6104541297245332227</id><published>2009-04-06T12:12:00.000-07:00</published><updated>2009-10-30T12:04:29.574-07:00</updated><title type='text'>Marionette Owl</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_dWxPQDiTCxw/Sus4qdPMmEI/AAAAAAAAA4Q/xbMAcKJ-fbQ/s1600-h/Gb-marrionette_owl.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 79px; height: 119px;" src="http://3.bp.blogspot.com/_dWxPQDiTCxw/Sus4qdPMmEI/AAAAAAAAA4Q/xbMAcKJ-fbQ/s320/Gb-marrionette_owl.jpg" alt="" id="BLOGGER_PHOTO_ID_5398470880387700802" border="0" /&gt;&lt;/a&gt;Marionette Owl  is a member of Black Chamber who, due to a genetic mutation, was born with night vision on par with that of an owl. As a result, he is skilled in nocturnal combat and is a master of the silent kill, however, because his eyes shimmer in the dark like a cat's, he wears tinted goggles. He always carries a pair of Japanese Bunraku dolls, named Osan  and Koharu , which he compulsively takes apart and puts back together during any free time he has. In truth, the marionettes were crafted from the severed limbs of victims he murdered while living in the United States as a serial killer known to the media as "Spectre" and "The Spectre Killer". He slayed numerous women and was featured on the Most Wanted list until he was cornered by the FBI, when Black Arts Viper recruited him into Black Chamber.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-6104541297245332227?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/6104541297245332227'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/6104541297245332227'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/04/marionette-owl.html' title='Marionette Owl'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dWxPQDiTCxw/Sus4qdPMmEI/AAAAAAAAA4Q/xbMAcKJ-fbQ/s72-c/Gb-marrionette_owl.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-4891382784195900165</id><published>2009-04-06T11:51:00.000-07:00</published><updated>2009-10-30T11:52:31.663-07:00</updated><title type='text'>Augustine Eguabon</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_dWxPQDiTCxw/Sus15YUsheI/AAAAAAAAA34/5XmV6EDp6Os/s1600-h/C_gmgeneral.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 70px; height: 106px;" src="http://3.bp.blogspot.com/_dWxPQDiTCxw/Sus15YUsheI/AAAAAAAAA34/5XmV6EDp6Os/s320/C_gmgeneral.gif" alt="" id="BLOGGER_PHOTO_ID_5398467838231741922" border="0" /&gt;&lt;/a&gt;General Augustine Eguabon, the leader of Gindra Liberation Front (GLF) was once one of Big Boss' faithful followers. He is leading a shadow war disguised behind the battle for Gindra's independence.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-4891382784195900165?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4891382784195900165'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4891382784195900165'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/04/augustine-eguabon.html' title='Augustine Eguabon'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dWxPQDiTCxw/Sus15YUsheI/AAAAAAAAA34/5XmV6EDp6Os/s72-c/C_gmgeneral.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-8271086846910943350</id><published>2009-04-06T00:54:00.001-07:00</published><updated>2009-10-30T11:56:22.569-07:00</updated><title type='text'>Sophie N'dram</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dWxPQDiTCxw/Sus2x-zwBUI/AAAAAAAAA4A/jimfFseP12o/s1600-h/Gb-sophie.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 72px; height: 110px;" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/Sus2x-zwBUI/AAAAAAAAA4A/jimfFseP12o/s320/Gb-sophie.jpg" alt="" id="BLOGGER_PHOTO_ID_5398468810635216194" border="0" /&gt;&lt;/a&gt;Sophie N'dram is The General's daughter, second-in-command in GLF, and an excellent helicopter pilot. She is a dedicated follower in the GLF, even if she is not completely aware of her father's ultimate plan or purpose.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-8271086846910943350?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8271086846910943350'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8271086846910943350'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/04/sophie-ndram.html' title='Sophie N&apos;dram'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/Sus2x-zwBUI/AAAAAAAAA4A/jimfFseP12o/s72-c/Gb-sophie.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-3436242487164617617</id><published>2009-04-05T10:27:00.000-07:00</published><updated>2009-10-29T10:28:17.003-07:00</updated><title type='text'>Jimmy Harks</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/SunQqS55t6I/AAAAAAAAA3w/KZnpP6ilTFY/s1600-h/C_gbharks.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 72px; height: 116px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/SunQqS55t6I/AAAAAAAAA3w/KZnpP6ilTFY/s320/C_gbharks.gif" alt="" id="BLOGGER_PHOTO_ID_5398075053428029346" border="0" /&gt;&lt;/a&gt;Jimmy Harks (AKA Jimmy the Wizard) was the chief engineer of the Metal Gear project that the Black Chamber sponsored. He was held captive somewhere in Outer Heaven. He is in his early teens. Dies after his handcuffs explode.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-3436242487164617617?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3436242487164617617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3436242487164617617'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/04/jimmy-harks.html' title='Jimmy Harks'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/SunQqS55t6I/AAAAAAAAA3w/KZnpP6ilTFY/s72-c/C_gbharks.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-7729270388017290800</id><published>2009-04-04T11:21:00.000-07:00</published><updated>2009-10-29T10:22:25.512-07:00</updated><title type='text'>Weasel</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_dWxPQDiTCxw/SunPRkBVt3I/AAAAAAAAA3g/vjTai6A3rNc/s1600-h/C_gbweasel.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 78px; height: 116px;" src="http://3.bp.blogspot.com/_dWxPQDiTCxw/SunPRkBVt3I/AAAAAAAAA3g/vjTai6A3rNc/s320/C_gbweasel.gif" alt="" id="BLOGGER_PHOTO_ID_5398073529014269810" border="0" /&gt;&lt;/a&gt;Rheaunalt Lensenbrink, better known as the Weasel, is a member of Solid Snake's support crew in Metal Gear: Ghost Babel. He is a mercenary said to be one of the most well known and resourceful in the world, who keeps himself informed about current mercenary activities around the globe thanks to his private connections. He earned the nickname "Weasel" due to his ferocity and cunningness, which he doesn't mind.&lt;br /&gt;&lt;br /&gt;During the Galuade incident, Weasel was working for Steve Gardner, the Deputy Director of Central Intelligence, to monitor Solid Snake and his support crew and eliminate anyone with knowledge of Gardner's involvement in Project Babel. Although, Weasel kills Brian McBride, he decides to spare Mei Ling and Roy Campbell after developing a friendship with them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-7729270388017290800?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7729270388017290800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7729270388017290800'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/04/weasel.html' title='Weasel'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dWxPQDiTCxw/SunPRkBVt3I/AAAAAAAAA3g/vjTai6A3rNc/s72-c/C_gbweasel.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-2968124072060033592</id><published>2009-04-04T10:15:00.000-07:00</published><updated>2009-10-29T10:20:05.254-07:00</updated><title type='text'>Mei Ling</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/SunOru1IA6I/AAAAAAAAA3Y/y3P_3sFAmRM/s1600-h/ml.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 66px; height: 86px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/SunOru1IA6I/AAAAAAAAA3Y/y3P_3sFAmRM/s320/ml.jpg" alt="" id="BLOGGER_PHOTO_ID_5398072879080801186" border="0" /&gt;&lt;/a&gt;Mei Ling - A data analyst who designed Snake's radar and radio equipment and is in charge of saving the player's progress. Like in Metal Gear Solid, she meets Snake for the first time in the game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-2968124072060033592?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2968124072060033592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2968124072060033592'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/04/mei-ling.html' title='Mei Ling'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/SunOru1IA6I/AAAAAAAAA3Y/y3P_3sFAmRM/s72-c/ml.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-1504533227820507002</id><published>2009-04-04T00:14:00.000-07:00</published><updated>2009-10-29T10:25:00.694-07:00</updated><title type='text'>Brian McBride</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dWxPQDiTCxw/SunP1WpMTRI/AAAAAAAAA3o/jtv2jGZZiOM/s1600-h/C_gbbrian.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 76px; height: 114px;" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/SunP1WpMTRI/AAAAAAAAA3o/jtv2jGZZiOM/s320/C_gbbrian.gif" alt="" id="BLOGGER_PHOTO_ID_5398074143898619154" border="0" /&gt;&lt;/a&gt;Brian McBride was a CIA agent assigned as director of operations of African Affairs. He served as First Secretary of the U.S. Embassy at Gindra and was appointed as the mission planner of the Galuade Incident, where he provided Solid Snake his expertise on Gindra affairs. Unknown to Snake and the rest, McBride was also the fifth surviving member of Black Chamber, who held a grudge against Roy Campbell and FOXHOUND. After the truth was revealed, McBride took Campbell and Mei Ling hostage while Snake fought Black Arts Viper. McBride was eventually killed by Weasel.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-1504533227820507002?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/1504533227820507002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/1504533227820507002'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/04/brian-mcbride.html' title='Brian McBride'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/SunP1WpMTRI/AAAAAAAAA3o/jtv2jGZZiOM/s72-c/C_gbbrian.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-7889738348875246017</id><published>2009-04-03T10:10:00.000-07:00</published><updated>2009-10-28T10:19:41.943-07:00</updated><title type='text'>Roy Campbell</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_dWxPQDiTCxw/Suh9EXd3SrI/AAAAAAAAA3Q/6CnOHUF4Djc/s1600-h/Colonel_Campbell.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 75px; height: 215px;" src="http://3.bp.blogspot.com/_dWxPQDiTCxw/Suh9EXd3SrI/AAAAAAAAA3Q/6CnOHUF4Djc/s320/Colonel_Campbell.jpg" alt="" id="BLOGGER_PHOTO_ID_5397701667375762098" border="0" /&gt;&lt;/a&gt;Col. Roy Campbell - Snake's commanding officer, who served as FOXHOUND's commander-in-chief before retiring two years before the events of the game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-7889738348875246017?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7889738348875246017'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7889738348875246017'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/04/roy-campbell.html' title='Roy Campbell'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dWxPQDiTCxw/Suh9EXd3SrI/AAAAAAAAA3Q/6CnOHUF4Djc/s72-c/Colonel_Campbell.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-3281488377179890694</id><published>2009-04-02T10:15:00.000-07:00</published><updated>2009-10-28T10:06:47.640-07:00</updated><title type='text'>Chris Jenner</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dWxPQDiTCxw/Suh6HE4eD9I/AAAAAAAAA3I/JkExhoZSPqI/s1600-h/chris.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 78px; height: 87px;" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/Suh6HE4eD9I/AAAAAAAAA3I/JkExhoZSPqI/s320/chris.JPG" alt="" id="BLOGGER_PHOTO_ID_5397698415391805394" border="0" /&gt;&lt;/a&gt;Sgt. Christine Jenner is an ally to Solid Snake and the last surviving member of the Delta Force unit sent to Gindra. She and Delta Force unit were sent into the Galuade Fortress preemptively to gather intel for Snake.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-3281488377179890694?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3281488377179890694'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3281488377179890694'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/04/chris-jenner.html' title='Chris Jenner'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/Suh6HE4eD9I/AAAAAAAAA3I/JkExhoZSPqI/s72-c/chris.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-7228846037037910552</id><published>2009-04-02T09:59:00.000-07:00</published><updated>2009-10-28T10:02:54.501-07:00</updated><title type='text'>Solid Snake</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_dWxPQDiTCxw/Suh5LlL-R8I/AAAAAAAAA3A/n3TQ0JzRBLI/s1600-h/snake.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 89px; height: 88px;" src="http://3.bp.blogspot.com/_dWxPQDiTCxw/Suh5LlL-R8I/AAAAAAAAA3A/n3TQ0JzRBLI/s320/snake.JPG" alt="" id="BLOGGER_PHOTO_ID_5397697393271392194" border="0" /&gt;&lt;/a&gt;Former FOXHOUND operative who retired three years prior to the events of the game. He is brought back to action to infiltrate Galuade and destroy the Metal Gear prototype that has been hijacked by the GLF separatists.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-7228846037037910552?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7228846037037910552'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7228846037037910552'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/04/solid-snake.html' title='Solid Snake'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dWxPQDiTCxw/Suh5LlL-R8I/AAAAAAAAA3A/n3TQ0JzRBLI/s72-c/snake.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-4016435878870268197</id><published>2009-04-01T12:28:00.000-07:00</published><updated>2009-10-28T09:55:42.103-07:00</updated><title type='text'>Story</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/SudJ7JR0NvI/AAAAAAAAA2k/OQx5EGx0uLo/s1600-h/Metalgeargander.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 286px; height: 256px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/SudJ7JR0NvI/AAAAAAAAA2k/OQx5EGx0uLo/s320/Metalgeargander.JPG" alt="" id="BLOGGER_PHOTO_ID_5397363958878582514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;A new Metal Gear prototype (codename Gander) has been stolen by a separatist guerrilla group in the region of Gindra in Central Africa. The group, known as the Gindra Liberation Front (or GLF), plans on using the prototype as a means of achieving victory in an ongoing civil war. Solid Snake, the FOXHOUND operative responsible for the destruction of the original Metal Gear seven years before, is brought back from his retirement in Alaska. His mission is to infiltrate the group's headquarters Galuade, the fortress that was formerly Outer Heaven.&lt;br /&gt;&lt;br /&gt;During the course of his mission, Snake teams up with Chris Jenner, a surviving member of the Delta Force that was sent before him to retrieve Gander. His main adversaries are Black Chamber, a group of mercenaries with abilities and codenames resembling those of FOXHOUND. In the end, he uncovers a conspiracy involving the GLF and US Government.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-4016435878870268197?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4016435878870268197'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4016435878870268197'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/04/story.html' title='Story'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/SudJ7JR0NvI/AAAAAAAAA2k/OQx5EGx0uLo/s72-c/Metalgeargander.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-3325696910592230188</id><published>2009-04-01T03:35:00.000-07:00</published><updated>2009-10-27T02:41:32.106-07:00</updated><title type='text'>Gameplay</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/Sua_yk7PXEI/AAAAAAAAA2E/zf-5jNwzdb4/s1600-h/mggb.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 180px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/Sua_yk7PXEI/AAAAAAAAA2E/zf-5jNwzdb4/s320/mggb.png" alt="" id="BLOGGER_PHOTO_ID_5397212079076629570" border="0" /&gt;&lt;/a&gt;Ghost Babel uses the same 2D overhead gameplay format of the early Metal Gear games for the MSX2 and NES, but with a few elements of the PlayStation game Metal Gear Solid included as well. As with previous Metal Gear games, the objective is to infiltrate an occupied enemy base while avoiding detection from guards and surveillance systems. The player can acquire numerous items and weapons to help them fulfill their mission. Unlike the earlier 2D games, the player can explore an entire portion of an area in one screen instead of me&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_dWxPQDiTCxw/Sua_8UXdPlI/AAAAAAAAA2U/8p1bj0ISatI/s1600-h/mggb3.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 239px; height: 178px;" src="http://3.bp.blogspot.com/_dWxPQDiTCxw/Sua_8UXdPlI/AAAAAAAAA2U/8p1bj0ISatI/s320/mggb3.jpg" alt="" id="BLOGGER_PHOTO_ID_5397212246430269010" border="0" /&gt;&lt;/a&gt;rely changing from one screen to the next. The player can lean into walls and move the position of the camera above Snake's back or have Snake tap into the wall. The player can also move diagonally as well. Almost all the weapons from the PlayStation version are included, with the exception of the Stinger missiles (which required the use of the radar in Metal Gear 2) and the sniper rifle. Like in Metal Gear Solid, the player can use the communication device, Codec, to receive information from allies and save their progress.&lt;br /&gt;&lt;br /&gt;Unlike the console installments, Ghost Babel uses a stage-based structure, with&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/SubAIGt9xSI/AAAAAAAAA2c/oK0cUmzoCPg/s1600-h/GBC_Metal_Gear_Solid.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 192px; height: 173px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/SubAIGt9xSI/AAAAAAAAA2c/oK0cUmzoCPg/s320/GBC_Metal_Gear_Solid.png" alt="" id="BLOGGER_PHOTO_ID_5397212448925009186" border="0" /&gt;&lt;/a&gt; a total of 13 stages. After completing a stage, the player's performance is graded from "Terrible" to "Excellent". The player can replay previously completed stages in the Stage Select mode for a higher ranking. After the game is completed, a Special sub-mode becomes available where the player can replay the stages with new objectives (such as collecting FOXHOUND emblems or completing the stage without being seen). Other additional game modes include VR Training, where the player can test their sneaking and shooting skills in over 180 missions (most of them taken from the Metal Gear Solid: VR Missions expansion), and Vs. Battle, where one player competes against another in a mission via link cable.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-3325696910592230188?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3325696910592230188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3325696910592230188'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/04/ghost-babel-uses-same-2d-overhead.html' title='Gameplay'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/Sua_yk7PXEI/AAAAAAAAA2E/zf-5jNwzdb4/s72-c/mggb.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-7324150105231196749</id><published>2009-04-01T02:30:00.000-07:00</published><updated>2009-10-27T02:34:24.980-07:00</updated><title type='text'>About Game</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dWxPQDiTCxw/Sua-fx1lhwI/AAAAAAAAA10/MqzTg6G7Mxc/s1600-h/Mggb.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 206px; height: 206px;" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/Sua-fx1lhwI/AAAAAAAAA10/MqzTg6G7Mxc/s320/Mggb.jpg" alt="" id="BLOGGER_PHOTO_ID_5397210656613435138" border="0" /&gt;&lt;/a&gt;Metal Gear Solid, released in Japan and Asia as Metal Gear: Ghost Babel​, is a 2000 stealth action game produced by Konami for the Game Boy Color. Based on the 1998 PlayStation game of the same title, the Game Boy Color version of Metal Gear Solid (or Ghost Babel) is not a conversion of the previous game, but an original game produced specifically for the portable platform. The story of Ghost Babel is neither a prequel nor a sequel to the original Metal Gear Solid, but instead serves as an alternate sequel to the events of the Metal Gear 2: Solid Snake, the sequel to the original Metal Gear.&lt;br /&gt;&lt;br /&gt;Metal Gear: Ghost Babel was the first ever handheld Metal Gear title and was for the Nintendo Game Boy Color.It was released in the United States under the title Metal Gear Solid. The gameplay is a hybrid of watered-down Metal Gear Solid and slightly updated Metal Gear 2: Solid Snake. It is a non canon game, not taking place in the main timeline. In its own timeline however, the game is set 7 years after the events of Metal Gear (2002).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-7324150105231196749?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7324150105231196749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7324150105231196749'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/04/about-game.html' title='About Game'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/Sua-fx1lhwI/AAAAAAAAA10/MqzTg6G7Mxc/s72-c/Mggb.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-8767194749701809748</id><published>2009-03-16T00:38:00.000-07:00</published><updated>2009-10-27T00:40:04.260-07:00</updated><title type='text'>MG2 Mobile Phone version</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_dWxPQDiTCxw/SuajtZeCk_I/AAAAAAAAA1s/iqERs5bg5II/s1600-h/phone.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 260px; height: 226px;" src="http://4.bp.blogspot.com/_dWxPQDiTCxw/SuajtZeCk_I/AAAAAAAAA1s/iqERs5bg5II/s320/phone.jpg" alt="" id="BLOGGER_PHOTO_ID_5397181203776443378" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;On October 1, 2004, Konami released a mobile phone version of Metal Gear 2 in Japan for the i-Mode, EZweb and Vodafone services. This was the first time the game was ported to another platform since its original MSX2 release in 1990. Several changes were made in order to modernize the game:&lt;br /&gt;&lt;br /&gt;New game modes and items - All the new game modes (Easy Mode, Boss Survival) and items (Infinite Bandana) introduced in the mobile phone version of the original Metal Gear were included in this version as well.&lt;br /&gt;&lt;br /&gt;Revamped character designs - The character face shots shown during the game's radio mode (as well as the opening intro) were redrawn by Metal Gear Solid character designer Yoji Shinkawa. While the original designs in the MSX2 version resembled actual movie actors and people, the designs in the new version are brought more in line with Shinkawa's designs from the Metal Gear series.&lt;br /&gt;&lt;br /&gt;Rewritten script - The script was changed to include more kanji characters than the MSX2 version.&lt;br /&gt;&lt;br /&gt;Name changes - Like the mobile phone version of Metal Gear, some characters' names were changed:&lt;br /&gt;&lt;br /&gt;Natasha Markova was changed to Gustava Heffner.&lt;br /&gt;Yozef Norden was changed to Johan Jacobsen.&lt;br /&gt;Petrovich Madnar was given the full name of Drago Pettrovich Madnar, establishing the name "Pettrovich" as the character's patronymic middle name.&lt;br /&gt;Black Color was changed to Black Ninja.&lt;br /&gt;Ultra Box was changed to the Four Horsemen.&lt;br /&gt;Night Sight was changed to Night Fright.&lt;br /&gt;&lt;br /&gt;Modified items - Some of the items were modified (graphically and functionality) to parallel their usage in the Metal Gear Solid games.&lt;br /&gt;&lt;br /&gt;The graphical icons for each of the three ration types are now colored differently to tell them apart.&lt;br /&gt;Equipping the cigarettes will now drain the player's life bar. Moreover, the graphical icon was changed to no longer resemble a package of Lucky Strikes.&lt;br /&gt;&lt;br /&gt;Thermal goggles are now available to see through infrared sensors as an alternative to cigarettes.&lt;br /&gt;&lt;br /&gt;In the MSX2 version, the player could only place six landmines per screen. In the mobile phone version, this was increased to sixteen.&lt;br /&gt;&lt;br /&gt;The time it takes for Gustava's brooch to change shape was shortened slightly.&lt;br /&gt;&lt;br /&gt;The time for an egg to hatch was shortened as well.&lt;br /&gt;Modified play mechanics - Certain aspects of the gameplay were changed to make the game easier for the player.&lt;br /&gt;&lt;br /&gt;The tap codes were changed.&lt;br /&gt;&lt;br /&gt;A mark will appear on the player's feet when making a noise while walking on certain types of terrain.&lt;br /&gt;&lt;br /&gt;If a hollow wall is punched, a question mark will appear over it.&lt;br /&gt;&lt;br /&gt;Frequency numbers are now saved under a memory window after dialing them the first time.&lt;br /&gt;Campbell's second frequency (which originally could only be learned by checking the rear side of the MSX2 version's packaging) is now given to the player instead.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-8767194749701809748?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8767194749701809748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8767194749701809748'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/10/mg2-mobile-phone-version.html' title='MG2 Mobile Phone version'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dWxPQDiTCxw/SuajtZeCk_I/AAAAAAAAA1s/iqERs5bg5II/s72-c/phone.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-5360929519071529107</id><published>2009-03-16T00:31:00.000-07:00</published><updated>2009-10-27T00:35:17.842-07:00</updated><title type='text'>Similarites to Metal Gear Solid</title><content type='html'>Some of the plot elements and set pieces in Metal Gear 2: Solid Snake that were later used again in its sequel Metal Gear Solid include:&lt;br /&gt;The game opening with a cliff-side open environment before moving inside to a tank-storage room with an elevator.&lt;br /&gt;&lt;br /&gt;Master McDonnel Miller giving advice on improving one's health and professional life.&lt;br /&gt;&lt;br /&gt;The frequency 140.15 for a female accomplice of Solid Snake.&lt;br /&gt;&lt;br /&gt;Saving a hostage who appears on radar. In addition, the first hostage of the game is a disguised member of the terrorist faction.&lt;br /&gt;&lt;br /&gt;Meeting a disguised female contact in a women's washroom.&lt;br /&gt;&lt;br /&gt;Helpful messages from an anonymous source via the radio claiming to be a fan of Snake.&lt;br /&gt;&lt;br /&gt;The return of a major character from the former game decked out as a ninja.&lt;br /&gt;&lt;br /&gt;A chase up a spiral staircase with soldiers in pursuit.&lt;br /&gt;&lt;br /&gt;An ambush by four attackers in an elevator.&lt;br /&gt;&lt;br /&gt;A fight with a soldier wearing stealth camouflage.&lt;br /&gt;&lt;br /&gt;A battle with a Hind D chopper using Stinger missiles.&lt;br /&gt;&lt;br /&gt;An unarmed hand-to-hand showdown between Solid Snake and Gray Fox.&lt;br /&gt;Having to look at the back of the game package to learn an important radio frequency.&lt;br /&gt;&lt;br /&gt;Having to change the temperature of an object to turn it into a key.&lt;br /&gt;&lt;br /&gt;After destroying the Metal Gear of the game, then having a hand-to-hand fight with the pilot.&lt;br /&gt;&lt;br /&gt;Having to heat up frozen rations before eating them.&lt;br /&gt;The use of the line "It's not over yet, Snake" stated by Big Boss, later to be said again by Liquid Snake.&lt;br /&gt;&lt;br /&gt;An ally from the previous game, betrays Snake.&lt;br /&gt;&lt;br /&gt;metalgear.wikia.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-5360929519071529107?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/5360929519071529107'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/5360929519071529107'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/similarites-to-metal-gear-solid.html' title='Similarites to Metal Gear Solid'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-8731539642276851469</id><published>2009-03-15T08:16:00.000-07:00</published><updated>2009-10-27T02:00:51.971-07:00</updated><title type='text'>MG2 Videos</title><content type='html'>Here are some videos, that show MG2 Gameplay.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344" class="BLOG_video_class" id="BLOG_video-161c30819e86fdfb" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param 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bgcolor="#FFFFFF"flashvars="flvurl=http://v23.nonxt5.googlevideo.com/videoplayback?id%3D52b5a404d91516ab%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331205127%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D43B2DEB653A4DE7D06FCE3222693668ADD7724B1.564190BC343DFB746893DF939CAFD84E07792AB4%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D52b5a404d91516ab%26offsetms%3D5000%26itag%3Dw160%26sigh%3DmbSZ7O8XLbwrG2Cmu27WHgL64YE&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344" class="BLOG_video_class" id="BLOG_video-745f2d812b3972be" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v21.nonxt6.googlevideo.com/videoplayback?id%3D745f2d812b3972be%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331205127%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D3D899E10E6CF384CEEEEE693092B0BCBE31E36D2.53E414BEA0BC59B8A020AA41DBD6AEAEF2C28F3B%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D745f2d812b3972be%26offsetms%3D5000%26itag%3Dw160%26sigh%3DVoynDW7nzpCt2uSk2Lj4FPTL5WI&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="425" height="344" bgcolor="#FFFFFF"flashvars="flvurl=http://v21.nonxt6.googlevideo.com/videoplayback?id%3D745f2d812b3972be%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331205127%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D3D899E10E6CF384CEEEEE693092B0BCBE31E36D2.53E414BEA0BC59B8A020AA41DBD6AEAEF2C28F3B%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D745f2d812b3972be%26offsetms%3D5000%26itag%3Dw160%26sigh%3DVoynDW7nzpCt2uSk2Lj4FPTL5WI&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;These videos have been made been by oldskoolgamertje.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-8731539642276851469?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=161c30819e86fdfb&amp;type=video%2Fmp4' length='0'/><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=52b5a404d91516ab&amp;type=video%2Fmp4' length='0'/><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=53abcd2284324646&amp;type=video%2Fmp4' length='0'/><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=745f2d812b3972be&amp;type=video%2Fmp4' length='0'/><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=cfaeeb901371b162&amp;type=video%2Fmp4' length='0'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8731539642276851469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8731539642276851469'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/mg2-videos.html' title='MG2 Videos'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-1319651813352537286</id><published>2009-03-14T06:17:00.000-07:00</published><updated>2009-10-24T06:19:37.169-07:00</updated><title type='text'>MG2 Release History</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/SuL-1hNn7rI/AAAAAAAAA1k/NqCcdIC2eJg/s1600-h/398px-Metal_gear_2_msx_vs_ps2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 228px; height: 342px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/SuL-1hNn7rI/AAAAAAAAA1k/NqCcdIC2eJg/s320/398px-Metal_gear_2_msx_vs_ps2.jpg" alt="" id="BLOGGER_PHOTO_ID_5396155498945310386" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Unlike the first game, which had an English version produced for the European market, the MSX2 version of Metal Gear 2 was never officially released outside Japan (a fan translation was produced though). In Metal Gear Solid, plot summaries of the first two MSX2 games are accessible via the Special mode.&lt;br /&gt;&lt;br /&gt;A version of Metal Gear 2 for mobile phones was released in Japan on October 1, 2004 for the i-mode, EZweb and Vodafone services prior to the release of Metal Gear Solid 3: Snake Eater. This was the first time the game was ported to another platform since its original release for the MSX2 in 1990. In 2005, Konami released an expanded edition of Metal Gear Solid 3 subtitled Subsistence, which included, among other extras, the original MSX2 versions of Metal Gear and Metal Gear 2. The release of Subsistence in North America and the PAL region marked the first time Metal Gear 2 received official English and other languages localizations for the international market.&lt;br /&gt;&lt;br /&gt;Both re-releases feature several subtle differences between them and the original MSX2 version. The biggest change was in the game's artistic presentation. The character portraits used in the re-releases features an art style similar to Yoji Shinkawa's character designs in the later Metal Gear Solid games (instead of the realistic style used in the MSX2 version). Numerous characters were renamed as well, notably Natasha Marcova became Gustava Heffner and Dr. Petrovich Madnar became Dr. Drago Pettrovich Madnar. Nearly all the bosses were renamed as well. The re-releases also feature two selectable difficulty settings ("Original" and "Easy"), a bonus Boss Survival mode and an infinite bandana that provides Snake with unlimited ammo when equipped.&lt;br /&gt;&lt;br /&gt;The PlayStation 2 version of the game, much like the MSX2 original, requires the player to use the instruction manual for reference to solve certain puzzles (such as deciphering Tap Codes or learning a certain frequency number). Because the North American version only came with a condensed manual that did not include the information the game asks for, Konami posted the solutions to those puzzles in a FAQ page on their official website.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-1319651813352537286?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/1319651813352537286'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/1319651813352537286'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/mg2-release-history.html' title='MG2 Release History'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/SuL-1hNn7rI/AAAAAAAAA1k/NqCcdIC2eJg/s72-c/398px-Metal_gear_2_msx_vs_ps2.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-2240891545033918433</id><published>2009-03-14T01:05:00.000-07:00</published><updated>2009-10-27T00:43:40.927-07:00</updated><title type='text'>MG2 Legacy</title><content type='html'>Arranged music based on Metal Gear 2: Solid Snake were used for the VR Training disc in Metal Gear Solid: Integral (which was released in North America as Metal Gear Solid: VR Missions). Additionally, Integral features two hidden tunes based on Metal Gear 2 available via a secret codec frequency in the main game. One is an arranged version of the "Theme of Solid Snake", while the other is an arrangement of "Zanzibar Breeze." "Theme of Solid Snake" made an appearance in Nintendo's crossover fighting game Super Smash Bros. Brawl on the Shadow Moses Island stage.&lt;br /&gt;&lt;br /&gt;wikipedia.org&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-2240891545033918433?