Thursday, February 12, 2009
Nintendo Entertainment System (NES)
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in 1985. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, and the Philippines, it was released as the Family Computer commonly abbreviated as the Famicom , or FC for short). In South Korea, it was known as the Hyundai Comboy and was distributed by Hyundai Electronics. In South Asia, it was known as the Tata Famicom. It was succeeded by the Super Nintendo Entertainment System.
As the best-selling gaming console of its time, the NES helped revitalize the US video game industry following the video game crash of 1983,and set the standard for subsequent consoles in everything from game designf to controller layout. In addition, with the NES, Nintendo introduced a now-standard business model of software licensing for third-party developers.
wikipedia.org
MSX2
MSX was the name of a standardized home computer architecture in the 1980s. It was a Microsoft-led attempt to create unified standards among hardware makers, conceived by one-time Microsoft Japan executive Kazuhiko Nishi. Despite Microsoft's involvement, MSX-based machines were seldom seen in the United States and Britain, but they were popular in other markets. Eventually 5 million MSX-based units were sold worldwide.
Nishi proposed MSX as an attempt to create a single industry standard for home computers. Inspired by the success of VHS as a standard for video cassette recorders, many Japanese electronic manufacturers along with GoldStar, Philips and Spectravideo built and promoted MSX computers. Any piece of hardware or software with the MSX logo on it was compatible with MSX products of other manufacturers. In particular, the expansion cartridge form and function were part of the standard; any MSX expansion or game cartridge would work in any MSX computer.
Before the appearance and great success of Nintendo's Family Computer, MSX was the platform for which major Japanese game studios, such as Konami and Hudson Soft, produced their titles. The Metal Gear series was originally written for MSX hardware.
wikipedia.org
MG Mobile Phone version
A version of Metal Gear was released for mobile phones in Japan on August 18, 2004.
The game is based on the original MSX2 version, but includes several additional features and changes.
* New Easy mode - Player can choose to play with the original MSX2 version's difficulty or with an easier difficulty setting.
* Boss Survival mode - After clearing the game once (regardless of difficulty setting), a new game mode in which the player fight against all of the main game's bosses. The player will be awarded with a title based on their clear time (as well as in the main game).
* Infinite Bandana - A hidden item which becomes available to the player after clearing the game once on either difficulty settings. Like the bandana featured in Metal Gear Solid and Metal Gear Solid 2, this will conserve the player's ammunition to the present amount while firing.
* Rewritten Script - The Japanese language script has been rewritten to include hiragana and kanji, in addition to romaji and katakana.
*Name Changes - Three of the game's bosses got their names changed in the mobile phone version.
* Shoot Gunner was changed to Shotmaker.
* TX-11 Cybernoid "Arnold" Twins was changed to Bloody Brad.
* Coward Duck was changed to Dirty Duck.
Snake's Revenge Download
MG Download (NES Version)
Wednesday, February 11, 2009
Snake's Revenge
Snake's Revenge is a stealth action game developed by Konami for the NES. It was released in North America in April 1990 (under the Ultra Games label) and in Europe in March 1992 (under the Konami label). It was never released in Japan, despite the game being produced there.
Originally made as a direct sequel to the original Metal Gear, Snake's Revenge was the first game in the Metal Gear series made without the involvement of creator Hideo Kojima, although members of the development team previously worked with Kojima with the original MSX2 version of Metal Gear. It is not part of the series' canon and is considered part of a parallel universe to the other games. Despite its positive reception and reviews, the game is generally hated by fans of the series due to its removal from the series canon, and is considered by most to have nothing to do with the Metal Gear series at all.
Set three years after Operation Intrude N313 (the events of Metal Gear), the United States government discovers that an undisclosed hostile nation may have gotten ahold of the plans for Metal Gear and are secretly constructing weapons of mass-destruction. Solid Snake, the FOXHOUND operative responsible for the downfall of Outer Heaven, is recruited to lead a three men team consisting of himself and fellow operatives John Turner and Nick Myer, on a mission to infiltrate the enemy's base. The codename of the mission is Operation 747.
After the success the NES version of Metal Gear had in the Western market, especially in North America, where Metal Gear reportedly sold over a million copies, Konami commissioned the development of a sequel for the NES made specifically with the western market in mind.
Hideo Kojima, who was not planning on making a sequel to Metal Gear due to the relatively lower sales of the MSX2 version in Japan, ran into a member of the Snake's Revenge development staff on a train ride in Tokyo. The developer told Kojima that he knew Snake's Revenge wasn't an "authentic Snake [game]", and was a fan of the original game, so he made a request to Kojima for the development of a true Metal Gear sequel. By the end of the train ride, Kojima had already developed the basic storyline for the entire game. The very next day, he went to his boss at Konami with a game plan, and was given the go-ahead to make Metal Gear 2: Solid Snake, then exclusively for the MSX2, and released in 1990.
As a result, the actual Metal Gear 2 was released exclusively in Japan for the MSX2, while Snake's Revenge became the Metal Gear sequel for the North American and European market, although Metal Gear 2 would see release in the English market 16 years later as a component of Metal Gear Solid 3: Subsistence.
Snake's Revenge plays essentially like an updated version of the original Metal Gear. Aspects from the MSX2 version of Metal Gear that were missing from the NES version, such as the ability to take food and ammo by punching enemies or the double exclamation mark alert, were restored in Snake's Revenge. The actual Metal Gear, which was missing in the NES version, makes an appearance along with a new prototype. The game also has more varied locations than the first Metal Gear, such as a jungle, a warehouse, a transport train, and a cargo ship filled with smaller mass-produced Metal Gear units.
MG NES Version
The Nintendo Entertainment System version came to North America in June 1988, followed by PAL version in Europe and Australia in March 1989. Konami produced this version without Kojima's direct involvement and several changes were made as a result. Kojima has been vocal about his disappointment at the quality of the NES version, going as far to regard the game as "complete garbage".
Additionally, the English NES version's manual and packaging swayed from the game's official storyline. The game's main villain (whose identity is intentionally kept secret in the game) is mentioned to be "Col. Vermon CaTaffy" . Snake's commanding officer is referred as "Commander South." Moreover, Snake is mentioned as having participated in the Grenada invasion prior to joining FOXHOUND. This localized version of the game's story is only referenced in the packaging and manual for Snake's Revenge (which features a similar discrepancy between the manual and the game's version of the story) and is never referred in the later Metal Gear Solid games.
Differences between MSX2 and NES versions.
* The biggest difference between the MSX2 and NES versions is in the presence of the actual Metal Gear mecha or lack there of in the NES version. Instead, the player must destroy a "Super Computer" which controls all of Metal Gear's activities in its place. The method of destroying it was also changed. While in the MSX2 version, the player must place 16 plastic explosives on Metal Gear's feet based on the order given by Dr. Petrovich, in the NES version the player must simply place the bombs over the Super Computer on no specific parts (however, the player must have already rescued Elen and Dr. Petrovich first).
* In the MSX2 version, Snake performs an underwater insertion into Outer Heaven in the beginning of the game in the entrance of Building No. 1. In the NES version, he performs an air insertion by skydiving and parachuting into the Jungle with three other soldiers who disappear after landing. They are neither seen or mentioned again.
* The level designs were altered greatly in the NES version. In the beginning of the game, the player must proceed through a jungle area before reaching the entrance of Building No. 1 through a truck. The first floor corridor of Building No. 1 was also remodeled greatly, with many of its trucks and rooms moved to other locations. The basement-level floors of Building No. 1 and 2 were made into separate buildings, Building No. 4 and 5 respectively.
* In order to reach Building No. 4 or 5, the player must go through one of two jungle mazes located west to each of the outdoor areas. The solution for both mazes are the same, although it is never actually given within the game.
* The boss, the Hind D, was replaced. Instead, the player faces a pair of gunners known as Twin Shot on the rooftop of Building No. 1.
