Friday, May 8, 2009

AC!D Full Card List


==============================METAL GEAR ACID FULL CARD LIST==============================Copyright 2005 Kit Lam
==============================================================Hi. This FAQ is intended for those who either doesn't quite knowwhat the cards do, and for those who haven't got all the cardsand would like to know what they are.
All 200 out of the total of 204 cards can be obtained through thecard shop,so there's no big secret there, just keep buying fromthe card shop. The other 4 are the model cards, which in myexperience, I haven't seen show up in the card shop(although in the list, it does say its part of the Chronicle Pack)These 4 can be obtained even easier. Enter passwords on the titlescreen for them.
I won't list the cards or the passwords here since I didn't get themmyself and I don't know if someone's going to come and sue my pantsoff but the passwords are on the Codes, cheats section on GameFaqs.Some other games beside the Metal Gear ones are included in theChronicle Pack. I don't know the origin of some of the cards in thatpack so I didn't include those kind of details.
Anyways, on with the card list. They are arranged the same way theyare in'Gallery' mode. There is also a brief FAQ section at the endin case there are some things listed here you don't understand.===============================================================
Here's the way I listed the cards.....
====(xxx)=== xxxx - xxx PACK
- The xxx in brackets is the card's assigned number under'gallery'. The next set of xxx is the name of the card.
- The single x is the card's cost
- The last set of xxx is what PACK they belong to.
- * around the name means that the card is a 'Gold Card'.
(Note: Translation of names are as I interpret them. Bearwith some of the translation of character names)
=======================(A) FULL CARD LIST=======================
====001=== SOCOM 5 - MGS1 PACK
ATK:10 HIT: 90CAL45 x 4
FUNCTION Use Card. So this means you can aim at any target withinyour sight.ADDITIONAL EFFECTS Silenced. Knock Back
====002=== FAMAS6 - MGS1 PACK
ATK:20 HIT 755.56mm x 6
FUNCTION Use Card.ADDITIONAL EFFECT Add 1 Cost to target per Hit
====003=== C4 5 - MGS1 PACK
FUNCTION 3x3 Area explosion. After you set it, there is no detonator,so you must shoot it
====004=== DESERT EAGLE 10 - MGS1 PACK
ATK: - HIT: 50CAL50 x 1
FUNCTION Use Card. 50% Chance hitADDITIONAL EFFECT If hit, target HP reduced by half
====005=== GRENADE7 - MGS1 PACK
FUNCTION Explodes after 8 Cost
====006=== STUN GRENADE 5 - MGS1 PACK
FUNCTION Explodes after 5 CostADDITIONAL EFFECT Stun
====007=== CHAFF GRENADE 5 - MGS1 PACK
FUNCTION Explodes after 5 Cost. Effective for 30 Cost. ADDITIONAL EFFECT Electronic Jamming
====008=== STINGER (MGS1) 10 - MGS1 PACK
ATK: 180
FUNCTION 100% Hit rate on any Machine Type enemy.
====009=== USP6- MGS2 PACK
ATK:20 HIT: 80CAL 45 x 4 REA: 30
FUNCTION Equip Card. HIT% decrease when target is 2 blocks ormore awayADDITIONAL EFFECT Destroy target equipment
====010=== MAKAROV6 - MGS2 PACK
ATK: 15 HIT: 809mm x 4 REA: 10
FUNCTION Equip Card. HIT% decrease when target is 2 blocks ormore away
====011=== AKS74U7 - MGS2 PACK
ATK: 5 HIT: 705.45mm x 10 REA: 30
FUNCTION Equip Card.
====012=== M47 - MGS2 PACK
ATK: 10 HIT: 805.56mm x 8 REA: 60
FUNCTION Equip Card. Hit+10% against enemies below.
====013=== PSG-17 - MGS2 PACK
ATK: 60 HIT: 907.62mm x 2 REA: 0
FUNCTION Equip Card. 2x90% Hit. HIT% decrease when target is10 blocks or more away
====014=== M97 - MGS2 PACK
ATK: 0 HIT: 609mm x 2 REA: 10
FUNCTION Equip Card. ADDITIONAL EFFECT Sleep
====015=== USP(Laser. S)8 - MGS2 PACK
ATK: 20 HIT: 90CAL45 x 4 REA: 30
FUNCTION Equip Card. Free Aim.ADDITIONAL EFFECT Break target equipment
====016=== AKS74U(Laser. S)7 - MGS2 PACK
ATK: 5 HIT: 705.45mm x 10silenced
FUNCTION Equip Card. Free Aim.
====017=== M4 (Laser. S)8 - MGS2 PACK
ATK: 10 HIT: 905.56mm x 8 REA: 40
FUNCTION Free Aim. Hit+10% against enemies below
====018=== Colt S.A.A7 - MGS2 PACK
ATK: 30 HIT: 75CAL45 x 3 REA: 50
FUNCTION Equip Card.ADDITIONAL EFFECT Bleeding
====019=== P90 7 - MGS2 PACK
ATK: 70 HIT: 1005.7mm x 2 REA: 80
FUNCTION Equip Card. Area AttackADDITIONAL EFFECT Knock Back
====020=== SPAS126 - MGS2 PACK
ATK: 40 HIT: 10012GA. x 4 REA: 20
FUNCTION Equip Card. Area AttackADDITIONAL EFFECT Knock Back
====021=== CLAYMORE5 - MGS2 PACK
ATK: 80
FUNCTION 2 Block explosion. The block you set it, and the blockin front of it. Explodes when walked across. May be retrievedwhile crawling.