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2240891545033918433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2240891545033918433'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/mg2-legacy.html' title='MG2 Legacy'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-4880086390795739477</id><published>2009-03-14T01:01:00.000-07:00</published><updated>2009-10-24T01:11:32.810-07:00</updated><title type='text'>MG2 Trailer</title><content type='html'>&lt;object width="425" height="344" class="BLOG_video_class" id="BLOG_video-6e6f88de3d447210" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v4.nonxt5.googlevideo.com/videoplayback?id%3D6e6f88de3d447210%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331205127%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D2850B7C039A5B4B3BFE036F7AC33BC279246B6FB.60CA6778FB698C716FDFAC287004E3726C59A79A%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D6e6f88de3d447210%26offsetms%3D5000%26itag%3Dw160%26sigh%3DFHk0FjNXTcfBYdeH9IKg8ZKpVVQ&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="425" height="344" bgcolor="#FFFFFF"flashvars="flvurl=http://v4.nonxt5.googlevideo.com/videoplayback?id%3D6e6f88de3d447210%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331205127%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D2850B7C039A5B4B3BFE036F7AC33BC279246B6FB.60CA6778FB698C716FDFAC287004E3726C59A79A%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D6e6f88de3d447210%26offsetms%3D5000%26itag%3Dw160%26sigh%3DFHk0FjNXTcfBYdeH9IKg8ZKpVVQ&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;This video has been made by liongear.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-4880086390795739477?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=6e6f88de3d447210&amp;type=video%2Fmp4' length='0'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4880086390795739477'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4880086390795739477'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/mg2-trailer.html' title='MG2 Trailer'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-1621849332888038523</id><published>2009-03-13T07:35:00.000-07:00</published><updated>2009-10-23T08:08:55.206-07:00</updated><title type='text'>MG2 Download</title><content type='html'>Here is the full download of Metal Gear 2 : Solid Snake, MSX 2 Version.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.box.net/shared/mm2yo5zhqt"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 157px; height: 66px;" src="http://4.bp.blogspot.com/_dWxPQDiTCxw/SshiaifP4bI/AAAAAAAAAvs/iXG-BPt_vWg/s320/Download_0.bmp" alt="" id="BLOGGER_PHOTO_ID_5388665162222789042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;This package includes:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;1)  blueMSX emulator (needed in order to run Metal Gear 2 on your PC).&lt;br /&gt;2) Metal Gear 2 rom.&lt;br /&gt;&lt;br /&gt;For the instructions on how to instal this use this post.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mgs1thebest.blogspot.com/2009/10/mg-download.html"&gt;http://mgs1thebest.blogspot.com/2009/10/mg-download.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-1621849332888038523?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/1621849332888038523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/1621849332888038523'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/mg2-download.html' title='MG2 Download'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dWxPQDiTCxw/SshiaifP4bI/AAAAAAAAAvs/iXG-BPt_vWg/s72-c/Download_0.bmp' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-1017663040503405177</id><published>2009-03-11T11:48:00.000-07:00</published><updated>2009-10-21T11:39:28.030-07:00</updated><title type='text'>MG2 Secrets</title><content type='html'>Hidden Radio Frequency/ Tape&lt;br /&gt;&lt;br /&gt;To use the radio's hidden frequency:&lt;br /&gt;&lt;br /&gt;1.) Equip the cigarettes from your inventory.&lt;br /&gt;2.) Access the Radio Screen.&lt;br /&gt;3.) Select 140.07 as the frequency with your controls.&lt;br /&gt;4.) You can listen to all of the sounds of the game.&lt;br /&gt;&lt;br /&gt;To get the hidden tape:&lt;br /&gt;&lt;br /&gt;1.) Equip the Zanzibar Land Broch given to you by Nastasha.&lt;br /&gt;2.) Stay in the sauna until it changes to a door key.&lt;br /&gt;3.) Head to the sleeping quarters in the Zanzibar Land&lt;br /&gt;fortress.&lt;br /&gt;4.) Keep looking until you can open a locker with the key.&lt;br /&gt;5.) The tape is inside. You can get it and use it as a&lt;br /&gt;distraction on the Zanzibar Land soldiers to stay put.&lt;br /&gt;You can sneak up on them and kill them. But, if you&lt;br /&gt;move to another part of the screen, it'll be removed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-1017663040503405177?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/1017663040503405177'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/1017663040503405177'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/mg2-secrets.html' title='MG2 Secrets'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-9204338503498751284</id><published>2009-03-11T11:42:00.000-07:00</published><updated>2009-10-21T11:42:56.087-07:00</updated><title type='text'>MG2 Production</title><content type='html'>After the release of the NES version of Metal Gear in North America, Konami commissioned the development of a sequel for the NES, Snake's Revenge (a game made specifically with the American market in mind), without the consent of Metal Gear creator Hideo Kojima.&lt;br /&gt;&lt;br /&gt;According to Kojima's account of the events, he did not have any plans to design a Metal Gear sequel at the time and was unaware that a sequel was being produced until he became acquainted with a member of the Snake's Revenge development team on a train ride in Tokyo. Kojima was then informed about the development of Snake's Revenge and was told "it's not the authentic Snake, so please create a new Snake game of your own." After being given the go-ahead by his bosses at Konami, he began developing Metal Gear 2: Solid Snake with the MSX division of Konami. Metal Gear 2 serves as a follow-up to the original Metal Gear, ignoring the events of Snake's Revenge (which was unreleased in Japan), and every canonical Metal Gear title released afterward acknowledge only the events of Metal Gear 2, relegating Snake's Revenge to an apocryphal status.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-9204338503498751284?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/9204338503498751284'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/9204338503498751284'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/10/mg2-production.html' title='MG2 Production'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-5551956003294449969</id><published>2009-03-11T11:30:00.000-07:00</published><updated>2009-10-21T11:36:14.269-07:00</updated><title type='text'>MG2 Walktrough</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_dWxPQDiTCxw/St9T92QfTOI/AAAAAAAAA1c/gqc4_JTsFik/s1600-h/mg2lb4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 241px;" src="http://4.bp.blogspot.com/_dWxPQDiTCxw/St9T92QfTOI/AAAAAAAAA1c/gqc4_JTsFik/s320/mg2lb4.jpg" alt="" id="BLOGGER_PHOTO_ID_5395123200614943970" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;****************&lt;br /&gt;*6. Walkthrough*&lt;br /&gt;****************&lt;br /&gt;KEY: Here is a little key that tells you what my symbols mean.&lt;br /&gt;+++NAME OF PLACE+++: New location&lt;br /&gt;---NAME OF EQUIPMENT---: New Equipment&lt;br /&gt;===NAME OF WEAPON===: New Weapon&lt;br /&gt;==-NAME OF AMMO-==: New Ammo&lt;br /&gt;I will only put symbols around new equipment/locations/weapons/ammo. If I&lt;br /&gt;mention it more than once it will only be in caps.&lt;br /&gt;&lt;br /&gt;I. Sneaking into Zanzibar Land:&lt;br /&gt;You(Solid Snake)start off climbing a cliff on Zanzibar Land. You then receive&lt;br /&gt;a transceiver message from Roy Campbell briefing you on the details of your&lt;br /&gt;mission. After your briefing is done, proceed up to the next screen. On this&lt;br /&gt;screen you'll see a couple guards making their rounds in front of the fence.&lt;br /&gt;Try to avoid being caught by the guards and precede right to the next screen.&lt;br /&gt;Keep an eye on your radar in this area or else you might be caught off guard&lt;br /&gt;by a wandering guard. Sneak into the truck and pick up a ---B1 RATION---.&lt;br /&gt;Exit the truck and keep a close eye on your radar so you won't be caught off&lt;br /&gt;guard. Now proceed up towards the fence. You'll get a call (F4) from Campbell&lt;br /&gt;telling you to look for a hole in the fence and crawl through it. See that&lt;br /&gt;hole on the far right side of the fence? Make sure no guards are coming your&lt;br /&gt;way then duck down (Space Bar + N) and crawl through the hole in the fence.&lt;br /&gt;Precede left along the fenced path. Hide behind the electrical generators&lt;br /&gt;to avoid being caught by the guards. Follow the path until you hit the far&lt;br /&gt;left wall. You should see a hole in a fence just to the right of the wall.&lt;br /&gt;Crawl (Space Bar + N) through that hole and proceed along the path hiding&lt;br /&gt;behind the generators to avoid guards again. When you come across the fenced&lt;br /&gt;wall in the middle of the fence area, you should see a hole in the center&lt;br /&gt;of that fence. Once again you will need to crawl (Space Bar + N) through the&lt;br /&gt;hole and go up. You will now be in front of the +++ZANZIBAR BUILDING+++. You&lt;br /&gt;will receive a call (F4) from Campbell telling you that it is impossible to&lt;br /&gt;sneak in from the front of the building and that you will need to find an&lt;br /&gt;alternate way in. Go right until you hit a wall. Once again use your radar&lt;br /&gt;to stay out of the guards way. When you hit the wall you should see an open&lt;br /&gt;truck. Go in the truck to find the ===HANDGUN===. The HANDGUN is NOT&lt;br /&gt;suppressed yet, so keep that in mind if you decide to go trigger-happy on&lt;br /&gt;all the guards. Crawl (Space Bar + N) into the vent to gain access to the&lt;br /&gt;ZANZIBAR BUILDING.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;II. Inside of Zanzibar Building:&lt;br /&gt;Congratulations, you have made it through the opening part of the game! You&lt;br /&gt;may have noticed before I kept telling you to avoid the guards, well that's&lt;br /&gt;because if you get caught outside of ZANZIBAR BUILDING it's extremely hard&lt;br /&gt;to ditch the guards because of the narrow area you're in. From now on I'll&lt;br /&gt;just warn you of any dangerous situation you may be in. Well, on with the&lt;br /&gt;walkthrough.&lt;br /&gt;&lt;br /&gt;Once you're in the vents you have two choices. You can either 1) Turn left&lt;br /&gt;when the path branches to pick up ==-HANDGUN AMMO-== or 2) You can continue&lt;br /&gt;straight to get into the ZANZIBAR BUILDING. Since you shouldn't need the ammo&lt;br /&gt;you should continuing going straight into the building. Once you are out of&lt;br /&gt;the vents you will be on a narrow balcony over looking some tanks. Walk along&lt;br /&gt;the balcony and you will receive a call (F4) from Holly White. She will tell&lt;br /&gt;you that she has been in Zanzibar Land for a month as a journalist and she&lt;br /&gt;will assist you on your mission. Her frequency is 140.15. Make a note of it&lt;br /&gt;and head onward. Walk down from the balcony and go left above the tanks until&lt;br /&gt;you reach a set of stairs going up to another balcony. Once on the balcony&lt;br /&gt;you'll see a door to the left of the stairs. All that's in there are a couple&lt;br /&gt;of guards and some computers. You can go in there if you want to, but your&lt;br /&gt;destination is the elevator. Follow the path to the right and take the first&lt;br /&gt;left you see on the path. You will now be in a room with two elevators. The&lt;br /&gt;elevator on the left does not work on this floor, so take the elevator on&lt;br /&gt;the right to the second floor. Once out of the elevator, go right to exit&lt;br /&gt;the elevator area. You should see an open door right in front of you. Quickly&lt;br /&gt;run inside the room before the guard sees you and grab the ---IDCARD 1---.&lt;br /&gt;Equip (F3) yourself with the IDCARD 1 and exit the room. Proceed up to the&lt;br /&gt;next screen and use your IDCARD 1(F3) to open the room and get the&lt;br /&gt;---BINOCULARS---. Exit the room and go up to get the ---B2 RATION---. Notice&lt;br /&gt;that the floor is a different texture in this area? This means that the guards&lt;br /&gt;can hear your footsteps in this area. Watch your radar before you precede&lt;br /&gt;left. Go around the perimeter of this floor until you find the HANDGUN AMMO.&lt;br /&gt;Now go back to the elevator area and take the elevator on the right to the&lt;br /&gt;third floor.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;III. Rescuing Czech Biologist Dr. Kio Marv:&lt;br /&gt;By now you should have a feel of the controls of the game and you should be&lt;br /&gt;ready to take on your first boss of the game (If your not ready by now, you&lt;br /&gt;better get ready real soon).&lt;br /&gt;&lt;br /&gt;When you come off the elevator look on your radar. Do you see that red dot&lt;br /&gt;on the bottom right corner of your radar? That's where you'll find Dr. Marv,&lt;br /&gt;but there are a few things you must do before you go there. In the elevator&lt;br /&gt;room you'll notice that the left elevator is blocked off and the door on the&lt;br /&gt;left of you is locked. Your choices are to go up or down. If you go up it&lt;br /&gt;will make your journey much easier, so head through the door using your IDCARD&lt;br /&gt;1(F3). There are no guards in this room so just go through the door on the&lt;br /&gt;right. When you come in this room you will notice a sensor in the center of&lt;br /&gt;the room and a dust vent on the northern part of the room. Avoid the sensor&lt;br /&gt;and head down to the next room. In this next room you'll notice a circular&lt;br /&gt;type thing on the wall to the left of the entrance. These along with the four&lt;br /&gt;boxes are invisible sensors. So pull out your --CIGARETTES--- (F3) and move&lt;br /&gt;through the room avoiding the sensors. You can now re-equip you IDCARD 1(F3)&lt;br /&gt;because the sensors will not be in your way here. Go through the door to the&lt;br /&gt;right. Once again you will need to equip your CIGARETTES (F3) to avoid the&lt;br /&gt;sensors in this room and grab the ---GAS MASK---. With the GAS MASK in hand&lt;br /&gt;it's time to rescue Dr. Marv. Exit the room and head back to the elevator&lt;br /&gt;area. Back in the elevator area you will need to head down using you IDCARD&lt;br /&gt;1(F3). There's only one lone guard in this area and he's easy to avoid. Go&lt;br /&gt;down to the next screen and use your IDCARD 1 to go through the top door on&lt;br /&gt;the right wall. You will notice this area has a red tint to it. That red tent&lt;br /&gt;is poisonous gas. Equip your GAS MASK (F3) and go through the area. That O2&lt;br /&gt;tank at the bottom of the screen indicates how much oxygen you have left before&lt;br /&gt;the gas starts taking away your health. When you reach the long white table&lt;br /&gt;beware of the camera on the top wall. Use your IDCARD 1(F3) to quickly go&lt;br /&gt;through the door on the left. You're about to enter a boss fight, so make&lt;br /&gt;sure you have at least 30-40 bullets and one or two RATIONS (F3). If not,&lt;br /&gt;go back to the second floor to stock up on them. In this room you will see&lt;br /&gt;an old man who is wearing a scientist jacket. This man is Dr. Marv, or is&lt;br /&gt;it? When you approach the man he will say he fooled you and reveal that he&lt;br /&gt;is the first boss, Black Color.&lt;br /&gt;&lt;br /&gt;*****BOSS FIGHT #1*****&lt;br /&gt;Black Color&lt;br /&gt;&lt;br /&gt;As soon as the fight starts, get out of the rectangle and above the rectangle.&lt;br /&gt;Black Color can teleport anywhere in the room and he will throw three ninja&lt;br /&gt;stars at you at a time. As long as you stay out of the rectangle, he will&lt;br /&gt;always stay in the rectangle. The same applies vise versa. The best way to&lt;br /&gt;kill him is to stay along the top of the outside of the rectangle and keep&lt;br /&gt;firing several shots at him right after he teleports or when he is against&lt;br /&gt;the left wall of the rectangle. When he flashes red this means he is about&lt;br /&gt;to die. Be sure to have a RATION (F3) equipped the entire battle. If you have&lt;br /&gt;two RATIONS it will make the battle much easier. When you kill him he will&lt;br /&gt;drop ---IDCARD 2---.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;IV. Follow the Leader:&lt;br /&gt;Congratulations, you have just beaten the first boss of the game! You should&lt;br /&gt;be proud of yourself after that hard boss fight (and even prouder if you didn't&lt;br /&gt;waste your two rations before entering the boss fight like I did).&lt;br /&gt;&lt;br /&gt;With the IDCARD 2 in hand you can access several areas you couldn't access&lt;br /&gt;before. Let's do that before you continue your mission. You can exit through&lt;br /&gt;the north door in the boss room, but it's impossible to make it through the&lt;br /&gt;sensors without alerting the guards, so head back to the elevator area. From&lt;br /&gt;the elevator area head back up north to the area with the sensor in the middle&lt;br /&gt;of it. Instead of heading down from the sensor area, head right. On this screen&lt;br /&gt;you will see 4 sensor boxes and a camera. On the same wall as the camera you&lt;br /&gt;should see a door. Use your CIGARETTES (F3) to quickly go through the sensors&lt;br /&gt;before you are caught by the camera. Equip IDCARD 2(F3) and go through the&lt;br /&gt;door. Once in the room pick up the ---MINE DETECTOR---. Return to the elevator&lt;br /&gt;area and go to the second floor. Start off by picking up the B2 RATION on&lt;br /&gt;the floor where you found it last time you were there. Go around the perimeter&lt;br /&gt;the same way you did last time, but just before you get to the HANDGUN AMMO,&lt;br /&gt;use your IDCARD 2(F3) to enter the door on the left wall. Inside the room&lt;br /&gt;you will find the ===SILENCER===. Go back to the elevator and head down to&lt;br /&gt;the first floor. Exit the elevator area and get off the balcony where you&lt;br /&gt;got on before. Go right and up around the perimeter of the balcony until you&lt;br /&gt;get to a door on a small balcony with a guard on it. Sneak past the guard&lt;br /&gt;to the next screen. Use IDCARD 2(F3) to go into the room. In this room will&lt;br /&gt;be a guard with a green helmet. Wait until he exits the room at the top, and&lt;br /&gt;then follow him into the +++JUNGLE+++.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;V. In the Jungle, The Mighty Jungle:&lt;br /&gt;You didn't have to do much in the previous section, but this section's a little&lt;br /&gt;different.&lt;br /&gt;&lt;br /&gt;Follow the guard in the JUNGLE and he will lead you to a +++CONFINEMENT CELL+++&lt;br /&gt;at the north part of the JUNGLE. Make sure the guard doesn't catch you&lt;br /&gt;following him or you'll have to do the whole thing over again. You can run&lt;br /&gt;much faster than the guard, so don't worry about getting behind. It may take&lt;br /&gt;you a couple tries, but you'll eventually get there. Take out the guard after&lt;br /&gt;getting to the CONFINEMENT CELL and go inside. If you look on your radar inside&lt;br /&gt;the guardhouse, you will notice a white dot on the other side of the right&lt;br /&gt;wall. You should hear a strange tapping from the other side of that wall.&lt;br /&gt;That tapping is a transceiver frequency 140.82. Dial that frequency on your&lt;br /&gt;transceiver (F4) and you will be in contact with Dr. Pettrovich Madnar, the&lt;br /&gt;creator of the first Metal Gear prototype. You will discover that Dr.&lt;br /&gt;Pettrovich was also on Dr. Marv's plane when it was hijacked. You will learn&lt;br /&gt;that Dr. Marv was transferred to the +++TOWER BUILDING+++ a few days ago.&lt;br /&gt;Dr. Pettrovich will also reveal that the terrorists have a new Metal Gear&lt;br /&gt;prototype here at Zanzibar Land. Snake will then figure out that it is Big&lt;br /&gt;Boss who is behind the whole Zanzibar Land operation. The rest of the&lt;br /&gt;conversations just talk about his daughter Ellen. At the end of the&lt;br /&gt;conversation he will give you the transceiver frequency of Yozef&lt;br /&gt;Norden(140.40), an animal expert.&lt;br /&gt;&lt;br /&gt;Now that you have followed the guard through the JUNGLE you will be able to&lt;br /&gt;go anywhere in the JUNGLE without following anyone. Exit the CONFINEMENT CELL&lt;br /&gt;and head east through the JUNGLE. Look on your radar to find a big square&lt;br /&gt;field, go there. As soon as you enter the field you will get a call from "one&lt;br /&gt;of your fans" telling you that Snake is entering the +++NARIKO DESERT+++.&lt;br /&gt;Equip (F3) your MINE DETECTOR and crawl across the NARIKO DESERT. While&lt;br /&gt;crawling through the desert be sure to pick up some ===MINES===. After&lt;br /&gt;clearing the minefield you will get a call from Holly telling you that you&lt;br /&gt;are walking on sand and that it squeaks when you walk on it. Keep that in&lt;br /&gt;mind as you proceed. Kill the two guards and go into the truck on the left&lt;br /&gt;to pick up two HANDGUN AMMOS and the truck on the right to pick up a B1 RATION.&lt;br /&gt;Go up to the next screen and kill the two guards here. On this screen you&lt;br /&gt;will see two small vents. There is nothing in these two vents, but you will&lt;br /&gt;find HANDGUN AMMO in the right vent on the screen northeast of your present&lt;br /&gt;location. At this time you will need to look at your radar. DO NOT GO TO THE&lt;br /&gt;SCREEN WITH THE WHITE RECTANGLE! It's your third boss fight and you don't&lt;br /&gt;have the proper equipment to face off with it right now. Now that you have&lt;br /&gt;everything you need from this area it's time to return to the JUNGLE and make&lt;br /&gt;your way east through the +++SWAMP+++.&lt;br /&gt;&lt;br /&gt;On your way to the SWAMP you will encounter a young child. He will tell you&lt;br /&gt;that you will drown if you attempt to cross the SWAMP. Don't listen to him&lt;br /&gt;and go to the entrance directly below the child. Start out on the top part&lt;br /&gt;of the path. You will be able to walk through it standing. If you start to&lt;br /&gt;sink, just go back to where you are standing up and go another direction.&lt;br /&gt;You should be able to make it through the swamp with no problem. If you do&lt;br /&gt;have a problem crossing the SWAMP, just use these simple directions (starting&lt;br /&gt;from the land)and your brain to cross the swamp. Right, down, left, down,&lt;br /&gt;left, up, left, down, left, down, right, down, right, up, right, down. The&lt;br /&gt;boy on the small piece of land will tell you that trucks move in and out of&lt;br /&gt;here many times. The directions from the small piece of land to the&lt;br /&gt;+++ARSENAL+++ are: up, right, up, left, up. Use IDCARD 2 to enter.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VI. The Running Man and the Russian:&lt;br /&gt;Aren't you glad your done with that mess? Now you can finally get back to&lt;br /&gt;some real espionage action.&lt;br /&gt;&lt;br /&gt;Once you're in the ARSENAL you will see a door to your right and a door at&lt;br /&gt;the north part of the room. You don't have the IDCARD to enter the room to&lt;br /&gt;your left, so equip (F3) IDCARD 1 and head through the north door. As you&lt;br /&gt;enter this room, the familiar eerie music starts to play and the second boss,&lt;br /&gt;Running Man, will confront you.&lt;br /&gt;&lt;br /&gt;*****BOSS FIGHT #2*****&lt;br /&gt;Running Man&lt;br /&gt;&lt;br /&gt;This boss fight is much easier than the previous one. Running Man will start&lt;br /&gt;off by displaying his "great" running abilities to you. The room will then&lt;br /&gt;begin to fill up with nerve gas. When the battle starts, put on your GAS MASK&lt;br /&gt;(F3) and equip(F2) your MINES. Lay the MINES in the passageways between the&lt;br /&gt;rooms. If you run out of oxygen, just exit the area and come back in. When&lt;br /&gt;Running Man runs into a MINE, the screen will flash. You will need about 10&lt;br /&gt;mines to defeat Running Man. Sometimes he may dodge the mines, but he will&lt;br /&gt;eventually run into them. When the battle is over, collect the ---IDCARD 3---.&lt;br /&gt;&lt;br /&gt;Now that the boss fight is over, re-equip (F2) yourself with the HANDGUN and&lt;br /&gt;exit the room. Use your new IDCARD 3(F3) on the door on the right to enter&lt;br /&gt;a room with two children. The girl will tell you that she hates men with guns.&lt;br /&gt;The boy will tell you that there use to be a lot of missiles here, but they&lt;br /&gt;all got moved to the west side of the first floor of the ZANZIBAR BUILDING.&lt;br /&gt;Exit the ARSENAL and go back across the SWAMP and through the JUNGLE and into&lt;br /&gt;the ZANZIBAR BUILDING. When you enter ZANZIBAR BUILDING, go up the stairs&lt;br /&gt;to the left of the entrance. Follow the balcony to the door on the south side&lt;br /&gt;of the room and use IDCARD 3 to enter. In this area you will notice a tank&lt;br /&gt;in the center, a camera to the left, and a vent to the right. You'll want&lt;br /&gt;to go on the right side and use the vents to avoid the camera. On the bottom&lt;br /&gt;right side of the area is some HANDGUN AMMO. Directly across the balcony from&lt;br /&gt;it is a room which contains a ===STINGER===. After obtaining the STINGERS,&lt;br /&gt;head back to the room before the JUNGLE with the three tanks. Once in this&lt;br /&gt;room you'll need to exit on the southeast side of the room. Head right to&lt;br /&gt;the long balcony and take out the guard. Use IDCARD 3(F3) to enter this room&lt;br /&gt;and pick up the ---RED CARD---. With the RED CARD you can now open any door&lt;br /&gt;that IDCARDS 1-3 could open without switching between them. The original&lt;br /&gt;IDCARDS will no longer be in your inventory. With the RED CARD and the STINGERS&lt;br /&gt;in hand, go back through the JUNGLE and return to the NARIKO DESERT. The NARIKO&lt;br /&gt;DESERT is still covered with MINES, so equip (F3) your MINE DETECTOR and pick&lt;br /&gt;up the MINES. After crawling through the minefield, pick up the HANDGUN AMMO&lt;br /&gt;and the B1 RATIONS in the trucks again and continue on. When you get to the&lt;br /&gt;area with the two vents, go to the northeast corner and pick up the HANDGUN&lt;br /&gt;AMMO again. Equip (F2) yourself with the STINGERS and a RATION and head to&lt;br /&gt;the left to encounter your third boss fight.&lt;br /&gt;&lt;br /&gt;***BOSS FIGHT #3***&lt;br /&gt;Hind D&lt;br /&gt;&lt;br /&gt;Just one of the many appearances this Russian gun ship makes in the Metal&lt;br /&gt;Gear series. Much like the previous boss fight, you can use a four-screen&lt;br /&gt;square to do battle on. The Hind D will fly counter-clock wise around the&lt;br /&gt;area. Making strafing runs on you. Use the vents in the southwest and&lt;br /&gt;northeast parts of the area to hide from him. The Hind D can only hit you&lt;br /&gt;when it's shadow is on the same screen as you. However, you can hit the Hind&lt;br /&gt;D from anywhere in the battle area. When you use your STINGER a white target&lt;br /&gt;will appear on the radar. Line the target up with the white dot of the Hind&lt;br /&gt;D and fire away. The easiest way to beat it with out getting touched is to&lt;br /&gt;enter the battle from the east part of the helipad. Quickly move back to the&lt;br /&gt;east vents and hide under them when the battle starts. Study his patter and&lt;br /&gt;the second it has moved over you come out and fire a STINGER at it. Four shots&lt;br /&gt;will turn the Russian gun ship into a pile of scrap metal and bolts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VII. Listen and Find:&lt;br /&gt;Those two boss fights were relatively easy, don't you agree? Right now you're&lt;br /&gt;a little over a quarter of the way through the game. You should be proud of&lt;br /&gt;yourself for making it this far.&lt;br /&gt;&lt;br /&gt;All that trouble and the Hind D didn't even leave you anything behind. At&lt;br /&gt;least you can continue on to the next part of the game. Go north and you will&lt;br /&gt;come up to the front of the 30-story TOWER BUILDING. The front of this place&lt;br /&gt;is heavily guarded, so keep an eye on your radar and take out any guards that&lt;br /&gt;get in your way before they see you. Head right and you will get a call (F4)&lt;br /&gt;from Campbell. He will tell you to disguise yourself as luggage to sneak&lt;br /&gt;yourself in. He suggests using the ---CARDBOARD BOX---. His transceiver&lt;br /&gt;frequency has now switched to 140.66. Make a note of it and move on. The&lt;br /&gt;CARDBOARD BOX can be found in the truck. Use (F3) the CARDBOARD BOX next to&lt;br /&gt;the conveyer belt and you will be in the TOWER BUILDING. Proceed forward to&lt;br /&gt;the next screen and Holly will contact (F4) you telling you that while she&lt;br /&gt;was attempting to make contact with Dr. Marv she was discovered and captured!&lt;br /&gt;She will tell you she is in the TOWER BUILDING. She tells you that there is&lt;br /&gt;an elevator to the right, pumping noises to the left, and from front and behind&lt;br /&gt;it sounds like water streaming. Make a note of that and move onward. Crawl&lt;br /&gt;under the wall in front of you and you will pick up B2 RATIONS. Continue north&lt;br /&gt;now. On the next screen you will see a door on the north wall and a passageway&lt;br /&gt;to your left. You don't have the IDCARD that opens that door so head left.&lt;br /&gt;This room is one big spiral. There are three elevators in this room. The one&lt;br /&gt;in the center of the spiral leads to the fourth boss fight on floor 30, the&lt;br /&gt;one halfway in the spiral leads to floor 20 and B1, and the one on the outside&lt;br /&gt;of the spiral that leads to the tenth floor. Since you don't have the proper&lt;br /&gt;equipment to get through the upper floors, take the middle elevator down to&lt;br /&gt;B1. If you want you can go around to the center of the spiral to the small&lt;br /&gt;vent and pick up the ---B3 RATIONS---. When you exit the elevator on B1, follow&lt;br /&gt;the path the two doors. Use you RED CARD (F3) to open the doors. The room&lt;br /&gt;on the right contains two boxes of HANDGUN AMMO while the room on the left&lt;br /&gt;contains two ===PLASTIC BOMB C4===. Exit the room and continue to the left.&lt;br /&gt;On the next screen you will see a child that will ask you if you are a friend&lt;br /&gt;of that "blonde haired girl". After you talk to the child, head north. Go&lt;br /&gt;through the door on this screen and you will find another child. This one&lt;br /&gt;will tell you that her "one-eyed uncle"(Big Boss) said to tell a "man wearing&lt;br /&gt;green"(Snake) that the "girl"(Holly) is not here. Exit the room and head&lt;br /&gt;right. Go through the door on this screen and listen to the sounds you hear.&lt;br /&gt;Don't they sound similar to what Holly said to listen for? Go to the center&lt;br /&gt;of the right wall and punch it. It should sound much different than when you&lt;br /&gt;punch the other walls. Equip (F2) your PLASTIC BOMB C4 and blow up that wall.&lt;br /&gt;Go through the wall and you will find Holly. Holly will thank you for rescuing&lt;br /&gt;her and tell you that it seems that Dr. Marv is safe. She will tell you that&lt;br /&gt;he released a carrier pigeon that is carrying some kind of clue. She will&lt;br /&gt;then tell you that she found the pigeon, but it escaped. She says that it&lt;br /&gt;flew to the rooftop and the guards are searching for it too. She will suggest&lt;br /&gt;that you find the pigeon. Her new transceiver frequency is 140.76. Be sure&lt;br /&gt;to make a note of it. Before she leaves, she will give you ---IDCARD 4---.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VIII. The Green Pineapples:&lt;br /&gt;Congratulations, you've just rescued the first of many people in the game.&lt;br /&gt;Now it's time to move on to bigger and better things, like green pineapples;).&lt;br /&gt;&lt;br /&gt;Snake has rescued the girl, now it's time to unlock some doors with your new&lt;br /&gt;IDCARD 4. Exit the room, go to the elevator, and return to the first floor.&lt;br /&gt;After getting off the elevator you will need to make your way to the outside&lt;br /&gt;elevator and go to the tenth floor. Once you have reached the tenth floor,&lt;br /&gt;talk to the child roaming the hall. He will tell you that they buried the&lt;br /&gt;doors and if you hit the wall you can tell where they used to be. Head right&lt;br /&gt;to the next screen. On this screen you'll notice the indents on the walls.&lt;br /&gt;There are two indents on the north wall and two on the south wall. Punch&lt;br /&gt;between the indents on the south wall and you will hear the same sound you&lt;br /&gt;heard when you punched the wall to rescue Holly. Use the PLASTIC BOMB C4 (F2)&lt;br /&gt;to blow open this wall and continue on to the next hallway. The child in this&lt;br /&gt;will tell you he saw a lot of "green pineapples" in a room south of here.&lt;br /&gt;In this hallway you will need to blow up the wall on the far left side. The&lt;br /&gt;child in the next hallway will tell you the same thing as the child in the&lt;br /&gt;previous hallway. Now proceed to the right side of the hall. You will need&lt;br /&gt;to blow up the indent on the south wall to precede to the last hallway. The&lt;br /&gt;child here will tell you that "one-eyed uncle" is a good father to them, but&lt;br /&gt;he hates adults. Open the door to the right using you RED CARD and in that&lt;br /&gt;room you will find HANDGUN AMMO, PLASTIC BOMB C4, and a B2 RATION. Exit the&lt;br /&gt;room and continue down the hall to the right. Use the IDCARD 4(F3) to open&lt;br /&gt;the door on the next screen. In this room you will find "green pineapples"&lt;br /&gt;(===GRENADES===). With the GRENADES in hand it's time to fight the fourth&lt;br /&gt;boss of the game. Head back to the elevator and return to the first floor.&lt;br /&gt;Exit the elevator and run around to the inside of the spiral. Pick up the&lt;br /&gt;B3 RATIONS near the inside elevator if needed. Enter the inside elevator and&lt;br /&gt;head to floor 30. Before exiting the elevator, equip yourself with the&lt;br /&gt;GRENADES (F2) and a RATION(F3). When you exit the elevator the fourth boss&lt;br /&gt;of the game, Red Blaster, will greet you.