Saturday, April 11, 2009
MGGB Walktrough
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*4. Controls*
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Movements:
-Forward: Up Cursor
-Back: Down Cursor
-Left: Left Cursor
-Right: Right Cursor
Other Movements:
-Punch: A
-Fire Weapon: B
-Duck/Kneel: Start
Game Functions:
-Pause Game: Select
-Select Weapon: Select and Left or Right
-Select Item: Select and Up or Down
-Use CODEC: Select and Start
-Save Game: Select, Start, and choose to call Mei Ling
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*5. Prologue*
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A C-5 Galaxy transport plane carrying nuclear missiles and Metal Gear
researchers was hijacked on route to South America. The United States
Government has tracked the transport to Gindra, a small nation in Central
Africa. A Civil War is going on in Gindra. UN Peace Keeping Troops have been
deployed to calm the incident. The Gindra Liberation Front, or GLF as it is
more commonly know, under the control of General Augistine Erborn is in
control of Gindra at the moment. He demands that the UN Peace Keeping Troops
are removed from Gindra and that Gindra be recognized as an independent nation
by the United States or he will launch a devastating nuclear strike to the
United States by the usage of Metal Gear. The GLF operates in the Galude
Mountains in a place formally known as "Outer Heaven", the place where Snake
defeated Big Boss and Metal Gear seven years ago. Your mission is to
infiltrate the fortress Galude, rescue the Metal Gear researchers, and
neutralize Metal Gear before it's assembly is complete. Steve Gardner, the
US National Security Advisor, is overseeing the mission from Washington D.C.
John Parker, a top Army chief, has already deployed Delta Force agents in
the area to neutralize the threat. You are not to alert them to your presence.
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*6. Walkthrough*
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KEY: Here is a little key that tells you what my symbols mean.
+++NAME OF PLACE+++: New location
---NAME OF EQUIPMENT---: New Equipment
===NAME OF WEAPON===: New Weapon
==-NAME OF AMMO-==: New Ammo
I will only put symbols around new equipment/locations/weapons/ammo. If I
mention it more than once it will only be in caps.
I. Solid Snake's Entrance:
You(Solid Snake) are parachuted into the +++Jungle+++ in Outer Heaven. Snake
heads north and are contacted by Colonel Campbell. Campbell explains your
mission objectives and Mei Ling explains the radar and CODEC to you. Head
up to the first guard and punch him three times to knock him out. Do the same
to the second guard and head north. Head around the right side of the plants
to avoid the guard ahead. Head north along the path. You will soon see a guard
heading towards you. Knock him out and take the ---RATION--- that he drops.
Continue along the path to get the ===FIVE-SEVEN HANDGUN===. Head back along
the path to where you first entered the screen. Head right from here. From
here, head north along the path and avoid the guards. Knock them out if need
be. Continue on to the next screen. Here you will see a guard sleeping in
a field. Head left and up to get a RATION. Head to the right towards the end
of the field. Wait until the guards pass you and head north. Head north on
this screen and keep avoiding guards. Knock them out if needed. You will soon
come to a bridge with a guard on it. To the left is a RATION. Pick it up if
needed. Head across the bridge and dispose of the three guards on the bridge.
Head north to end the stage.
II. Infiltrate Enemy Fortress Galude:
Campbell contacts Snake and tells him that Delta Force was wiped out. Weasel
makes his introduction to Snake as does CIA director McBride. Campbell tells
Snake to watch out for cameras. Head right behind the boxes to avoid the
cameras. Head down below the plant and on to the next screen. Hug the bottom
wall and head right. You see a guard coming out of the door heading to the
right. Don't go in the open door. Instead, follow the guard to the right.
Go all the way to the right and into the door. Inside you will hear two guards
talking about a shift change. Once the guard leaves, head up and grab the
---SUPRESSOR---. You can now fire your HANDGUN without anyone hearing it.
Exit the room and head back to the open door that the guard came out of. You
are now in the +++COMPOUND+++. Head north and then go right. Go pass the locked
chain door and into the open area. Run pass the boxes and go into the door.