* Since the player no longer has to parachute to reach Dr. Petrovich's cell in Building No. 1, the parachute was removed. An Iron Glove was added in its place, which allows the player to break hollow walls. However, in some versions of the NES game, the Iron Glove has no real use.
The Flying Army located on the roof of Building No. 1 and 2 lost their ability to hover over the ground in the NES version.
* In the NES version, the "high alert" (or double exclamation mark) mode was disabled. As such the player can always make their escape from alert mode by simply moving to the adjacent screen.
* The player can no longer acquire rations or ammo by punching enemy soldiers in Sneaking Mode.
* Solid Snake's face no longer appears in the transceiver mode's screen.
Big Boss' final message to the player after the closing credits was removed.
Some of the music (mainly, the two main themes and the alert mode theme) was changed in the NES version.
* There are also several other minor differences in gameplay, including several bugs and glitches. Some of the radio conversations were "misplaced" as a result of the redesigned areas in the NES game. For example, if the player calls Schneider in front of the room containing the Gas Mask in Building No. 1, he will tell Snake the location of the mine detector instead. This is due to the fact that the same spot in the MSX2 version used to be a minefield. In addition, the player's bullets have a longer range than they do in the MSX2 version and the player can also shoot while wearing the cardboard box.
* In NES version, after defeating Big Boss, the player uses an elevator instead of climbing a ladder at the end of the MSX2 version.
MG Reception
Its success led to the creation of two separately produced sequels; the first one, Snake's Revenge, was produced specifically for the Western market for the NES and the other, Metal Gear 2: Solid Snake, was the canonical sequel developed by the original game's designer and released in Japan for the MSX2 in response to the former's creation. The latter was followed by the successful Metal Gear Solid, which was in turn followed by numerous sequels and spinoffs
The intro theme ("Operation Intrude N313"), main theme ("Theme of Tara") and game over theme ("Just Another Dead Soldier") from the MSX2 version were reused for the VR Training theme in Metal Gear Solid, which in turn was reused in Metal Gear: Ghost Babel and Metal Gear Solid 2: Substance. "Theme of Tara" is one of the tunes that can be heard in the "Shadow Moses Island" stage in Super Smash Bros. Brawl for the Wii, the music for the beginning section of the Battleship Halberd Interior stage of the game's Adventure mode, where Snake officially enters the storyline, and can also be selected as music with an iPod item in Metal Gear Solid 4: Guns of the Patriots.
Guinness World Records: Gamer's Edition 2008 awarded Metal Gear with the world record as the First Ever Stealth Video Game.
wikipedia.org
Tuesday, February 10, 2009
MG Download
This package includes:
1) blueMSX emulator (needed in order to run Metal Gear on your PC).
2) Metal Gear rom.
Instructions:
1) Download package
2) Extract and instal blueMSX emulator
3) Open blueMSX properties and change MSX machine to "MSX-Japanese" (look at pictures bellow).
4) Run Metal Gear.rom (look at picture bellow).
5) Have Fun.
Monday, February 9, 2009
MG Codes & Tricks
Pause the game (F1 key) and enter one of the following passwords and then unpause the game to make them work.
HIRAKE GOMA - All-access code. Gives you all eight keycards.
INTRUDER - Allows you to carry an almost unlimited ammount of ammo and explosives.
ISOLATION - Allows you to carry up to 999 rations.
DS 4 - Get promoted to an extra rank.
ANTA WA ERAI - Literally means ''You're the best''. Gets you promoted to a four-star rank.
Trick 1 - Keep entering and exiting trucks and rooms that contain
rations or ammo to get max ammo or rations.
Trick 2 - To make an item reappear without the need of leaving and re-
entering the room, simply pause the game (F1) and press F4. Then press
ESC and then F1 to un-pause. The item will regenerate itself in the
same position.
MG Walktough
*************
*Controls*
*************
Movements:
-Forward: Up Cursor
-Back: Down Cursor
-Left: Left Cursor
-Right: Right Cursor
Other Movements:
-Punch: N or M
-Fire Weapon: Space Bar
Game Functions:
-Pause Game: F1
-Select Weapon: F2
-Select Item: F3
-Use Transceiver: F4
-Save Game: F1 then F5 (If you get an error while saving, press F6 and
try again until it says "verify success")
-Loading Game: F1 then F4 (If your game loads on a messed up screen
just reload the save)
I. Solid Snake's Entrance:
You(Solid Snake) start off swimming down a river around the terrorist
base, Outer Heaven. Snake receives a call from the commander-in-chief
of FOX-HOUND, Big Boss. He tells you that your mission is to infiltrate
the terrorist fortress Outer Heaven and destroy the ultimate weapon,
Metal Gear. He will tell you that your first objective is to search for
the missing FOX-HOUND operative Grey Fox and search for Metal Gear. He
will tell you that if you need any help to contact him at transceiver
frequency 120.85. Make a note of that and end the transmission. When
you start the game, you will be outside of +++BUILDING ONE+++ in Outer
Heaven. Proceed inside the building and you will get another call (F4)
from Big Boss. He will suggest that you try not to be discovered on
your mission. End the transmission and head up to the next screen. On
this screen, you'll see two guards and lots of crates. Sneak past the
guards and head right. On this screen, you'll see three trucks. Go in
the one on the left to find some ---RATIONS---. Exit that truck and
hide behind the center truck. When the guard exits the center truck,
quickly go in and get ---CARD 1---. Exit the truck. Enter the truck on
the right to find ---BINOCULARS---. Exit the truck and head back to the
screen with the two guards and a lot of boxes. From here head down to
the entrance to BUILDING ONE. Now go right. Sneak past the two guards
on this screen by using the tanks as cover and head right. Use (F3)
CARD 1 to enter the room. In here will be one guard and a ---GAS MASK--
- on the table. Wait until the guard falls asleep and take him out.
Then grab the GAS MASK off the table and head back to the entrance
screen to BUILDING ONE. From here, head north until you get to an
elevator with two guards guarding it. Head east from here. On this
screen you'll find three more trucks, a door on the south wall, and a
door on the east wall. Enter the truck on the left to find the
===HANDGUN===. Don't try to use it just yet as you don't have and ==-
AMMO-== for it yet. Exit the truck and hide behind the trucks. Wait for
a guard to come out of the far right truck and enter it. In here you
will find some ===MINES===. Exit the truck and head back to the screen
with the elevator. Wait until the two guards leave the screen, and
enter the elevator using (F3) CARD 1. Take the elevator to the third
floor.
Here you'll see two cameras in this room. One on the west wall and one
on the north side of the square in the middle of the room. Sneak pas
the cameras and head down on the far right wall. Avoid the two guards
in this area and go in the open door on the left. In here you will find
the AMMO. Use (F3) CARD 1 to enter the door on the south wall. In here,
you will find a POW tied to a chair. Go over to him to release him. Now
use (F3) CARD 1 to OPEN the door on the east wall. Now equip (F3) your
GAS MASK and enter the room. You will now receive a call (F4) from Big
Boss. He will tell you to put on your GAS MASK in the gas room (I guess
he's a little late on that one, huh). Make it through the gas room and
use CARD 1 to enter the door in the southeast corner of the room. In
this room, take out the guard by punching him when he comes to you.
Then avoid the camera and use (F3) CARD 1 to enter the door on the
southwest part of the room. In this room, you will find another POW. He
will tell you that another FOX-HOUNDER infiltrated Outer Heaven a few
days ago and was captured by the enemy. Exit the room and head east. On
this screen, you will see an open door, enter it. In here you will find
a rolling pin rolling across the room and a ===PLASTIC EXPLOSIVE===.
Wait for the rolling pin to go to your right, and run and grab the
PLASTIC EXPLOSIVES and hide in the slot on the left side of the room.