&lt;br /&gt;&lt;br /&gt;*****BOSS FIGHT #4*****&lt;br /&gt;Red Blaster&lt;br /&gt;&lt;br /&gt;During this boss fight you will be trapped in a small area by wires. Red&lt;br /&gt;Blaster will stay on the north wall and chunk GRENADES at you. You can break&lt;br /&gt;the wires and move around if you want, but it's pretty pointless if you ask&lt;br /&gt;me. What I did during this fight was stood in one spot and threw GRENADES&lt;br /&gt;at him. I used up all four of my RATIONS during this fight, so if you want&lt;br /&gt;to conserve RATIONS I suggest finding another way to beat him. He has horrible&lt;br /&gt;accuracy, so I would take the chance and do it my way. It will take about&lt;br /&gt;20-25 GRENADES to defeat him. Red Blaster will flash black and white when&lt;br /&gt;you hit him. When he starts to flash red, he will be dead within a couple&lt;br /&gt;more hits. You get the wonderful prize of ---+++===NOTHING===+++--- after&lt;br /&gt;defeating him.&lt;br /&gt;&lt;br /&gt;If you used all of your RATIONS during this fight, I recommend going back&lt;br /&gt;down to the first floor and pick up some more by the elevator. You can carry&lt;br /&gt;up to three B3 RATIONS at this time. If you don't have a B2 RATION, be sure&lt;br /&gt;to get one of those too. You can get one of those by going to the tenth floor&lt;br /&gt;via the outside elevator, or you could get one by going under the wall by&lt;br /&gt;the CARDBOARD BOX entrance to the TOWER BUILDING. If you head right from the&lt;br /&gt;elevator on the floor 30, you will be greeted by a trap in the floor. Stay&lt;br /&gt;against the north wall to avoid the trap and go through the door on the south&lt;br /&gt;wall.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;IX. The Carrier Pigeon:&lt;br /&gt;Four bosses down, several more to go. Now its time to find that darn pigeon&lt;br /&gt;that Holly was talking about.&lt;br /&gt;&lt;br /&gt;Go up the flight of stairs to floor 31. Once up here, you will receive a call&lt;br /&gt;(F4) from Holly telling you that the entrance to the roof was blocked off&lt;br /&gt;to prevent the entrance of intruders, but it was a quick job so you should&lt;br /&gt;be able to blow it up. Place you PLASTIC BOMB C4(F2) on the center of the&lt;br /&gt;wall and blow it up. On the rooftop, the pigeon will be flying around. If&lt;br /&gt;you run up and try to catch it, it will fly away and land on the next screen.&lt;br /&gt;Use the transceiver to call (F4) Yozef Norden, the animal expert. He will&lt;br /&gt;tell you that pigeons like to eat meatballs, peas, and potatoes (the same&lt;br /&gt;foods that are in the B2 RATION). Equip (F3) your B2 RATION and the pigeon&lt;br /&gt;will no longer run away from you. When you catch the pigeon, there will be&lt;br /&gt;a message attached to his leg. The message will read, "HELP! WIS.OhIO KIO&lt;br /&gt;MARV..." Decoded, that message is Dr. Marv's transceiver number. Call (F4)&lt;br /&gt;140.51 to talk to Dr. Kio Marv. Dr. Marv will talk to you in Czech and Slovak.&lt;br /&gt;Snake says he better call (F4) Dr. Pettrovich(140.82) to find out what he's&lt;br /&gt;saying. Dr. Pettrovich says he doesn't know either language, but he says&lt;br /&gt;Natasha Markova, the STB that escorted with Dr. Marv and Dr. Pettrovich, does.&lt;br /&gt;He said she was captured too, but managed to escape by stealing an enemy&lt;br /&gt;uniform. He says he should be in "this" complex. He suggests that you check&lt;br /&gt;near the women's restroom. Don't start searching for a women's restroom in&lt;br /&gt;this building. Dr. Pettrovich said "this" building and if you remember&lt;br /&gt;correctly, Dr. Pettrovich is locked up near the ZANZIBAR BUILDING. So get&lt;br /&gt;off the roof, out of the TOWER BUILDING and back to the ZANZIBAR BUILDING.&lt;br /&gt;You can exit the TOWER BUILDING via the door on the south wall of the spiral&lt;br /&gt;room using your IDCARD 4 (F3). Remember to use your MINE DETECTOR (F3) at&lt;br /&gt;the minefield.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;X. Meeting Natasha Markova:&lt;br /&gt;After backtracking from the TOWER BUILDING all the way back to the ZANZIBAR&lt;br /&gt;BUILDING, it's time to backtrack even more through the ZANZIBAR BUILDING.&lt;br /&gt;&lt;br /&gt;It's been a long time since you've last entered the ZANZIBAR BUILDING, but&lt;br /&gt;not much has changed. You now have the IDCARD 4, so you can open several places&lt;br /&gt;that you didn't have access to before. Make your way to the elevator and head&lt;br /&gt;to the third floor. When you get off on the third floor, use (F3) IDCARD 4&lt;br /&gt;to open the door on the left wall in the elevator room. In this room, you'll&lt;br /&gt;need to use (F3) your IDCARD 4 again to go in through the door on the far&lt;br /&gt;right side of the north wall. Use (F3) the RED CARD to proceed in the next&lt;br /&gt;room. Watch out for the trap in the center of this room near the door and&lt;br /&gt;precede right into the next room. Another small room, just head down. In this&lt;br /&gt;room, pick up the ===MOUSE=== and exit back into the yellow colored room.&lt;br /&gt;Use IDCARD 4 to open the door in the center of the room. In this room, pick&lt;br /&gt;up the B3 RATION. Exit this room and use (F3) the RED CARD to enter the door&lt;br /&gt;on the left side of the screen. Go through this room and in the next room&lt;br /&gt;pick up another MOUSE. Go back to the yellow colored room and go left. If&lt;br /&gt;you use (F3) IDCARD 4 and enter the room in the center, a girl will tell you&lt;br /&gt;that she really hates men with guns. From the yellow colored room, go down&lt;br /&gt;to the next screen. On this screen you will see a sensor and a open door.&lt;br /&gt;If you want, you can run pass the sensor and into the open door to get the&lt;br /&gt;MINES, but chances are the sensor will get you when you come out, so run pass&lt;br /&gt;the sensor to the right. This screen will look similar to the previous screen,&lt;br /&gt;but you can move in and out of the room much easier here. Use (F3) the RED&lt;br /&gt;CARD to enter the room and grab the ===REMOTE-CONTROLLED MISSLES===. Now head&lt;br /&gt;back to the elevator room. From here, use (F3) the RED CARD and go south.&lt;br /&gt;In this room go down to the next screen and use (F3) the RED CARD to enter&lt;br /&gt;the door on the southeast corner of the room. As soon as you enter this, equip&lt;br /&gt;(F3) yourself with the GAS MASK. Follow the path and watch out for the camera&lt;br /&gt;near the table. Use (F3) IDCARD 4 to enter the next room. This room will be&lt;br /&gt;totally dark with only a visible light switch. Go right until you hit a wall&lt;br /&gt;then go up to the light switch. Punch the light switch to turn it on and use&lt;br /&gt;(F3) IDCARD 4 to enter the next room. I this room there will be three guards&lt;br /&gt;guarding the path to the next room. Three shots will easily take them out.&lt;br /&gt;Use the RED CARD to enter the next room. Take out the guard in here and pick&lt;br /&gt;up the ---NIGHT VIEWER---. Watch out for the two traps directly in front of&lt;br /&gt;the NIGHT VIEWER. After you have picked up the NIGHT VIEWER, head back to&lt;br /&gt;the elevator area and take the elevator to the fourth floor.&lt;br /&gt;&lt;br /&gt;When you get off the elevator on the fourth floor, use IDCARD 4 to enter the&lt;br /&gt;door on the right. In this room you will find a sensor. Run north, past the&lt;br /&gt;sensor and into the next screen. On this screen you will be at an intersection,&lt;br /&gt;turn left. On the next screen head down and use the RED CARD to enter the&lt;br /&gt;room. The child in here will tell you that all the guards stand straight when&lt;br /&gt;they hear the national anthem. Exit the room and go back to the intersection.&lt;br /&gt;At the intersection, go east.  At the intersection, go up. This screen will&lt;br /&gt;contain a camera. Sneak past it and right. Follow the path until you reach&lt;br /&gt;the second door. Use the RED CARD to enter. The child in the room will tell&lt;br /&gt;you if you catch a cold, go to the medical room and find some ---PILLS---.&lt;br /&gt;Use IDCARD 4 to go down to the next room. In this room you will see a girl&lt;br /&gt;walking in the dark. Use (F3) your NIGHT VIEWER and you will discover that&lt;br /&gt;there is a wall between you and the girl. Craw under the hole to reach the&lt;br /&gt;other side. Crawl on the left side of the hole or you will fall in a trap&lt;br /&gt;when you come out. There is also a trap near the door, so stay along the wall&lt;br /&gt;as you proceed. Talk to the girl and she will tell you that there are a lot&lt;br /&gt;of dummy guards over there. Use (F3) the RED CARD to proceed through the door.&lt;br /&gt;No need to worry about all the guards, they really are dummies. Use (F3) the&lt;br /&gt;RED CARD again to go through the door on the right. In this room you will&lt;br /&gt;notice more dummy guards, but one of the guards seems out of place, don't&lt;br /&gt;you think? Kill this guard and proceed up to the next room. The next room&lt;br /&gt;will also have some dummy guards along with three real ones. Look on your&lt;br /&gt;radar to discover the identity of the three real ones and take them out. Use&lt;br /&gt;(F3) IDCARD 4 and exit stage right. In this area DO NOT KILL ANY&lt;br /&gt;GUARDS!!!!!!!!! One of them is Natasha Markova is disguise. Head right to&lt;br /&gt;the next screen and use (F3) the RED CARD to open the door on the right wall.&lt;br /&gt;In here you will find two B3 RATIONS. Now go back to the dining room. From&lt;br /&gt;here go down a screen and right one screen. Enter the men's restroom. Collect&lt;br /&gt;the ---BUCKET--- and exit the room. Hide behind the plant by the women's&lt;br /&gt;restroom and wait for a guard to enter the women's restroom. Follow her in&lt;br /&gt;the restroom. You will then meet Natasha Markova. Snake will tell her that&lt;br /&gt;he has seen her somewhere before. She will accuse Snake of trying to seduce&lt;br /&gt;her. Snake will then say he saw her win a gold medal in figure skating at&lt;br /&gt;the Olympics. Natasha will then use Snake's transceiver to call Dr. Marv.&lt;br /&gt;The will then talk in Czech or Slovak and Natasha will tell Snake that Dr.&lt;br /&gt;Marv is being held at the +++DETENTION CENTER+++ north of the TOWER BUILDING.&lt;br /&gt;Natasha will then show Snake an elevator that leads to the third basement.&lt;br /&gt;On floor B3 there is a path that will lead you to Dr. Pettrovich and the north&lt;br /&gt;side of the TOWER BUILDING. Natasha will now follow you.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;XI. The Bridge of Sorrow:&lt;br /&gt;This next section is purely story. Not much gameplay in it. You won't see&lt;br /&gt;but two guards in this whole section. If you don't want a major part of the&lt;br /&gt;story revealed to you, I suggest moving on to the next section.&lt;br /&gt;&lt;br /&gt;After exiting the elevator you will be on floor B3. When you get in the sewers,&lt;br /&gt;you will notice big, yellow machines moving around. These machines are called&lt;br /&gt;sweepers. If one of them touches you, you'll die instantly. Stay against the&lt;br /&gt;wall and watch your radar to avoid them. Continue north through the sewer&lt;br /&gt;until you reach a screen that has water in front of you, go left here. On&lt;br /&gt;the next screen go up until you reach a wall at an intersection. Turn left&lt;br /&gt;at the intersection and ride the elevator to the first floor. When you get&lt;br /&gt;off the elevator, you will be in the CONFINEMENT CELL with Dr. Pettrovich.&lt;br /&gt;Dr. Pettrovich will be happy he is rescued and Snake will notice that Dr.&lt;br /&gt;Pettrovich has lost weight. Pettrovich said he tried to escape through the&lt;br /&gt;elevator, but it only opens from the inside. Dr. Pettrovich will then give&lt;br /&gt;you the ---IDCARD 5--- that he stole from a guard. Dr. Pettrovich will then&lt;br /&gt;join you party and you will exit in single file back down to B3 via elevator.&lt;br /&gt;Exit the elevator and go right. Keep going right at the intersection and you&lt;br /&gt;will reach a door. Use (F3) you new IDCARD 5 to open the door and proceed&lt;br /&gt;north through the sewers. About halfway up the path, Dr. Pettrovich will stop&lt;br /&gt;and ask to rest for a while. He will say he must do his "natural desire" and&lt;br /&gt;exit the screen south. Natasha and Snake will then start talking. Natasha&lt;br /&gt;will say "...strange..." and Snake will say that Dr. Pettrovich is old, but&lt;br /&gt;he doesn't look it. Natasha will tell Snake that she wasn't talking about&lt;br /&gt;that, but she was saying it's strange how a special agent, an Olympic Gold&lt;br /&gt;Medallist, and a world famous scientist and end up together in this sewer.&lt;br /&gt;Snake thinks it may be fate. She then talks about her mother running through&lt;br /&gt;the sewers in Poland from Nazis during World War II. She said her mother was&lt;br /&gt;so soaked with mud that you couldn't recognize her face. Snake asks Natasha&lt;br /&gt;why she quit skating and joined the STB. She says, "The ice became cold".&lt;br /&gt;Natasha asks Snake if he has a wife, Snake says he has no family. Snake asks&lt;br /&gt;Natasha the same question and she says she's single. She said she once&lt;br /&gt;considered marrying a man when she was still skating. She said he was a western&lt;br /&gt;named Frank Hunter (thanks to J. Soler for pointing out this error in&lt;br /&gt;translation in the game). She considered giving up skating to follow him.&lt;br /&gt;She says she was stripped of competition and her and her family have had a&lt;br /&gt;hard life ever since. She said that she then joined the STB, but has no&lt;br /&gt;regrets. She said she learned many things about this world and even killed&lt;br /&gt;people. Snake asks about her and Frank Jaeger and she says she never say him&lt;br /&gt;again. Dr. Pettrovich then rejoins your party. Continue north to the elevator&lt;br /&gt;and take it to the first floor.&lt;br /&gt;&lt;br /&gt;Exit the elevator and equip (F3) your MINE DETECTOR, then continue west. When&lt;br /&gt;you get to a screen with a single truck, stop and look for the MINES on your&lt;br /&gt;radar. Since you can't crawl and pickup the MINES with Natasha and Pettrovich&lt;br /&gt;in your party, you will need to use your radar and go around them. Continue&lt;br /&gt;up to the next screen. The group will then come up to a bridge. Natasha&lt;br /&gt;suggests that they go across one at a time. Dr. Pettrovich says he will go&lt;br /&gt;first since he's getting old in years. Dr. Pettrovich will make it across&lt;br /&gt;the bridge safely and then Natasha will go across the bridge. Natasha will&lt;br /&gt;make it halfway across the bridge and tell Snake to come on. When Snake&lt;br /&gt;attempts to cross the bridge, a shot if fired at Natasha from out of nowhere.&lt;br /&gt;The bridge breaks in half and Natasha and Snake are thrown off the bridge.&lt;br /&gt;Natasha and Snake start talking. Natasha says she has seen many deaths before.&lt;br /&gt;Snake tells her to hold on. Natasha says it's a pity since she just met a&lt;br /&gt;nice guy. Snake tells her he wants to see her skate again. Natasha thanks&lt;br /&gt;Snake and give him ---IDCARD 6---. She says it will open the door to the north&lt;br /&gt;side of the TOWER BUILDING. She also give Snake her ---BROOCH--- and tells&lt;br /&gt;him to use it too. Snake respond by saying "to?". Natasha's last words are&lt;br /&gt;"...Frank...". Dr. Pettrovich will then yell out to Snake. Two guards will&lt;br /&gt;then capture Dr. Pettrovich. The top half of the screen will turn black and&lt;br /&gt;when it comes back up, Metal Gear will be standing on the other side of the&lt;br /&gt;bridge being piloted by Grey Fox. Grey Fox tells Snake that he won't let him&lt;br /&gt;cross this bridge and that he's taking Dr. Pettrovich with him. Grey Fox says&lt;br /&gt;since they were friends once, he'll let him go this time. He suggests to Snake&lt;br /&gt;that he leaves the country. Snake then says, "FOX! I'LL NEVER GIVE UP!"&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;XII. The Zanzibar National Anthem:&lt;br /&gt;Wasn't that a wonderful plot twist? The story to this game was much better&lt;br /&gt;then I expected when I first started playing it. This next section is the&lt;br /&gt;LONGEST section in thins FAQ/Walkthrough, but it's all backtracking through&lt;br /&gt;the ZANZIBAR BUILDING.&lt;br /&gt;&lt;br /&gt;Walk back from the bridge to the screen with the truck and the MINES. You&lt;br /&gt;will then receive a call (F4) from Holly. She will ask you if you've seen&lt;br /&gt;the balcony of floor 20 in the TOWER BUILDING. She tells Snake that he can&lt;br /&gt;fly over the bridge from there using a ---HANG-GLIDER---. She said she saw&lt;br /&gt;one in the east part of the ZANZIBAR BUILDING on the first floor. Use (F3)&lt;br /&gt;your MINE DETECTOR and crawl to pick up the MINES. You can also pick up the&lt;br /&gt;MINES in the truck. When you pick up all the mines, head to the screen to&lt;br /&gt;your right. On this screen you will notice that the door to the four trucks&lt;br /&gt;will now be open. You will also notice that there is a MINE in front of every&lt;br /&gt;truck. Use (F3) your MINE DETECTOR and pick up the MINES and enter the truck.&lt;br /&gt;The truck on the far left contains REMOTE-CONTROLLED MISSLES and ===GAS&lt;br /&gt;GRENADES===. The second truck on the left contains three boxes of HANDGUN&lt;br /&gt;AMMO. The second truck on the right will contain two GRENADES and the truck&lt;br /&gt;on the far right will contain a B1 RATION and a PLASTIC BOMB C4. Exit the&lt;br /&gt;truck area and go back to the lone truck on the left screen. Use (F3) ID CARD&lt;br /&gt;6 to enter that door. You will notice that you are in the TOWER BUILDING on&lt;br /&gt;the first floor. Your destination is the ZANZIBAR BUILDING, so backtrack the&lt;br /&gt;same path you did when you went back there the first time. Remember to pick&lt;br /&gt;up all ammo and equipment on the way. Use (F3) your MINE DETECTOR in the&lt;br /&gt;minefield.&lt;br /&gt;&lt;br /&gt;You have IDCARDS 5 and 6 now, so you have a few new places to go. Exit this&lt;br /&gt;room using the RED CARD (F3) via the door in the southeast corner of the room.&lt;br /&gt;Go right and kill the guard on the balcony. Use (F3) the RED CARD to open&lt;br /&gt;the door. Use the IDCARD 6 to go into the room on the left. In here, pick&lt;br /&gt;up the BLUE CARD. The BLUE CARD has the same function as the RED CARD, except&lt;br /&gt;it works with IDCARDS 4-6. Exit this room and head for the elevator. Take&lt;br /&gt;the elevator to the fourth floor. After exiting the elevator on the fourth&lt;br /&gt;floor, you'll need to go back to the intersection. At the intersection, turn&lt;br /&gt;right. Use the BLUE CARD to enter the door on the south part of the screen.&lt;br /&gt;In here you will find dummy soldiers and two children. The boy will tell you&lt;br /&gt;about the PILLS in the medical room and the girl will tell you that a women&lt;br /&gt;has a brooch that changes shape. Could this be NATASHA'S BROOCH? Exit the&lt;br /&gt;room and use(F3) the BLUE CARD to open the door on the north part of the screen.&lt;br /&gt;In this room you will find two rows of lockers with four lockers on each row.&lt;br /&gt;You can enter the two lockers on the end of the rows on the left side and&lt;br /&gt;the locker on the far right side of the top row. The locker on the left side&lt;br /&gt;of the bottom room contains a child playing hide-and-seek. The locker on the&lt;br /&gt;left side of the top row contains nothing. The locker on the right side of&lt;br /&gt;the top row is locked right now, but you will have access to it soon. Exit&lt;br /&gt;the locker room and go right. Duck down on this screen and crawl to the next.&lt;br /&gt;On this screen is a camera with several sleeping guards. You will need to&lt;br /&gt;crawl to avoid waking the guards in this room. Hide under the bed to avoid&lt;br /&gt;the camera. Crawl to the next screen. Crawl to the door and use (F3) the RED&lt;br /&gt;CARD to open the door. In this room, you will need to use your NIGHT VIEWER&lt;br /&gt;to see in the dark. Turning on the lights will wake the guards. Go up and&lt;br /&gt;use the BLUE CARD to enter the medical room. Get the PILLS and head back to&lt;br /&gt;the dark room. Use the RED CARD in the south part of the room to enter the&lt;br /&gt;sauna. Shortly after entering the sauna, a naked guard will enter covering&lt;br /&gt;his private parts. Kill the guard and check your equipment. You will notice&lt;br /&gt;that NATASHA'S BROOCH has changed shape. Exit this room and head back to the&lt;br /&gt;locker room. With NATASHA'S BROOCH, you now have access to the locker on the&lt;br /&gt;top right side. Equip (F3) the BROOCH and enter the locker. In the locker&lt;br /&gt;you will find a ---CASSETTE---. That CASSETTE contains the Zanzibar National&lt;br /&gt;Anthem. Exit the locker room and head back to the elevator and to the second&lt;br /&gt;floor.&lt;br /&gt;&lt;br /&gt;Once on the second floor, you will need to take the elevator on the left to&lt;br /&gt;B1. Exit the elevator and take the north path to the next screen. On this&lt;br /&gt;screen you will see an open room to the left and a closed room above you.&lt;br /&gt;There is nothing in the opened room, so kill the guard and go to the room&lt;br /&gt;above you. Use (F3) the RED CARD to open this door. In this room you will&lt;br /&gt;find three boxes of HANDGUN AMMO. Take them and head back to the elevator&lt;br /&gt;room. Once in here, use (F3) the RED CARD to open the door on the south wall.&lt;br /&gt;When you enter this area, you will see several rooms. Watch out for the trap&lt;br /&gt;above the room on the left. Enter the room on the left with the RED CARD (F3)&lt;br /&gt;to get two PLASTIC BOMB C4s. Use (F3) the BLUE CARD to enter the room on the&lt;br /&gt;right to pick up three boxes of HANDGUN AMMO. Use (F3) the BLUE CARD to enter&lt;br /&gt;the door on the left. In this next area there will be several cameras. Go&lt;br /&gt;south and break through the wire. When the camera on the left is at the top&lt;br /&gt;of the screen run past it and grab the HANDGUN AMMO. Then use (F3) the BLUE&lt;br /&gt;CARD to enter the room and grab the two GRENADES. Exit the room and the camera&lt;br /&gt;will alert the guards. Don't be alarmed. Watch out for the trap between the&lt;br /&gt;left and center paths and quickly take the center path up to the next screen.&lt;br /&gt;Once on this screen, break through the wire on the right and run quickly into&lt;br /&gt;the room using (F3) the BLUE CARD. In this room you will find a MOUSE and&lt;br /&gt;the ---O2 TANK---. Exit this room and pick up the HANDGUN AMMO. Take the left&lt;br /&gt;path up to the next screen. Use the BLUE CARD to open this door and inside&lt;br /&gt;you will find two GAS GRENADES. Take the GAS GRANADES and exit this room.&lt;br /&gt;On this screen you will need to break the wire at the top of the screen and&lt;br /&gt;take the right path down to the next screen. On this screen, break the wire&lt;br /&gt;to the right and head up the path, BUT DO NOT ENTER THE NEXT SCREEN! Look&lt;br /&gt;at your radar and wait until the camera is at the top of the screen and go&lt;br /&gt;up. In here you will need to break the three wires. If the camera starts to&lt;br /&gt;come back down, exit the screen and go back to break the rest of the wires&lt;br /&gt;when the camera is at the top of the screen. The camera will come down a screen;&lt;br /&gt;so hide on the other side of the wall until it passes. After all three wires&lt;br /&gt;are broken, use (F3) the BLUE CARD to enter the room. Inside this room you&lt;br /&gt;will fins the ===CAMOFLAGUE MAT===. Exit this room and head back to the room&lt;br /&gt;just south of the elevator area. From this screen, head right. On this screen&lt;br /&gt;use (F3) the BLUE CARD to enter the bottom room and pick up the ===SUB MACHINE&lt;br /&gt;GUN===(from now on all ammo will be called "==-SMG AMMO-==" since the ammo&lt;br /&gt;packs will refill both guns). Exit this room and use (F3) the BLUE CARD again&lt;br /&gt;to enter the top room and grab the two GRENADES. Exit this room and head north.&lt;br /&gt;On this screen, use (F3) the BLUE CARD to enter the room on the bottom of&lt;br /&gt;the screen and pick up the REMOTE-CONTROLLED MISSLES. Use (F3) the BLUE CARD&lt;br /&gt;to enter the room and pick up the STINGER and two boxes of SMG AMMO. Exit&lt;br /&gt;this room and head north. Use (F3) the BLUE CARD to enter this room. In here&lt;br /&gt;you will find the ---BODY ARMOR---. This will cut the damage you take by&lt;br /&gt;bullets in half. Equip it whenever you feel the need. Exit this room and head&lt;br /&gt;back to the elevator. Take the elevator to the first floor.&lt;br /&gt;&lt;br /&gt;Once on the first floor, head back to the screen with the vent that you entered&lt;br /&gt;at the beginning of the game and go right. On this screen you will see a door.&lt;br /&gt;Use (F3) the BLUE CARD to open the door. Equip (F3) the CASSETTE and quickly&lt;br /&gt;enter the room. Run down the hall as fast as you can and all the guards will&lt;br /&gt;salute the anthem. When at the end of the hall, use the BLUE CARD to enter&lt;br /&gt;the room and grab the HANG-GLIDER. Play the CASSETTE and go back down the&lt;br /&gt;hall. Exit the ZANZIBAR BUILDING and head back to the TOWER BUILDING.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;XIII. Grey Fox and His Goons:&lt;br /&gt;I bet your getting tired of all the backtracking to the ZANZIBAR BUILDING,&lt;br /&gt;right? Well don't worry, that was your last major trip to the ZANZIBAR&lt;br /&gt;BUILDING.&lt;br /&gt;&lt;br /&gt;In the TOWER BUILDING, go to the elevator halfway to the center of the spiral&lt;br /&gt;and take it up to floor 20. BEFORE YOU GET ON THE ELEVATOR equip Snake with&lt;br /&gt;the SUB MACHINE GUN (F2) and either (F3) RATIONS or the BODY ARMOR. When you&lt;br /&gt;reach floor 19, you will hear the danger music start to play and you will&lt;br /&gt;receive a call (F4) from Grey Fox. He will tell Snake that he shouldn't have&lt;br /&gt;ignored his suggestion and that his friendship with Snake ends here. He then&lt;br /&gt;tells Snake that this elevator will be his coffin. Fox will tell Snake that&lt;br /&gt;he sent a hit squad that specializes in close-quarter combat to take out&lt;br /&gt;Snake. Fox bids farewell to Snake and ends the transmission. You will then&lt;br /&gt;fight the fifth boss of the game, the Ultra Box.&lt;br /&gt;&lt;br /&gt;*****BOSS FIGHT #5*****&lt;br /&gt;Ultra Box&lt;br /&gt;&lt;br /&gt;This four-man assassin group will start off by attacking you on all sides.&lt;br /&gt;Take them out one at a time. Try to stand in one spot that prevents at least&lt;br /&gt;two of them from jumping down and attacking you. Stand away from you target&lt;br /&gt;and fire your HANDGUN or your SUB MACHINE GUN at it. When you hit one of them,&lt;br /&gt;he will flash black and white. When you're close to defeating one of them,&lt;br /&gt;he will flash red. It will probably take all of your SMG AMMO and some for&lt;br /&gt;your HANDGUN AMMO to kill them. You should also have about 4-5 RATIONS with&lt;br /&gt;you. After the fight you will get IDCARD 7.&lt;br /&gt;&lt;br /&gt;When your fight with the Ultra Box is over, the elevator will plunge back&lt;br /&gt;down to the first floor. Looks like your going to have to find another way&lt;br /&gt;up to floor 20. Exit the elevator and go to the outside elevator. Take it&lt;br /&gt;up to the tenth floor. When you reach the tenth floor, punch the wall to your&lt;br /&gt;left. You will notice that this wall makes the hollow wall sound. Use the&lt;br /&gt;PLASTIC BOMB C4 and destroy the wall. Proceed into the next screen. On this&lt;br /&gt;screen you will see two sensors. The best way to get past these is to wait&lt;br /&gt;after the first sensor vanish and quickly run to the far left wall. Then wait&lt;br /&gt;for the second sensor to vanish and run to the door. Use (F3) IDCARD 7 to&lt;br /&gt;open the door. From here you have a death run to make up to ten flights of&lt;br /&gt;stairs to floor 20. On your way you must fight off several obstacles including&lt;br /&gt;two trip wires, three boxes of SMG AMMO, and several traps from floor 17 and&lt;br /&gt;up. When you get to the top, use IDCARD 7 to open the door. Now that you finally&lt;br /&gt;have some peace and quiet, you might want to take a short break and come back&lt;br /&gt;to this a little later. If not, head to the screen to the right. Break the&lt;br /&gt;trip wire hear, but watch out for the guard that often comes from the right&lt;br /&gt;side of the screen. After breaking the wire, head right. On this screen, head&lt;br /&gt;north to the balcony. Once on the balcony, you will receive another call (F4)&lt;br /&gt;from "one of your fans". He will tell you that you can only jump from the&lt;br /&gt;balcony when the wind is blowing north. He says the wind is normally blowing&lt;br /&gt;south. He says you may have an item for finding out the wind direction. "Your&lt;br /&gt;fan" will wish you well and end the transmission. On the left side of the&lt;br /&gt;balcony are some B2 RATIONS. Walk up to the edge of the balcony and equip&lt;br /&gt;your GAS GRENADES (F2) and your GAS MASK (F3). Use a GAS GRENADE to tell which&lt;br /&gt;direction the wind is blowing. When the wind is blowing north, smoke some&lt;br /&gt;CIGARETTES and use (F3) your HANG-GLIDER to jump off the balcony. After&lt;br /&gt;watching Snake jump off the balcony, head left. Head left one more screen&lt;br /&gt;and use IDCARD 7 to open the door on the north wall on the far left screen.&lt;br /&gt;BEFORE you enter the area, equip yourself with GRENADES and the BODY ARMOR.&lt;br /&gt;Go through the door and the sixth boss, Predator, who will approach you.&lt;br /&gt;&lt;br /&gt;*****BOSS FIGHT #6*****&lt;br /&gt;Predator&lt;br /&gt;&lt;br /&gt;This boss is fairly easy. All he does is fire several shots at you with his&lt;br /&gt;gun. When he goes into the grass, his is invisible to you and the radar. Hide&lt;br /&gt;behind the crates near the entrance of the field and just keep going back&lt;br /&gt;and forth throwing GRENADES at him every chance you get. He can shoot straight&lt;br /&gt;through the crates, but he might get a shot on you diagonally. It will probably&lt;br /&gt;take around 20 GRENADES to kill him. It's possible to get through this fight&lt;br /&gt;without being touched, but just in case you better have a RATION or two on&lt;br /&gt;hand. When you defeat the Predator, you will get the IDCARD 8.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;XIV. Rescuing Czech Biologist Dr. Kio Marv, Part 2:&lt;br /&gt;After those two boss fights, it's FINALLY time to rescue the real Dr. Kio&lt;br /&gt;Marv. Keep going, you're almost at the end of the game!&lt;br /&gt;&lt;br /&gt;With IDCARD 8 in hand, exit the field through the door in the northwest corner.&lt;br /&gt;Kill the guard here and use (F3) IDCARD 8 to enter the +++ZANZIBAR BIO LAB+++.&lt;br /&gt;When you first enter the ZANZIBAR BIO LAB, you will see a camera on the east&lt;br /&gt;and west walls and four tables in the middle of the room. Use the tables to&lt;br /&gt;avoid the cameras, and use (F3) IDCARD 8 to enter the next door. If you have&lt;br /&gt;trouble avoiding the cameras, use this simple method to get quickly in and&lt;br /&gt;out of the ZANZIBAR BIO LAB. When you enter the ZANZIBAR BIO LAB, have IDCARD&lt;br /&gt;8 ready for quick use. Run straight through the room and use IDCARD 8 to open&lt;br /&gt;the door. Equip (F3) your GAS MASK and run to the door on the left. Equip&lt;br /&gt;(F3) the BLUE CARD and enter the left door. Re-equip (F3) your GAS MASK and&lt;br /&gt;pick up the ---EGG---. Exit the ZANZIBAR BIO LAB the same path you came in.&lt;br /&gt;Try to keep your GAS MASK on at all times except when opening doors. Repeat&lt;br /&gt;the same process, but use IDCARD 7 to enter the door on the right and grab&lt;br /&gt;the EGG. When finished in the ZANZIBAR BIO LAB, head back through the field&lt;br /&gt;and back to the HANG-GLIDER landing area and head east from here.&lt;br /&gt;&lt;br /&gt;On this screen take out the two guards and enter the truck on the left. In&lt;br /&gt;here you will find four boxes of SMG AMMO. Then enter the truck on the right&lt;br /&gt;and you will find a GRENADE, a GAS GRENADE, and a B1 RATION. Exit the truck&lt;br /&gt;and head east again. On this screen you will see a sensor and a conveyer belt.&lt;br /&gt;Move past and sensor and head to the screen to the right. On this screen you&lt;br /&gt;will see another sensor and a truck. DO NOT GO IN THE TRUCK. If you do, three&lt;br /&gt;guards will greet you. Of course, if you want to take the risk, you will&lt;br /&gt;receive a B3 RATION for your troubles. Run past the sensor and through the&lt;br /&gt;gates to the north. In this area, you'll see three laser gates. Go left and&lt;br /&gt;use IDCARD 8 to enter the door. In this room, you will find some children.&lt;br /&gt;They will tell you that in the evening, they go play behind the laser wall.&lt;br /&gt;Exit the room and return near the laser wall. Check your inventory here and&lt;br /&gt;you should notice that both eggs have hatched and you now have a ---SNAKE---&lt;br /&gt;and an ---OWL--- in your inventory. When the SNAKE reaches the OWL, click&lt;br /&gt;on the broken egg and the SNAKE will be gone. By now the SNAKE has probably&lt;br /&gt;eaten all of your RATIONS though. Here you need to equip the OWL that should&lt;br /&gt;have hatched from one of the eggs. Wait until the guard says it evening. He&lt;br /&gt;will then turn off the laser barrier. You will now have access to the DETENTION&lt;br /&gt;CENTER. Once in the DETENTION CENTER, go up the stairs to the right and kill&lt;br /&gt;the guard. Now head right. Use (F3) the RED CARD to enter the building. In&lt;br /&gt;here you will find a box of SMG AMMO, a GRENADE, and a PLASTIC BOMB C4. Exit&lt;br /&gt;the room and head to the building directly above you. Use (F3) the BLUE CARD&lt;br /&gt;to enter it. In here a child will tell you that the B1 RATION contains&lt;br /&gt;chocolate. Keep that in mind and return to the laser gates. Go to the northeast&lt;br /&gt;corner of the area and grab the B1 RATIONS. Head back to the laser gates and&lt;br /&gt;go up the stairs to the left. Use (F3) the RED CARD to open the door. In here,&lt;br /&gt;the child will talk about rats in the DETENTION CENTER. Exit this room and&lt;br /&gt;head left up the path to the next detention center. Use (F3) IDCARD 8 to enter.&lt;br /&gt;In here you will find a sweeper on the right path so head left. Go north on&lt;br /&gt;this path and use the BLUE CARD to enter the room. Go up and grab the B1 RATION.&lt;br /&gt;Go back through the door. Now you need to follow the sweeper up the path.