Inside this room you will find ==-HANDGUN AMMO-==. Take the ammo and exit
the room. Head right and enter the chained door. On the left wall there will
be a camera. Run around the left side of the boxes to avoid it. Enter the
door. Run around the trucks, head left, and enter the door. In here you will
find a RATION. Take it and exit the room. Enter the chained door on the right.
Continue north and enter the next chained door. Head left past the truck.
There will be a guard patrolling around some boxes. Avoid him and proceed
left. Avoid the next guard and continue left. When you reach the next screen,
you will receive a call from Chris Jenner of Delta Force. She is the sole
survivor of the Delta Force squad. She talks about the "Black Chamber"
mercenary group that killed the rest of Delta Force. He says their leader
is called Viper. She said that they were ambushed. Snake believes that the
mission was leaked. McBride says that the mission is absolutely classified
and that there is no way it could have been compromised. Weasel says there
is always someone who is welling to sell out to the highest bidder. McBride
says there is no risk of spies here. Campbell says this mission is top secret
and only a handful of people know about it. Chris confirms that Metal Gear
is inside the fortress. She says that it is near completion and that all the
researchers have been confined to another building. Jenner says that she
entered the fortress through the drainage system. She says that there are
ways into the drainage system by going into the recessed east walls in the
buildings. Chris refuses to leave the fortress after Snake demands her to.
Campbell convinces Snake that having an ally could be useful. Keep heading
left, but stay to the bottom part of the screen to avoid cameras on the north
wall. When you come upon a truck, enter it. Behind the boxes it ---ID CARD
1---. Take it and exit the truck. Head back right. When you change screens,
head down and left. Crawl under the hole in the fence that you see and into
the door. Sneak around the vents, avoid the guard, and grab the RATION. Exit
the room and head left. Go as far left as you can and head south through the
chained door. Keep heading south and go around the boxes into the door. Inside
this room you will find the ===R5 ASSAULT RIFLE===. Take it and exit the room.
Head back the way you came and go through the two chained doors again. Head
all the way right and all the way down. Head left and go up through the first
chain door that you see. Go through the bottom part of the recess you see
in the building and head down the ladder. Head left and go down the ladder
to end stage two.
III. A Journey Through The Sewers
You are now in the +++SEWERS+++ of Outer Heaven. Campbell contacts you and
tells you to make contact with Chris. He says that she is in the watchtower
above. Follow the path until you come to a door on your right. Enter it to
get HANDGUN AMMO. Exit the room and knock out the guard patrolling the area
and continue northward. On the next screen, go all the way north and pickup
the RATION. Head right to the next screen and you will see a rat coming towards
you. Proceed forward along the path. Head south and stay on the far right
wall to avoid the guard and the camera. Continue south to the next screen
while avoiding the guards. Keep following the path and head north when you
come to the dead end. Go around the rocks and keep moving north. You will
hear two guards talking about withdrawing from the area because the river
had flood. When the guards leave, head north. When you see the water coming
your way, climb on the ladder to your right and wait for the water to pass
you and continue onward. When you start heading left, climb on the ladder
on the north wall to avoid the water. Continue on and climb up the next ladder
on the north wall and wait for the water to pass. Head around the south side
of the rocks and again climb the ladder on the north wall and wait for the
water to pass. Continue onward when the water passes. Climb the next ladder
on the left wall and repeat the process. Again with the ladder on the north
wall. Two more north wall ladders on the next screen, but on the second one,
climb all the way up it to reach the +++WATCHTOWER+++. Campbell will call
you and tell you to meet up with Chris. He says that she is disguised. He
says she has a red cap on and hair tied up at the back. Go up through the
door and then head left through the next door. Wait for the guard in this
room to turn his back on you and knock him out and move on. Grab the ration
in the room next to the guard. Head south from here. Go through the door and
use the green box to avoid being seen by the cameras. Continue southward.