When you get the chance, run back to the entrance of the room. Now wait
for the rolling pin to go to your left, and run through the open door
on the right side of the room. Sneak past the guard on this screen and
proceed right. On this screen, two guards will come down from the slots
on the north part of the room. Take them out by punching and proceed to
the next screen. On this screen you will see a guard, two cameras, and
two doors, one on the north wall and one in the southeast part of the
room. Avoid the cameras and use (F3) CARD 1 to enter the door in the
southeast part of the room. In here, go to the desk and grab CARD 2.
Exit the room and use (F3) CARD 2 to enter the door on the north wall.
In here you will find RATIONS. Exit the room and head back to the room
after the gas room. In this room, take out the guard and avoid the
camera again. Use (F3) CARD 2 to enter the door in the northwest corner
of the room. In here you will find ===REMOTE-CONTROLLED MISSLES===.
Exit the room and head back to the screen with two cameras, a guard,
and two door (the southeastern most screen on the floor). From here,
head up to the next screen. Here you will see a flashing white floor
and a control box on the other side of the room. Big Boss will call
(F4) you and tell you to use your REMOTE-CONTROLLED MISSLES on the
power box to turn off the high-voltage. Use (F2) your REMOTE-CONTROLLED
MISSLES to destroy the control box. That will turn off the electric
floor and allow you to cross it to the next screen.
II. Captured on Purpose:
The first and one of the hardest parts of the game is now completed.
You've also picked up about 25% of your weapons up to this point. Well,
enough of my talking, it's time to move on to the second chapter of the
first Metal Gear.
On this screen there will be two guards and a door on the east wall.
Take out the guard walking east and use (F3) CARD 1 to enter the door.
In the room you will find the third POW. Rescue him and he will tell
you that resistance member Diane will help you on frequency 120.33.
Make a note of that and exit the room. Head north to the next screen.
On this screen you will see an elevator guarded by two guards from a
distance. Ignore it for now and head west. On this screen, you will see
three guards patrolling the area. As long as you stay lined up with the
wall, they won't see you. Take out the two guards that approach you by
punching them. Now you'll want to enter the door no the north side of
the room. Wait until the guard on the west dies of the room is moving
towards the south and use (F3) CARD 2 to enter the room. In the room
you will find the ---CARDBOARD BOX---. Now exit the room. When you come
out of the room, there will be two guards on this screen, the guard in
the south part of the room and the guard in the west part of the room.
Take out both guards and use (F3) CARD 2 to enter the door. Once in
this room, you will need to quickly move to the south wall and use (F3)
CARD 2 to enter the room. In here you will find four trigger happy
guards just waiting to kill you. I like to call them Ultra Box (if
you've played Metal Gear 2: Solid Snake, you'll know what I'm talking
about). Take them out, one shot a piece and pick up the ===SILENCER===
that appears after you kill them. Now that you have the SILENCER you
may use your gun without the guards hearing it. Use (F3) CARD 1 to
enter the room on the east wall. In here you will find the ===GRENADE
LAUNCHER===. Exit the rooms and head west. You will notice that you are
back by the elevator that you entered the floor at. Watch out for the
camera and head south down the right path. Use (f3) CARD 2 to open the
door here and rescue the fourth POW. Exit the room and head back to the
elevator guarded by two guards from a distance. Take out the two guards
and use (F3) CARD 2 to enter the elevator. Take the elevator down to
the second floor.
When you exit the elevator, you will see two cameras. Both are fairly
close together on the left side of the room. Use the crates to avoid
the camera and head down to the next screen. On this screen, you will
see a guard wandering around. Wait until he falls asleep, kill him, and
head south once again. On this screen you will see peach colored walls
with gray lines on them. These are laser traps. Unlike Metal Gear
Solid, your ---CIGARETTES--- won't detect the lasers. Since you
currently have nothing to get through the laser traps, I'll do my best
to give you directions on how to avoid the lasers. From the top center
of the screen, head down until you hit a wall. Then turn right until
you hit a wall. Then go down to the next screen. This screen it similar
to the last, but there is a room you need to enter at the top of the
screen. From the entrance of the screen, go down. As you proceed down,
count the number of laser trap walls you see. When you reach the second
and third ones, go between them. Now go down until you hit a wall and
then go right until pass three laser walls. Now go up past two laser
walls. Now you go right until you are standing in front of the door.
Use (F3) CARD 1 to enter the room. In here you will find the fifth POW.
Rescue him and you will notice that your star rank is now up to two
stars. Your star rank will move up with every five POWs that you
rescue. If you kill a POW, your rank will decrease by one. You can now
carry more equipment and AMMO. Check the Ammo/Equipment Chart in the
Weapons/Ammo/Equipment section to find out exactly how much you can
carry at your current rank. Exit the room and head back through the
laser traps until you come to the screen with the sleeping guard. Take
him out again and head up the left path. Go left again on the next
screen and you will come to a screen with three guards. Watch their
walking pattern and take them out one at a time. Then down the path on
the southwest part of the room. On this screen you will see a security
camera two open door. Avoid the camera and head in the door on the
right to find AMMO. Exit that room and enter the room on the left to
find PLASTIC EXPLOSIVES. Exit the room and head back to the elevator.
Take the elevator to the first floor. When you exit the elevator you
will see two guards patrolling around three tanks. Take them out and
head south. On this screen you will see three cameras. Two on the right
wall and one on the left. Use the crates to avoid the cameras and use
(F3) CARD 2 to enter the room on the left. In here you will find the
sixth POW. Rescue him and he will tell you that a FOX-HOUNDER named
Grey Fox is confined in a secret cell. Exit the room and head south.
When you enter the next screen, DON'T MOVE! Two guards will be
patrolling the area and if you move, the one on the right can see you.
Take out the guard on the left, then the one on the right when he's not
looking. Use (F3) CARD 2 to enter the door on the right. Inside you
will find a ===SUB MACHINE GUN===. Exit the room and use (F3) CARD 1 to
enter the door on the left. Inside you will find the seventh POW. He
will tell you that the best way to gain access to the secret cell is to
allow yourself to be captured. Exit the room and head south. On this
screen, you will be behind two tanks and two guards will be patrolling
the area. Take them out and head left. As you proceed through the next
screen, a guard will come behind you and say "DON'T MOVE". Another
guard will then come and tell you that you are captured. The screen
will then fade to black as Snake is captured...
III. Rescuing Grey Fox:
After getting captured, it's time for Snake to complete his first
objective of the game and to gain a new objective in his operation. You
will also fight the first boss of the game.
With Snake captured and taken to the secret cell its time to figure out
a way to rescue Grey Fox. Big Boss will call (F4) you and tell you to
move out and locate Grey Fox's solitary cell. He suggest to you that
you punch the walls to get out. End the call and punch on north part of
the west wall until you hear a strange tap. Keep punching on it to open
up a passageway to the next cell. Proceed into the next cell. Inside
you will find the missing FOX-HOUND operative, Grey Fox. Rescue him and
he will tell you that Metal Gear is nuclear armed and that you must
destroy it before it is completed. He says that Dr. Pettrovich Madnar,
the designer of Metal Gear, is the only one who knows how to destroy
it. Punch on the south wall until you hear a strange tap and keep
punching that spot until the wall breaks. Exit the solitary cell. You
will find yourself in a sewer looking area. This is the first floor
basement of BUILDING ONE. You have no equipment and no weapons so you
must be cautious as you proceed. Head right from here. In this room the
first boss of the game, Shoot Gunner, will meet you.
*****BOSS FIGHT #1*****
Shoot Gunner
Ok, you must fight this boss on your own with no weapons. Good luck....
Just kidding:) You didn't think I would make you fight him with no boss
strategy did ya? If you notice in this room you will see two doors on
the south wall. Hide behind the crates on the right side of the room
and call (F4) Big Boss(120.85). He will tell you that your weapons and
equipment must be in one of those rooms. He will tell you to break the
door to get in. Break the door on the right by punching it and you will
get your weapons and equipment back. Exit that room and break the door
on the left. Enter the room to find ---CARD 3--- and AMMO. Exit the
room and hide back behind the crates again. Shoot Gunner will fire a
spray of bullets at you as you move across the room. When your behind
the crates, equip (F3) your REMOTE-CONTROLLED MISSLES and fire them at
Shoot Gunner. Three or four hits with it will kill him.