&lt;br /&gt;Hide in the passageway to the right to avoid him coming back down and smashing&lt;br /&gt;you. Use (F3) the RED CARD to enter the door on the north wall. Follow the&lt;br /&gt;path to the final building and use (F3) IDCARD 8 to enter it. Kill the two&lt;br /&gt;guards in this building and hop on the elevator to floor B1.&lt;br /&gt;&lt;br /&gt;In the elevator, equip yourself with the SUB MACHINE GUN and BODY ARMOR. Upon&lt;br /&gt;exiting the elevator you will receive a call (F4) from "one of your fans".&lt;br /&gt;He will ask you if you've ever heard of the guerrilla group, "The Whispers".&lt;br /&gt;He says Night Sight, one of the survivors of that squad, is in the room with&lt;br /&gt;you. He will tell you that Night Sight wears the latest in camouflage&lt;br /&gt;technology. He will also tell you that Night Sight is wearing stealth material&lt;br /&gt;that makes him invisible to radar. He will tell you that he also attacks with&lt;br /&gt;a gun that makes little, or no noise. After the transmission is over, you&lt;br /&gt;will be fighting the seventh boss of the game, Night Sight.&lt;br /&gt;&lt;br /&gt;*****BOSS FIGHT #7*****&lt;br /&gt;Night Sight&lt;br /&gt;&lt;br /&gt;As "one of your fans" said, Night Sight is invisible to you and the radar&lt;br /&gt;so the only way to see him is when he fires at you. When you see gunshots&lt;br /&gt;from thin air, shoot that location and don't stop. Night Sight will appear&lt;br /&gt;on the screen when you shoot him. If needed, use a RATION, but he's so easy&lt;br /&gt;you probably won't have to. After using almost your entire SMG AMMO on him,&lt;br /&gt;Night Sight will finally die, leaving behind ---+++===NOTHING===+++---. What&lt;br /&gt;a wonderful prize for defeating him.&lt;br /&gt;&lt;br /&gt;After defeating Night Sight, head to the right. Use IDCARD 8 to open the door.&lt;br /&gt;In here you'll see three puddles of acid. Equip (F3) three B1 RATIONS and&lt;br /&gt;move through the puddles. You will then discover that you don't have the&lt;br /&gt;proper IDCARD to enter the door. Now you'll need to head back to the field&lt;br /&gt;where you defeated Predator and search in the northeast corner of the room&lt;br /&gt;behind the crates to find IDCARD 9. With IDCARD 9 in hand, head back to the&lt;br /&gt;three puddles and use IDCARD 9 to enter the room. In here you'll find Dr.&lt;br /&gt;Pettrovich standing next to a bed with Dr. Kio Marv in it. Dr. Pettrovich&lt;br /&gt;will inform you that you're too late, his heart didn't make it. Snake goes&lt;br /&gt;over to the bed and investigates and he notices strange stains on Dr. Marv's&lt;br /&gt;neck. Pettrovich will tell you that Dr. Marv was a games maniac. He said Dr.&lt;br /&gt;Marv concealed a microfilm in a small MSX cartridge from a Japanese game&lt;br /&gt;company called Konami. Snake recognizes it as "the legendary worldwide&lt;br /&gt;computer". He says that it is rumored that some freaks still use it today!&lt;br /&gt;Dr. Pettrovich will tell you that he kept the cartridge in the locker over&lt;br /&gt;there. Dr. Pettrovich will tell you that he didn't find out where the key&lt;br /&gt;to the locker was. Make your way over to the locker and investigate. On your&lt;br /&gt;way over there, you will receive a call(F4) from Holly. She will alert you&lt;br /&gt;of an emergency. She said she did some digging on Dr. Pettrovich and found&lt;br /&gt;out that after he was rescued from Outer Heaven, he was not too happy. She&lt;br /&gt;says that in the west, his extreme dogma theories were not accepted and the&lt;br /&gt;academic world saw him as a "scholar of madness". She said he was isolated,&lt;br /&gt;and as time passed, he became forgotten. Holly will tell you that one day,&lt;br /&gt;he received a invitation from a Zanzibar Land double agent. Taking advantage&lt;br /&gt;of his position, he made a deal. Se said he flowed the latest technologies&lt;br /&gt;to Zanzibar Land. Snake concludes that he is also involved in the kidnapping&lt;br /&gt;of Dr. Marv. Holly says that he knew the details of Dr. Marv's trip to the&lt;br /&gt;United States. Snake says it must be the OILIX he's after. The transmission&lt;br /&gt;ends, and Dr. Pettrovich confirms the story. He says "your people" criticized&lt;br /&gt;everything he did. He wanted to use his Robotology knowledge to complete Metal&lt;br /&gt;Gear! He says "your" politicians weren't interested, but Zanzibar was. He&lt;br /&gt;said he upgraded Metal Gear with their help. He says he killed Dr. Marv because&lt;br /&gt;he wouldn't give him the OILIX plans. He also tell you that Natasha died on&lt;br /&gt;the bridge because when he went to do his "natural desire", he was really&lt;br /&gt;informing Grey Fox that they would soon be at the bridge. Dr. Pettrovich tells&lt;br /&gt;Snake to give him NATASHA'S BROOCH because it is the locker key to Dr. Marv's&lt;br /&gt;locker. Dr. Pettrovich then jumps on Snake's back and starts molesting him.&lt;br /&gt;This is when the eighth boss fight begins.&lt;br /&gt;&lt;br /&gt;*****BOSS FIGHT #8*****&lt;br /&gt;Dr. Pettrovich Mandar&lt;br /&gt;&lt;br /&gt;Dr. Pettrovich will start off having the upper hand by jumping on your back&lt;br /&gt;and trying to molest you. Equip yourself with the REMOTE CONTROLLED MISSLES&lt;br /&gt;(F2) and some RATIONS(F2) and fire away. Just keep firing the&lt;br /&gt;REMOTE-CONTROLLED MISSLES at Dr. Pettrovich and he will eventually die. If&lt;br /&gt;you run out of REMOTE-CONTROLLED MISSLES, just use MINES and run over them.&lt;br /&gt;It will take about half of your REMOTE- CONTROLLED MISSLES to kill him if&lt;br /&gt;you don't miss. Remember, the MINES will also hurt you! You will probably&lt;br /&gt;only need one RATION to survive this fight. Dr. Pettrovich will flash black&lt;br /&gt;and white when he is hit and red when he is about to die. When he is dead,&lt;br /&gt;much like Night Sight, he will leave you ---+++===NOTHING===+++---!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;XV. A Way to Destroy Metal Gear...:&lt;br /&gt;After the fight with that traitor, you'll have to do some minor backtracking&lt;br /&gt;to your favorite place, the ZANZIBAR BUILDING (note great deal of sarcasm&lt;br /&gt;in that statement). This will be the last section intro I do. The last two&lt;br /&gt;sections can speak for themselves.&lt;br /&gt;&lt;br /&gt;After the fight with Dr. Pettrovich, you will need to change the shape of&lt;br /&gt;NATASHA'S BROOCH to unlock the locker. The last time you changed it, you were&lt;br /&gt;in a place with heat. Now you must cool it in a cold place. To do this, you&lt;br /&gt;must backtrack all the way back to the ZANZIBAR BUILDING. Don't worry; it's&lt;br /&gt;only a small backtracking mission this time. Exit the DETENTION CENTER and&lt;br /&gt;head to the area just before the field where you fought the Predator. Use&lt;br /&gt;(F3) the CARDBOARD BOX near the conveyer belt. You will then be in a truck&lt;br /&gt;being escorted back to the TOWER BUILDING. When you enter the TOWER BUILDING,&lt;br /&gt;you will be in the same location you were the very first time you entered&lt;br /&gt;it. Make your way through the spiral and back to the ZANZIBAR BUILDING. I&lt;br /&gt;should have to tell you by now, but just in case you forgot, use (F3) the&lt;br /&gt;MINE DETECTOR in the minefield. When you enter the ZANZIBAR BUILDING, exit&lt;br /&gt;the room via the southeast door using (F3) the RED CARD. From here head right&lt;br /&gt;one screen. Kill the guard on the balcony and use (F3) the RED CARD to open&lt;br /&gt;the door. Now use (F3) IDCARD 9 to open the door on the right and pick up&lt;br /&gt;the GREEN CARD. The GREEN CARD works the same way as the RED CARD and the&lt;br /&gt;BLUE CARD, but uses IDCARDS 7-8 instead. Exit the room and head for the&lt;br /&gt;elevators. Take the elevator to the fourth floor. Remember the path to the&lt;br /&gt;dining room from the last time. Take that path again and go to the dining&lt;br /&gt;room. Once in the dining room, proceed east to the next screen and use (F3)&lt;br /&gt;the RED CARD enter the room on the far right wall. Pick up the B3 and B2 RATIONS&lt;br /&gt;in this room. Stay in this room for a second and check (F3) your equipment.&lt;br /&gt;You should notice that NATASHA'S BROOCH has now changed shape. Exit the room&lt;br /&gt;and head back to the TOWER BUILDING. From here, you will need to go to the&lt;br /&gt;screen directly above the CARDBOARD BOX entrance to the TOWER BUILDING. Use&lt;br /&gt;(F3) the GREEN CARD to enter the room on the north wall. Use (F3) the CARDBOARD&lt;br /&gt;BOX near the conveyer belt to transport yourself back near the DETENTION&lt;br /&gt;CENTER. From here, go back to Dr. Marv's locker and use NATASHA'S BROOCH to&lt;br /&gt;open the locker. Inside it, you'll find NOTHING! Well, you'll find a hole&lt;br /&gt;in the wall that will lead you to a bunch of rats that will kill you if you&lt;br /&gt;touch them. Go through the hole and then back to the locker and equip a B3&lt;br /&gt;RATION to lure them out one by one and kill them. When they are all dead,&lt;br /&gt;craw through the hole.  In the hole you will find the ---CARTRIDGE---. Exit&lt;br /&gt;the locker and Pettrovich will say, "S-Snake...He will never let you go."&lt;br /&gt;He will tell you that "he" will use that Metal Gear deliberately. He'll then&lt;br /&gt;say his daughters name and say "...a way to destroy it..." Snake will look&lt;br /&gt;puzzled and say "A way to destroy Metal Gear? Pettrovich says in his mind,&lt;br /&gt;he couldn't cross between east or west, but his daughter, who he left in the&lt;br /&gt;east, is different. Snake will tell him to start making sense and ask him&lt;br /&gt;how to destroy Metal Gear. He will tell you that the legs are lightly armored,&lt;br /&gt;destroy them with GRENADES. He'll then tell you that is the only way to destroy&lt;br /&gt;Metal Gear. You will then fall into a hole that leads you to the third floor&lt;br /&gt;basement of the DETENTION CENTER.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;XVI. Grey Fox and Metal Gear:&lt;br /&gt;After you fall down the hole, you will be in a room with a door on each side.&lt;br /&gt;You will then hear Grey Fox's voice and he will tell you there is no way to&lt;br /&gt;destroy this Metal Gear. Snake will ask Fox where he is. Fox will tell Snake&lt;br /&gt;that you'll see him soon and to come through that door. Don't go just yet.&lt;br /&gt;Use (F3) the RED CARD on the right door to find three GRENADES. Use (F3) it&lt;br /&gt;on the south door to find a B2 RATION and two boxes of SMG AMMO. Look under&lt;br /&gt;the vent to find another B2 RATION. When your ready, equip your GRENADES (F2)&lt;br /&gt;and RATIONS (F3) and use (F3) the BLUE CARD to enter the north door. Upon&lt;br /&gt;entering, you will be confronted by Metal Gear D.&lt;br /&gt;&lt;br /&gt;*****BOSS FIGHT #9*****&lt;br /&gt;Metal Gear D&lt;br /&gt;&lt;br /&gt;Metal Gear D can be difficult if you don't know what to do. Metal Gear D can&lt;br /&gt;only move up and down. It can fire its vulcan cannon 360 degrees around the&lt;br /&gt;room. Throw a GRENADE at its legs whenever you get the chance. When it moves&lt;br /&gt;back, it is about to fire two heat-seeking missiles. Throw a GRENADE at its&lt;br /&gt;legs and use (F3) the BLUE CARD to exit the room. Re-enter the room and keep&lt;br /&gt;trying to repeat this pattern. Try to avoid getting stepped on when it moves&lt;br /&gt;forward. Move to the sides or behind it if needed. Equip (F3) the BODY ARMOR&lt;br /&gt;to try to reduce the power of the vulcan cannon. The room will flash black&lt;br /&gt;and white when you hit Metal Gear D. It will take about 20-30 GRENADES and&lt;br /&gt;3-5 RATIONS to defeat Metal Gear D.&lt;br /&gt;&lt;br /&gt;After the fight, the lights in the room are turned on and Snake will be on&lt;br /&gt;fire! Grey Fox will then say, "I take the cartridge... Burn &amp;amp; die!". You will&lt;br /&gt;then receive a call (F4) from Campbell. He will tell you that your equipment&lt;br /&gt;is burning and that you need to get rid of it! Go to your equipment (F3) and&lt;br /&gt;press Space Bar on each item to get rid of it. Get rid of your RATIONS last.&lt;br /&gt;Snake stops burning and chases Fox to a mine field. Snake asks what this is&lt;br /&gt;and Fox tells Snake that this is the final conflict. He will then challenge&lt;br /&gt;Snake to a fistfight. Snake calls it a chicken fight. Fox says Snake was his&lt;br /&gt;big rival in FOX-HOUND and he was eager for the day when he could fight Snake.&lt;br /&gt;Snake says he will "kick the twisted mind" out of Fox. Fox then says, "SNAKE!&lt;br /&gt;Learn the value of the 'FOX' title!" Snake then gets a call (F4) from George&lt;br /&gt;Kessler, FOX-HOUND strategist and mercenary expert. Kessler will give you&lt;br /&gt;all the info on Grey Fox. He will tell you that his real name is Frank Jaeger,&lt;br /&gt;but ten years ago he was known as Frank Hunter, Hunter is Jaeger in German&lt;br /&gt;(thanks to J. Soler for pointing out the translation error in the game). He&lt;br /&gt;says he was the last man to bear the title FOX from the Big Boss days. Snake&lt;br /&gt;says he already knows about his excellence. Kessler will then tell Snake about&lt;br /&gt;his relationship with a woman from the east. He says about 10 years ago, they&lt;br /&gt;tried seeking asylum, but America wouldn't grant her a green card. He said&lt;br /&gt;Grey Fox held a lot of resentment towards his superiors for it. Snake asks&lt;br /&gt;the name of the woman Fox was involved with. Kessler will tell you that she&lt;br /&gt;was a former Czech figure skating Olympic gold medal winner. Her name was&lt;br /&gt;Natasha Markova. Snake will then say "Natasha!" Kessler will tell Snake that&lt;br /&gt;if he beats Fox, he will be the best mercenary in the world. The transmission&lt;br /&gt;ends and your epic battle with Fox in the underground mine field begins.&lt;br /&gt;&lt;br /&gt;*****BOSS FIGHT #10*****&lt;br /&gt;Grey Fox&lt;br /&gt;&lt;br /&gt;You're in like the smallest room in the game during this battle. And to add&lt;br /&gt;more gas to the fire, the room is surrounded by MINES along the edge. If you&lt;br /&gt;really want to be PO'ed about something, he can walk on the MINES! You can&lt;br /&gt;see them on your radar without the MINE DETECTOR. If you want, you can blow&lt;br /&gt;up a wall of MINES and hide in a corner during this fight if you want. It&lt;br /&gt;may be the chicken way to go, but it's a lot easier since your fighting the&lt;br /&gt;HARDEST BOSS IN THE GAME! Big Boss is a synch compared to this guy. Grey Fox&lt;br /&gt;will run around the room during this battle. When tries to punch you, nail&lt;br /&gt;him with a hard punch and try to escape before he hits you. When he tries&lt;br /&gt;to hit you, he will throw three punches in a row. Keep repeating this pattern&lt;br /&gt;until he's dead. If you want, you can try and get a punch in on him if you&lt;br /&gt;think you can escape him before he hits you. Remember to avoid the walls at&lt;br /&gt;all costs as there are MINES around the room. Fox will flash black and white&lt;br /&gt;when he is hit. When he is almost dead, he will flash red. You have no weapons&lt;br /&gt;or equipment in this battle; so don't even think about trying to heal yourself&lt;br /&gt;with a RATION.&lt;br /&gt;&lt;br /&gt;After the battle, Fox will say he thinks it's time to hand over the 'FOX'&lt;br /&gt;title to Snake (Does this mean we should call him 'Solid Fox' from now on?).&lt;br /&gt;Snake asks Fox why he helped Big Boss. Fox says he was in an awkward position.&lt;br /&gt;He says Big Boss may have only been a supervisor to Snake, but he saved his&lt;br /&gt;life twice long before he joined his troop. He says the first time was in&lt;br /&gt;Vietnam when half-white men were discriminated against. He said he was forced&lt;br /&gt;to work hard labors even after the war was over. He says that Big Boss helped&lt;br /&gt;him out like he is doing with the children here. He says the second time was&lt;br /&gt;in Mozambique. He says the Big Boss helped him when he was getting tortured&lt;br /&gt;as a Renamo Soldier. Snake asks Fox if he thinks he's paying him back by doing&lt;br /&gt;this. Fox says he hates war just like the children here, but he needs war&lt;br /&gt;and can't live like a normal person. He says that Big Boss provides "us" with&lt;br /&gt;area that "we" need to fight. He says that he was born on a battlefield and&lt;br /&gt;he will die there, making other fortunate, especially women. Snake asks if&lt;br /&gt;he's talking about "her". Fox says that dying in action suits him. Snake tells&lt;br /&gt;Fox to rest assured that he will never like him. Fox says he will take Snake's&lt;br /&gt;words to the afterlife as a souvenir. He wishes Snake well and tells him not&lt;br /&gt;to trust his "fans" expectations. Snake then asks Fox if he made those calls.&lt;br /&gt;Fox responds by saying that is was "a price for my selfishness". Snake then&lt;br /&gt;says, "You're not alone, Frank. Natasha waits for you on the other side..."&lt;br /&gt;Fox's dying words are "...Natasha.....Thank you, Snake" Grey Fox dies, the&lt;br /&gt;MINES explode, your health will be refilled, and Grey Fox leaves behind the&lt;br /&gt;CARTRIDGE.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;XVII. Big Boss, The Final Battle:&lt;br /&gt;After your battle with Grey Fox, you will hear a voice from a room to the&lt;br /&gt;left say "Here, Snake!". The door will then open, run through that door. Again&lt;br /&gt;you will hear the voice say "Here, Snake!" and the north door will open. Run&lt;br /&gt;through that door and you will find former FOX-HOUND Commander, leader of&lt;br /&gt;Outer Heaven, and the leader of Zanzibar Land, Big Boss. Snake says "Big&lt;br /&gt;Boss...So, you were alive." Big Boss welcomes Snake to Zanzibar Land. He tells&lt;br /&gt;Snake that he's has come back to him, just as he thought you would. Snake&lt;br /&gt;says he's came to get rid of nightmares that have haunted him the last three&lt;br /&gt;years (wasn't the fall of Outer Heaven FOUR years ago?). Big Boss will tell&lt;br /&gt;Snake there's no way to exorcise them. He says that anyone who enjoys battling&lt;br /&gt;will be on the battlefield for the rest of his life. He says once the battle&lt;br /&gt;instinct surfaces, it will never sleep again. He says not money, power, or&lt;br /&gt;sex can fill his desire. He says the only thing that can fill his desire is&lt;br /&gt;war. Big Boss says he is providing it, giving Snake a means to live. Big Boss&lt;br /&gt;says the children are victims of war from many nations. He says they are&lt;br /&gt;budding soldiers for the next war. He says conflicts will never die in this&lt;br /&gt;world. Snake translates that long speech by saying, "Without war, you'd be&lt;br /&gt;out of a job. Is that what your saying?". Big Boss says that him and Snake&lt;br /&gt;are rare in a battlefield, but just useless dummies back home. Boss says they&lt;br /&gt;belong in a battlefield and will stay there till they die miserably. Snake&lt;br /&gt;says he has only one battle and that is to be free from Big Boss and to rid&lt;br /&gt;himself of nightmares. He then says, "Big Boss, I WILL kill you!" Big Boss&lt;br /&gt;says whoever wins, the battle will not end. He says the loser will be freed&lt;br /&gt;from the battlefield, and the winner must remain there and he will be a warrior&lt;br /&gt;until his death. Snake says there are exceptions, he loves life. Boss says&lt;br /&gt;he will free Snake from agony. He says it's his great-fullness as his former&lt;br /&gt;supervisor. Snake says he doesn't need his help. Big Boss then says, "In a&lt;br /&gt;situation without a single weapon... against me? You dare say you have such&lt;br /&gt;a chance?!" Snake says never give up until the end, in any cornered situation,&lt;br /&gt;imagine success. Snake tells Boss that he said that himself. Boss says even&lt;br /&gt;he makes mistakes sometimes. Big Boss then says, "SNAKE! This time, once and&lt;br /&gt;for all... COME ON! Your battle then starts with the eleventh and final boss&lt;br /&gt;of the game, Big Boss.&lt;br /&gt;&lt;br /&gt;*****BOSS FIGHT #11*****&lt;br /&gt;Big Boss&lt;br /&gt;&lt;br /&gt;This fight will be fought in a six-screen room littered with vents, acid&lt;br /&gt;pools, and RATIONS. In the center of the room will be a big eight room complex&lt;br /&gt;with IDCARDS, RATIONS, weapons, and acid pools. Start the battle by heading&lt;br /&gt;right to the next screen. On this screen, avoid the acid pools, grab the B1&lt;br /&gt;RATIONS, and head up to the next screen. Here you will need to grab another&lt;br /&gt;B1 RATION and head left. On this screen, you will see a door on the north&lt;br /&gt;part of the screen and two doors on the south part of the screen. Enter the&lt;br /&gt;door on the left. In here, you will find IDCARD 6. Exit the room and head&lt;br /&gt;left. On this screen, grab the B1 RATIONS and go down. On this screen you&lt;br /&gt;will need to use one of your B1 RATIONS to get rid of the acid and head right.&lt;br /&gt;On this screen, use (F3) IDCARD 6 and enter the room to find IDCARD 1. Exit&lt;br /&gt;the room and head to the other side of the complex. Use (F3) IDCARD 1 to enter&lt;br /&gt;the room on the northeast side of the complex. In here, grab IDCARD 2 and&lt;br /&gt;exit the room. Head to the northwest side of the complex and use (F3) IDCARD&lt;br /&gt;2 to enter the room. Crawl under the vent and grab IDCARD 3 and exit the room.&lt;br /&gt;Head to the southwest side of the complex and head right. On this screen,&lt;br /&gt;use (F3) IDCARD 3 to enter the room and grab IDCARD 4. Exit the room and head&lt;br /&gt;right. Use IDCARD 4 to enter this room. Go around the acid pool in here and&lt;br /&gt;grab the ===LIGHTER===. Equip (F2) the lighter and exit the room. Head to&lt;br /&gt;the center section on the north part of the complex and use (F3) IDCARD 4&lt;br /&gt;to enter the room. Avoid the acid pool, grab the final card, IDCARD 5, and&lt;br /&gt;exit the room. Now head to the southwest part of the complex where you used&lt;br /&gt;the B1 RATION on the acid and use IDCARD 5 to enter the room. In here, grab&lt;br /&gt;the ---SPRAY---. Equip (F3) the spray and call (F4) Master Miller (140.38).&lt;br /&gt;He will tell you that you can combine the SPRAY and the LIGHTER to make a&lt;br /&gt;FLAME THROWER. Now that you have you new little toy, it's time to fight Big&lt;br /&gt;Boss. Exit the room and fire away. Big Boss will fire several shots at you&lt;br /&gt;with his gun. They should be easily avoidable. Most of the time he will only&lt;br /&gt;fire shots when he is right in front of you, so use this your advantage. He&lt;br /&gt;can hear your footsteps if you walk on the surface with holes in it. A good&lt;br /&gt;way to kill him to to hide behind a corner of the complex and when he comes&lt;br /&gt;around it, blast him with the FLAME THROWER and run to the next corner. Another&lt;br /&gt;good way to kill him is to get across from him behind the crates and fire&lt;br /&gt;away. He can't shoot through the crates, so don't worry about getting hit.&lt;br /&gt;Keep repeating either pattern until he's dead. You only have two RATIONS to&lt;br /&gt;work with, so be careful. Watch out for the acid pools around the room. Big&lt;br /&gt;Boss will flash black and white when hit. He will flash red when he is about&lt;br /&gt;to die.&lt;br /&gt;&lt;br /&gt;When you kill him, he will flash several colors and his last words will be,&lt;br /&gt;"Snake...Not yet...Not yet...Snake...Sn..". Now that you've killed Big Boss,&lt;br /&gt;head to the center part of the northern part of the complex and head through&lt;br /&gt;the north door, which should now be open. When you go through the door to&lt;br /&gt;the next room, a guard will appear behind you and say, "HALT!" Don't worry;&lt;br /&gt;it's really Holly in disguise. She says she's sorry about that and asks Snake&lt;br /&gt;if he's all right. She then takes off the uniform and asks Snake if he was&lt;br /&gt;surprised. Snake says he barely survived and asks what she is doing here.&lt;br /&gt;Holly says they promised that they would meet up if they were alive. Holly&lt;br /&gt;gives Snake a HANDGUN that she took from a guard. Holly asks how they are&lt;br /&gt;going to get out of here and he asks Holly if he should call her a limo. Holly&lt;br /&gt;tells him that this is no time for jokes. Snake then calls someone named&lt;br /&gt;Charlie at 140.00. He tells him that the mission is completed and to come&lt;br /&gt;and pick him up. He says that he will meet him at the next pickup point and&lt;br /&gt;asks if there are any guests. Snake says there is one "blonde beauty" with&lt;br /&gt;him. Charlie says he is looking forward to seeing her. Snake tells Holly that&lt;br /&gt;he'll run to the pickup point nonstop and asks her if she can follow him.&lt;br /&gt;Holly responds by saying "Oh boy...This is going to be rough.". Snake tells&lt;br /&gt;her that she may get a little tired, but it's good exercise. Run up the path&lt;br /&gt;with Holly following. Three armed guards at the end of the path will greet&lt;br /&gt;you. Your HANDGUN has infinite ammo, so shoot them if you want, but they will&lt;br /&gt;just keep following you. Continue down the path with the guards following&lt;br /&gt;you. Watch out for a trap in a small square area. Feel free to grab the B1&lt;br /&gt;RATION on the screen after that if needed and continue on. At the end of the&lt;br /&gt;path, summon the elevator. It will take a while for the elevator to reach&lt;br /&gt;your floor, so just keep killing guards. Don't worry about shooting in Holly's&lt;br /&gt;path because it won't kill her. Get on the elevator and take it up to the&lt;br /&gt;first floor. Guards will probably follow you on board, so just kill them.&lt;br /&gt;Exit the elevator and pickup the B1 RATION. Follow the path north through&lt;br /&gt;the JUNGLE breaking all the trip wires along the way. When you reach the end&lt;br /&gt;of the path, Snake will call Charlie and say, "CHARLIE! You're late! Christmas&lt;br /&gt;will be over soon." Charlie will say he's still 10K away and to hang on. Snake&lt;br /&gt;tells Charlie to hurry. Take out the guards while you wait. Watch out for&lt;br /&gt;the trap in the lower right corner of the escape path. After all the guards&lt;br /&gt;are killed, fire your gun again. Snake will say it's out of ammo. Three guards&lt;br /&gt;will surround you. You will hear chopper noises and gunshots will fire from&lt;br /&gt;the sky and takeout all the guards. Holly will acknowledge the chopper and&lt;br /&gt;say that we're saved. Snake will call Charlie and tell him that he's not a&lt;br /&gt;second too soon. Charlie says that he didn't want to disturb you two. Snake&lt;br /&gt;asks Holly if they will arrive before Christmas. Holly responds by saying&lt;br /&gt;"Possibly before dinner." Snake says it's good idea because he's had enough&lt;br /&gt;of those combat RATIONS. The screen will fade to black and you will hear&lt;br /&gt;chopper sounds. The screen will have a little white box in it that will show&lt;br /&gt;the chopper rising out of Zanzibar Land. You'll then be shown the sunset&lt;br /&gt;(which looks better than it does on some PSX games!) and see the chopper flying&lt;br /&gt;in the sky. The credits will then role on the sunset. After the credits, the&lt;br /&gt;screen will fade black and the music will fade away. Campbell will then tell&lt;br /&gt;Snake well done and ask him if he will go back to "our" squad. Snake then&lt;br /&gt;says "Nightmare gone, I'm free. Campbell then asks Snake if the CARTRIDGE&lt;br /&gt;is truly the one that Dr. Marv left. Holly asks if you want to try opening&lt;br /&gt;the CARTRIDGE. Snake says there's no need to and tells them to insert it into&lt;br /&gt;an MSX as it is. Campbell says he has one here, his good old MSX. You then&lt;br /&gt;see the MSX start screen and Holly says that nothing happened. Campbell then&lt;br /&gt;says, "Look...Snake is right!" Holly asks what he means and says that she&lt;br /&gt;doesn't see it. Snake says that Dr. Marv's signature is on it in full. Holly&lt;br /&gt;says she now sees that it's backwards. Campbell says, "Now the world is&lt;br /&gt;saved...". Snake says it was Dr. Marv's last performance. Holly said that&lt;br /&gt;he really loved games. Campbell said that he died in a stupid politics game.&lt;br /&gt;Then Holly says "But...He left a game that saved us all. Didn't he, Snake?".&lt;br /&gt;Holly then says that Snake is gone! Campbell said that he guess his place&lt;br /&gt;is no longer here. Holly said that's cruel after he made a dinner appointment&lt;br /&gt;with her. The screen fades to black again and more credits start to role.&lt;br /&gt;These credits will show the cast of the game. After the credits are over,&lt;br /&gt;the game will restart at the Konami screen. Congratulations, you have just&lt;br /&gt;beaten Metal Gear 2: Solid Snake.&lt;br /&gt;&lt;br /&gt;This walktrough has been written by Bagman077.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-5551956003294449969?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/5551956003294449969'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/5551956003294449969'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/mg2-walktrough.html' title='MG2 Walktrough'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dWxPQDiTCxw/St9T92QfTOI/AAAAAAAAA1c/gqc4_JTsFik/s72-c/mg2lb4.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-8648034641298177105</id><published>2009-03-10T01:17:00.000-07:00</published><updated>2009-10-20T01:19:08.354-07:00</updated><title type='text'>Night Fright</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_dWxPQDiTCxw/St1yax_Vz5I/AAAAAAAAA1U/4uur9WJ-Apo/s1600-h/Night_Fright.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 69px; height: 138px;" src="http://4.bp.blogspot.com/_dWxPQDiTCxw/St1yax_Vz5I/AAAAAAAAA1U/4uur9WJ-Apo/s320/Night_Fright.png" alt="" id="BLOGGER_PHOTO_ID_5394593733080895378" border="0" /&gt;&lt;/a&gt;Night Fright was a Zanzibar Land mercenary who uses an optic camouflage suit that is also undetectable by radar and wields a Wei Shen Sho Ciang, roughly translated from Chinese "Silent Machine Gun", a gun which appropriately makes little noise. He was a surviving member of The Whispers, a legendary guerilla squad from North Vietnam. He fought against Solid Snake in the basement of the Detention Camp during Operation Intrude F014. &lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-8648034641298177105?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8648034641298177105'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8648034641298177105'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/night-fright.html' title='Night Fright'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dWxPQDiTCxw/St1yax_Vz5I/AAAAAAAAA1U/4uur9WJ-Apo/s72-c/Night_Fright.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-4310702728642275410</id><published>2009-03-09T01:06:00.000-07:00</published><updated>2009-10-19T01:07:34.691-07:00</updated><title type='text'>Jungle Evil</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/StweO9HoqvI/AAAAAAAAA1M/uIbGQOlEuFw/s1600-h/Jungle_Evil.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 108px; height: 98px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/StweO9HoqvI/AAAAAAAAA1M/uIbGQOlEuFw/s320/Jungle_Evil.png" alt="" id="BLOGGER_PHOTO_ID_5394219695956601586" border="0" /&gt;&lt;/a&gt;Jungle Evil  was a Zanzibar Land mercenary who specializes in ambush techniques and guerilla warfare, and the self-styled "King of the Jungle."&lt;br /&gt;&lt;br /&gt;Also known as the "Phantom Assassin", he was once an operative for a reconnaissance command unit in the South African Special Forces Brigade. He also served as a mercenary in Vietnam and southern Yemen. During his time as a mercenary, he single-handedly destroyed two entire troop companies. He wears a high-tech camouflage suit that renders him undetectable to motion sensing radar.&lt;br /&gt;&lt;br /&gt;Jungle Evil fought against Solid Snake during Zanzibar Land Uprising in front of a laboratory near the Detention Camp.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-4310702728642275410?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4310702728642275410'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4310702728642275410'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/jungle-evil.html' title='Jungle Evil'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/StweO9HoqvI/AAAAAAAAA1M/uIbGQOlEuFw/s72-c/Jungle_Evil.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-4640164438566295189</id><published>2009-03-09T00:56:00.000-07:00</published><updated>2009-10-19T01:05:39.649-07:00</updated><title type='text'>Four Horsemen</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/StwdxKVr0NI/AAAAAAAAA1E/ROMgFhJHUPY/s1600-h/Four_Horsemen.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 190px; height: 98px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/StwdxKVr0NI/AAAAAAAAA1E/ROMgFhJHUPY/s320/Four_Horsemen.png" alt="" id="BLOGGER_PHOTO_ID_5394219184109113554" border="0" /&gt;&lt;/a&gt;The Four Horsemen  were an assassination squad employed by Zanzibar Land that specialized in close-quarters combat. They were comprised of former elite members of UDT, GSG-9 and SAS. They used their increased weight inside elevators to their advantage.&lt;br /&gt;&lt;br /&gt;They fought against Solid Snake during Operation Intrude F014 in an elevator inside Tower Building under direct orders from Gray Fox and Big Boss.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-4640164438566295189?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4640164438566295189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4640164438566295189'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/four-horsemen.html' title='Four Horsemen'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/StwdxKVr0NI/AAAAAAAAA1E/ROMgFhJHUPY/s72-c/Four_Horsemen.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-8380280372441255886</id><published>2009-03-08T03:01:00.000-07:00</published><updated>2009-10-18T02:06:52.573-07:00</updated><title type='text'>Red Blaster</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dWxPQDiTCxw/StrZYnIymbI/AAAAAAAAA08/TPb-EWnA-Ow/s1600-h/Red_Blaster.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 113px; height: 101px;" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/StrZYnIymbI/AAAAAAAAA08/TPb-EWnA-Ow/s320/Red_Blaster.png" alt="" id="BLOGGER_PHOTO_ID_5393862520575531442" border="0" /&gt;&lt;/a&gt;Red Blaster  was a Zanzibar Land mercenary who specializes as a grenadier. He was an elite assassin who earned his special operations degree from the Patrice Lumumba University of the former Soviet Union. He once served as a detonation professional for Spetsnaz.