Avoid the guard in the next room and head right. In this room, stay against
the north wall and crawl over the vents. When you reach the right wall, head
into the door. Go around the wall, knock out the guard and head north into
the room on the left. In this room, pickup the HANDGUN AMMO. Exit the room
and head north. Go around the room and head into the north door on the right
wall. In this room are laser traps. Use your ---FOGGER--- to see when the
laser traps vanish. When they do, run past them. Campbell call you and tells
you about the lasers. Head through the north door when you are through the
maze. Head right from here. Wait behind the green box until the guard heads
back. When he does, knock him out and head south. Watch out for the camera
on the right wall. Head up and grab the ---GAS MASK--- next to the door. Then
head all the way back out to the room before the laser maze. In here, avoid
the guard and the camera against the right wall and enter the south door on
the right wall. Continue until the gas in the room turns on and Campbell
contacts you. He will tell you to use a GAS MASK to get through the room.
Equip your new GAS MASK and make your way though the room safely. There is
gas in the next room too so keep it equipped, make your way through the room,
knock out the guard, and make your way through the door on the right. Knock
out the guard patrolling this room and grab ---ID CARD 2--- in the bottom
right corner of the room. Exit the room. Knock out the guard in this room
and enter the north door of this room. Head north along the right wall avoiding
the camera and enter the door on the right. Head south from here. Get in the
elevator and head up to the second floor. Enter the north door once you get
to the second floor. Go through the next door and avoid the guards in this
room. Head straight into the next room. In this room, grab the HANDGUN AMMO
and exit the room. Head south, around the wall, and into the door. Keep going
south and knock out the guard ahead of you. Head around the spiral and go
in the door on the left wall. In this room, avoid the guard and head into
the door on the left. You have now come across another laser trap room. Do
the same thing you did to avoid them in the last room and enter the door on
the north wall. Go through the next door as well. In this room there will
be two guards. One of them is Chris. Knockout the one that is not Chris and
make contact with Chris. She will tell you to follow her and that will end
the stage.
IV. Follow The Leader
Chris will tell you about Jimmy Harks, the lead developer of the Metal Gear
project. She will tell you that he is being held captive in the +++BARRAKCS+++
north of the WATCHTOWER. She tells you to follow her to get out of the
WATCHTOWER. You then receive a call from Campbell telling you to rescue Jimmy
Harks. Head around, avoid the guard in the room, and go in the door that Chris
went through. Avoid the camera that is hoisted up on the north wall. Use your
FOGGER once again to get through the laser trap maze and keep following Chris.
There are three turrets in this next room so be cautious as you proceed
through. There are some ===CHAFF GRENADES== on the south side of the center
wall you can use to avoid the turrets. This next room is a spiral. Just follow
it around while knocking out any guards that get in your way and keep following
Chris. In the next room, just take the elevator down. When you're off the
elevator, head north and left through the two doors. Once again you see Chris
enter a door. Go around the room, avoid the guard near the door and the camera
on the east and west wall and proceed to the next room. Go south and you will
be in a laser trap room. Use your FOGGER once again to navigate the room and
exit via the door on the left. In this next room, quickly move to the north
door so the guard below you doesn't spot you. When you are outside, Chris
will tell you that Jimmy is held up in the BARRACKS to the northeast of your
present location. Chris says she is going to check the +++POWER PLANT+++ to
the north. She says something strange is going on there. She says Metal Gear
could be stored there. Campbell contacts you and tells you to head for the
BARRACKS. Head east of your present location and you will come upon a
patrolling guard. Knock him out and grab the RATIONS in the southeast corner
of the area. Once you grab those, keep behind the blue box until the camera
is out of the way and continue eastward. Here you will see a guard entering
in a pass code to get through security gates. After he is gone, head down
and in the truck you will find some CHAFF GRENADES. Take them and exit the
truck. To get through the security gates, you must figure out a set password
that changes every time you play the game. Pay attention to which doors a
certain switch opens and closes and that should help you figure out the
puzzle. I have figured out that the last switch you push always opens doors
3 and 4(numbering from the bottom), one of the switches moves one door two
places up, and one door operates on a 1:2 ratio (for every door closed, it
closes an extra one). When finished, head northward. On this screen, hug the
south wall to avoid waking the bird, which acts as an alarm for the guards.