After the battle, check your equipment (F3). You will notice that you
have a new little item called the ---TRANSMITTER---. The TRANSMITTER
will alert the guards of your presence as long as you have it on you.
Press Space Bar on it to get rid of it. Use (F3) CARD 3 to exit the
room via the door on the east side of the room. This next area is one
big spiral with guard dogs littered around it. Kill the dog next to the
door and go north of the door and punch the wall across from it. You
should hear that strange tapping sound again. Use (F2) a PLASTIC
EXPLOSIVE to destroy the wall. Head east from here. Watch out for dogs
on your way. Follow the path until you can go no further. Use (F2)
another PLASTIC EXPLOSIVE to destroy the wall on the left. Enter the
passageway and continue along the path. When you reach a wall, go back
one screen. Punch the south wall until you hear that strange tapping
sound again. Use (F2) another PLASTIC EXPLOSIVE to blow up that wall
and follow the path until you reach a door. Use (F3) CARD 3 to open the
door and enter the room. Inside the room you will find a ---BOMB BLAST
SUIT--- on the desk. Take it and head back around the spiral from where
you entered it. When you are back on the screen where you entered the
spiral, head north. On this screen, tap on the center of the west wall
until you hear that strange tapping sound once again. Use (F2) a
PLASTIC EXPLOSIVE to blow it up. Enter the room to find the ---UNIFORM-
--. Exit the room and head back down. Follow the path around the
outside of the spiral to the next screen. Tap on the left-center part
of the south wall until you once again hear that strange tapping sound.
Use (F2) a PLASTIC EXPLOSIVE to blow it up. Inside you will find AMMO
and PLASTIC EXPLOSIVES. Exit the room and follow the path north. Keep
going until you reach an elevator. Take the elevator to the second
floor.
On the second floor, use the crates to avoid the camera again and head
south. Take out the sleeping guard and take the left path up. When you
emerge from the path, you will see the room with the three guards
again. Take them out and use (F3) CARD 3 to enter the door on the west
wall. Proceed through this room. In the next room you will see a
rolling pin. Proceed quickly through this room and exit the room via
the door on the south wall. In the next area you will see a bunch of
crates and a single guard behind them. Just easily avoid the guard and
head south. In this room you will see a large wall in the middle of the
room and three guards roaming the south part of the room. Take them out
or avoid them and head south. In this area you will see an open door to
your left and a closed door to your right. There will also be two
guards patrolling the south part of the screen. Enter the door on the
left and you will find MINES on a desk surrounded by three sleeping
guards. Quietly take out the guards, grab the MINES, and exit the room.
Avoid the guards and use (F3) CARD 3 to enter the door on the right.
Inside you will find a POW. Rescue him and he will tell you that the
only way to reach the courtyard is by parachute. Exit the room, avoid
the guards, and head south. On the next screen you will see a blue
colored floor with gray colored floors near the entrance to the area
and the room in the center of the room. If the guard in this area sees
you, he will turn on the electric floor. Use the crate to avoid the
guard or take him out with a REMOTE CONTROLLED MISSLE and use (F3) CARD
3 to enter the door in the center of and grab the ---INFRARED GOGGLES--
-. Exit the room and head back to the room with the sleeping guard.
Take him out and head down. You will now be in the laser trap area from
earlier. Use (F3) your INFRARED GOGGLES to se where the lasers are.
Snake through the first screen of lasers to the south and through the
second screen of lasers and head west. In this area you will see one
guard patrolling the area and a room in the middle of the area. Use
(F3) CARD 3 to enter the room in the middle and rescue the POW. He will
tell you that Dr. Pettrovich is confined to a solitary cell in the
courtyard. Exit the room and use (F3) CARD 3 to enter the door on the
left. In here you will find the second boss of the game, Machine Gun
Kid.
*****BOSS FIGHT #2*****
Machine Gun Kid
Machine Gun Kid will run around the north part of the room firing
several shots downward. Hide behind a wall in the south part of the
room and use REMOTE CONTROLLED MISSLES to kill him. Four REMOTE
CONTROLLED MISSLES should do the trick.
After the boss fight, use (F3) CARD 1 to enter the door in the north
part of the room. In here you will find the ---PARACHUTE---.
IV. Parachuting to the Courtyard:
One objective completed and another one gained. Your goal now is to
find Dr. Pettrovich and find out information about Metal Gear.
From here you will need to head to the roof. But before you do that,
now is a good time to restock your entire inventory. You should know
where everything is in BUILDING ONE at this point in the game. After
you restock your inventory, head to the elevator in the northeast part
of the building. Take the elevator to the roof. When you exit the
elevator, you will get a call (F4) from Big Boss. He will tell you that
the wind barrier is extended on the roof and that you should look for a
BOMB BLAST SUIT. If you listened to me earlier and got the BOMB BLAST
SUIT from the basement, equip (F3) it for use on the roof. If not, then
go back to the basement and get it. After you equipped the BOMB BLAST
SUIT, head south. This screen will have two guards patrolling the area.
Take them out of sneak past them and head south. The next screen will
have one guard and a door in the southeast part of the area. Take out
the guard and use (F3) CARD 3 to enter the room. Inside you will find
REMOTE CONTROLLED MISSLES. If you don't have those completely stocked
yet, do it now. Exit the room and head back to the elevator area. From
here, head west. Here you will see three guards patrolling the north
part of this area. Just stay south behind the walls and you should be
safe. Head west again from here. This screen will have two guards
patrolling around a bunch of crates. This screen is also easy to get by
on as long as you stay south and head west. Here will be two more
guards. Take them out or sneak past them and head south to the next
screen. No guards here just enter the open door and grab the AMMO.
Exit the room and head south via the right path. Use (F3) CARD 2 to
enter the room here and rescue the POW. Exit the room and head back to
the screen with the two guards and a bunch of crates. Head south from
here. On this screen you will see a swaying bridge. You have to make it
across the bridge. If you fall off, you die. It's tricky at first, but
you'll get the hang of it. Just try to head straight down very slowly.
On the next screen you have to do the exact same thing, but the bridge
is swaying the other direction. Head down slowly and as straight as
possible. One across the bridge to the next screen, you will see a
rocket man type guard. He'll probably spot you and more will come.
Quickly move out of that screen to the west. Use (F2) the REMOTE
CONTROLLED MISSLES to destroy the control panel to the electric floor
in this area and use (F3) CARD 3 to enter the room. Stand by the door
and take out all the rocket guards that enter the room until they are
all dead the alarm stops. Grab the ---MINE DETECTOR--- on the desk and
exit the room. Head back to the screen after the bridge and head east.
Here you will face more rocket guard troubles. Just run past them east
to the next screen. On this screen the third boss of the game, the Hind
D, will confront you.
*****BOSS FIGHT #3*****
HIND D
The Hind D will sit on the ground and fire rapid shots at you. Stand
directly left of the cockpit grenade target distance away and he won't
touch you. Use (F2) your GRENEDE LAUNCHER and fire that at him until
he's dead. The most RATIONS you should use if you are hit is one or
two.
After the boss fight, head north. Then head west through the passageway
here. You will now be on a balcony and the rest of the screen will be
black. Equip (F3) the PARACHUTE and jump off the balcony to the
courtyard.
V. Desert Storm:
After beating the first Hind D in a Metal Gear game, it's time to
continue on and fight two boss fights in a row.
When you land in the courtyard, you will land in the middle of three
guard dogs. Take them out and head south. Here you will see two trucks.