&lt;br /&gt;&lt;br /&gt;Red Blaster fought against Solid Snake during Operation Intrude F014 in the 30th floor of Tower Building. He ambushed Snake as he left the elevator with a wired trap all over the room, which restrained his movements while he attacked him with grenades. However, Snake outsmarts him and blows him up using the same weapon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-8380280372441255886?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8380280372441255886'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8380280372441255886'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/10/red-blaster.html' title='Red Blaster'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/StrZYnIymbI/AAAAAAAAA08/TPb-EWnA-Ow/s72-c/Red_Blaster.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-808922353526422803</id><published>2009-03-08T01:58:00.000-08:00</published><updated>2009-10-18T01:59:48.816-07:00</updated><title type='text'>Running Man</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_dWxPQDiTCxw/StrY82a_tHI/AAAAAAAAA00/-aSVIyc4NGs/s1600-h/Running_Man.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 85px; height: 170px;" src="http://3.bp.blogspot.com/_dWxPQDiTCxw/StrY82a_tHI/AAAAAAAAA00/-aSVIyc4NGs/s320/Running_Man.png" alt="" id="BLOGGER_PHOTO_ID_5393862043642082418" border="0" /&gt;&lt;/a&gt;Running Man  was a Zanzibar Land mercenary noted for his high agility. He was well-versed in explosives and setting boobytraps that require his fast feet. He was once a well-known short-range runner who gained his fame during the Barcelona Olympics. His athletic career was put to an end when he was caught using steroids and he became a mercenary afterwards. He was involved in terrorist activities through all of Europe. He once served as a sub-leader to a French terrorist group and got his name from the German Special Police Force SEK.&lt;br /&gt;&lt;br /&gt;Running Man fought against Solid Snake in a gas-filled corridor during Operation Intrude F014. Snake managed to use Running Man's greatest asset against him by placing mines in Running Man's path.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-808922353526422803?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/808922353526422803'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/808922353526422803'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/running-man.html' title='Running Man'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dWxPQDiTCxw/StrY82a_tHI/AAAAAAAAA00/-aSVIyc4NGs/s72-c/Running_Man.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-4638828004149185702</id><published>2009-03-07T03:14:00.000-08:00</published><updated>2009-10-17T02:06:34.188-07:00</updated><title type='text'>Black Ninja</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/StmI6QmBPlI/AAAAAAAAA0s/qejhNp0o5Mk/s1600-h/Black_Ninja.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 82px; height: 153px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/StmI6QmBPlI/AAAAAAAAA0s/qejhNp0o5Mk/s320/Black_Ninja.png" alt="" id="BLOGGER_PHOTO_ID_5393492563221102162" border="0" /&gt;&lt;/a&gt;During Operation Intrude F014, Kyle Schneider confronted Snake after disguising himself as Dr. Kio Marv. Snake did not recognize Schneider until he defeated him in battle. Before dying, Schneider revealed his identity to Snake and told him what became of him after Outer Heaven. He provided a hint to Snake about the real Dr. Marv's location before dying.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-4638828004149185702?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4638828004149185702'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4638828004149185702'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/black-ninja.html' title='Black Ninja'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/StmI6QmBPlI/AAAAAAAAA0s/qejhNp0o5Mk/s72-c/Black_Ninja.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-5939331494594398676</id><published>2009-03-07T02:59:00.000-08:00</published><updated>2009-10-17T02:02:38.557-07:00</updated><title type='text'>Bigg Boss</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/StmIEhSAwyI/AAAAAAAAA0k/p1NTTsigZ_o/s1600-h/Big_Boss_%28MG2%29.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 80px; height: 119px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/StmIEhSAwyI/AAAAAAAAA0k/p1NTTsigZ_o/s320/Big_Boss_%28MG2%29.gif" alt="" id="BLOGGER_PHOTO_ID_5393491639987651362" border="0" /&gt;&lt;/a&gt;In 1997, he took control of another nation known as Zanzibar Land. Recruiting war orphans from across the Third World and raising them as soldiers, Big Boss hoped to create a nation by and for soldiers, where soldiers were honored and not treated as tools. Big Boss also recruited Gray Fox to his cause. To ensure Zanzibar Land's success, Big Boss once again commissioned the creation of a more advanced Metal Gear prototype, known as Metal Gear D. This time, Dr. Madnar developed the new model on his own free will, after being institutionalized into an asylum in the US. It is rumored that Dr. Madnar also provided Big Boss with cybernetic body parts to compensate for the injuries he received in Outer Heaven.&lt;br /&gt;&lt;br /&gt;In 1999, Solid Snake once again managed to infiltrate the enemy nation and destroy Metal Gear. Snake eventually defeated Gray Fox hand-to-hand in the middle of a minefield. Bruised and unarmed, Snake was once again confronted by a machine gun-wielding Big Boss. Having spent his entire life on the battlefield, Big Boss could not conceive of a world without war. Big Boss paraphrased his mentor's final challenge to Snake before challenging his son to one final battle.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Snake managed to cobble together a makeshift flamethrower, using a can of lacquer spray and a cigarette lighter and used it to incinerate Big Boss.&lt;br /&gt;&lt;br /&gt;Big Boss's body was recovered by the U.S. government and they discovered that he was, in fact, alive. He was injected with nanomachines to induce a sort of eternal coma. For Zero, Big Boss was an irreplaceable icon and, more importantly, an irreplaceable friend. Big Boss's genome was then used to identify the "soldier genes", which the U.S. government gave to the Next Generation Special Forces via gene therapy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-5939331494594398676?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/5939331494594398676'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/5939331494594398676'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/bigg-boss.html' title='Bigg Boss'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/StmIEhSAwyI/AAAAAAAAA0k/p1NTTsigZ_o/s72-c/Big_Boss_%28MG2%29.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-8072506414479921155</id><published>2009-03-07T01:57:00.000-08:00</published><updated>2009-10-17T01:58:15.695-07:00</updated><title type='text'>Gray Fox</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dWxPQDiTCxw/StmHGwaiIXI/AAAAAAAAA0c/B-rt2mHqiDo/s1600-h/Gray_Fox_%28MG2%29.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 85px; height: 137px;" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/StmHGwaiIXI/AAAAAAAAA0c/B-rt2mHqiDo/s320/Gray_Fox_%28MG2%29.gif" alt="" id="BLOGGER_PHOTO_ID_5393490578898035058" border="0" /&gt;&lt;/a&gt;In 1999, Fox began hijacking several nuclear disposal sites with the revised Metal Gear D. This act, along with Zanzibar Land's kidnapping of Dr. Kio Marv, led to a retaliation from FOXHOUND, which was now under the command of Col. Roy Campbell. Snake was pulled from retirement and was the sole agent sent out to neutralize Zanzibar Land. During the course of Snake's mission, Fox began transmitting anonymous messages to Snake in order to help him overcome certain obstacles and traps. Fox and Snake met again after four years when the bridge leading to the detention camp where Dr. Marv was being held was destroyed by Fox himself. Ironically enough, Fox also caused the death of his former lover, Gustava Heffner (who was in Zanzibar Land, now serving as an StB agent and Marv's bodyguard), when he destroyed the bridge. Shortly thereafter, when Snake tries to access the top floor, Gray Fox stops the elevator and arranges for the Four Horsemen to defeat Snake. Later, Snake successfully destroyed Metal Gear D and confronted Fox barehanded in a minefield. Snake won the battle and escaped the facility, leaving a presumed dead Gray Fox behind.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-8072506414479921155?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8072506414479921155'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8072506414479921155'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/gray-fox.html' title='Gray Fox'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/StmHGwaiIXI/AAAAAAAAA0c/B-rt2mHqiDo/s72-c/Gray_Fox_%28MG2%29.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-5897291513233207594</id><published>2009-03-06T11:48:00.000-08:00</published><updated>2009-10-16T09:40:23.560-07:00</updated><title type='text'>George Kasler</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/Stih0dfWZZI/AAAAAAAAA0U/EOMIIiPuPio/s1600-h/George_Kasler.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 90px; height: 134px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/Stih0dfWZZI/AAAAAAAAA0U/EOMIIiPuPio/s320/George_Kasler.gif" alt="" id="BLOGGER_PHOTO_ID_5393238476417557906" border="0" /&gt;&lt;/a&gt;George Kasler is a member of FOXHOUND during the events of Operation Intrude: F014. He is a well-known mercenary who possess intel on every active mercenary in the world and it is said that those who are not aware of who he is are not worthy of being recognized as part of the elite.&lt;br /&gt;&lt;br /&gt;Kasler participated in various regional conflicts for South African mercenary companies and the French Foreign Legion. Kasler fought for Zanzibar Land during the War of Mercenaries against the CIS Army, but suffered a deep wound on his right thigh, ending his career. Afterward, Kasler worked briefly as a hostage negotiator and lent his field experience to work as an expert in military intelligence.&lt;br /&gt;&lt;br /&gt;Kasler was hired to work as an arms adviser for FOXHOUND shortly before the events of the Zanzibar Land incident. During the mission, he provided operative Solid Snake with his expertise when he enganged in combat with Zanzibar Land's mercenary force. He informed Snake of Gray Fox's true identity near the end of Snake's mission.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-5897291513233207594?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/5897291513233207594'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/5897291513233207594'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/george-kasler.html' title='George Kasler'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/Stih0dfWZZI/AAAAAAAAA0U/EOMIIiPuPio/s72-c/George_Kasler.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-3549928051352554113</id><published>2009-03-06T10:34:00.000-08:00</published><updated>2009-10-16T09:37:03.547-07:00</updated><title type='text'>Gustava Heffner</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dWxPQDiTCxw/StihE4kLIDI/AAAAAAAAA0M/HDaW-SiluP8/s1600-h/Natasha_Markova.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 88px; height: 131px;" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/StihE4kLIDI/AAAAAAAAA0M/HDaW-SiluP8/s320/Natasha_Markova.gif" alt="" id="BLOGGER_PHOTO_ID_5393237659051827250" border="0" /&gt;&lt;/a&gt;Gustava Heffner  was a member of the StB (the Czech State Police) assigned to protect to Dr. Kio Marv during the Zanzibar Land incident in 1999.&lt;br /&gt;&lt;br /&gt;She later established contact with Solid Snake, who was currently carrying out Operation Intrude F014 and accompanied him for a brief while eventually gaining feelings for him and he in return. She helped him free Dr. Madnar from his cell. While the trio attempted to cross the suspension bridge (known as the Bridge of Sorrow) that led to the detention camp where Dr. Marv was being held, they were ambushed by Metal Gear D, where Gustava was hit by a missile. Ironically, the man piloting Metal Gear was her former lover, Gray Fox.&lt;br /&gt;&lt;br /&gt;Before she died, she gave Snake her brooch shaped in the symbol of Zanzibar Land, which was secretly the key to Dr. Marv's locker where the OILIX formula was being held.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-3549928051352554113?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3549928051352554113'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3549928051352554113'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/gustava-heffner-was-member-of-stb-czech.html' title='Gustava Heffner'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/StihE4kLIDI/AAAAAAAAA0M/HDaW-SiluP8/s72-c/Natasha_Markova.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-7890709511197113246</id><published>2009-03-06T09:32:00.000-08:00</published><updated>2009-10-16T09:33:35.704-07:00</updated><title type='text'>Dr. Kio Marv</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dWxPQDiTCxw/StigN0cDGvI/AAAAAAAAA0E/oJxPWmd-rGI/s1600-h/Dr_Kio_Marv.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 86px; height: 128px;" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/StigN0cDGvI/AAAAAAAAA0E/oJxPWmd-rGI/s320/Dr_Kio_Marv.gif" alt="" id="BLOGGER_PHOTO_ID_5393236713051200242" border="0" /&gt;&lt;/a&gt;Dr. Kio Marv  was a Czech scientist. In 1999 during the energy crisis, he invented of the OILIX formula, a new species of algae, that could produce petroleum-grade hydrocarbons with little expense and effort. He presented the algae to the World Energy Conference in Prague, and was on his way to a U.S demonstration when he was taken hostage en route by agents of Zanzibar Land.&lt;br /&gt;&lt;br /&gt;FOXHOUND carried out a rescue operation immediately, and Solid Snake was called in to rescue Dr. Marv from Zanzibar Land's clutches.&lt;br /&gt;&lt;br /&gt;During his captivity, Dr. Marv was able to send out a carrier pigeon with his contact frequency written on it. This pigeon was found by Solid Snake, who was able to contact Dr. Marv. Unfortunately, Snake didn't speak Czech or Slovakian so he couldn't understand what the scientist was saying. Fortunately Snake was able to make contact with Marv's bodyguard, Gustava Heffner. Snake eventually reached the prison where Dr. Marv was being held, only to find that he'd been killed by his old friend, Dr. Madnar. However, he'd to been able to hide the OILIX from his captors in an MSX cartridge, allowing Snake to procure the data and deliver it to his superiors.&lt;br /&gt;&lt;br /&gt;Dr. Marv's invention ended the world's energy crisis, but it ultimately cost him his life.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-7890709511197113246?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7890709511197113246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7890709511197113246'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/dr-kio-marv.html' title='Dr. Kio Marv'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/StigN0cDGvI/AAAAAAAAA0E/oJxPWmd-rGI/s72-c/Dr_Kio_Marv.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-2719599329906925006</id><published>2009-03-05T11:42:00.000-08:00</published><updated>2009-10-15T11:43:48.834-07:00</updated><title type='text'>Johan Jacobsen</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dWxPQDiTCxw/StdtUemCd2I/AAAAAAAAAz0/4ewLiLa9i-A/s1600-h/Johan_Jacobsen.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 81px; height: 121px;" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/StdtUemCd2I/AAAAAAAAAz0/4ewLiLa9i-A/s320/Johan_Jacobsen.gif" alt="" id="BLOGGER_PHOTO_ID_5392899277376878434" border="0" /&gt;&lt;/a&gt;Johan Jacobsen  is a zoologist and an international authority on endangered species. He was an academic friend of Dr. Madnar during their college years. He worked as vice chairman for the Society for the Prevention of Cruelty to Animals and has also served as a biology adviser for Maxwell magazine. During Operation Intrude F014, he was near Zanzibar Land, conducting research on the desert wildlife of the Middle East. Solid Snake learned his frequency from Dr. Madnar during his mission and often came in contact with him when dealing with animal matters.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-2719599329906925006?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2719599329906925006'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2719599329906925006'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/johan-jacobsen.html' title='Johan Jacobsen'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/StdtUemCd2I/AAAAAAAAAz0/4ewLiLa9i-A/s72-c/Johan_Jacobsen.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-4457470173503110663</id><published>2009-03-05T00:55:00.000-08:00</published><updated>2009-10-15T11:47:46.415-07:00</updated><title type='text'>Master Miller</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dWxPQDiTCxw/StduRet23jI/AAAAAAAAAz8/cx_OASrVeA8/s1600-h/Miller_%28MG2%29.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 79px; height: 118px;" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/StduRet23jI/AAAAAAAAAz8/cx_OASrVeA8/s320/Miller_%28MG2%29.gif" alt="" id="BLOGGER_PHOTO_ID_5392900325381692978" border="0" /&gt;&lt;/a&gt;McDonell Benedict Miller, also known as  Master Miller, was FOXHOUND's survival trainer during Roy Campbell's command of the unit.&lt;br /&gt;&lt;br /&gt;After the Zanzibar Land Uprising and Colonel Campbell's retirement, Miller retired as well, moving to Alaska to live in solitary in a three story house with his huskies. He sometimes trained the Alaskan scouts during his free time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-4457470173503110663?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4457470173503110663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4457470173503110663'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/master-miller.html' title='Master Miller'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/StduRet23jI/AAAAAAAAAz8/cx_OASrVeA8/s72-c/Miller_%28MG2%29.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-5138882106449564810</id><published>2009-03-04T09:46:00.000-08:00</published><updated>2009-10-14T09:48:09.417-07:00</updated><title type='text'>Dr. Drago Pettrovich Madnar</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_dWxPQDiTCxw/StYAsnOkSVI/AAAAAAAAAzs/I8QdvXufP-k/s1600-h/Dr_Madnar.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 90px; height: 134px;" src="http://3.bp.blogspot.com/_dWxPQDiTCxw/StYAsnOkSVI/AAAAAAAAAzs/I8QdvXufP-k/s320/Dr_Madnar.gif" alt="" id="BLOGGER_PHOTO_ID_5392498370267072850" border="0" /&gt;&lt;/a&gt;Dr. Drago Pettrovich Madnar  was a robotics engineer responsible for the creation of the Metal Gear TX-55 prototype in Outer Heaven and its successor, Metal Gear D in Zanzibar Land.&lt;br /&gt;&lt;br /&gt;He was the one who orchestrated Dr. Marv's kidnapping, and eventual death. Snake learned the truth from Holly, and confronted him. He attacked Snake, but was easily defeated.&lt;br /&gt;&lt;br /&gt;A bit later, apparantly out of guilt for his actions after Snake retrieved the MSX cartridge, Dr. Madnar told him how to destroy the Metal Gear D. However, Snake fell down a trap door (which was hinted to have been activated by Gray Fox on his own accord, due to his mocking Dr. Madnar's claim that it had a weakness in it's leg joints).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-5138882106449564810?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/5138882106449564810'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/5138882106449564810'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/dr-drago-pettrovich-madnar.html' title='Dr. Drago Pettrovich Madnar'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dWxPQDiTCxw/StYAsnOkSVI/AAAAAAAAAzs/I8QdvXufP-k/s72-c/Dr_Madnar.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-7396577536785572898</id><published>2009-03-03T09:40:00.000-08:00</published><updated>2009-10-14T09:41:19.933-07:00</updated><title type='text'>Holly White</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/StX_Fyq7DEI/AAAAAAAAAzk/h5hdp3XOOAA/s1600-h/Holly_White.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 85px; height: 127px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/StX_Fyq7DEI/AAAAAAAAAzk/h5hdp3XOOAA/s320/Holly_White.gif" alt="" id="BLOGGER_PHOTO_ID_5392496603812269122" border="0" /&gt;&lt;/a&gt;During Operation Intrude F014, she infiltrated Zanzibar Land for the CIA while posing as a journalist. She established contact with FOXHOUND operative Solid Snake, who was dispatched to the country retrieve Dr. Kio Marv. Holly provided her assistance to Snake and served as a navigator of the fortress' layout. At one point, her cover was blown and she was captured. Snake managed to rescue her and she managed to stay hidden disguised as a soldier. It was Holly who exposed Dr. Madnar's treachery to Snake. After Snake retrieved the OILIX formula and defeated Big Boss, Holly escaped from Zanzibar Land together with Snake. Snake had made dinner plans with Holly at the end of the mission, but these were never met due to Snake's retreat to the Alaskan wilderness.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-7396577536785572898?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7396577536785572898'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7396577536785572898'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/holly-white.html' title='Holly White'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/StX_Fyq7DEI/AAAAAAAAAzk/h5hdp3XOOAA/s72-c/Holly_White.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-2935573038062150369</id><published>2009-03-03T00:33:00.000-08:00</published><updated>2009-10-14T00:35:15.557-07:00</updated><title type='text'>Roy Campbell</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/StV_GOQ6c9I/AAAAAAAAAzc/fj8M7OG50Bg/s1600-h/roy.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 81px; height: 102px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/StV_GOQ6c9I/AAAAAAAAAzc/fj8M7OG50Bg/s320/roy.JPG" alt="" id="BLOGGER_PHOTO_ID_5392355873731015634" border="0" /&gt;&lt;/a&gt;Campbell brought out former FOXHOUND agent Solid Snake during the Zanzibar Land uprising and served as his commanding officer during Operation: Intrude F014 in 1999. With his supervision, Snake was able to defeat the forces of Zanzibar Land and retrieve the OILIX formula.&lt;br /&gt;&lt;br /&gt;In the following year, Campbell retired as FOXHOUND commander for undisclosed reasons, although it is believed he was unhappy with the direction the unit was taking.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-2935573038062150369?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2935573038062150369'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2935573038062150369'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/roy-campbell.html' title='Roy Campbell'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/StV_GOQ6c9I/AAAAAAAAAzc/fj8M7OG50Bg/s72-c/roy.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-4417172062865088827</id><published>2009-03-03T00:24:00.000-08:00</published><updated>2009-10-14T00:27:19.610-07:00</updated><title type='text'>Solid Snake</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_dWxPQDiTCxw/StV9IrPlH9I/AAAAAAAAAzM/xFL4SYVlMgk/s1600-h/Solid_Snake_%28MG2%29.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 93px; height: 140px;" src="http://3.bp.blogspot.com/_dWxPQDiTCxw/StV9IrPlH9I/AAAAAAAAAzM/xFL4SYVlMgk/s320/Solid_Snake_%28MG2%29.gif" alt="" id="BLOGGER_PHOTO_ID_5392353716846534610" border="0" /&gt;&lt;/a&gt;In 1999, Snake's former commander, Roy Campbell, called upon him again for another operation in Central Asia. Apparently, a new highly militarized nation called Zanzibar Land kidnapped Dr. Kio Marv, inventor of the oil refining microbe, OILIX. Not only that, but a new Metal Gear was believed to be being developed in Zanzibar Land.&lt;br /&gt;&lt;br /&gt;Snake's mission objectives were to infiltrate the seemingly impenetrable wall that surrounded Zanzibar Land and recover Marv. He succeeded in both tasks, and deep in the heart of Zanzibar Land, he destroyed the Metal Gear D. Afterwards, he fought his former ally Gray Fox who piloted the Metal Gear, and successfully stopped the ambitions of Big Boss. Big Boss, the man behind Zanzibar Land, returned for a final battle/test against Snake, but Snake ultimately defeated him using a makeshift flamethrower which consisted of a lighter and an aerosol can.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-4417172062865088827?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4417172062865088827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4417172062865088827'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/solid-snake.html' title='Solid Snake'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dWxPQDiTCxw/StV9IrPlH9I/AAAAAAAAAzM/xFL4SYVlMgk/s72-c/Solid_Snake_%28MG2%29.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-1908290788190905740</id><published>2009-03-02T09:50:00.000-08:00</published><updated>2009-10-13T09:59:52.412-07:00</updated><title type='text'>Story</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dWxPQDiTCxw/StSx0ds5OKI/AAAAAAAAAzE/p9JS3stVhC4/s1600-h/mg2s.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 249px;" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/StSx0ds5OKI/AAAAAAAAAzE/p9JS3stVhC4/s320/mg2s.JPG" alt="" id="BLOGGER_PHOTO_ID_5392130168753567906" border="0" /&gt;&lt;/a&gt;By 1999, the Cold War had thawed, and it seemed nuclear proliferation would soon be a thing of the past. Despite this, all was not well in the world. A series of shocks to the oil market spurred the development of new high-tech energy sources, including fusion power. However, most vehicles still relied on oil for power. Oil reserves were at a critical low, and the world community was prepared to take drastic measures, either by drilling into sand and shale for more oil, despite the difficulty -- or moving on to renewable fuels.&lt;br /&gt;&lt;br /&gt;Such steps proved unnecessary when Czech scientist, Dr. Kio Marv, successfully bio-engineered a new species of algae, OILIX, that could produce petroleum-grade hydrocarbons with little expense and effort. Marv presented the algae to the World Energy Conference in Prague, and was on his way to a demonstration in the United States when he was kidnapped by soldiers from Zanzibar Land. NATO discovers that Zanzibar Land's leaders plan to hold the world hostage by controlling the supply of oil, and some good old-fashioned nuclear brinkmanship, courtesy of a stockpile of nukes.&lt;br /&gt;&lt;br /&gt;Solid Snake was brought out of retirement by FOXHOUND's new commander, Roy Campbell, and is sent to Zanzibar Land to rescue Dr. Marv.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-1908290788190905740?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/1908290788190905740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/1908290788190905740'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/story.html' title='Story'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/StSx0ds5OKI/AAAAAAAAAzE/p9JS3stVhC4/s72-c/mg2s.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-544307383254954044</id><published>2009-03-01T09:43:00.000-08:00</published><updated>2009-10-13T09:49:29.425-07:00</updated><title type='text'>Gameplay</title><content type='html'>Metal Gear 2 builds upon the stealth-based gameplay of its predecessor. As in the original Metal Gear, the player's objective is to infiltrate the enemy's stronghold, while avoiding detection from soldiers, cameras, infrared sensors and other surveillance devices. The biggest change in the game was done to the enemy's behavior. Whereas the guards in the original game could see in straight lines, the guards in Metal Gear 2 all have a field of vision of 45 degrees. The guards can also turn their heads left or right to see diagonally and move from one screen to another (instead of remaining stationed in one area). The enemy can also hear any noise made by the player, which usually occurs when the &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_dWxPQDiTCxw/StSvMCPlccI/AAAAAAAAAyk/M-EcB5hdIRE/s1600-h/MetalGear2-SolidSnake_0056.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 231px; height: 203px;" src="http://4.bp.blogspot.com/_dWxPQDiTCxw/StSvMCPlccI/AAAAAAAAAyk/M-EcB5hdIRE/s320/MetalGear2-SolidSnake_0056.gif" alt="" id="BLOGGER_PHOTO_ID_5392127275164856770" border="0" /&gt;&lt;/a&gt;player knocks on a wall, fires a non-silenced firearm, uses an explosive, or walks over certain types of terrain. If the player is discovered by the enemy, then a counter will be displayed on the upper right side of the screen that will go down after the enemy has lost track of the player. When the counter reaches zero, the alert phase will go off and the game will return to normal.&lt;br /&gt;&lt;br /&gt;The player has been given a variety of new maneuvers and tools to help them remain undetected and complete the game. For example, the player can now kneel and crawl in addition to walking, allowing the player to avoid making noise, pick up land mines, and hide under tight spaces such as under desks or inside air ducts. A radar with a 3x3 grid on the upper right of the screen shows Snake's current position in the center screen (as a red dot), with enemy soldier&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/StSvSLwXyGI/AAAAAAAAAys/oR2d9g9QiNo/s1600-h/metal-gear-2-screenshot-1.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 234px; height: 174px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/StSvSLwXyGI/AAAAAAAAAys/oR2d9g9QiNo/s320/metal-gear-2-screenshot-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5392127380797507682" border="0" /&gt;&lt;/a&gt;s as white dots, allowing the player to determine what's ahead. However, the radar is disabled when the player is in alert phase. The radar can also be used with the mine detector equipped to determine the locations of any placed mines or fire stinger missiles on an airborne target. Many of the weapons and equipment from the first game are brought over as well as new items such as robotic mice used to distract enemies, a camouflaged mat and three different types of rations with their special attributes. The player no longer needs to rescue hostages to increase their rank; instead their life energy and carrying capacity is increased each time they defeat one of the game's bosses.&lt;br /&gt;&lt;br /&gt;The transceiver has&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dWxPQDiTCxw/StSvYjR0AmI/AAAAAAAAAy0/OW59ii7T7-s/s1600-h/mg2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 239px; height: 211px;" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/StSvYjR0AmI/AAAAAAAAAy0/OW59ii7T7-s/s320/mg2.jpg" alt="" id="BLOGGER_PHOTO_ID_5392127490191000162" border="0" /&gt;&lt;/a&gt; been greatly revamped from the first game as well. The messages the player receives are now based on their current situation and mission objective, rather than the room they're currently in, making them less fixed and more dynamic. The transceiver now displays Snake's face, as well as the face of the character he's currently communicating with. The player can also talk to children living in the fortress to gain new information; the player is penalized with loss of health if he kills a child. The game's areas are more varied than in the first game and a number of puzzles must be fulfilled to complete the game, such as luring a carrier pigeon with a ration, chasing after a female spy to the women's bathroom or deciphering secret Tap Codes to gain vital information such as a new frequency number.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-544307383254954044?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/544307383254954044'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/544307383254954044'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/gameplay.html' title='Gameplay'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dWxPQDiTCxw/StSvMCPlccI/AAAAAAAAAyk/M-EcB5hdIRE/s72-c/MetalGear2-SolidSnake_0056.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-7285692693480889207</id><published>2009-03-01T00:48:00.000-08:00</published><updated>2009-10-13T00:52:36.193-07:00</updated><title type='text'>About Game</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dWxPQDiTCxw/StQxo-cP1qI/AAAAAAAAAyc/LvyI66hKkqY/s1600-h/Metal_Gear_2_Boxart.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 206px; height: 279px;" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/StQxo-cP1qI/AAAAAAAAAyc/LvyI66hKkqY/s320/Metal_Gear_2_Boxart.JPG" alt="" id="BLOGGER_PHOTO_ID_5391989233895331490" border="0" /&gt;&lt;/a&gt;Metal Gear 2: Solid Snake  is a stealth game that was written and directed by Hideo Kojima and developed and published by Konami. It is the second game in the Metal Gear series and the direct precursor to Metal Gear Solid. It was initially released only in Japan for the MSX2 on July 19, 1990. The game was not ported to another platform until 14 years later, as a downloadable game for mobile phones in Japan in 2004. The game was officially released in North America and Europe for the first time as a component of Metal Gear Solid 3: Subsistence along with the original Metal Gear in 2006.&lt;br /&gt;&lt;br /&gt;In the game, Solid Snake must infiltrate Zanzibarland (a fictional country unrelated to the actual Zanzibar that is part of Tanzania), a heavily defended territory located in Central Asia to rescue a kidnapped scientist and destroy the revised Metal Gear D.&lt;br /&gt;&lt;br /&gt;After the release of the NES version of Metal Gear in North America, Konami commissioned the development of a sequel for the NES, Snake's Revenge (a game made specifically with the American market in mind), without the consent of Metal Gear creator Hideo Kojima.&lt;br /&gt;&lt;br /&gt;According to Kojima's account of the events, he did not have any plans to design a Metal Gear sequel at the time and was unaware that a sequel was being produced until he became acquainted with a member of the Snake's Revenge development team on a train ride in Tokyo. Kojima was then informed about the development of Snake's Revenge and was told "it's not the authentic Snake, so please create a new Snake game of your own." After being given the go-ahead by his bosses at Konami, he began developing Metal Gear 2: Solid Snake with the MSX division of Konami. Metal Gear 2 serves as a follow-up to the original Metal Gear, ignoring the events of Snake's Revenge (which was unreleased in Japan), and every canonical Metal Gear title released afterward acknowledge only the events of Metal Gear 2, relegating Snake's Revenge to an apocryphal status.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-7285692693480889207?