Again remain on the south wall for the next screen and then head north against
the far west wall. This screen has man's not-so-best-friend patrolling the
area. Avoid them best as possible and grab the ===GRENADES=== on the right
side of the area. Keep continuing northward. On the next screen, go around
the field and hug the left wall. Head up and grab the HANDGUN AMMO. Avoid
the first guard and knock out the second and continue north. Here you see
more K9s. A boomerang will also randomly come and attempt to attack you. Avoid
it and the dogs and head west. Here are three birds and a guard. Hug the south
wall and then the west wall to avoid them and continue north. Grab the ==-R5
AMMO-== behind the rock on your way. More dogs in your way. Avoid them and
grab the RAITON to the north and head to the next screen. Press the button
to open the door on the far right. Head back to the area where you first saw
the boomerang and head east while avoiding the dogs. There are two trucks
on this screen. The one on the left has a RATION and GRENADES in it and the
one on the right just has GRENADES. Exit the truck and head north. Avoid the
dogs guarding the screen by staying on the east wall. Pickup the GRENADES
on the northeast part of the screen and head west. Go through the door you
opened earlier and you will find three GRENADES pouches and a RATION. Equip
your RATIONS and GRENADES and when ready, head north.
***BOSS FIGHT #1***
Slasher Hawk
An unknown voice startles Snake by saying his name. This voice turns out to
be none other than a "Black Chamber" member and your first boss fight, Slasher
Hawk. He calls the Delta Force wipeout a "boring little cleanup job". He says
Snake is a very special name to "Black Chamber". He says that "Black Chamber"
has no interest in the General's ideas or bid for independence. He says that
"Black Chamber", not FOX-HOUND, is the world's best special forces unit. He
then lobs a boomerang a Snake that he easily avoids. He says that his people
call it a "wilgi". He then initiates your first boss fight. Run up as close
to the wall as you can get and start lobbing GRENADES at Slasher Hawk. After
taking several hits, he says he will continue to fight as long as the Hawk
flies. Ignore his comments and keep doing what you're doing, but watch out
for the Hawk as well as his duel boomerangs. Within no time Slasher Hawk will
be no more than just an ordinary Hawk. Slasher Hawk will spout off some useless
nonsense about "Black Chamber" and that is the end of the stage.
V. Hail to the Chief
Once you enter the building, Campbell tells you calls you and tells you that
you must rescue Jimmy Harks, the Chief Engineer of Metal Gear. Start off by
making note of the elevator in front of you and then head left through the
doorway. Enter the door right above you to grab ---CARDBOARD BOX Y---. Once
you grab the box, head back to the elevator that you saw when you started
the stage and take it to the second floor. Exit the elevator and go around
the room up to the conveyer belts. Go to the conveyer belt at the top of the
screen and use CARDBOARD BOX Y to ride the conveyer belt. When the conveyer
belt has reached it's final destination, it will drop you on a lift which
will take you to a room where you will obtain ---CARDBOARD BOX R---. Use
CARDBOARD BOX R to ride the conveyer belt in this room to another lift. In
this room, grab the GERNADES and head right. Hide behind the boxes and wait
for the guard to come to you and punch him several times to knock him out.
Hurry around the boxes and head into the room at the top of the screen and
grab the CHAFF GERNADES. Hurry out of the room and continue to the right.
When you come out of the path, quickly hide behind the box in front of you
to avoid the camera on the right wall. Use the crates as cover and proceed
down and to the left. Follow the path left and grab the ===STUN GERNADES===.
Beware of the guard on the metal grates as you head left. Head around the
room and watch out for the guard again. Head right and avoid detection by
the camera, then head down. Head right around the elevator and take it to
the second floor. Go around the room and back to the conveyer belts that you
saw earlier. Use CARDBOARD BOX Y again to ride the top conveyer belt. After
the fourth junction, switch to CARDBOARD BOX R. Once you get off the conveyer
belt, put on your GAS MASK and head down the ladder. Head down the left side
of the room to pickup ---ID CARD 3---. Hide behind the boxes at the top of
the screen on the left side and wait for the guard to come around. Knock him
out and proceed around the right side of the room. Use ID CARD 3 to enter
the door. Head down the left side of the crates and avoid the camera and the
guard. If you come in contact with the guard, knock him out and head left.