DON'T ENTER THE TRUCK ON THE LEFT! If you do you will have to go all
the way up to the roof again and PARACHUTE all the way back down. Equip
(F3) your MINE DETECTOR and make your may through the MINES and enter
the truck on the right. In here you will find ---CARD 4---. Exit the
truck and head back up. You can go into the room on this screen using
(F3) CARD 4, but it's empty. From here head left. Take out the two dogs
on this screen and use (F3) CARD 4 to enter the room on the far left
side of the screen. Inside you will find a POW. He will tell you that
Dr. Pettrovich was moved to +++BUILDING TWO+++ which is 10K north of
here. Exit the room and use (F3) CARD 4 to exit the courtyard via the
north door. Use (F3) CARD 4 on this screen to enter the door on the
east side of the room. In this area will be six crates with four guards
between them. Snake past the guards and use (F3) CARD 4 to exit
BUILDING ONE.
You will now be in the +++DESERT+++. The DESERT is covered with MINES
so equip (F3) your MINE DETECTOR to see them. If you enter the truck on
the left, it will take you back to the truck I told you not to enter
earlier. If you enter the truck on the left, you will get PLASTIC
EXPLOSIVES. Exit the truck and head north. There are more MINES on this
screen. Just go through them and head north. This next screen will have
a truck and no MINES. When you start moving, something will be dropping
bombs on you. Try to get out of their way and enter the truck. In here
you will find a RATION. Stock up on them to the max and exit the truck
and head north. The next screen you will once again have to avoid
bombs. Dodge them and head north. Use (F3) a RATION if needed. On the
next screen you will encounter the fourth boss of the game, the Tank.
*****BOSS FIGHT #4*****
Tank
The Tank will fire machine gun rounds at you. Hide behind the wall to
stay away from it. When the tank backs up, place a MINE down in front
of the Tanks path. It will hit the MINE when it comes forward. When
placing the MINE, watch out for the missiles that it shoots out. If it
hits you, it will likely kill you. To avoid getting hit by the missile,
just place the MINE to the side of the missile cannon. Try to place two
or three MINES at a time to make the battle quicker. You might need to
use a RATION or two if your hit by his machine gun.
When the tank is destroyed, proceed north. This next screen is pretty
much empty. Proceed on to the next screen. Here you will see three
guards talking and their commander will tell the other two that a FOX-
HOUNDER infiltrated the base and they need to stop him at all costs.
Big Boss will then call (F4) you and tell you that you have reached the
checkpoint. He will tell you that you need an enemy uniform to sneak
past the guards in this area. He will also inform you that his new
frequency is 120.13. Make a note of that. End the transmission and
equip (F3) the UNIFORM. Proceed forward and the guards will open the
door and tell you to come in. Enter the door to go in BUILDING TWO.
From the entrance of the building, head right. On this screen you will
see two guards. One will be patrolling the northwest corner of the
screen and the other will be patrolling the other side of the drainage
system. Head up to the guard in the northwest corner of the screen and
take him out. Use (F3) CARD 4 to enter the room. Grab the MINES and the
AMMO and exit the room. When you exit the room, the guard will probably
spot you across the drainage system. Take out the guard near you and
the one across the drainage system. Then proceed back to where you
entered the building. From here, go down into the drainage system and
head left. Run through the drainage system and use (F3) CARD 4 to enter
the door in the drainage system. If the guards see you, just ignore
them and keep going. In this room the fifth boss of the game, the
Bulldozer, will confront you.
*****BOSS FIGHT #5*****
Bulldozer
When you enter this room the Bulldozer will be slowly approaching you.
You must defeat it before it crushes you. Exit the room and equip (F2)
your GRENADE LAUNCHER. Enter the room again and fire the grenades at
him as fast as you can. After it is hit with eight grenades, it will
explode and the path will be cleared.
Use (F3) CARD 4 to enter the next room. In this room you will see five
laser walls. Equip (F3) your INFRARED GOGGLES to see the lasers. The
lasers will flash in different directions. Get past them and enter the
elevator take the elevator to the roof.
VI. Rescuing Dr. Pettrovich Madnar:
In this section you will complete another objective and gain another
objective. This is one of the hardest areas in the game. There are tons
of guards in this area so be careful.
The second you enter the roof; you will be attacked by three guards.
You can't stop the alarm so use (F3) CARD 2 to enter the room on the
left. Inside you will find a POW. He will tell you that Dr. Pettrovich
is being held in the basement. Exit the room and proceed east. Here
you'll see four guards that will attack you. Sneak past them and head
south. On this screen three guards will be patrolling the south area.
Run past them and proceed south. The next area will hold several of
those rocket guards. Use (F3) CARD 4 to enter the door in the center of
the screen. Inside you will find a rocket guard, AMMO, and ---CARD 5---
. Grab those, exit the room, and head east. More rocket guards will
come. Run past them and use (F3) CARD 5 to enter the room. Once again a
rocket guard will greet you. Run past him and use (F3) CARD 5 to enter
the elevator. Take the elevator down to the first floor basement.
Once you exit the elevator you will see two guard dogs. Take them out
and use (F3) CARD 5 to exit the room. In this area you will see several
doors. Use (F3) CARD 5 to enter the door in the northwest corner of the
room. In here you will find a POW. Rescue him and exit the room. Use
(F3) CARD 5 to open the door on the far west wall. Before entering the
door, equip (F3) your GAS MASK. After you have your GAS MASK on, enter
the door. From here head north and follow the path until you reach a
dead end. On the opposite side of the dead end wall, you should see two
paths. A north path and a south path. Punch the north path wall and you
will hear that strange tapping sound. Use (F2) a PLASTIC EXPLOSIVE to
blow up the wall and proceed. Follow the path until you reach a door.
Use (F3) CARD 1 to open the door. Inside you will find a POW. Rescue
him and exit the room. Be sure to re-equip your GAS MASK before exiting
the room. Head left from here. Use CARD 5 to enter the room. Inside
you'll find Dr. Pettrovich Madnar. Approach him and he will tell you
that you are caught in a trap. He will reveal that Dr. Pettrovich is
really on the second floor. The floor will create a large hole. At this
time you will need to run away from the fake Dr. Pettrovich and to the
door. After the hole stops expanding, head through the open door on the
left side of the room. In here you will find ---CARD 6---. Take CARD 6
and exit the room. Head back out of the fake Dr. Pettrovich's room and
head south. Follow the path until you reach a door. Use (F3) CARD 5 to
enter the room. Inside you will find RATIONS on the desk. Stock up on
those and head east. On this screen you will be in a small corner. Head
south from here. On this screen you will need to punch the center of
the west wall until you hear a strange tapping sound. Use (F2) a
PLASTIC EXPLOSIVE to destroy the wall. Head through the passageway. As
soon as you enter the next screen a trap will open in the floor. Go
around it and head into the open door. In here you can stock up on
AMMO. After your finished stocking up, head back to the room where you
found CARD 6. Use (F3) CARD 6 to exit that room via the south door. On
this screen you will see a door on the west wall. Use (F3) CARD 6 to
enter it. In here you will find the sixth boss, the Fire Trooper.
*****BOSS FIGHT #6*****
Fire Trooper
Fire Trooper will stand by the elevator and fire his flamethrower at
you. Run up to behind him or right next to him and unload on him with
your HANDGUN. About ten shots should put an end to Flame Troopers
torching. You might need to use (F3) a RATION if you were touched by
his flame or him while running up to him.
Exit Fire Trooper's room and head east. Don't forget to use (F3) your
GAS MASK in the hall. Follow the path until you reach an open door.
Enter the open door and you will be in a room with a rolling pin, AMMO,
a RATION, and PLASTIC EXPLOSIVES. Grab those while avoiding the rolling
pin and exit the room. Head back to Fire Trooper's room and take the
elevator to the first floor. When you exit the elevator you will notice
that you are in the laser wall area. Use (F3) the INFRARED GOGGLES to
maneuver through the lasers and head right. On the next screen, head
south. Enter the water in this area and go around the shallow area to
the opposite side and head south. On this next screen, head west. You
will now be on the opposite side of the drainage system from earlier.