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7285692693480889207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7285692693480889207'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/03/metal-gear-2-solid-snake-is-stealth.html' title='About Game'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/StQxo-cP1qI/AAAAAAAAAyc/LvyI66hKkqY/s72-c/Metal_Gear_2_Boxart.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-8999597117474755745</id><published>2009-02-12T06:57:00.000-08:00</published><updated>2009-10-12T07:03:46.487-07:00</updated><title type='text'>Nintendo Entertainment System (NES)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/StM25nQeXjI/AAAAAAAAAyM/iaVKTUDTP7g/s1600-h/nintendo-logo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 259px; height: 259px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/StM25nQeXjI/AAAAAAAAAyM/iaVKTUDTP7g/s320/nintendo-logo.jpg" alt="" id="BLOGGER_PHOTO_ID_5391713542311140914" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The Nintendo Entertainment System  is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in 1985. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, and the Philippines, it was released as the Family Computer  commonly abbreviated as the Famicom , or FC for short). In South Korea, it wa&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/StM3HatjjtI/AAAAAAAAAyU/yZEAKSlDfVs/s1600-h/nintendo-entertainment-system.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 263px; height: 191px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/StM3HatjjtI/AAAAAAAAAyU/yZEAKSlDfVs/s320/nintendo-entertainment-system.jpg" alt="" id="BLOGGER_PHOTO_ID_5391713779461623506" border="0" /&gt;&lt;/a&gt;s known as the Hyundai Comboy  and was distributed by Hyundai Electronics. In South Asia, it was known as the Tata Famicom. It was succeeded by the Super Nintendo Entertainment System.&lt;br /&gt;&lt;br /&gt;As the best-selling gaming console of its time, the NES helped revitalize the US video game industry following the video game crash of 1983,and set the standard for subsequent consoles in everything from game designf to controller layout. In addition, with the NES, Nintendo introduced a now-standard business model of software licensing for third-party developers.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;wikipedia.org&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-8999597117474755745?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8999597117474755745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8999597117474755745'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/02/nintendo-entertainment-system-nes.html' title='Nintendo Entertainment System (NES)'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/StM25nQeXjI/AAAAAAAAAyM/iaVKTUDTP7g/s72-c/nintendo-logo.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-7142733602136983747</id><published>2009-02-12T06:48:00.000-08:00</published><updated>2009-10-12T06:52:20.889-07:00</updated><title type='text'>MSX2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dWxPQDiTCxw/StM0ZBLTbwI/AAAAAAAAAx8/84DL1h9XlmM/s1600-h/NES_ME_USA_screenshot.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 353px; height: 118px;" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/StM0ZBLTbwI/AAAAAAAAAx8/84DL1h9XlmM/s320/NES_ME_USA_screenshot.png" alt="" id="BLOGGER_PHOTO_ID_5391710783309836034" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;MSX was the name of a standardized home computer architecture in the 1980s. It was a Microsoft-led attempt to create unified standards among hardware makers, conceived by one-time Microsoft Japan executive Kazuhiko Nishi. Despite Microsoft's involvement, MSX-based machines were seldom seen in the United States and Britain, but they were popular in other markets. Eventually 5 million MSX-based units were sold worldwide.&lt;br /&gt;&lt;br /&gt;Nishi proposed MSX as an attempt to create a single industry standard for home computers. Inspired by the success of VHS as a standard &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/StM0ddqnKeI/AAAAAAAAAyE/6m1Z09_2Oow/s1600-h/msx2.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 239px; height: 146px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/StM0ddqnKeI/AAAAAAAAAyE/6m1Z09_2Oow/s320/msx2.gif" alt="" id="BLOGGER_PHOTO_ID_5391710859676821986" border="0" /&gt;&lt;/a&gt;for video cassette recorders, many Japanese electronic manufacturers along with GoldStar, Philips and Spectravideo built and promoted MSX computers. Any piece of hardware or software with the MSX logo on it was compatible with MSX products of other manufacturers. In particular, the expansion cartridge form and function were part of the standard; any MSX expansion or game cartridge would work in any MSX computer.&lt;br /&gt;&lt;br /&gt;Before the appearance and great success of Nintendo's Family Computer, MSX was the platform for which major Japanese game studios, such as Konami and Hudson Soft, produced their titles. The Metal Gear series was originally written for MSX hardware.&lt;br /&gt;&lt;br /&gt;wikipedia.org&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-7142733602136983747?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7142733602136983747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/7142733602136983747'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/02/msx2.html' title='MSX2'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/StM0ZBLTbwI/AAAAAAAAAx8/84DL1h9XlmM/s72-c/NES_ME_USA_screenshot.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-4263760118416341226</id><published>2009-02-12T06:36:00.000-08:00</published><updated>2009-10-12T06:40:58.783-07:00</updated><title type='text'>MG Mobile Phone version</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/StMx3XyvoJI/AAAAAAAAAx0/jUYpL_wGgxo/s1600-h/Metal+Gear+Mobile+Phone.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 235px; height: 253px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/StMx3XyvoJI/AAAAAAAAAx0/jUYpL_wGgxo/s320/Metal+Gear+Mobile+Phone.jpg" alt="" id="BLOGGER_PHOTO_ID_5391708006242033810" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;A version of Metal Gear was released for mobile phones in Japan on August 18, 2004.&lt;br /&gt;&lt;br /&gt;The game is based on the original MSX2 version, but includes several additional features and changes.&lt;br /&gt;&lt;br /&gt;* New Easy mode - Player can choose to play with the original MSX2 version's difficulty or with an easier difficulty setting.&lt;br /&gt;&lt;br /&gt;* Boss Survival mode - After clearing the game once (regardless of difficulty setting), a new game mode in which the player fight against all of the main game's bosses. The player will be awarded with a title based on their clear time (as well as in the main game).&lt;br /&gt;&lt;br /&gt;* Infinite Bandana - A hidden item which becomes available to the player after clearing the game once on either difficulty settings. Like the bandana featured in Metal Gear Solid and Metal Gear Solid 2, this will conserve the player's ammunition to the present amount while firing.&lt;br /&gt;&lt;br /&gt;* Rewritten Script - The Japanese language script has been rewritten to include hiragana and kanji, in addition to romaji and katakana.&lt;br /&gt;&lt;br /&gt;*Name Changes - Three of the game's bosses got their names changed in the mobile phone version.&lt;br /&gt;&lt;br /&gt;* Shoot Gunner was changed to Shotmaker.&lt;br /&gt;&lt;br /&gt;* TX-11 Cybernoid "Arnold" Twins was changed to Bloody Brad.&lt;br /&gt;&lt;br /&gt;* Coward Duck was changed to Dirty Duck.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-4263760118416341226?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4263760118416341226'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4263760118416341226'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/02/mg-mobile-phone-version.html' title='MG Mobile Phone version'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/StMx3XyvoJI/AAAAAAAAAx0/jUYpL_wGgxo/s72-c/Metal+Gear+Mobile+Phone.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-6785136233213072243</id><published>2009-02-12T00:45:00.000-08:00</published><updated>2010-04-05T00:38:21.937-07:00</updated><title type='text'>Snake's Revenge Download</title><content type='html'>Here is the full download of Snake's Revenge.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.box.net/shared/0z9ppk8zm4"&gt;&lt;img id="BLOGGER_PHOTO_ID_5388665162222789042" style="FLOAT: left; MARGIN: 0pt 10px 10px 0pt; WIDTH: 157px; CURSOR: pointer; HEIGHT: 66px" alt="" src="http://4.bp.blogspot.com/_dWxPQDiTCxw/SshiaifP4bI/AAAAAAAAAvs/iXG-BPt_vWg/s320/Download_0.bmp" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This package includes:&lt;br /&gt;&lt;br /&gt;1) Nestopia emulator.&lt;br /&gt;2) Snake's Revenge rom.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-6785136233213072243?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/6785136233213072243'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/6785136233213072243'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2010/02/snakes-revenge-download.html' title='Snake&apos;s Revenge Download'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dWxPQDiTCxw/SshiaifP4bI/AAAAAAAAAvs/iXG-BPt_vWg/s72-c/Download_0.bmp' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-2947762426601682002</id><published>2009-02-12T00:25:00.000-08:00</published><updated>2009-10-12T00:32:07.770-07:00</updated><title type='text'>MG Download (NES Version)</title><content type='html'>Here is the full download of Metal Gear, NES Version.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.box.net/shared/qhua2l8ehn"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 157px; height: 66px;" src="http://4.bp.blogspot.com/_dWxPQDiTCxw/SshiaifP4bI/AAAAAAAAAvs/iXG-BPt_vWg/s320/Download_0.bmp" alt="" id="BLOGGER_PHOTO_ID_5388665162222789042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;This package includes:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;1) Nestopia NES emulator&lt;br /&gt;2) Metal Gear rom&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;(total size 1.1mb)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Instructions:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;1) Download package&lt;br /&gt;2) Extract&lt;br /&gt;3) Run Nestopia emulator&lt;br /&gt;4) Click on "File" &gt;"Open" and find metalgear.nes&lt;br /&gt;5) Have Fun&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-2947762426601682002?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2947762426601682002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2947762426601682002'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/02/mg-download-nes-version.html' title='MG Download (NES Version)'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dWxPQDiTCxw/SshiaifP4bI/AAAAAAAAAvs/iXG-BPt_vWg/s72-c/Download_0.bmp' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-1462968203454707424</id><published>2009-02-11T23:48:00.000-08:00</published><updated>2010-04-05T00:06:15.127-07:00</updated><title type='text'>Snake's Revenge</title><content type='html'>&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_dWxPQDiTCxw/S7mKjm7i_6I/AAAAAAAAA58/ipqeCgtaS6c/s1600/Snakes_revenge_cover.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5456544767886426018" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 242px; CURSOR: hand; HEIGHT: 339px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_dWxPQDiTCxw/S7mKjm7i_6I/AAAAAAAAA58/ipqeCgtaS6c/s320/Snakes_revenge_cover.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Snake's Revenge is a stealth action game developed by Konami for the NES. It was released in North America in April 1990 (under the Ultra Games label) and in Europe in March 1992 (under the Konami label). It was never released in Japan, despite the game being produced there.&lt;br /&gt;Originally made as a direct sequel to the original Metal Gear, Snake's Revenge was the first game in the Metal &lt;a href="http://1.bp.blogspot.com/_dWxPQDiTCxw/S7mLGGjNzwI/AAAAAAAAA6E/Rr1xrJwmTOU/s1600/Snakes_Revenge_NES_ScreenShot2.gif"&gt;&lt;img id="BLOGGER_PHOTO_ID_5456545360489860866" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 256px; CURSOR: hand; HEIGHT: 224px" alt="" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/S7mLGGjNzwI/AAAAAAAAA6E/Rr1xrJwmTOU/s320/Snakes_Revenge_NES_ScreenShot2.gif" border="0" /&gt;&lt;/a&gt;Gear series made without the involvement of creator Hideo Kojima, although members of the development team previously worked with Kojima with the original MSX2 version of Metal Gear. It is not part of the series' canon and is considered part of a parallel universe to the other games. Despite its positive reception and reviews, the game is generally hated by fans of the series due to its removal from the series canon, and is considered by most to have nothing to do with the Metal Gear series at all. &lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Set three years after Operation Intrude N313 (the events of Metal Gear), the United States government discovers that an undisclosed hostile nation may have gotten ahold of the plans for Metal Gear and are secretly constructing weapons of mass-destruction. Solid Snake, the FOXHOUND operative responsible for the downfall of Outer Heaven, is recruited to lead a three men team consisting of himself and fellow operatives John Turner and Nick Myer, on a mission to infiltrate the enemy's base. The codename of the mission is Operation 747. &lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;After the success the NES version of Metal Gear had in the Western market, especially in North America, where Metal Gear reportedly sold over a million copies, Konami commissioned the development of a sequel for the NES made specifically with the western market in mind.&lt;br /&gt;Hideo Kojima, who was not planning on making a sequel to Metal Gear due to the relatively lower sales of the MSX2 version in Japan, ran into a member of the Snake's R&lt;a href="http://2.bp.blogspot.com/_dWxPQDiTCxw/S7mLQHsiyxI/AAAAAAAAA6M/jK0QAQuwn0U/s1600/snakesrevenge1.png"&gt;&lt;img id="BLOGGER_PHOTO_ID_5456545532596112146" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 249px; CURSOR: hand; HEIGHT: 210px" alt="" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/S7mLQHsiyxI/AAAAAAAAA6M/jK0QAQuwn0U/s320/snakesrevenge1.png" border="0" /&gt;&lt;/a&gt;evenge development staff on a train ride in Tokyo. The developer told Kojima that he knew Snake's Revenge wasn't an "authentic Snake [game]", and was a fan of the original game, so he made a request to Kojima for the development of a true Metal Gear sequel. By the end of the train ride, Kojima had already developed the basic storyline for the entire game. The very next day, he went to his boss at Konami with a game plan, and was given the go-ahead to make Metal Gear 2: Solid Snake, then exclusively for the MSX2, and released in 1990.&lt;br /&gt;As a result, the actual Metal Gear 2 was released exclusively in Japan for the MSX2, while Snake's Revenge became the Metal Gear sequel for the North American and European market, although Metal Gear 2 would see release in the English market 16 years later as a component of Metal Gear Solid 3: Subsistence. &lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Snake's Revenge plays essentially like an updated version of the original Metal Gear. Aspects from the MSX2 version of Metal Gear that were missing from the NES version, such as the ability to take food and ammo by punching enemies or the double exclamation mark alert, were restored in Snake's Revenge. The actual Metal Gear, which was missing in the NES version, makes an appearance along with a new prototype. The game also has more varied locations than the first Metal Gear, such as a jungle, a warehouse, a transport train, and a cargo ship filled with smaller mass-produced Metal Gear units. &lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-1462968203454707424?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/1462968203454707424'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/1462968203454707424'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/02/snakes-revenge.html' title='Snake&apos;s Revenge'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dWxPQDiTCxw/S7mKjm7i_6I/AAAAAAAAA58/ipqeCgtaS6c/s72-c/Snakes_revenge_cover.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-8773727989297697093</id><published>2009-02-11T04:47:00.000-08:00</published><updated>2009-10-11T04:59:23.800-07:00</updated><title type='text'>MG NES Version</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_dWxPQDiTCxw/StHH1WxKhzI/AAAAAAAAAxs/iUSSYzYfDIQ/s1600-h/NES-ME-USA-REV-A.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 226px; height: 320px;" src="http://3.bp.blogspot.com/_dWxPQDiTCxw/StHH1WxKhzI/AAAAAAAAAxs/iUSSYzYfDIQ/s320/NES-ME-USA-REV-A.jpg" alt="" id="BLOGGER_PHOTO_ID_5391309948397979442" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The Nintendo Entertainment System version came to North America in June 1988, followed by PAL version in Europe and Australia in March 1989. Konami produced this version without Kojima's direct involvement and several changes were made as a result. Kojima has been vocal about his disappointment at the quality of the NES version, going as far to regard the game as "complete garbage".&lt;br /&gt;&lt;br /&gt;Additionally, the &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/StHHoBYCG-I/AAAAAAAAAxk/jL9x8WqPtSU/s1600-h/Metal_Gear_NES_Screenshot3.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 211px; height: 183px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/StHHoBYCG-I/AAAAAAAAAxk/jL9x8WqPtSU/s320/Metal_Gear_NES_Screenshot3.jpg" alt="" id="BLOGGER_PHOTO_ID_5391309719317126114" border="0" /&gt;&lt;/a&gt;English NES version's manual and packaging swayed from the game's official storyline. The game's main villain (whose identity is intentionally kept secret in the game) is mentioned to be "Col. Vermon CaTaffy" . Snake's commanding officer is referred as "Commander South." Moreover, Snake is mentioned as having participated in the Grenada invasion prior to joining FOXHOUND. This localized version of the game's story is only referenced in the packaging and manual for Snake's Revenge (which features a similar discrepancy between the manual and the game's version of the story) and is never referred in the later Metal Gear Solid games.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Differences between MSX2 and NES versions.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;* The biggest difference between the MSX2 and NES versions is in the presence of the actual Metal Gear mecha or lack there of in the NES version. Instead, the playe&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_dWxPQDiTCxw/StHHdWJL58I/AAAAAAAAAxc/wrPsJB6Va6k/s1600-h/NES_ME_USA_screenshot.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 210px; height: 183px;" src="http://4.bp.blogspot.com/_dWxPQDiTCxw/StHHdWJL58I/AAAAAAAAAxc/wrPsJB6Va6k/s320/NES_ME_USA_screenshot.png" alt="" id="BLOGGER_PHOTO_ID_5391309535913437122" border="0" /&gt;&lt;/a&gt;r must destroy a "Super Computer" which controls all of Metal Gear's activities in its place. The method of destroying it was also changed. While in the MSX2 version, the player must place 16 plastic explosives on Metal Gear's feet based on the order given by Dr. Petrovich, in the NES version the player must simply place the bombs over the Super Computer on no specific parts (however, the player must have already rescued Elen and Dr. Petrovich first).&lt;br /&gt;&lt;br /&gt;* In the MSX2 version, Snake performs an underwater insertion into Outer Heaven in the beginning of the game in the entrance of Building No. 1. In the NES version, he performs an air insertion by skydiving and parachuting into the Jungle with three other soldiers who disappear after landing. They are neither seen or mentioned again.&lt;br /&gt;&lt;br /&gt;* The level designs were altered greatly in the NES version. In the beginning of the game, the player must proceed through a jungle area before reaching the entrance of Building No. 1 through a truck. The first floor corridor of Building No. 1 was also remodeled greatly, with many of its trucks and rooms moved to other locations. The basement-level floors of Building No. 1 and 2 were made into separate buildings, Building No. 4 and 5 respectively.&lt;br /&gt;&lt;br /&gt;* In order to reach Building No. 4 or 5, the player must go through one of two jungle mazes located west to each of the outdoor areas. The solution for both mazes are the same, although it is never actually given within the game.&lt;br /&gt;&lt;br /&gt;* The boss, the Hind D, was replaced. Instead, the player faces a pair of gunners known as Twin Shot on the rooftop of Building No. 1.&lt;br /&gt;&lt;br /&gt;* Since the player no longer has to parachute to reach Dr. Petrovich's cell in Building No. 1, the parachute was removed. An Iron Glove was added in its place, which allows the player to break hollow walls. However, in some versions of the NES game, the Iron Glove has no real use.&lt;br /&gt;The Flying Army located on the roof of Building No. 1 and 2 lost their ability to hover over the ground in the NES version.&lt;br /&gt;&lt;br /&gt;* In the NES version, the "high alert" (or double exclamation mark) mode was disabled. As such the player can always make their escape from alert mode by simply moving to the adjacent screen.&lt;br /&gt;&lt;br /&gt;* The player can no longer acquire rations or ammo by punching enemy soldiers in Sneaking Mode.&lt;br /&gt;&lt;br /&gt;* Solid Snake's face no longer appears in the transceiver mode's screen.&lt;br /&gt;Big Boss' final message to the player after the closing credits was removed.&lt;br /&gt;Some of the music (mainly, the two main themes and the alert mode theme) was changed in the NES version.&lt;br /&gt;&lt;br /&gt;* There are also several other minor differences in gameplay, including several bugs and glitches. Some of the radio conversations were "misplaced" as a result of the redesigned areas in the NES game. For example, if the player calls Schneider in front of the room containing the Gas Mask in Building No. 1, he will tell Snake the location of the mine detector instead. This is due to the fact that the same spot in the MSX2 version used to be a minefield. In addition, the player's bullets have a longer range than they do in the MSX2 version and the player can also shoot while wearing the cardboard box.&lt;br /&gt;&lt;br /&gt;* In NES version, after defeating Big Boss, the player uses an elevator instead of climbing a ladder at the end of the MSX2 version.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-8773727989297697093?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8773727989297697093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8773727989297697093'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/02/mg-nes-version.html' title='MG NES Version'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dWxPQDiTCxw/StHH1WxKhzI/AAAAAAAAAxs/iUSSYzYfDIQ/s72-c/NES-ME-USA-REV-A.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-1165845856278871612</id><published>2009-02-11T01:18:00.000-08:00</published><updated>2009-10-11T04:12:02.393-07:00</updated><title type='text'>MG Videos</title><content type='html'>Gameplay demonstration videos&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344" class="BLOG_video_class" id="BLOG_video-dad18c8b70cfa4fc" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" 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bgcolor="#FFFFFF"flashvars="flvurl=http://v5.nonxt6.googlevideo.com/videoplayback?id%3Dc19e87e02e74a84a%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331205127%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D3DC3CBC5B65D77356C266AEE6883F97052928C2C.79DC6EBE3624F8248AA5A8B75FB670AEC32E6F62%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dc19e87e02e74a84a%26offsetms%3D5000%26itag%3Dw160%26sigh%3DQNwRySMyAOBmnUQgS_MiN2Al3iU&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;All videos were made by terramex.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-1165845856278871612?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=c19e87e02e74a84a&amp;type=video%2Fmp4' length='0'/><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=dad18c8b70cfa4fc&amp;type=video%2Fmp4' length='0'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/1165845856278871612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/1165845856278871612'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2008/09/mg-videos.html' title='MG Videos'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-8232342783824602004</id><published>2009-02-11T01:05:00.000-08:00</published><updated>2009-10-11T04:43:50.463-07:00</updated><title type='text'>MG Reception</title><content type='html'>The NES version of Metal Gear was rated the 104th best game made on a Nintendo System in Nintendo Power's Top 200 Games list.&lt;br /&gt;&lt;br /&gt;Its success led to the creation of two separately produced sequels; the first one, Snake's Revenge, was produced specifically for the Western market for the NES and the other, Metal Gear 2: Solid Snake, was the canonical sequel developed by the original game's designer and released in Japan for the MSX2 in response to the former's creation. The latter was followed by the successful Metal Gear Solid, which was in turn followed by numerous sequels and spinoffs&lt;br /&gt;&lt;br /&gt;The intro theme ("Operation Intrude N313"), main theme ("Theme of Tara") and game over theme ("Just Another Dead Soldier") from the MSX2 version were reused for the VR Training theme in Metal Gear Solid, which in turn was reused in Metal Gear: Ghost Babel and Metal Gear Solid 2: Substance. "Theme of Tara" is one of the tunes that can be heard in the "Shadow Moses Island" stage in Super Smash Bros. Brawl for the Wii, the music for the beginning section of the Battleship Halberd Interior stage of the game's Adventure mode, where Snake officially enters the storyline, and can also be selected as music with an iPod item in Metal Gear Solid 4: Guns of the Patriots.&lt;br /&gt;&lt;br /&gt;Guinness World Records: Gamer's Edition 2008 awarded Metal Gear with the world record as the &lt;span style="font-weight: bold;"&gt;First Ever Stealth Video Game&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;wikipedia.org&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-8232342783824602004?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8232342783824602004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8232342783824602004'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/02/mg-reception.html' title='MG Reception'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-6010048793234897882</id><published>2009-02-11T00:59:00.000-08:00</published><updated>2009-10-05T01:11:09.771-07:00</updated><title type='text'>MG Trailer</title><content type='html'>&lt;object width="425" height="344" class="BLOG_video_class" id="BLOG_video-7591f0623784c789" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v19.nonxt1.googlevideo.com/videoplayback?id%3D7591f0623784c789%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331205127%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D7DB6A0B60EA704C6059B8BBE68232588FBF62D03.36824CEB075A5F07EE23AFA979B5CE9EA2AA927C%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D7591f0623784c789%26offsetms%3D5000%26itag%3Dw160%26sigh%3DBSgxVrGQTbUTlUF3jAIzWzkQVyQ&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="425" height="344" bgcolor="#FFFFFF"flashvars="flvurl=http://v19.nonxt1.googlevideo.com/videoplayback?id%3D7591f0623784c789%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331205127%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D7DB6A0B60EA704C6059B8BBE68232588FBF62D03.36824CEB075A5F07EE23AFA979B5CE9EA2AA927C%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D7591f0623784c789%26offsetms%3D5000%26itag%3Dw160%26sigh%3DBSgxVrGQTbUTlUF3jAIzWzkQVyQ&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;This video was made by liongear.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-6010048793234897882?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=7591f0623784c789&amp;type=video%2Fmp4' length='0'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/6010048793234897882'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/6010048793234897882'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/02/mg-trailwe.html' title='MG Trailer'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-4296787969876696951</id><published>2009-02-10T00:35:00.000-08:00</published><updated>2009-10-04T01:57:53.145-07:00</updated><title type='text'>MG Download</title><content type='html'>Here is the full download of Metal Gear, MSX 2 Version.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.box.net/shared/q9dn0pim3s"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 157px; height: 66px;" src="http://4.bp.blogspot.com/_dWxPQDiTCxw/SshiaifP4bI/AAAAAAAAAvs/iXG-BPt_vWg/s320/Download_0.bmp" alt="" id="BLOGGER_PHOTO_ID_5388665162222789042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;This package includes:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;1)  blueMSX emulator (needed in order to run Metal Gear on your PC).&lt;br /&gt;2) Metal Gear rom.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Instructions:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;1) Download package&lt;br /&gt;&lt;br /&gt;2) Extract and instal blueMSX emulator&lt;br /&gt;&lt;br /&gt;3) Open blueMSX properties and change MSX machine to "MSX-Japanese" (look at pictures bellow).&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_dWxPQDiTCxw/SshirQfUphI/AAAAAAAAAv0/G5WrTn1pCvU/s1600-h/msx1.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 259px;" src="http://4.bp.blogspot.com/_dWxPQDiTCxw/SshirQfUphI/AAAAAAAAAv0/G5WrTn1pCvU/s320/msx1.JPG" alt="" id="BLOGGER_PHOTO_ID_5388665449449039378" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_dWxPQDiTCxw/Sshi6e1X8_I/AAAAAAAAAv8/CPGuSEEyuYU/s1600-h/msx2.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 259px;" src="http://3.bp.blogspot.com/_dWxPQDiTCxw/Sshi6e1X8_I/AAAAAAAAAv8/CPGuSEEyuYU/s320/msx2.JPG" alt="" id="BLOGGER_PHOTO_ID_5388665710997664754" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4) Run Metal Gear.rom (look at pictu&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/SshjMPN3OnI/AAAAAAAAAwM/ttkGU10kxp4/s1600-h/msx3.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 261px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/SshjMPN3OnI/AAAAAAAAAwM/ttkGU10kxp4/s320/msx3.JPG" alt="" id="BLOGGER_PHOTO_ID_5388666016043055730" border="0" /&gt;&lt;/a&gt;re bellow).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5) Have Fun.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-4296787969876696951?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4296787969876696951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4296787969876696951'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/10/mg-download.html' title='MG Download'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dWxPQDiTCxw/SshiaifP4bI/AAAAAAAAAvs/iXG-BPt_vWg/s72-c/Download_0.bmp' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-3008976242418727378</id><published>2009-02-09T07:44:00.000-08:00</published><updated>2009-10-03T07:48:17.405-07:00</updated><title type='text'>MG Codes &amp; Tricks</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/SsdkGUafsNI/AAAAAAAAAvU/ZmGXtRrT5y8/s1600-h/pause.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 339px; height: 254px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/SsdkGUafsNI/AAAAAAAAAvU/ZmGXtRrT5y8/s320/pause.JPG" alt="" id="BLOGGER_PHOTO_ID_5388385538893918418" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Pause the game (&lt;span style="font-weight: bold;"&gt;F1 key&lt;/span&gt;) and enter one of the following passwords and then unpause the game to make them work.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HIRAKE GOMA&lt;/span&gt; - All-access code. Gives you all eight keycards.&lt;br /&gt; &lt;br /&gt;&lt;span style="font-weight: bold;"&gt;INTRUDER&lt;/span&gt; - Allows you to carry an almost unlimited ammount of ammo and explosives.&lt;br /&gt; &lt;br /&gt;&lt;span style="font-weight: bold;"&gt;ISOLATION&lt;/span&gt; - Allows you to carry up to 999 rations.&lt;br /&gt; &lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DS 4&lt;/span&gt; - Get promoted to an extra rank.&lt;br /&gt; &lt;br /&gt;&lt;span style="font-weight: bold;"&gt;ANTA WA ERAI&lt;/span&gt; - Literally means ''You're the best''. Gets you promoted to a four-star rank.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Trick 1&lt;/span&gt; - Keep entering and exiting trucks and rooms that contain&lt;br /&gt;rations or ammo to get max ammo or rations.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Trick 2&lt;/span&gt; - To make an item reappear without the need of leaving and re-&lt;br /&gt;entering the room, simply pause the game (F1) and press F4. Then press&lt;br /&gt;ESC and then F1 to un-pause. The item will regenerate itself in the&lt;br /&gt;same position.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-3008976242418727378?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3008976242418727378'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/3008976242418727378'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/02/mg-codes-tricks.html' title='MG Codes &amp; Tricks'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/SsdkGUafsNI/AAAAAAAAAvU/ZmGXtRrT5y8/s72-c/pause.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-6119022357187769081</id><published>2009-02-09T02:59:00.000-08:00</published><updated>2009-10-03T03:09:53.177-07:00</updated><title type='text'>MG Walktough</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dWxPQDiTCxw/Sscg_kxd1VI/AAAAAAAAAvM/sYjF1WAghw8/s1600-h/metag.