Keep going until you reach the lift that you saw at the beginning of the stage.
Take it to the second floor. Go around the room to the conveyer belts and
use CARDBOARD BOX Y again to ride the top conveyer belt. After the third
junction point, switch to CARDBOARD BOX R. After the fourth junction point,
switch back to CARDBOARD BOX Y. Last but not least, switch back to CARDBOARD
BOX R after the fifth junction point.
When you finish with the conveyer belts you will arrive in a room with another
conveyer belt and a door. Use ID CARD 3 to enter the door. Head around the
crates and avoid the guard. Make your way up to the upper right corner of
the room to grab the RATIONS. Head left to the next room and grab the STUN
GERNADES in the upper left corner of that room. Use any box to ride the
conveyer belt at the bottom of the room to the lift. When you get off the
lift, head left and grab ---CARDBOARD BOX B---. Use any box to ride the
conveyer belt to the next room to ride the lift. Follow the path around the
room. When you start to head north on the path, take out the guard and continue
north. Grab the STUN GRENADES to your right and then proceed to the left.
Head up when the path forks then take a left and the down as soon as you can.
Follow the path until you can go down into the next room. Go right around
the elevator and take it to the second floor again. Use CARDBOARD BOX Y again
to ride the conveyer belt. Switch to CARDBOARD BOX B after the first junction.
Switch back to CARDBOARD BOX Y after the second junction. Back to CARDBOARD
BOX B after the third junction and finally back to CARDBOARD BOX Y after the
fourth junction. When you finish with that mess, you will enter a big maze
of crates. Beware of any guards or cameras that you may encounter along the
way, head left and grab the R5 AMMO. Continue left until you reach a dead
end. Now head all the way to the north. Grab the RATIONS and head all the
way to the right. Grab the HANDGUN AMMO along the way. Now head all the way
down and use CARDBOARD BOX B to ride the conveyer belt. After the first
junction, switch to CARDBOARD BOX R and ride it to the lift. Grab the
---THERMAL GOGGLES--- when you get off the lift and head right through the
door. Ride the conveyer belt using any box to the lift. Take a shot at the
sleeping guard and head up and grab the R5 AMMO then head left. Follow the
path down then left after the passage with the metal floor. Head around the
room and avoid the guard on the metal floor. Watch out for the camera and
head down. Go on the right side of the room to the elevator and take it to
the second floor. Go to the top conveyer belt again and use CARDBOARD BOX
Y again to ride the conveyer belt. Switch to CARDBOARD BOX B after the first
junction. Switch back to CARDBOARD BOX Y after the second junction. Back to
CARDBOARD BOX B after the third junction and finally back to CARDBOARD BOX
Y after the fourth junction.
You are in the box maze room again. Go around the room as you did before,
but go in the door on the right side of the room. Equip your THERMAL GOOGLES
and head through the room when the lasers disappear. Use whichever path in
convenient for you at the time. Enter the door at the end of the room. Head
through the room and down the stairs to the first floor. Head left and use
the crates to avoid the cameras on both sides of the room. Continue to the
left and the head down when you get the chance. Keep going down and avoid
the guards. Head right the first chance you get and enter the first door marked
A-1. Continue north and you will find Jimmy Harks. He will tell you to get
him out of here. He tells you that he was thrown in prison after Metal Gear
neared completion. The conversation carries on its usual Snake rescues
prisoner sequence of all Metal Gear games where the prisoner insults Snake
and he explains that he is a loner and all that stuff. Then Jimmy tells you
that the east wall of the room is hollow. Exit through A-1 and head right.
Enter B-1 and grab the ===C4=== in the first room. Head up and grab the R5
AMMO in B-3. Head out of B-1 and all the way back to the box maze. Use CARDBOARD
BOX B on the conveyer belt. After the first junction, switch to CARDBOARD
BOX R. Take the lift down and use the C4 on the left wall. This will take
you to Jimmy and it will end the stage.
This walktrough has been written by Bagman007