Kill the guard and use (F3) CARD 3 to open the door. Inside you will
find the ---FLASHLIGHT---. Grab the FLASHLIGHT and head back to the
drainage system. In this room you will see three guards. One will be on
the other side of the drainage system, one will be walking in front of
you, and the third will be near the door on the west wall. Kill the
guard in front of you and the one near the door. Use (F3) CARD 2 to
enter the door. In this room you will find a guard patrolling around
some crates. Kill him and grab the ---ANTENNA--- on the desk and you
will get a call (F4) from Big Boss. He will tell you that the
transceiver was jamming, but now it's ok. Exit the room and head east.
On this screen you will see two guards on your side of the drainage
system and one on the other side of the drainage system. Take out the
guards on your side of the drainage system and head up. Use (F3) CARD 5
to enter the door on the west wall. Inside you will find a POW. Rescue
him and he will tell you that the drainage system will lead you to
+++BUILDING THREE+++. Exit the room and head back to the elevator. Take
it to the second floor.
When you enter the second floor the guards will see you and sound the
alarm. Run past them and head south. On this screen, head right. You
will now be in a room with the seventh bosses of the game, the
Arnold's. It's not time to face them just yet. Run through the crates
in the middle of the room and use (F3) CARD 5 to enter the door on the
east wall. In here you will see three guards. Take out the one closest
to you and use (F3) CARD 3 to enter the room on the northwest part of
the screen. Inside will be a POW. Rescue him and he will tell you that
you can contact resistance member Jennifer on frequency 120.48. He says
that she is proud and might not answer. Exit the room and take out the
guards. Now call (F4) Jennifer at 120.48. If you don't have a four star
ranking, she won't answer you. If you rescued all the POWs that I told
you to rescue up to this point, then you shouldn't have a problem. She
will tell you that she can arrange a ===ROCKET LAUNCHER=== for you to
pickup. End the transmission and use (F3) CARD 6 to enter the door in
the northeast corner of the room. Inside you will find the ROCKET
LAUNCHER. Take the ROCKET LAUNCHER and head back to the room with the
Aronlds. When the Arnold in the north part of the room isn't looking,
use (F3) CARD 1 to enter the door in the northwest part of the room.
When you enter the door, guards will spot you. Run right down the path
and use (F3) CARD 6 to enter the room. Take out all the guards in the
room until the alarm stops and grab the ---ANTIDOTE--- on the desk.
Exit the room and head back to the Arnold's room. When the Arnold in
the south part of the room isn't looking, use (F3) CARD 1 to enter the
door in the southeast part of the room. Take out the guard in front of
you when you enter the room and head left. In this room you will see
four guards patrolling and an open door in the northwest section of the
room. Take out the four guards and enter the open door. In here you
will find three boxes of AMMO and two guards. Kill the guards, grab the
AMMO, and exit the room. Kill the guards again and head north. On this
screen, you will see three guards patrolling the area. Take them out
and head north again. Here you will need to use (F3) CARD 6 to enter
the room. In here you will find the real Dr. Pettrovich. He will tell
you that he is Dr. Pettrovich and that his daughter, Ellen, was taken
hostage. He says that he won't discuss Metal Gear unless you rescue his
daughter. Exit the room and head back to the room with the Arnolds.
*****BOSS FIGHT #7*****
Arnolds
The Arnolds are pretty easy to beat. Just stand in front of them and
launch four rockets at each of them. The only way they can touch you is
by running up and touching you. Use (F3) a RATION if needed during this
fight. After the fight is over, collect ---CARD 7--- that they leave
behind.
VII. Rescuing Ellen Pettrovich:
Your pretty close to the end of the game. This section is pretty short
and somewhat easy. Dr. Pettrovich will reveal an important piece of
information at the end of this section, so pay attention.
After the fight with the Arnolds, use (F3) CARD 2 to exit the room via
the door in the northeast corner. Kill the guard in front of you and
proceed east. This next room has three guards. Kill them and call (F4)
Jennifer at 120.48. She will tell you that she opened the door. The
door on the north wall will open. Enter the room and grab the ---
COMPASS---. Exit the room and head back to the room where you fought
the Arnolds. Use (F3) CARD 5 to enter the door in the southeast corner
of the room. In this room you will see three guards. Kill them and
enter the open door in the west part of the room. In here you will find
a POW. Rescue him and he will tell you that you must have a COMPASS to
get through the +++SCORPION DESERT+++. Exit the room and head right. On
this screen there will be a sleeping guard between the four crates.
Sneak past him and use (F3) CARD 5 to enter the door. In this room you
will see a rolling pin. Get past it and enter the elevator. Watch out
for the trap on the right side of the room. Take the elevator to the
first floor basement.
Kill the dogs in this room and exit the room. Schneider will contact
you here and warn you about the gas. Use (F3) and enter the door on the
left. Equip (F3) your GAS MASK and follow the path until you reach the
room with the trap. Use (F3) CARD 6 to enter the door on the south
wall. This next area has LOTS of traps so be careful. When you enter
the room, it will be dark. Diane will call (F4) you and tell you to
watch out for pitfalls. End the transmission and equip (F3) the
FLASHLIGHT. This screen is clear of traps, head down via the left path.
When you enter this screen, go left by the crates to avoid the trap.
Then quickly run down to the next screen to avoid the second trap. This
next screen is tricky. There is a trap in the top center of the screen.
Slowly walk towards it to activate it and step back. Another trap
connects to the southeast corner of that trap. Quickly move that way
and avoid the trap. Head down to the next screen. This screen isn't as
hard as the last. There are crates on all parts of this room except for
the south part. The north crates have two big boxes in the middle and
two small ones on the sides. Your first objective in this room is to
get on the south side of the north crates. The northeast corner of the
trap on the left connects with the southwest corner of the crates the
same way the two traps did on the last screen. Do the same thing as
last screen to get to the south side of that crate. Now position
yourself directly in front of the small crate on the right side and
head straight down to the next screen. This next screen, is a little
tricky, but easily avoidable. Stay on the west side of the box on the
right and head down and two steps to the right. Here you should be just
to the right of the small box and half in front of the door. The trap
on the right should have also activated, but it shouldn't have touched
you. Proceed down and use (F3) CARD 1 to enter the door.
You will now be in the first floor basement of BUILDING ONE. You will
see five guard dogs on this screen that will be alerted and run to
attack you. Take them out as they come and head south. Two more guard
dogs here. Take them out and use (F3) CARD 6 to enter the room on the
east side of the screen. Inside you will see nothing, but someone will
say, "HELP ME!". Precede right along the wall and north along the east
wall until you reach the middle of it. You will then hear someone say,
"HELP ME!" again. Punch the north part of the east wall until you hear
that strange tapping sound. Use (F2) a PLASTIC EXPLOSIVE to blow open
the wall and enter the room. Inside you will find Ellen Pettrovich.
Rescue her and she will thank you and tell you that she is the daughter
of Dr. Pettrovich. She will tell you that her father was forced to
create Metal Gear. She will tell you to help her father. Exit the
confinement cells (remember to stay on the wall while exiting the
room). Use (F3) CARD 6 to exit through the door on the south wall. You
will now be In the area outside of the confinement cell where you
rescued Grey Fox earlier. Move through this room and through the room
where you fought Shoot Gunner earlier in the game. When you get to the
spiral room, use (F3) CARD 4 to enter the door on the south wall.
Inside you will find the ---BODY ARMOR---. Take it and exit the room.