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/Sscg_kxd1VI/AAAAAAAAAvM/sYjF1WAghw8/s320/metag.JPG" alt="" id="BLOGGER_PHOTO_ID_5388311755747087698" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;*************&lt;br /&gt;*&lt;span style="font-weight: bold;"&gt;Controls&lt;/span&gt;*&lt;br /&gt;*************&lt;br /&gt;Movements:&lt;br /&gt;-Forward: Up Cursor&lt;br /&gt;-Back: Down Cursor&lt;br /&gt;-Left: Left Cursor&lt;br /&gt;-Right: Right Cursor&lt;br /&gt;&lt;br /&gt;Other Movements:&lt;br /&gt;-Punch: N or M&lt;br /&gt;-Fire Weapon: Space Bar&lt;br /&gt;&lt;br /&gt;Game Functions:&lt;br /&gt;-Pause Game: F1&lt;br /&gt;-Select Weapon: F2&lt;br /&gt;-Select Item: F3&lt;br /&gt;-Use Transceiver: F4&lt;br /&gt;-Save Game: F1 then F5 (If you get an error while saving, press F6 and&lt;br /&gt;try again until it says "verify success")&lt;br /&gt;-Loading Game: F1 then F4 (If your game loads on a messed up screen&lt;br /&gt;just reload the save)&lt;br /&gt;&lt;br /&gt;I. Solid Snake's Entrance:&lt;br /&gt;You(Solid Snake) start off swimming down a river around the terrorist&lt;br /&gt;base, Outer Heaven. Snake receives a call from the commander-in-chief&lt;br /&gt;of FOX-HOUND, Big Boss. He tells you that your mission is to infiltrate&lt;br /&gt;the terrorist fortress Outer Heaven and destroy the ultimate weapon,&lt;br /&gt;Metal Gear. He will tell you that your first objective is to search for&lt;br /&gt;the missing FOX-HOUND operative Grey Fox and search for Metal Gear. He&lt;br /&gt;will tell you that if you need any help to contact him at transceiver&lt;br /&gt;frequency 120.85. Make a note of that and end the transmission. When&lt;br /&gt;you start the game, you will be outside of +++BUILDING ONE+++ in Outer&lt;br /&gt;Heaven. Proceed inside the building and you will get another call (F4)&lt;br /&gt;from Big Boss. He will suggest that you try not to be discovered on&lt;br /&gt;your mission. End the transmission and head up to the next screen. On&lt;br /&gt;this screen, you'll see two guards and lots of crates. Sneak past the&lt;br /&gt;guards and head right. On this screen, you'll see three trucks. Go in&lt;br /&gt;the one on the left to find some ---RATIONS---. Exit that truck and&lt;br /&gt;hide behind the center truck. When the guard exits the center truck,&lt;br /&gt;quickly go in and get ---CARD 1---. Exit the truck. Enter the truck on&lt;br /&gt;the right to find ---BINOCULARS---. Exit the truck and head back to the&lt;br /&gt;screen with the two guards and a lot of boxes. From here head down to&lt;br /&gt;the entrance to BUILDING ONE. Now go right. Sneak past the two guards&lt;br /&gt;on this screen by using the tanks as cover and head right. Use (F3)&lt;br /&gt;CARD 1 to enter the room. In here will be one guard and a ---GAS MASK--&lt;br /&gt;- on the table. Wait until the guard falls asleep and take him out.&lt;br /&gt;Then grab the GAS MASK off the table and head back to the entrance&lt;br /&gt;screen to BUILDING ONE. From here, head north until you get to an&lt;br /&gt;elevator with two guards guarding it. Head east from here. On this&lt;br /&gt;screen you'll find three more trucks, a door on the south wall, and a&lt;br /&gt;door on the east wall. Enter the truck on the left to find the&lt;br /&gt;===HANDGUN===. Don't try to use it just yet as you don't have and ==-&lt;br /&gt;AMMO-== for it yet. Exit the truck and hide behind the trucks. Wait for&lt;br /&gt;a guard to come out of the far right truck and enter it. In here you&lt;br /&gt;will find some ===MINES===. Exit the truck and head back to the screen&lt;br /&gt;with the elevator. Wait until the two guards leave the screen, and&lt;br /&gt;enter the elevator using (F3) CARD 1. Take the elevator to the third&lt;br /&gt;floor.&lt;br /&gt;&lt;br /&gt;Here you'll see two cameras in this room. One on the west wall and one&lt;br /&gt;on the north side of the square in the middle of the room. Sneak pas&lt;br /&gt;the cameras and head down on the far right wall. Avoid the two guards&lt;br /&gt;in this area and go in the open door on the left. In here you will find&lt;br /&gt;the AMMO. Use (F3) CARD 1 to enter the door on the south wall. In here,&lt;br /&gt;you will find a POW tied to a chair. Go over to him to release him. Now&lt;br /&gt;use (F3) CARD 1 to OPEN the door on the east wall. Now equip (F3) your&lt;br /&gt;GAS MASK and enter the room. You will now receive a call (F4) from Big&lt;br /&gt;Boss. He will tell you to put on your GAS MASK in the gas room (I guess&lt;br /&gt;he's a little late on that one, huh). Make it through the gas room and&lt;br /&gt;use CARD 1 to enter the door in the southeast corner of the room. In&lt;br /&gt;this room, take out the guard by punching him when he comes to you.&lt;br /&gt;Then avoid the camera and use (F3) CARD 1 to enter the door on the&lt;br /&gt;southwest part of the room. In this room, you will find another POW. He&lt;br /&gt;will tell you that another FOX-HOUNDER infiltrated Outer Heaven a few&lt;br /&gt;days ago and was captured by the enemy. Exit the room and head east. On&lt;br /&gt;this screen, you will see an open door, enter it. In here you will find&lt;br /&gt;a rolling pin rolling across the room and a ===PLASTIC EXPLOSIVE===.&lt;br /&gt;Wait for the rolling pin to go to your right, and run and grab the&lt;br /&gt;PLASTIC EXPLOSIVES and hide in the slot on the left side of the room.&lt;br /&gt;When you get the chance, run back to the entrance of the room. Now wait&lt;br /&gt;for the rolling pin to go to your left, and run through the open door&lt;br /&gt;on the right side of the room. Sneak past the guard on this screen and&lt;br /&gt;proceed right. On this screen, two guards will come down from the slots&lt;br /&gt;on the north part of the room. Take them out by punching and proceed to&lt;br /&gt;the next screen. On this screen you will see a guard, two cameras, and&lt;br /&gt;two doors, one on the north wall and one in the southeast part of the&lt;br /&gt;room. Avoid the cameras and use (F3) CARD 1 to enter the door in the&lt;br /&gt;southeast part of the room. In here, go to the desk and grab CARD 2.&lt;br /&gt;Exit the room and use (F3) CARD 2 to enter the door on the north wall.&lt;br /&gt;In here you will find RATIONS. Exit the room and head back to the room&lt;br /&gt;after the gas room. In this room, take out the guard and avoid the&lt;br /&gt;camera again. Use (F3) CARD 2 to enter the door in the northwest corner&lt;br /&gt;of the room. In here you will find ===REMOTE-CONTROLLED MISSLES===.&lt;br /&gt;Exit the room and head back to the screen with two cameras, a guard,&lt;br /&gt;and two door (the southeastern most screen on the floor). From here,&lt;br /&gt;head up to the next screen. Here you will see a flashing white floor&lt;br /&gt;and a control box on the other side of the room. Big Boss will call&lt;br /&gt;(F4) you and tell you to use your REMOTE-CONTROLLED MISSLES on the&lt;br /&gt;power box to turn off the high-voltage. Use (F2) your REMOTE-CONTROLLED&lt;br /&gt;MISSLES to destroy the control box. That will turn off the electric&lt;br /&gt;floor and allow you to cross it to the next screen.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;II. Captured on Purpose:&lt;br /&gt;The first and one of the hardest parts of the game is now completed.&lt;br /&gt;You've also picked up about 25% of your weapons up to this point. Well,&lt;br /&gt;enough of my talking, it's time to move on to the second chapter of the&lt;br /&gt;first Metal Gear.&lt;br /&gt;&lt;br /&gt;On this screen there will be two guards and a door on the east wall.&lt;br /&gt;Take out the guard walking east and use (F3) CARD 1 to enter the door.&lt;br /&gt;In the room you will find the third POW. Rescue him and he will tell&lt;br /&gt;you that resistance member Diane will help you on frequency 120.33.&lt;br /&gt;Make a note of that and exit the room. Head north to the next screen.&lt;br /&gt;On this screen you will see an elevator guarded by two guards from a&lt;br /&gt;distance. Ignore it for now and head west. On this screen, you will see&lt;br /&gt;three guards patrolling the area. As long as you stay lined up with the&lt;br /&gt;wall, they won't see you. Take out the two guards that approach you by&lt;br /&gt;punching them. Now you'll want to enter the door no the north side of&lt;br /&gt;the room. Wait until the guard on the west dies of the room is moving&lt;br /&gt;towards the south and use (F3) CARD 2 to enter the room. In the room&lt;br /&gt;you will find the ---CARDBOARD BOX---. Now exit the room. When you come&lt;br /&gt;out of the room, there will be two guards on this screen, the guard in&lt;br /&gt;the south part of the room and the guard in the west part of the room.&lt;br /&gt;Take out both guards and use (F3) CARD 2 to enter the door. Once in&lt;br /&gt;this room, you will need to quickly move to the south wall and use (F3)&lt;br /&gt;CARD 2 to enter the room. In here you will find four trigger happy&lt;br /&gt;guards just waiting to kill you. I like to call them Ultra Box (if&lt;br /&gt;you've played Metal Gear 2: Solid Snake, you'll know what I'm talking&lt;br /&gt;about). Take them out, one shot a piece and pick up the ===SILENCER===&lt;br /&gt;that appears after you kill them. Now that you have the SILENCER you&lt;br /&gt;may use your gun without the guards hearing it. Use (F3) CARD 1 to&lt;br /&gt;enter the room on the east wall. In here you will find the ===GRENADE&lt;br /&gt;LAUNCHER===. Exit the rooms and head west. You will notice that you are&lt;br /&gt;back by the elevator that you entered the floor at. Watch out for the&lt;br /&gt;camera and head south down the right path. Use (f3) CARD 2 to open the&lt;br /&gt;door here and rescue the fourth POW. Exit the room and head back to the&lt;br /&gt;elevator guarded by two guards from a distance. Take out the two guards&lt;br /&gt;and use (F3) CARD 2 to enter the elevator. Take the elevator down to&lt;br /&gt;the second floor.&lt;br /&gt;&lt;br /&gt;When you exit the elevator, you will see two cameras. Both are fairly&lt;br /&gt;close together on the left side of the room. Use the crates to avoid&lt;br /&gt;the camera and head down to the next screen. On this screen, you will&lt;br /&gt;see a guard wandering around. Wait until he falls asleep, kill him, and&lt;br /&gt;head south once again. On this screen you will see peach colored walls&lt;br /&gt;with gray lines on them. These are laser traps. Unlike Metal Gear&lt;br /&gt;Solid, your ---CIGARETTES--- won't detect the lasers. Since you&lt;br /&gt;currently have nothing to get through the laser traps, I'll do my best&lt;br /&gt;to give you directions on how to avoid the lasers. From the top center&lt;br /&gt;of the screen, head down until you hit a wall. Then turn right until&lt;br /&gt;you hit a wall. Then go down to the next screen. This screen it similar&lt;br /&gt;to the last, but there is a room you need to enter at the top of the&lt;br /&gt;screen. From the entrance of the screen, go down. As you proceed down,&lt;br /&gt;count the number of laser trap walls you see. When you reach the second&lt;br /&gt;and third ones, go between them. Now go down until you hit a wall and&lt;br /&gt;then go right until pass three laser walls. Now go up past two laser&lt;br /&gt;walls. Now you go right until you are standing in front of the door.&lt;br /&gt;Use (F3) CARD 1 to enter the room. In here you will find the fifth POW.&lt;br /&gt;Rescue him and you will notice that your star rank is now up to two&lt;br /&gt;stars. Your star rank will move up with every five POWs that you&lt;br /&gt;rescue. If you kill a POW, your rank will decrease by one. You can now&lt;br /&gt;carry more equipment and AMMO. Check the Ammo/Equipment Chart in the&lt;br /&gt;Weapons/Ammo/Equipment section to find out exactly how much you can&lt;br /&gt;carry at your current rank. Exit the room and head back through the&lt;br /&gt;laser traps until you come to the screen with the sleeping guard. Take&lt;br /&gt;him out again and head up the left path. Go left again on the next&lt;br /&gt;screen and you will come to a screen with three guards. Watch their&lt;br /&gt;walking pattern and take them out one at a time. Then down the path on&lt;br /&gt;the southwest part of the room. On this screen you will see a security&lt;br /&gt;camera two open door. Avoid the camera and head in the door on the&lt;br /&gt;right to find AMMO. Exit that room and enter the room on the left to&lt;br /&gt;find PLASTIC EXPLOSIVES. Exit the room and head back to the elevator.&lt;br /&gt;Take the elevator to the first floor. When you exit the elevator you&lt;br /&gt;will see two guards patrolling around three tanks. Take them out and&lt;br /&gt;head south. On this screen you will see three cameras. Two on the right&lt;br /&gt;wall and one on the left. Use the crates to avoid the cameras and use&lt;br /&gt;(F3) CARD 2 to enter the room on the left. In here you will find the&lt;br /&gt;sixth POW. Rescue him and he will tell you that a FOX-HOUNDER named&lt;br /&gt;Grey Fox is confined in a secret cell. Exit the room and head south.&lt;br /&gt;When you enter the next screen, DON'T MOVE! Two guards will be&lt;br /&gt;patrolling the area and if you move, the one on the right can see you.&lt;br /&gt;Take out the guard on the left, then the one on the right when he's not&lt;br /&gt;looking. Use (F3) CARD 2 to enter the door on the right. Inside you&lt;br /&gt;will find a ===SUB MACHINE GUN===. Exit the room and use (F3) CARD 1 to&lt;br /&gt;enter the door on the left. Inside you will find the seventh POW. He&lt;br /&gt;will tell you that the best way to gain access to the secret cell is to&lt;br /&gt;allow yourself to be captured. Exit the room and head south. On this&lt;br /&gt;screen, you will be behind two tanks and two guards will be patrolling&lt;br /&gt;the area. Take them out and head left.  As you proceed through the next&lt;br /&gt;screen, a guard will come behind you and say "DON'T MOVE". Another&lt;br /&gt;guard will then come and tell you that you are captured. The screen&lt;br /&gt;will then fade to black as Snake is captured...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;III. Rescuing Grey Fox:&lt;br /&gt;After getting captured, it's time for Snake to complete his first&lt;br /&gt;objective of the game and to gain a new objective in his operation. You&lt;br /&gt;will also fight the first boss of the game.&lt;br /&gt;&lt;br /&gt;With Snake captured and taken to the secret cell its time to figure out&lt;br /&gt;a way to rescue Grey Fox. Big Boss will call (F4) you and tell you to&lt;br /&gt;move out and locate Grey Fox's solitary cell. He suggest to you that&lt;br /&gt;you punch the walls to get out. End the call and punch on north part of&lt;br /&gt;the west wall until you hear a strange tap. Keep punching on it to open&lt;br /&gt;up a passageway to the next cell. Proceed into the next cell. Inside&lt;br /&gt;you will find the missing FOX-HOUND operative, Grey Fox. Rescue him and&lt;br /&gt;he will tell you that Metal Gear is nuclear armed and that you must&lt;br /&gt;destroy it before it is completed. He says that Dr. Pettrovich Madnar,&lt;br /&gt;the designer of Metal Gear, is the only one who knows how to destroy&lt;br /&gt;it.  Punch on the south wall until you hear a strange tap and keep&lt;br /&gt;punching that spot until the wall breaks. Exit the solitary cell. You&lt;br /&gt;will find yourself in a sewer looking area. This is the first floor&lt;br /&gt;basement of BUILDING ONE. You have no equipment and no weapons so you&lt;br /&gt;must be cautious as you proceed. Head right from here. In this room the&lt;br /&gt;first boss of the game, Shoot Gunner, will meet you.&lt;br /&gt;&lt;br /&gt;*****BOSS FIGHT #1*****&lt;br /&gt;Shoot Gunner&lt;br /&gt;&lt;br /&gt;Ok, you must fight this boss on your own with no weapons. Good luck....&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Just kidding:) You didn't think I would make you fight him with no boss&lt;br /&gt;strategy did ya? If you notice in this room you will see two doors on&lt;br /&gt;the south wall. Hide behind the crates on the right side of the room&lt;br /&gt;and call (F4) Big Boss(120.85). He will tell you that your weapons and&lt;br /&gt;equipment must be in one of those rooms. He will tell you to break the&lt;br /&gt;door to get in. Break the door on the right by punching it and you will&lt;br /&gt;get your weapons and equipment back. Exit that room and break the door&lt;br /&gt;on the left. Enter the room to find ---CARD 3--- and AMMO. Exit the&lt;br /&gt;room and hide back behind the crates again. Shoot Gunner will fire a&lt;br /&gt;spray of bullets at you as you move across the room. When your behind&lt;br /&gt;the crates, equip (F3) your REMOTE-CONTROLLED MISSLES and fire them at&lt;br /&gt;Shoot Gunner. Three or four hits with it will kill him.&lt;br /&gt;&lt;br /&gt;After the battle, check your equipment (F3). You will notice that you&lt;br /&gt;have a new little item called the ---TRANSMITTER---. The TRANSMITTER&lt;br /&gt;will alert the guards of your presence as long as you have it on you.&lt;br /&gt;Press Space Bar on it to get rid of it. Use (F3) CARD 3 to exit the&lt;br /&gt;room via the door on the east side of the room. This next area is one&lt;br /&gt;big spiral with guard dogs littered around it. Kill the dog next to the&lt;br /&gt;door and  go north of the door and punch the wall across from it. You&lt;br /&gt;should hear that strange tapping sound again. Use (F2) a PLASTIC&lt;br /&gt;EXPLOSIVE to destroy the wall. Head east from here. Watch out for dogs&lt;br /&gt;on your way. Follow the path until you can go no further. Use (F2)&lt;br /&gt;another PLASTIC EXPLOSIVE to destroy the wall on the left. Enter the&lt;br /&gt;passageway and continue along the path. When you reach a wall, go back&lt;br /&gt;one screen. Punch the south wall until you hear that strange tapping&lt;br /&gt;sound again. Use (F2) another PLASTIC EXPLOSIVE to blow up that wall&lt;br /&gt;and follow the path until you reach a door. Use (F3) CARD 3 to open the&lt;br /&gt;door and enter the room. Inside the room you will find a ---BOMB BLAST&lt;br /&gt;SUIT--- on the desk. Take it and head back around the spiral from where&lt;br /&gt;you entered it. When you are back on the screen where you entered the&lt;br /&gt;spiral, head north. On this screen, tap on the center of the west wall&lt;br /&gt;until you hear that strange tapping sound once again. Use (F2) a&lt;br /&gt;PLASTIC EXPLOSIVE to blow it up. Enter the room to find the ---UNIFORM-&lt;br /&gt;--. Exit the room and head back down.  Follow the path around the&lt;br /&gt;outside of the spiral to the next screen. Tap on the left-center part&lt;br /&gt;of the south wall until you once again hear that strange tapping sound.&lt;br /&gt;Use (F2) a PLASTIC EXPLOSIVE to blow it up. Inside you will find AMMO&lt;br /&gt;and PLASTIC EXPLOSIVES. Exit the room and follow the path north. Keep&lt;br /&gt;going until you reach an elevator. Take the elevator to the second&lt;br /&gt;floor.&lt;br /&gt;&lt;br /&gt;On the second floor, use the crates to avoid the camera again and head&lt;br /&gt;south. Take out the sleeping guard and take the left path up. When you&lt;br /&gt;emerge from the path, you will see the room with the three guards&lt;br /&gt;again. Take them out and use (F3) CARD 3 to enter the door on the west&lt;br /&gt;wall. Proceed through this room. In the next room you will see a&lt;br /&gt;rolling pin. Proceed quickly through this room and exit the room via&lt;br /&gt;the door on the south wall. In the next area you will see a bunch of&lt;br /&gt;crates and a single guard behind them. Just easily avoid the guard and&lt;br /&gt;head south. In this room you will see a large wall in the middle of the&lt;br /&gt;room and three guards roaming the south part of the room. Take them out&lt;br /&gt;or avoid them and head south. In this area you will see an open door to&lt;br /&gt;your left and a closed door to your right. There will also be two&lt;br /&gt;guards patrolling the south part of the screen. Enter the door on the&lt;br /&gt;left and you will find MINES on a desk surrounded by three sleeping&lt;br /&gt;guards. Quietly take out the guards, grab the MINES, and exit the room.&lt;br /&gt;Avoid the guards and use (F3) CARD 3 to enter the door on the right.&lt;br /&gt;Inside you will find a POW. Rescue him and he will tell you that the&lt;br /&gt;only way to reach the courtyard is by parachute. Exit the room, avoid&lt;br /&gt;the guards, and head south. On the next screen you will see a blue&lt;br /&gt;colored floor with gray colored floors near the entrance to the area&lt;br /&gt;and the room in the center of the room. If the guard in this area sees&lt;br /&gt;you, he will turn on the electric floor. Use the crate to avoid the&lt;br /&gt;guard or take him out with a REMOTE CONTROLLED MISSLE and use (F3) CARD&lt;br /&gt;3 to enter the door in the center of and grab the ---INFRARED GOGGLES--&lt;br /&gt;-. Exit the room and head back to the room with the sleeping guard.&lt;br /&gt;Take him out and head down. You will now be in the laser trap area from&lt;br /&gt;earlier. Use (F3) your INFRARED GOGGLES to se where the lasers are.&lt;br /&gt;Snake through the first screen of lasers to the south and through the&lt;br /&gt;second screen of lasers and head west. In this area you will see one&lt;br /&gt;guard patrolling the area and a room in the middle of the area. Use&lt;br /&gt;(F3) CARD 3 to enter the room in the middle and rescue the POW. He will&lt;br /&gt;tell you that Dr. Pettrovich is confined to a solitary cell in the&lt;br /&gt;courtyard. Exit the room and use (F3) CARD 3 to enter the door on the&lt;br /&gt;left. In here you will find the second boss of the game, Machine Gun&lt;br /&gt;Kid.&lt;br /&gt;&lt;br /&gt;*****BOSS FIGHT #2*****&lt;br /&gt;Machine Gun Kid&lt;br /&gt;&lt;br /&gt;Machine Gun Kid will run around the north part of the room firing&lt;br /&gt;several shots downward. Hide behind a wall in the south part of the&lt;br /&gt;room and use REMOTE CONTROLLED MISSLES to kill him. Four REMOTE&lt;br /&gt;CONTROLLED MISSLES should do the trick.&lt;br /&gt;&lt;br /&gt;After the boss fight, use (F3) CARD 1 to enter the door in the north&lt;br /&gt;part of the room. In here you will find the ---PARACHUTE---.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;IV. Parachuting to the Courtyard:&lt;br /&gt;One objective completed and another one gained. Your goal now is to&lt;br /&gt;find Dr. Pettrovich and find out information about Metal Gear.&lt;br /&gt;&lt;br /&gt;From here you will need to head to the roof. But before you do that,&lt;br /&gt;now is a good time to restock your entire inventory. You should know&lt;br /&gt;where everything is in BUILDING ONE at this point in the game. After&lt;br /&gt;you restock your inventory, head to the elevator in the northeast part&lt;br /&gt;of the building. Take the elevator to the roof. When you exit the&lt;br /&gt;elevator, you will get a call (F4) from Big Boss. He will tell you that&lt;br /&gt;the wind barrier is extended on the roof and that you should look for a&lt;br /&gt;BOMB BLAST SUIT. If you listened to me earlier and got the BOMB BLAST&lt;br /&gt;SUIT from the basement, equip (F3) it for use on the roof. If not, then&lt;br /&gt;go back to the basement and get it. After you equipped the BOMB BLAST&lt;br /&gt;SUIT, head south. This screen will have two guards patrolling the area.&lt;br /&gt;Take them out of sneak past them and head south. The next screen will&lt;br /&gt;have one guard and a door in the southeast part of the area. Take out&lt;br /&gt;the guard and use (F3) CARD 3 to enter the room. Inside you will find&lt;br /&gt;REMOTE CONTROLLED MISSLES. If you don't have those completely stocked&lt;br /&gt;yet, do it now. Exit the room and head back to the elevator area. From&lt;br /&gt;here, head west. Here you will see three guards patrolling the north&lt;br /&gt;part of this area. Just stay south behind the walls and you should be&lt;br /&gt;safe. Head west again from here. This screen will have two guards&lt;br /&gt;patrolling around a bunch of crates. This screen is also easy to get by&lt;br /&gt;on as long as you stay south and head west. Here will be two more&lt;br /&gt;guards. Take them out or sneak past them and head south to the next&lt;br /&gt;screen.  No guards here just enter the open door and grab the AMMO.&lt;br /&gt;Exit the room and head south via the right path. Use (F3) CARD 2 to&lt;br /&gt;enter the room here and rescue the POW. Exit the room and head back to&lt;br /&gt;the screen with the two guards and a bunch of crates. Head south from&lt;br /&gt;here. On this screen you will see a swaying bridge. You have to make it&lt;br /&gt;across the bridge. If you fall off, you die. It's tricky at first, but&lt;br /&gt;you'll get the hang of it. Just try to head straight down very slowly.&lt;br /&gt;On the next screen you have to do the exact same thing, but the bridge&lt;br /&gt;is swaying the other direction. Head down slowly and as straight as&lt;br /&gt;possible. One across the bridge to the next screen, you will see a&lt;br /&gt;rocket man type guard. He'll probably spot you and more will come.&lt;br /&gt;Quickly move out of that screen to the west. Use (F2) the REMOTE&lt;br /&gt;CONTROLLED MISSLES to destroy the control panel to the electric floor&lt;br /&gt;in this area and use (F3) CARD 3 to enter the room. Stand by the door&lt;br /&gt;and take out all the rocket guards that enter the room until they are&lt;br /&gt;all dead the alarm stops. Grab the ---MINE DETECTOR--- on the desk and&lt;br /&gt;exit the room. Head back to the screen after the bridge and head east.&lt;br /&gt;Here you will face more rocket guard troubles. Just run past them east&lt;br /&gt;to the next screen. On this screen the third boss of the game, the Hind&lt;br /&gt;D, will confront you.&lt;br /&gt;&lt;br /&gt;*****BOSS FIGHT #3*****&lt;br /&gt;HIND D&lt;br /&gt;&lt;br /&gt;The Hind D will sit on the ground and fire rapid shots at you. Stand&lt;br /&gt;directly left of the cockpit grenade target distance away and he won't&lt;br /&gt;touch you. Use (F2) your GRENEDE LAUNCHER and fire that at him until&lt;br /&gt;he's dead. The most RATIONS you should use if you are hit is one or&lt;br /&gt;two.&lt;br /&gt;&lt;br /&gt;After the boss fight, head north. Then head west through the passageway&lt;br /&gt;here. You will now be on a balcony and the rest of the screen will be&lt;br /&gt;black. Equip (F3) the PARACHUTE and jump off the balcony to the&lt;br /&gt;courtyard.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;V. Desert Storm:&lt;br /&gt;After beating the first Hind D in a Metal Gear game, it's time to&lt;br /&gt;continue on and fight two boss fights in a row.&lt;br /&gt;&lt;br /&gt;When you land in the courtyard, you will land in the middle of three&lt;br /&gt;guard dogs. Take them out and head south. Here you will see two trucks.&lt;br /&gt;DON'T ENTER THE TRUCK ON THE LEFT! If you do you will have to go all&lt;br /&gt;the way up to the roof again and PARACHUTE all the way back down. Equip&lt;br /&gt;(F3) your MINE DETECTOR and make your may through the MINES and enter&lt;br /&gt;the truck on the right. In here you will find ---CARD 4---. Exit the&lt;br /&gt;truck and head back up. You can go into the room on this screen using&lt;br /&gt;(F3) CARD 4, but it's empty. From here head left. Take out the two dogs&lt;br /&gt;on this screen and use (F3) CARD 4 to enter the room on the far left&lt;br /&gt;side of the screen. Inside you will find a POW. He will tell you that&lt;br /&gt;Dr. Pettrovich was moved to +++BUILDING TWO+++ which is 10K north of&lt;br /&gt;here. Exit the room and use (F3) CARD 4 to exit the courtyard via the&lt;br /&gt;north door. Use (F3) CARD 4 on this screen to enter the door on the&lt;br /&gt;east side of the room. In this area will be six crates with four guards&lt;br /&gt;between them. Snake past the guards and use (F3) CARD 4 to exit&lt;br /&gt;BUILDING ONE.&lt;br /&gt;&lt;br /&gt;You will now be in the +++DESERT+++. The DESERT is covered with MINES&lt;br /&gt;so equip (F3) your MINE DETECTOR to see them. If you enter the truck on&lt;br /&gt;the left, it will take you back to the truck I told you not to enter&lt;br /&gt;earlier. If you enter the truck on the left, you will get PLASTIC&lt;br /&gt;EXPLOSIVES. Exit the truck and head north. There are more MINES on this&lt;br /&gt;screen. Just go through them and head north. This next screen will have&lt;br /&gt;a truck and no MINES. When you start moving, something will be dropping&lt;br /&gt;bombs on you. Try to get out of their way and enter the truck. In here&lt;br /&gt;you will find a RATION. Stock up on them to the max and exit the truck&lt;br /&gt;and head north. The next screen you will once again have to avoid&lt;br /&gt;bombs. Dodge them and head north. Use (F3) a RATION if needed. On the&lt;br /&gt;next screen you will encounter the fourth boss of the game, the Tank.&lt;br /&gt;&lt;br /&gt;*****BOSS FIGHT #4*****&lt;br /&gt;Tank&lt;br /&gt;      &lt;br /&gt;The Tank will fire machine gun rounds at you. Hide behind the wall to&lt;br /&gt;stay away from it. When the tank backs up, place a MINE down in front&lt;br /&gt;of the Tanks path. It will hit the MINE when it comes forward. When&lt;br /&gt;placing the MINE, watch out for the missiles that it shoots out. If it&lt;br /&gt;hits you, it will likely kill you. To avoid getting hit by the missile,&lt;br /&gt;just place the MINE to the side of the missile cannon. Try to place two&lt;br /&gt;or three MINES at a time to make the battle quicker. You might need to&lt;br /&gt;use a RATION or two if your hit by his machine gun.&lt;br /&gt;&lt;br /&gt;When the tank is destroyed, proceed north. This next screen is pretty&lt;br /&gt;much empty. Proceed on to the next screen. Here you will see three&lt;br /&gt;guards talking and their commander will tell the other two that a FOX-&lt;br /&gt;HOUNDER infiltrated the base and they need to stop him at all costs.&lt;br /&gt;Big Boss will then call (F4) you and tell you that you have reached the&lt;br /&gt;checkpoint. He will tell you that you need an enemy uniform to sneak&lt;br /&gt;past the guards in this area. He will also inform you that his new&lt;br /&gt;frequency is 120.13. Make a note of that. End the transmission and&lt;br /&gt;equip (F3) the UNIFORM. Proceed forward and the guards will open the&lt;br /&gt;door and tell you to come in. Enter the door to go in BUILDING TWO.&lt;br /&gt;From the entrance of the building, head right. On this screen you will&lt;br /&gt;see two guards. One will be patrolling the northwest corner of the&lt;br /&gt;screen and the other will be patrolling the other side of the drainage&lt;br /&gt;system. Head up to the guard in the northwest corner of the screen and&lt;br /&gt;take him out. Use (F3) CARD 4 to enter the room. Grab the MINES and the&lt;br /&gt;AMMO and exit the room. When you exit the room, the guard will probably&lt;br /&gt;spot you across the drainage system. Take out the guard near you and&lt;br /&gt;the one across the drainage system. Then proceed back to where you&lt;br /&gt;entered the building. From here, go down into the drainage system and&lt;br /&gt;head left. Run through the drainage system and use (F3) CARD 4 to enter&lt;br /&gt;the door in the drainage system. If the guards see you, just ignore&lt;br /&gt;them and keep going. In this room the fifth boss of the game, the&lt;br /&gt;Bulldozer, will confront you.&lt;br /&gt;&lt;br /&gt;*****BOSS FIGHT #5*****&lt;br /&gt;Bulldozer&lt;br /&gt;&lt;br /&gt;When you enter this room the Bulldozer will be slowly approaching you.&lt;br /&gt;You must defeat it before it crushes you. Exit the room and equip (F2)&lt;br /&gt;your GRENADE LAUNCHER. Enter the room again and fire the grenades at&lt;br /&gt;him as fast as you can. After it is hit with eight grenades, it will&lt;br /&gt;explode and the path will be cleared.&lt;br /&gt;&lt;br /&gt;Use (F3) CARD 4 to enter the next room. In this room you will see five&lt;br /&gt;laser walls. Equip (F3) your INFRARED GOGGLES to see the lasers. The&lt;br /&gt;lasers will flash in different directions. Get past them and enter the&lt;br /&gt;elevator take the elevator to the roof.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VI. Rescuing Dr. Pettrovich Madnar:&lt;br /&gt;In this section you will complete another objective and gain another&lt;br /&gt;objective. This is one of the hardest areas in the game. There are tons&lt;br /&gt;of guards in this area so be careful.&lt;br /&gt;&lt;br /&gt;The second you enter the roof; you will be attacked by three guards.&lt;br /&gt;You can't stop the alarm so use (F3) CARD 2 to enter the room on the&lt;br /&gt;left. Inside you will find a POW. He will tell you that Dr. Pettrovich&lt;br /&gt;is being held in the basement. Exit the room and proceed east. Here&lt;br /&gt;you'll see four guards that will attack you. Sneak past them and head&lt;br /&gt;south. On this screen three guards will be patrolling the south area.&lt;br /&gt;Run past them and proceed south. The next area will hold several of&lt;br /&gt;those rocket guards. Use (F3) CARD 4 to enter the door in the center of&lt;br /&gt;the screen. Inside you will find a rocket guard, AMMO, and ---CARD 5---&lt;br /&gt;. Grab those, exit the room, and head east. More rocket guards will&lt;br /&gt;come. Run past them and use (F3) CARD 5 to enter the room. Once again a&lt;br /&gt;rocket guard will greet you. Run past him and use (F3) CARD 5 to enter&lt;br /&gt;the elevator. Take the elevator down to the first floor basement.&lt;br /&gt;&lt;br /&gt;Once you exit the elevator you will see two guard dogs. Take them out&lt;br /&gt;and use (F3) CARD 5 to exit the room. In this area you will see several&lt;br /&gt;doors. Use (F3) CARD 5 to enter the door in the northwest corner of the&lt;br /&gt;room. In here you will find a POW. Rescue him and exit the room. Use&lt;br /&gt;(F3) CARD 5 to open the door on the far west wall. Before entering the&lt;br /&gt;door, equip (F3) your GAS MASK. After you have your GAS MASK on, enter&lt;br /&gt;the door. From here head north and follow the path until you reach a&lt;br /&gt;dead end. On the opposite side of the dead end wall, you should see two&lt;br /&gt;paths. A north path and a south path. Punch the north path wall and you&lt;br /&gt;will hear that strange tapping sound. Use (F2) a PLASTIC EXPLOSIVE to&lt;br /&gt;blow up the wall and proceed. Follow the path until you reach a door.&lt;br /&gt;Use (F3) CARD 1 to open the door. Inside you will find a POW. Rescue&lt;br /&gt;him and exit the room. Be sure to re-equip your GAS MASK before exiting&lt;br /&gt;the room. Head left from here. Use CARD 5 to enter the room. Inside&lt;br /&gt;you'll find Dr. Pettrovich Madnar. Approach him and he will tell you&lt;br /&gt;that you are caught in a trap. He will reveal that Dr. Pettrovich is&lt;br /&gt;really on the second floor. The floor will create a large hole. At this&lt;br /&gt;time you will need to run away from the fake Dr. Pettrovich and to the&lt;br /&gt;door. After the hole stops expanding, head through the open door on the&lt;br /&gt;left side of the room. In here you will find ---CARD 6---. Take CARD 6&lt;br /&gt;and exit the room. Head back out of the fake Dr. Pettrovich's room and&lt;br /&gt;head south. Follow the path until you reach a door. Use (F3) CARD 5 to&lt;br /&gt;enter the room. Inside you will find RATIONS on the desk. Stock up on&lt;br /&gt;those and head east. On this screen you will be in a small corner. Head&lt;br /&gt;south from here. On this screen you will need to punch the center of&lt;br /&gt;the west wall until you hear a strange tapping sound. Use (F2) a&lt;br /&gt;PLASTIC EXPLOSIVE to destroy the wall. Head through the passageway. As&lt;br /&gt;soon as you enter the next screen a trap will open in the floor. Go&lt;br /&gt;around it and head into the open door. In here you can stock up on&lt;br /&gt;AMMO. After your finished stocking up, head back to the room where you&lt;br /&gt;found CARD 6. Use (F3) CARD 6 to exit that room via the south door. On&lt;br /&gt;this screen you will see a door on the west wall. Use (F3) CARD 6 to&lt;br /&gt;enter it. In here you will find the sixth boss, the Fire Trooper.