From here you must head back to Dr. Pettrovich. There are two paths you
can take to make it back there. You can either go through the DESERT
again or go back through the trap screens again. Whichever you choose
is up to you. If you go through the DESERT, remember to use (F3) your
MINE DETECTOR to avoid the MINES. When you reach Dr. Pettrovich, he
will tell you that Metal Gear is in the 100th floor basement of
BUILDING THREE. He will tell you that the only way to destroy Metal
Gear is to attach PLASTIC EXPLOSIVES to his feet. He will tell you that
you need to attach them to his feet in this order: R, R, L, R, L, L, R,
L, L, R, R, L, R, L, R... He says that he forgot the last one (it's R).
He will then talk about the Arnold's and stuff you've already done.
After the conversation, exit the room and take the elevator down to the
first floor.
VIII. Ambushed:
Once on the first floor, you will see two guards firing at you in a
room with crates. Kill them and exit the room. The next room is empty
so exit the room via the door on the west wall. Once here, head north.
Kill the guards here and enter the water. Swim to the other side of the
shallow water and head east. On the next screen, head north until you
can't go any further and get on the dry land. Head south. Take out the
guard here and head west. There's another guard on this screen, kill
him and head up. Use (F3) CARD 6 to enter the room on the right wall.
In here you will find PLASTIC EXPLOSIVES. Stock up on those and head
back to where you got on land. Head north from here. Use (F3) CARD 7 to
exit BUILDING TWO. You will now be in the SCORPION DESERT. The
scorpions will run towards you when you enter the desert. If they sting
you, your life will gradually drain. Use (F3) the ANTIDOTE to cure
yourself of the poison. Equip (F3) yourself with the COMPASS and head
north. You will have to go through several screens of scorpions. Kill
them or run past them. Use (F3) a RATION if need. Keep going until you
reach the trucks and the door. Several guards will come out of the
trucks and ambush you. Then Big Boss will call (F4) you. He will tell
you to enter the truck on the far right. Don't listen to him! There are
only two trucks that you need to enter, the center truck on the left
and the truck near the door on the right. Inside those trucks you will
find AMMO. Only enter the truck on the right if you really need AMMO as
four guards guard it. When your done there, use (F3) CARD 7 to enter
BUILDING THREE.
You will be ambushed once again by four guards (it seems that someone
from your side is leaking your location to the enemy... Big Boss will
contact you and tell you to enter the door on the left. Use (F3) CARD 1
to enter it to get the guards off your tail, but DON'T MOVE when you
enter this room as it is a trap. Exit the room and use (F2) a PLASTIC
EXPLOSIVE on the right side of the north wall. Hug the right wall and
head north. This room has several traps on your way to the elevator.
Stay on the right wall and head up until you reach the boxes. Now head
left and up at the corner of the box. That will keep you out of the way
of the first trap. Now head on the top of the first trap all the way
until you pass the elevator. Now head north and right to enter the
elevator. Now take the elevator down, down, down to the 100th floor
basement and exit the elevator. This room will have two cameras on the
north wall. They are easy to avoid if you hide behind the wall in the
center of the room. Jennifer (F4) will call you and tell you that there
is an ---OXYGEN TANK--- beyond the wall. Use (F2) a PLASTIC EXPLOSIVE
to blow open the wall in front of the wall in the center of the room.
Grab the OXYGEN TANK and head back up to the first floor and back to
BUILDING TWO. Don't forget to use your (F3) COMPASS in the SCORPION
DESERT.
When you're back at BUILDING TWO, head right. Now equip (F3) your
OXYGEN TANK and swim north. Keep swimming north until you come to
shallow water. Get out of the water; avoid the guards, and head north
(head north directly in front of where you got out of the water). On
this screen you will see an electrified floor. Use (F2) your REMOTE-
CONTROLLED MISSLES to destroy the control panel next to the door on the
left. Enter the door on the left using (F3) CARD 1. Inside you will
find two boxes of AMMO. Schneider will call (F4) you. He will tell you
that the person in charge of Outer Heaven is... The transmission gets
cut off before he can tell you. Take the AMMO and exit the room. Use
(F3) CARD 7 to enter the door on the right. In here you will find the
eighth boss of the game, Coward Duck.
*****BOSS FIGHT #8*****
Coward Duck
At the start of the fight, you will get a call (F4) from Jennifer. She
will tell you that Coward Duck has ---CARD 8---. She will also tell you
that her brother is among one of the captives so don't kill and of the
POWs. After the transmission, head north along the left wall. Now head
up hugging the boxes and rescue the POW on the left. Now use(F2) you
HANDGUN to kill Coward Duck. 10 shots should do it with ease. After the
fight, grab CARD 8 that Coward Duck leaves. Rescue the POW on the right
and the POW in the center, who is Jennifer's brother. When you rescue
him, he will tell you that he is Jennifer's brother. He will tell you
that when escaping from Outer Heaven; use the ladder on the left. Keep
that in mind and exit the room.
IX. The Traitor:
Now that you have all eight CARDS, you have access to any area in the
game. First you will need to stock up on AMMO, PLASTIC EXPLOSIVES, and
as many RATIONS as you can carry. You can stock up on AMMO in the room
next to the Coward Duck room. You can find PLASTIC EXPLOSIVES in the
room before you exit BUILDING TWO and you can find RATIONS in the first
floor basement of BUILDING TWO. Stock up on as many of each as you can
carry and head back to the 100th floor basement of BUILDING THREE. As
soon as you arrive at the 100th floor basement, avoid the cameras and
use (F3) CARD 8 to enter the door on the right wall. Don't worry too
much about the camera seeing you. All it will do is fire a laser at
you, it won't alert the guards. Enter the room and rescue the POW. He
will tell you that the leader of Outer Heaven is none other
than.....................the Commander-in-Chief of FOX-HOUND, Big Boss!
Exit the room and head west. Big Boss will call (F4) you and tell you
to stop the operation at once! He will tell you to switch off your MSX.
Ignore him of course. This screen has one camera on each of the walls
facing south. Run past them and use (F3) CARD 8 to enter the door on
the north wall. Equip (F3) your GAS MASK and head up to the northeast
part of the room. Punch the wall until you hear that strange tapping
sound. Use (F2) a PLASTIC EXPLOSIVE to blow up the wall. Head through
the passage to enter the next room. Head along the left wall of the
room until you reach the door. Use (F3) CARD 1 to enter. This room has
MINES and gas. Equip (F3) you MINE DETECTOR and quickly move through
the room. Use (F3) CARD 1 to enter the door. This room has an electric
floor with no switch. Jennifer will call (F4) you and tell you that you
must run through it as quick as you can. Run through it as quick as you
can and enter the open door on the north wall. Before entering the
door, heal yourself with a RATION. Through the door is the ninth boss
of the game, Metal Gear.
*****BOSS FIHGT #9*****
Metal Gear
To defeat Metal Gear, you must use (F2) PLASTIC EXPLOSIVES and the
order that Dr. Pettrovich gave you earlier. Put the PLASTIC EXPLOSIVES
on his feet in the order R, R, L, R, L, L, R, L, L, R, R, L, R, L, R,
R. The cameras move back and forth along the wall firing lasers at you
when they see you. Use (F3) RATIONS to heal you when needed.
When you place all 16 PLASTIC EXPLOSIVES in the correct place, Metal
Gear will explode taking the two cameras with it and setting off the
Outer Heaven self-destruct system. A timer will appear on the bottom of
the screen and an emergency message will appear in a text box. The door
to your left will then open. Heal yourself with a RATION (F3). Enter
the door to fight your final battle.
*****BOSS FIGHT #10*****
Big Boss
Big Boss will tell you that you were sent here to get false information
on Metal Gear, but you accomplished too much. He will tell you that you
have crushed his ambitions. He will then say that he will not die alone
and that you are coming with him. Diane then calls (F4) you and tell
you that she doesn't know how to defeat Big Boss. She then attempts to
say she loves Solid Snake, but then says that it was nothing. The fight
begins. You must use (F2) your ROCKET LAUNCHER to defeat Big Boss. 5-10
hits with the ROCKET LAUNCHER should take care of the traitor. Use the
crates for protection from his gunshots. The BODY ARMOR also comes in
handy for that too. Use (F3) a RATION or two if needed.