&lt;br /&gt;&lt;br /&gt;*****BOSS FIGHT #6*****&lt;br /&gt;Fire Trooper&lt;br /&gt;&lt;br /&gt;Fire Trooper will stand by the elevator and fire his flamethrower at&lt;br /&gt;you. Run up to behind him or right next to him and unload on him with&lt;br /&gt;your HANDGUN. About ten shots should put an end to Flame Troopers&lt;br /&gt;torching. You might need to use (F3) a RATION if you were touched by&lt;br /&gt;his flame or him while running up to him.&lt;br /&gt;&lt;br /&gt;Exit Fire Trooper's room and head east. Don't forget to use (F3) your&lt;br /&gt;GAS MASK in the hall. Follow the path until you reach an open door.&lt;br /&gt;Enter the open door and you will be in a room with a rolling pin, AMMO,&lt;br /&gt;a RATION, and PLASTIC EXPLOSIVES. Grab those while avoiding the rolling&lt;br /&gt;pin and exit the room. Head back to Fire Trooper's room and take the&lt;br /&gt;elevator to the first floor. When you exit the elevator you will notice&lt;br /&gt;that you are in the laser wall area. Use (F3) the INFRARED GOGGLES to&lt;br /&gt;maneuver through the lasers and head right. On the next screen, head&lt;br /&gt;south. Enter the water in this area and go around the shallow area to&lt;br /&gt;the opposite side and head south. On this next screen, head west. You&lt;br /&gt;will now be on the opposite side of the drainage system from earlier.&lt;br /&gt;Kill the guard and use (F3) CARD 3 to open the door. Inside you will&lt;br /&gt;find the ---FLASHLIGHT---. Grab the FLASHLIGHT and head back to the&lt;br /&gt;drainage system. In this room you will see three guards. One will be on&lt;br /&gt;the other side of the drainage system, one will be walking in front of&lt;br /&gt;you, and the third will be near the door on the west wall. Kill the&lt;br /&gt;guard in front of you and the one near the door. Use (F3) CARD 2 to&lt;br /&gt;enter the door. In this room you will find a guard patrolling around&lt;br /&gt;some crates. Kill him and grab the ---ANTENNA--- on the desk and you&lt;br /&gt;will get a call (F4) from Big Boss. He will tell you that the&lt;br /&gt;transceiver was jamming, but now it's ok. Exit the room and head east.&lt;br /&gt;On this screen you will see two guards on your side of the drainage&lt;br /&gt;system and one on the other side of the drainage system. Take out the&lt;br /&gt;guards on your side of the drainage system and head up. Use (F3) CARD 5&lt;br /&gt;to enter the door on the west wall. Inside you will find a POW. Rescue&lt;br /&gt;him and he will tell you that the drainage system will lead you to&lt;br /&gt;+++BUILDING THREE+++. Exit the room and head back to the elevator. Take&lt;br /&gt;it to the second floor.&lt;br /&gt;&lt;br /&gt;When you enter the second floor the guards will see you and sound the&lt;br /&gt;alarm. Run past them and head south.  On this screen, head right. You&lt;br /&gt;will now be in a room with the seventh bosses of the game, the&lt;br /&gt;Arnold's. It's not time to face them just yet. Run through the crates&lt;br /&gt;in the middle of the room and use (F3) CARD 5 to enter the door on the&lt;br /&gt;east wall. In here you will see three guards. Take out the one closest&lt;br /&gt;to you and use (F3) CARD 3 to enter the room on the northwest part of&lt;br /&gt;the screen. Inside will be a POW. Rescue him and he will tell you that&lt;br /&gt;you can contact resistance member Jennifer on frequency 120.48. He says&lt;br /&gt;that she is proud and might not answer. Exit the room and take out the&lt;br /&gt;guards. Now call (F4) Jennifer at 120.48. If you don't have a four star&lt;br /&gt;ranking, she won't answer you. If you rescued all the POWs that I told&lt;br /&gt;you to rescue up to this point, then you shouldn't have a problem. She&lt;br /&gt;will tell you that she can arrange a ===ROCKET LAUNCHER=== for you to&lt;br /&gt;pickup. End the transmission and use (F3) CARD 6 to enter the door in&lt;br /&gt;the northeast corner of the room. Inside you will find the ROCKET&lt;br /&gt;LAUNCHER. Take the ROCKET LAUNCHER and head back to the room with the&lt;br /&gt;Aronlds. When the Arnold in the north part of the room isn't looking,&lt;br /&gt;use (F3) CARD 1 to enter the door in the northwest part of the room.&lt;br /&gt;When you enter the door, guards will spot you. Run right down the path&lt;br /&gt;and use (F3) CARD 6 to enter the room. Take out all the guards in the&lt;br /&gt;room until the alarm stops and grab the ---ANTIDOTE--- on the desk.&lt;br /&gt;Exit the room and head back to the Arnold's room. When the Arnold in&lt;br /&gt;the south part of the room isn't looking, use (F3) CARD 1 to enter the&lt;br /&gt;door in the southeast part of the room. Take out the guard in front of&lt;br /&gt;you when you enter the room and head left. In this room you will see&lt;br /&gt;four guards patrolling and an open door in the northwest section of the&lt;br /&gt;room. Take out the four guards and enter the open door. In here you&lt;br /&gt;will find three boxes of AMMO and two guards. Kill the guards, grab the&lt;br /&gt;AMMO, and exit the room. Kill the guards again and head north.  On this&lt;br /&gt;screen, you will see three guards patrolling the area. Take them out&lt;br /&gt;and head north again. Here you will need to use (F3) CARD 6 to enter&lt;br /&gt;the room. In here you will find the real Dr. Pettrovich. He will tell&lt;br /&gt;you that he is Dr. Pettrovich and that his daughter, Ellen, was taken&lt;br /&gt;hostage. He says that he won't discuss Metal Gear unless you rescue his&lt;br /&gt;daughter. Exit the room and head back to the room with the Arnolds.&lt;br /&gt;&lt;br /&gt;*****BOSS FIGHT #7*****&lt;br /&gt;Arnolds&lt;br /&gt;&lt;br /&gt;The Arnolds are pretty easy to beat. Just stand in front of them and&lt;br /&gt;launch four rockets at each of them. The only way they can touch you is&lt;br /&gt;by running up and touching you. Use (F3) a RATION if needed during this&lt;br /&gt;fight. After the fight is over, collect ---CARD 7--- that they leave&lt;br /&gt;behind.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VII. Rescuing Ellen Pettrovich:&lt;br /&gt;Your pretty close to the end of the game. This section is pretty short&lt;br /&gt;and somewhat easy. Dr. Pettrovich will reveal an important piece of&lt;br /&gt;information at the end of this section, so pay attention.&lt;br /&gt;&lt;br /&gt;After the fight with the Arnolds, use (F3) CARD 2 to exit the room via&lt;br /&gt;the door in the northeast corner. Kill the guard in front of you and&lt;br /&gt;proceed east. This next room has three guards. Kill them and call (F4)&lt;br /&gt;Jennifer at 120.48. She will tell you that she opened the door. The&lt;br /&gt;door on the north wall will open. Enter the room and grab the ---&lt;br /&gt;COMPASS---. Exit the room and head back to the room where you fought&lt;br /&gt;the Arnolds. Use (F3) CARD 5 to enter the door in the southeast corner&lt;br /&gt;of the room. In this room you will see three guards. Kill them and&lt;br /&gt;enter the open door in the west part of the room. In here you will find&lt;br /&gt;a POW. Rescue him and he will tell you that you must have a COMPASS to&lt;br /&gt;get through the +++SCORPION DESERT+++. Exit the room and head right. On&lt;br /&gt;this screen there will be a sleeping guard between the four crates.&lt;br /&gt;Sneak past him and use (F3) CARD 5 to enter the door. In this room you&lt;br /&gt;will see a rolling pin. Get past it and enter the elevator. Watch out&lt;br /&gt;for the trap on the right side of the room. Take the elevator to the&lt;br /&gt;first floor basement.&lt;br /&gt;&lt;br /&gt;Kill the dogs in this room and exit the room. Schneider will contact&lt;br /&gt;you here and warn you about the gas. Use (F3) and enter the door on the&lt;br /&gt;left. Equip (F3) your GAS MASK and follow the path until you reach the&lt;br /&gt;room with the trap. Use (F3) CARD 6 to enter the door on the south&lt;br /&gt;wall. This next area has LOTS of traps so be careful. When you enter&lt;br /&gt;the room, it will be dark. Diane will call (F4) you and tell you to&lt;br /&gt;watch out for pitfalls. End the transmission and equip (F3) the&lt;br /&gt;FLASHLIGHT. This screen is clear of traps, head down via the left path.&lt;br /&gt;When you enter this screen, go left by the crates to avoid the trap.&lt;br /&gt;Then quickly run down to the next screen to avoid the second trap. This&lt;br /&gt;next screen is tricky. There is a trap in the top center of the screen.&lt;br /&gt;Slowly walk towards it to activate it and step back. Another trap&lt;br /&gt;connects to the southeast corner of that trap. Quickly move that way&lt;br /&gt;and avoid the trap. Head down to the next screen. This screen isn't as&lt;br /&gt;hard as the last. There are crates on all parts of this room except for&lt;br /&gt;the south part. The north crates have two big boxes in the middle and&lt;br /&gt;two small ones on the sides. Your first objective in this room is to&lt;br /&gt;get on the south side of the north crates. The northeast corner of the&lt;br /&gt;trap on the left connects with the southwest corner of the crates the&lt;br /&gt;same way the two traps did on the last screen. Do the same thing as&lt;br /&gt;last screen to get to the south side of that crate. Now position&lt;br /&gt;yourself directly in front of the small crate on the right side and&lt;br /&gt;head straight down to the next screen. This next screen, is a little&lt;br /&gt;tricky, but easily avoidable. Stay on the west side of the box on the&lt;br /&gt;right and head down and two steps to the right. Here you should be just&lt;br /&gt;to the right of the small box and half in front of the door. The trap&lt;br /&gt;on the right should have also activated, but it shouldn't have touched&lt;br /&gt;you. Proceed down and use (F3) CARD 1 to enter the door.&lt;br /&gt;&lt;br /&gt;You will now be in the first floor basement of BUILDING ONE. You will&lt;br /&gt;see five guard dogs on this screen that will be alerted and run to&lt;br /&gt;attack you. Take them out as they come and head south. Two more guard&lt;br /&gt;dogs here. Take them out and use (F3) CARD 6 to enter the room on the&lt;br /&gt;east side of the screen. Inside you will see nothing, but someone will&lt;br /&gt;say, "HELP ME!". Precede right along the wall and north along the east&lt;br /&gt;wall until you reach the middle of it. You will then hear someone say,&lt;br /&gt;"HELP ME!" again. Punch the north part of the east wall until you hear&lt;br /&gt;that strange tapping sound. Use (F2) a PLASTIC EXPLOSIVE to blow open&lt;br /&gt;the wall and enter the room. Inside you will find Ellen Pettrovich.&lt;br /&gt;Rescue her and she will thank you and tell you that she is the daughter&lt;br /&gt;of Dr. Pettrovich. She will tell you that her father was forced to&lt;br /&gt;create Metal Gear. She will tell you to help her father. Exit the&lt;br /&gt;confinement cells (remember to stay on the wall while exiting the&lt;br /&gt;room). Use (F3) CARD 6 to exit through the door on the south wall. You&lt;br /&gt;will now be In the area outside of the confinement cell where you&lt;br /&gt;rescued Grey Fox earlier. Move through this room and through the room&lt;br /&gt;where you fought Shoot Gunner earlier in the game. When you get to the&lt;br /&gt;spiral room, use (F3) CARD 4 to enter the door on the south wall.&lt;br /&gt;Inside you will find the ---BODY ARMOR---. Take it and exit the room.&lt;br /&gt;From here you must head back to Dr. Pettrovich. There are two paths you&lt;br /&gt;can take to make it back there. You can either go through the DESERT&lt;br /&gt;again or go back through the trap screens again. Whichever you choose&lt;br /&gt;is up to you. If you go through the DESERT, remember to use (F3) your&lt;br /&gt;MINE DETECTOR to avoid the MINES. When you reach Dr. Pettrovich, he&lt;br /&gt;will tell you that Metal Gear is in the 100th floor basement of&lt;br /&gt;BUILDING THREE. He will tell you that the only way to destroy Metal&lt;br /&gt;Gear is to attach PLASTIC EXPLOSIVES to his feet. He will tell you that&lt;br /&gt;you need to attach them to his feet in this order: R, R, L, R, L, L, R,&lt;br /&gt;L, L, R, R, L, R, L, R... He says that he forgot the last one (it's R).&lt;br /&gt;He will then talk about the Arnold's and stuff you've already done.&lt;br /&gt;After the conversation, exit the room and take the elevator down to the&lt;br /&gt;first floor.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VIII. Ambushed:&lt;br /&gt;Once on the first floor, you will see two guards firing at you in a&lt;br /&gt;room with crates. Kill them and exit the room. The next room is empty&lt;br /&gt;so exit the room via the door on the west wall. Once here, head north.&lt;br /&gt;Kill the guards here and enter the water. Swim to the other side of the&lt;br /&gt;shallow water and head east. On the next screen, head north until you&lt;br /&gt;can't go any further and get on the dry land. Head south. Take out the&lt;br /&gt;guard here and head west. There's another guard on this screen, kill&lt;br /&gt;him and head up. Use (F3) CARD 6 to enter the room on the right wall.&lt;br /&gt;In here you will find PLASTIC EXPLOSIVES. Stock up on those and head&lt;br /&gt;back to where you got on land. Head north from here. Use (F3) CARD 7 to&lt;br /&gt;exit BUILDING TWO. You will now be in the SCORPION DESERT. The&lt;br /&gt;scorpions will run towards you when you enter the desert. If they sting&lt;br /&gt;you, your life will gradually drain. Use (F3) the ANTIDOTE to cure&lt;br /&gt;yourself of the poison. Equip (F3) yourself with the COMPASS and head&lt;br /&gt;north. You will have to go through several screens of scorpions. Kill&lt;br /&gt;them or run past them. Use (F3) a RATION if need. Keep going until you&lt;br /&gt;reach the trucks and the door. Several guards will come out of the&lt;br /&gt;trucks and ambush you. Then Big Boss will call (F4) you. He will tell&lt;br /&gt;you to enter the truck on the far right. Don't listen to him! There are&lt;br /&gt;only two trucks that you need to enter, the center truck on the left&lt;br /&gt;and the truck near the door on the right. Inside those trucks you will&lt;br /&gt;find AMMO. Only enter the truck on the right if you really need AMMO as&lt;br /&gt;four guards guard it. When your done there, use (F3) CARD 7 to enter&lt;br /&gt;BUILDING THREE.&lt;br /&gt;&lt;br /&gt;You will be ambushed once again by four guards (it seems that someone&lt;br /&gt;from your side is leaking your location to the enemy... Big Boss will&lt;br /&gt;contact you and tell you to enter the door on the left. Use (F3) CARD 1&lt;br /&gt;to enter it to get the guards off your tail, but DON'T MOVE when you&lt;br /&gt;enter this room as it is a trap. Exit the room and use (F2) a PLASTIC&lt;br /&gt;EXPLOSIVE on the right side of the north wall. Hug the right wall and&lt;br /&gt;head north. This room has several traps on your way to the elevator.&lt;br /&gt;Stay on the right wall and head up until you reach the boxes. Now head&lt;br /&gt;left and up at the corner of the box. That will keep you out of the way&lt;br /&gt;of the first trap. Now head on the top of the first trap all the way&lt;br /&gt;until you pass the elevator. Now head north and right to enter the&lt;br /&gt;elevator. Now take the elevator down, down, down to the 100th floor&lt;br /&gt;basement and exit the elevator. This room will have two cameras on the&lt;br /&gt;north wall. They are easy to avoid if you hide behind the wall in the&lt;br /&gt;center of the room. Jennifer (F4) will call you and tell you that there&lt;br /&gt;is an ---OXYGEN TANK--- beyond the wall. Use (F2) a PLASTIC EXPLOSIVE&lt;br /&gt;to blow open the wall in front of the wall in the center of the room.&lt;br /&gt;Grab the OXYGEN TANK and head back up to the first floor and back to&lt;br /&gt;BUILDING TWO. Don't forget to use your (F3) COMPASS in the SCORPION&lt;br /&gt;DESERT.&lt;br /&gt;&lt;br /&gt;When you're back at BUILDING TWO, head right. Now equip (F3) your&lt;br /&gt;OXYGEN TANK and swim north. Keep swimming north until you come to&lt;br /&gt;shallow water. Get out of the water; avoid the guards, and head north&lt;br /&gt;(head north directly in front of where you got out of the water). On&lt;br /&gt;this screen you will see an electrified floor. Use (F2) your REMOTE-&lt;br /&gt;CONTROLLED MISSLES to destroy the control panel next to the door on the&lt;br /&gt;left. Enter the door on the left using (F3) CARD 1. Inside you will&lt;br /&gt;find two boxes of AMMO. Schneider will call (F4) you. He will tell you&lt;br /&gt;that the person in charge of Outer Heaven is... The transmission gets&lt;br /&gt;cut off before he can tell you. Take the AMMO and exit the room. Use&lt;br /&gt;(F3) CARD 7 to enter the door on the right. In here you will find the&lt;br /&gt;eighth boss of the game, Coward Duck.&lt;br /&gt;&lt;br /&gt;*****BOSS FIGHT #8*****&lt;br /&gt;Coward Duck&lt;br /&gt;&lt;br /&gt;At the start of the fight, you will get a call (F4) from Jennifer. She&lt;br /&gt;will tell you that Coward Duck has ---CARD 8---. She will also tell you&lt;br /&gt;that her brother is among one of the captives so don't kill and of the&lt;br /&gt;POWs. After the transmission, head north along the left wall. Now head&lt;br /&gt;up hugging the boxes and rescue the POW on the left. Now use(F2) you&lt;br /&gt;HANDGUN to kill Coward Duck. 10 shots should do it with ease. After the&lt;br /&gt;fight, grab CARD 8 that Coward Duck leaves. Rescue the POW on the right&lt;br /&gt;and the POW in the center, who is Jennifer's brother. When you rescue&lt;br /&gt;him, he will tell you that he is Jennifer's brother. He will tell you&lt;br /&gt;that when escaping from Outer Heaven; use the ladder on the left. Keep&lt;br /&gt;that in mind and exit the room.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;IX. The Traitor:&lt;br /&gt;Now that you have all eight CARDS, you have access to any area in the&lt;br /&gt;game. First you will need to stock up on AMMO, PLASTIC EXPLOSIVES, and&lt;br /&gt;as many RATIONS as you can carry. You can stock up on AMMO in the room&lt;br /&gt;next to the Coward Duck room. You can find PLASTIC EXPLOSIVES in the&lt;br /&gt;room before you exit BUILDING TWO and you can find RATIONS in the first&lt;br /&gt;floor basement of BUILDING TWO. Stock up on as many of each as you can&lt;br /&gt;carry and head back to the 100th floor basement of BUILDING THREE. As&lt;br /&gt;soon as you arrive at the 100th floor basement, avoid the cameras and&lt;br /&gt;use (F3) CARD 8 to enter the door on the right wall. Don't worry too&lt;br /&gt;much about the camera seeing you. All it will do is fire a laser at&lt;br /&gt;you, it won't alert the guards. Enter the room and rescue the POW. He&lt;br /&gt;will tell you that the leader of Outer Heaven is none other&lt;br /&gt;than.....................the Commander-in-Chief of FOX-HOUND, Big Boss!&lt;br /&gt;Exit the room and head west. Big Boss will call (F4) you and tell you&lt;br /&gt;to stop the operation at once! He will tell you to switch off your MSX.&lt;br /&gt;Ignore him of course. This screen has one camera on each of the walls&lt;br /&gt;facing south. Run past them and use (F3) CARD 8 to enter the door on&lt;br /&gt;the north wall. Equip (F3) your GAS MASK and head up to the northeast&lt;br /&gt;part of the room. Punch the wall until you hear that strange tapping&lt;br /&gt;sound. Use (F2) a PLASTIC EXPLOSIVE to blow up the wall. Head through&lt;br /&gt;the passage to enter the next room. Head along the left wall of the&lt;br /&gt;room until you reach the door. Use (F3) CARD 1 to enter. This room has&lt;br /&gt;MINES and gas. Equip (F3) you MINE DETECTOR and quickly move through&lt;br /&gt;the room. Use (F3) CARD 1 to enter the door. This room has an electric&lt;br /&gt;floor with no switch. Jennifer will call (F4) you and tell you that you&lt;br /&gt;must run through it as quick as you can. Run through it as quick as you&lt;br /&gt;can and enter the open door on the north wall. Before entering the&lt;br /&gt;door, heal yourself with a RATION. Through the door is the ninth boss&lt;br /&gt;of the game, Metal Gear.&lt;br /&gt;&lt;br /&gt;*****BOSS FIHGT #9*****&lt;br /&gt;Metal Gear&lt;br /&gt;&lt;br /&gt;To defeat Metal Gear, you must use (F2) PLASTIC EXPLOSIVES and the&lt;br /&gt;order that Dr. Pettrovich gave you earlier. Put the PLASTIC EXPLOSIVES&lt;br /&gt;on his feet in the order R, R, L, R, L, L, R, L, L, R, R, L, R, L, R,&lt;br /&gt;R. The cameras move back and forth along the wall firing lasers at you&lt;br /&gt;when they see you. Use (F3) RATIONS to heal you when needed.&lt;br /&gt;&lt;br /&gt;When you place all 16 PLASTIC EXPLOSIVES in the correct place, Metal&lt;br /&gt;Gear will explode taking the two cameras with it and setting off the&lt;br /&gt;Outer Heaven self-destruct system. A timer will appear on the bottom of&lt;br /&gt;the screen and an emergency message will appear in a text box. The door&lt;br /&gt;to your left will then open. Heal yourself with a RATION (F3). Enter&lt;br /&gt;the door to fight your final battle.&lt;br /&gt;&lt;br /&gt;*****BOSS FIGHT #10*****&lt;br /&gt;Big Boss&lt;br /&gt;&lt;br /&gt;Big Boss will tell you that you were sent here to get false information&lt;br /&gt;on Metal Gear, but you accomplished too much. He will tell you that you&lt;br /&gt;have crushed his ambitions. He will then say that he will not die alone&lt;br /&gt;and that you are coming with him. Diane then calls (F4) you and tell&lt;br /&gt;you that she doesn't know how to defeat Big Boss. She then attempts to&lt;br /&gt;say she loves Solid Snake, but then says that it was nothing. The fight&lt;br /&gt;begins. You must use (F2) your ROCKET LAUNCHER to defeat Big Boss. 5-10&lt;br /&gt;hits with the ROCKET LAUNCHER should take care of the traitor. Use the&lt;br /&gt;crates for protection from his gunshots. The BODY ARMOR also comes in&lt;br /&gt;handy for that too. Use (F3) a RATION or two if needed.&lt;br /&gt;&lt;br /&gt;After the fight, smoke (F3) some CIGARETTES to give yourself more time&lt;br /&gt;to escape. The door on the north wall will open. Enter the door. There&lt;br /&gt;will be three ladders. Climb the one on the left like Jennifer's&lt;br /&gt;brother told you to do earlier. Climb up to the surface and it will cut&lt;br /&gt;to a scene where Solid Snake is running away from Outer Heaven just as&lt;br /&gt;it explodes. Solid Snake then calls Big Boss's frequency and says that&lt;br /&gt;Metal Gear was destroyed and Operation Intrude N313 was a success. He&lt;br /&gt;then tunes into a radio station and they saw that there was a large&lt;br /&gt;explosion at Outer Heaven around midnight. The credits will then role&lt;br /&gt;and the screen will fade to black. It will then display a text box with&lt;br /&gt;Big Boss saying that it's not over yet and he'll meet Snake again&lt;br /&gt;someday.&lt;br /&gt;&lt;br /&gt;This walktrough has been written by Bagman007.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-6119022357187769081?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/6119022357187769081'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/6119022357187769081'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/10/mg-walktough.html' title='MG Walktough'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/Sscg_kxd1VI/AAAAAAAAAvM/sYjF1WAghw8/s72-c/metag.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-151981782880271726</id><published>2009-02-08T07:23:00.000-08:00</published><updated>2009-10-02T07:40:25.658-07:00</updated><title type='text'>Dirty Duck</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_dWxPQDiTCxw/SsYM_I3S8xI/AAAAAAAAAu8/bZfrcLdQDOY/s1600-h/Dirty_Duck.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 68px; height: 145px;" src="http://3.bp.blogspot.com/_dWxPQDiTCxw/SsYM_I3S8xI/AAAAAAAAAu8/bZfrcLdQDOY/s320/Dirty_Duck.png" alt="" id="BLOGGER_PHOTO_ID_5388008283046081298" border="0" /&gt;&lt;/a&gt;Dirty Duck  was an Outer Heaven mercenary who was known for his cowardly tactics of using hostages as shields, leading him to earning his codename. He was once the leader of an extremist terrorist group known as "Egg Plant." During Operation Intrude N313, Duck fought against Solid Snake with a boomerang while using Jennifer's brother and other hostages as shields. However, Snake found an opening against Duck and defeated him without harming the hostages.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-151981782880271726?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/151981782880271726'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/151981782880271726'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/02/dirty-duck.html' title='Dirty Duck'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dWxPQDiTCxw/SsYM_I3S8xI/AAAAAAAAAu8/bZfrcLdQDOY/s72-c/Dirty_Duck.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-259642958563483</id><published>2009-02-07T07:51:00.000-08:00</published><updated>2009-10-01T06:53:29.803-07:00</updated><title type='text'>Bloody Brad</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/SsS0T7KkCMI/AAAAAAAAAu0/8Qs6vrV_gCw/s1600-h/Arnold.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 127px; height: 213px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/SsS0T7KkCMI/AAAAAAAAAu0/8Qs6vrV_gCw/s320/Arnold.jpg" alt="" id="BLOGGER_PHOTO_ID_5387629308634466498" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Bloody Brad  was the codename of the TX-11 series of "cyberoids" developed by Dr. Madnar. When Dr. Madnar was taken captive by Outer Heaven, he was forced to use his robotic technology to develop two cyberoid units. They're resistant to virtually all sorts of firepower. During Operation Intrude N313, Solid Snake fought against two TX-11 units simultaneously and managed to destroy them only by using an RPG-7 provided to him by Jennifer. It is rumored that they were created using prototype Snatcher technology.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-259642958563483?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/259642958563483'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/259642958563483'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/02/bloody-brad.html' title='Bloody Brad'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/SsS0T7KkCMI/AAAAAAAAAu0/8Qs6vrV_gCw/s72-c/Arnold.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-2103642550202661826</id><published>2009-02-07T06:47:00.000-08:00</published><updated>2009-10-01T06:50:14.001-07:00</updated><title type='text'>Fire Trooper</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dWxPQDiTCxw/SsSzbl_YW5I/AAAAAAAAAus/kVfIXriYCus/s1600-h/Firetrooper.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 66px; height: 141px;" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/SsSzbl_YW5I/AAAAAAAAAus/kVfIXriYCus/s320/Firetrooper.gif" alt="" id="BLOGGER_PHOTO_ID_5387628340877745042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Fire Trooper  was an Outer Heaven mercenary who fought against Solid Snake during Operation Intrude N313.&lt;br /&gt;&lt;br /&gt;Fire Trooper engaged Solid Snake while in the basement of Outer Heaven, guarding the elevator to the rooftops. Despite Fire Trooper's heavy advantage of an even battlefield with no cover in sight, Snake was able to take advantage of Fire Trooper's lack of bodily protection, and was able to eliminate him with a mere pistol.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-2103642550202661826?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2103642550202661826'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/2103642550202661826'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/07/fire-trooper.html' title='Fire Trooper'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/SsSzbl_YW5I/AAAAAAAAAus/kVfIXriYCus/s72-c/Firetrooper.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-8989795678338466422</id><published>2009-02-06T08:25:00.000-08:00</published><updated>2009-09-30T08:28:02.323-07:00</updated><title type='text'>Machinegun Kid</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dWxPQDiTCxw/SsN46ntx1bI/AAAAAAAAAuk/6CnTbguFCHE/s1600-h/Machinegunkid.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 82px; height: 158px;" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/SsN46ntx1bI/AAAAAAAAAuk/6CnTbguFCHE/s320/Machinegunkid.gif" alt="" id="BLOGGER_PHOTO_ID_5387282527753983410" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Machinegun Kid  was a member of the Outer Heaven mercenary force, and the second professional mercenary to face Solid Snake on his first mission.&lt;br /&gt;&lt;br /&gt;He left the SAS and became a mercenary for hire. He was then contracted by the mercenary nation Outer Heaven, which he quickly joined and was appointed a high-ranking guard position due to his skill with an assault rifle.&lt;br /&gt;&lt;br /&gt;During Operation Intrude N313, Machinegun Kid encountered Snake while guarding the corridors of Building 1. Despite his impressive skills with his assault rifle, Snake was able to out think Machinegun Kid, using the rooms large walls and fixtures as cover from his fire, and ultimately defeated him.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-8989795678338466422?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8989795678338466422'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/8989795678338466422'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/02/machinegun-kid.html' title='Machinegun Kid'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dWxPQDiTCxw/SsN46ntx1bI/AAAAAAAAAuk/6CnTbguFCHE/s72-c/Machinegunkid.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-4970393902723010774</id><published>2009-02-06T02:28:00.000-08:00</published><updated>2009-09-30T02:33:59.391-07:00</updated><title type='text'>Shotmaker</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dWxPQDiTCxw/SsMl9GLgnJI/AAAAAAAAAuc/g5qRxXAKrys/s1600-h/Shotmaker.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 79px; height: 163px;" src="http://2.bp.blogspot.com/_dWxPQDiTCxw/SsMl9GLgnJI/AAAAAAAAAuc/g5qRxXAKrys/s320/Shotmaker.gif" alt="" id="BLOGGER_PHOTO_ID_5387191310826380434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Shotmaker  was a member of the Outer Heaven mercenary force, and the first professional mercenary to face Solid Snake on his first mission.&lt;br /&gt;&lt;br /&gt;Shotmaker became a mercenary and eventually joined the mercenary nation Outer Heaven, where he was placed in command of the underground prison where Gray Fox was being kept during Operation Intrude N313. Shotmaker, along with several guard dogs, was the only guard placed in the prison; a testament to his ferocity.&lt;br /&gt;&lt;br /&gt;After being purposefully captured by Outer Heaven's guards in order to find the missing FOXHOUND agent Gray Fox, Solid Snake escaped his captivity and was immediately assaulted by Shotmaker. Although Snake was stripped of all of his weapons and gear, he contacted FOXHOUND commander Big Boss and was able to break down a locked door to retrieve his belongings. After being refitted with his weapons, Snake was able to take down Shotmaker using the prison's layout of crates and boxes for cover, and infiltrate deeper into Outer Heaven.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-4970393902723010774?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4970393902723010774'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/4970393902723010774'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/02/shotmaker.html' title='Shotmaker'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dWxPQDiTCxw/SsMl9GLgnJI/AAAAAAAAAuc/g5qRxXAKrys/s72-c/Shotmaker.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-871594757759220038</id><published>2009-02-06T00:21:00.000-08:00</published><updated>2009-09-30T00:35:40.541-07:00</updated><title type='text'>Diane</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_dWxPQDiTCxw/SsMKQ-jPyII/AAAAAAAAAuU/8FHBqB0-aq4/s1600-h/Diane.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 194px; height: 233px;" src="http://4.bp.blogspot.com/_dWxPQDiTCxw/SsMKQ-jPyII/AAAAAAAAAuU/8FHBqB0-aq4/s320/Diane.jpg" alt="" id="BLOGGER_PHOTO_ID_5387160866050263170" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Diane is a member of the Resistance movement at Outer Heaven. She was formerly a vocalist of Thin Wall, a positive punk band and uses her feminity for intelligence activities. Having gone on several intelligence missions in Outer Heaven, she has accumulated knowledge about the mercenaries and armaments of Outer Heaven. During Operation Intrude N313, she provided her expertise to Solid Snake, providing with the weaknesses of each of Outer Heaven's mercenaries.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-871594757759220038?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/871594757759220038'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/871594757759220038'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/02/diane.html' title='Diane'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dWxPQDiTCxw/SsMKQ-jPyII/AAAAAAAAAuU/8FHBqB0-aq4/s72-c/Diane.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5691448903210807347.post-5190404392128099674</id><published>2009-02-05T11:03:00.000-08:00</published><updated>2009-09-29T11:05:31.643-07:00</updated><title type='text'>Jennifer</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dWxPQDiTCxw/SsJMYume-vI/AAAAAAAAAuM/8F24F-7abxg/s1600-h/Jennifer.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 216px; height: 224px;" src="http://1.bp.blogspot.com/_dWxPQDiTCxw/SsJMYume-vI/AAAAAAAAAuM/8F24F-7abxg/s320/Jennifer.jpg" alt="" id="BLOGGER_PHOTO_ID_5386952091998550770" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Jennifer  is a member of the resistance movement at Outer Heaven. She infiltrates the fortress by posing as part of the medical staff to save her older brother, who is taken captive by Dirty Duck. During Operation Intrude N313, Solid Snake learns her frequency from one of the hostages. She provided internal support to Snake, by providing him with the Rocket Launcher used to defeat Bloody Brad cyberoids, as well as unlocking the room containing the Compass. In return, Snake managed to save her brother from Duck.&lt;br /&gt;&lt;br /&gt;It's unknown whether she or her brother survived the NATO bombings after Operation Intrude N313.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5691448903210807347-5190404392128099674?l=mgs1thebest.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/5190404392128099674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5691448903210807347/posts/default/5190404392128099674'/><link rel='alternate' type='text/html' href='http://mgs1thebest.blogspot.com/2009/02/jennifer.html' title='Jennifer'/><author><name>Admin</name><uri>http://www.blogger.com/profile/08539107287953180471</uri><email>noreply@blogger.com</email><gd:image rel='ht