After the fight, smoke (F3) some CIGARETTES to give yourself more time
to escape. The door on the north wall will open. Enter the door. There
will be three ladders. Climb the one on the left like Jennifer's
brother told you to do earlier. Climb up to the surface and it will cut
to a scene where Solid Snake is running away from Outer Heaven just as
it explodes. Solid Snake then calls Big Boss's frequency and says that
Metal Gear was destroyed and Operation Intrude N313 was a success. He
then tunes into a radio station and they saw that there was a large
explosion at Outer Heaven around midnight. The credits will then role
and the screen will fade to black. It will then display a text box with
Big Boss saying that it's not over yet and he'll meet Snake again
someday.
This walktrough has been written by Bagman007.
Sunday, February 8, 2009
Dirty Duck
Saturday, February 7, 2009
Bloody Brad
Bloody Brad was the codename of the TX-11 series of "cyberoids" developed by Dr. Madnar. When Dr. Madnar was taken captive by Outer Heaven, he was forced to use his robotic technology to develop two cyberoid units. They're resistant to virtually all sorts of firepower. During Operation Intrude N313, Solid Snake fought against two TX-11 units simultaneously and managed to destroy them only by using an RPG-7 provided to him by Jennifer. It is rumored that they were created using prototype Snatcher technology.
Fire Trooper
Fire Trooper was an Outer Heaven mercenary who fought against Solid Snake during Operation Intrude N313.
Fire Trooper engaged Solid Snake while in the basement of Outer Heaven, guarding the elevator to the rooftops. Despite Fire Trooper's heavy advantage of an even battlefield with no cover in sight, Snake was able to take advantage of Fire Trooper's lack of bodily protection, and was able to eliminate him with a mere pistol.
Friday, February 6, 2009
Machinegun Kid
Machinegun Kid was a member of the Outer Heaven mercenary force, and the second professional mercenary to face Solid Snake on his first mission.
He left the SAS and became a mercenary for hire. He was then contracted by the mercenary nation Outer Heaven, which he quickly joined and was appointed a high-ranking guard position due to his skill with an assault rifle.
During Operation Intrude N313, Machinegun Kid encountered Snake while guarding the corridors of Building 1. Despite his impressive skills with his assault rifle, Snake was able to out think Machinegun Kid, using the rooms large walls and fixtures as cover from his fire, and ultimately defeated him.
Shotmaker
Shotmaker was a member of the Outer Heaven mercenary force, and the first professional mercenary to face Solid Snake on his first mission.
Shotmaker became a mercenary and eventually joined the mercenary nation Outer Heaven, where he was placed in command of the underground prison where Gray Fox was being kept during Operation Intrude N313. Shotmaker, along with several guard dogs, was the only guard placed in the prison; a testament to his ferocity.
After being purposefully captured by Outer Heaven's guards in order to find the missing FOXHOUND agent Gray Fox, Solid Snake escaped his captivity and was immediately assaulted by Shotmaker. Although Snake was stripped of all of his weapons and gear, he contacted FOXHOUND commander Big Boss and was able to break down a locked door to retrieve his belongings. After being refitted with his weapons, Snake was able to take down Shotmaker using the prison's layout of crates and boxes for cover, and infiltrate deeper into Outer Heaven.
Diane
Diane is a member of the Resistance movement at Outer Heaven. She was formerly a vocalist of Thin Wall, a positive punk band and uses her feminity for intelligence activities. Having gone on several intelligence missions in Outer Heaven, she has accumulated knowledge about the mercenaries and armaments of Outer Heaven. During Operation Intrude N313, she provided her expertise to Solid Snake, providing with the weaknesses of each of Outer Heaven's mercenaries.
Thursday, February 5, 2009
Jennifer
Jennifer is a member of the resistance movement at Outer Heaven. She infiltrates the fortress by posing as part of the medical staff to save her older brother, who is taken captive by Dirty Duck. During Operation Intrude N313, Solid Snake learns her frequency from one of the hostages. She provided internal support to Snake, by providing him with the Rocket Launcher used to defeat Bloody Brad cyberoids, as well as unlocking the room containing the Compass. In return, Snake managed to save her brother from Duck.
It's unknown whether she or her brother survived the NATO bombings after Operation Intrude N313.
Ellen Madnar
Kyle Schneider
During Operation Intrude N313, he lent his knowledge of the fortress layout to Solid Snake, serving as a sort of navigator during the mission. However, Snake loses contact with Schneider just before he was about to reveal the identity of the Outer Heaven leader and he is presumed dead afterwards.
In reality, Schneider survived but was taken captive by clean-up crew deployed by NATO after a massive bombing campaign against Outer Heaven. He was used as a guinea pig for NASA's top-secret "Black Ninja" extraterrestrial environment special forces unit project. He was outfitted with an experimental flex armor suit and reflex-enhancing drugs (in what may have been a predecessor to the Cyborg Ninja project). When the Black Ninja unit was disbanded, Schneider and other members of the unit fled to Zanzibar Land and assisted Big Boss during the War of Mercenaries in 1997.
In spite of the fact that Schneider originally opposed the Outer Heaven regime, he was grateful of Big Boss due to the fact that he provided refuge to the surviving members of the resistance movement after the NATO air strike that left most of them dead. He served as a vital member of Zanzibar Land's elite Mercenary after the war, repaying Big Boss for the favor.
Dr. Drago Pettrovich Madnar
In 1995, he was captured and forced to make war machines for Big Boss in Outer Heaven while Madnar's daughter Ellen was also held hostage. He informed Solid Snake of Metal Gear's weakness after Snake rescued his daughter.
Four years later, Dr. Madnar met with Snake in Zanzibar Land, and appeared to have been taken prisoner along with Dr. Kio Marv. In reality, Dr. Madnar was in Zanzibar Land voluntarily, overseeing the development of the new Metal Gear D. He did this because he was rejected by the American scientific community due to his radical theories and was dimissed as a madman as a result.
He was the one who orchestrated Dr. Marv's kidnapping, and eventual death. Snake learned the truth from Holly, and confronted him. He attacked Snake, but was easily defeated.
A bit later, apparantly out of guilt for his actions after Snake retrieved the MSX cartridge, Dr. Madnar told him how to destroy the Metal Gear D. However, Snake fell down a trap door.
e somehow survived after Zanzibar Land and went into hiding, living a life of seclusion, quietly working on his robotics. Sometime between the events of The Manhattan Incident and the events of Guns of the Patroits in 2014, Dr. Madnar saved Raiden's life after he was turned into a cyborg by the Patriots.
Wednesday, February 4, 2009
Gray Fox
In 1995, Gray Fox was the agent assigned to Operation Intrude N312. Fox's objective was to gather data on a top-secret nuclear weapon that the fortified state of Outer Heaven was secretly developing. Several days later, Fox was captured by enemy forces and the last message he transmitted to headquarters were the words "Metal Gear..." In the follow-up mission, known as Operation Intrude N313, Fox was rescued by newly-recruited FOXHOUND member, Solid Snake and Fox provided Snake with all the known facts about Metal Gear; a nuclear-equipped walking battle tank. Together, they successfully destroyed the Metal Gear prototype under development in Outer Heaven.
However, shortly after the destruction of Metal Gear, it was revealed that Big Boss himself was secretly the commander of Outer Heaven's forces all along. Sometime after the destruction of Outer Heaven, Fox deserted the FOXHOUND unit and disappeared along with Big Boss (who was presumed dead after his battle with Snake). Around this time, Fox followed him and helped in the formation of Zanzibar Land by becoming an active participant of the "War of Mercenaries". After his success in the war, he was assigned as commander of Zanzibar Land's Mercenary Force, also known as the "Dogs of War."