====022=== NIKITA MISSILE8 - MGS2 PACK
ATK: 100
FUNCTION After fired, your turn ends (no matter how many ACTIONSyou have left) and you take control of the Missile. Each turn,it may move 5 Blocks.
====023=== MP56 - MGS1 PACK
ATK:50 HIT: 809mm x 3 REA: 20
FUNCTION Equip Card. Area attack.
====024=== REMOTE CONTROL MISSILE - 77 - CHRONICLE PACK
ATK: 120
FUNCTION Same as the Nikita Missile.
====025=== MINE5 - CHRONICLE PACK
ATK: 100
FUNCTION Use Card. Single Area explosion
====026=== R-57 - CHRONICLE PACK
ATK: 30 HIT: 805.56mm x 5 REA: 20
FUNCTION Equip Card. Hit+10% against enemies above.
====027=== FIVE SEVEN6 - CHRONICLE PACK
ATK: 30 HIT: 855.7mm x 4 REA: 20
FUNCTION Equip Card.ADDITIONAL EFFECT Knock Back.
====028=== M92F (Laser. S)9 - CHRONICLE PACK
ATK: 40 HIT: 809mm x 2 REA: 20%
FUNCTION Equip Card. Free Aim.
====029=== M92F7 - CHRONCILE PACK
ATK: 40 HIT: 709mm x 2 REA: 20
ADDITIONAL EFFECT Enemy Interference Unabled.
====030=== * GUN DE SOL *6 - CHRONCILE PACK
ATK: 120
FUNCTION Area Attack. Hits all targets standing in the line,3 blocks wide in front of the character. ADDITONAL EFFECT Fire
====031=== VZ61 Scorpion7 - MGS3 PACK
ATK: 100 HIT: 907.65mm x 2 REA: 30
FUNCTION Equip Card. Area Attack.
====032=== AKM8 - MGS3 PACK
ATK: 50 HIT: 507.62mm x 3 REA: 40
FUNCTION Equip Card.ADDITIONAL EFFECT Changes one out of the 6 cards in yourcurrent 'Hand'
====033=== PUNCH (CQC)4 - MGS3 PACK
REA: 80
FUNCTION Equip Card. Hits the enemy directly in front of you.Used together with any other CQC Card
====034=== KICK (CQC)5 - MGS3 PACK
REA: 80
FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card
====035=== THROW (CQC)6 - MGS3 PACK
FUNCTION Equip Card. Hits the enemy directly in front of you. Usedtogether with any other CQC Card(Note:)1. Use THROW (CQC) with this card: Choke the enemy unconcious.2. Use PUNCH (CQC) with this card: Push the enemy Face Down.3. Use KICK (CQC) with this card: Push the enemy Back Down.4. Use RUSH (CQC) with this card: Slams the enemy to the ground.
====036=== RUSH (CQC)7 - MGS3 PACK
FUNCTION Equip Card. Hits the enemy directly in front of you. Usedtogether with any other CQC Card except RUSH (CQC)
====037=== STONA M6310 - MGS3 PACK
ATK: 40 HIT: 705.56mm x 5 REA: 40
FUNCTION Equip Card. Free Aim. HIT% Decrease when enemy is 4 blocksor more away.ADDITIONAL EFFECT Enemy counter attack not allowed.
====038=== M377 - MGS3 PACK
ATK: 80 HIT: 9012GA. x 3 REA: 40
FUNCTION Area Attack.ADDITIONAL EFFECT Knock Back
====039=== SVD DRAGNOV
ATK: 70 HIT: 707.62mm x 3 REA: 0
FUNCTION Equip Card. Free Aim. HIT% Decrease whem enemy is 8 blocksor more away.ADDITIONAL EFFECT Knock Back.
====040=== XM16E9 - MGS3 PACK
ATK: 40 HIT: 505.56mm x 5 REA: 20
FUNCTION Equip Card. Free Aim. HIT% Decreases when enemy is 4 blocksor more away.ADDITIONAL EFFECT Destroys enemy equipement.
====041=== MOSIN NAGANT8 - MGS3 PACK
ATK: 250 HIT: 607.62mm x 1 REA: 0
FUNCTION Equip Card. Free Aim. HIT% Decreases when enemy is 9 blocksor more away.ADDITIONAL EFFECT Against Armor
====042=== C36 - MGS3 PACK
ATK: 250
FUNCTION 3x3 Block attack. Detonated with the TIMER CARD.
====043=== M15 FLAME GRENADE8 - MGS3 PACK
ATK: 160
FUNCTION Explodes 8 Cost later.ADDITIONAL EFFFECT Fire
====044=== * RPG7 *8 - MGS3 PACK
ATK:170
FUNCTION Free Aim. Can be used against both machines and humans. ADDITIONAL EFFECT Against Armor
====045=== QUICK DRAW4 - MGS1 PACK
ATK: minus 5 HIT: minus 20
FUNCTION Used with an equipped weapon. The Cost of using the weaponbecomes 0. Effect disappears at the next turn or after used twice.
======= CONFINEMENT5 - MGS1 PACK
FUNCTION Used with an equipped weapon. Every Hit adds 1 Cost to the enemy.
====047=== CONCENTRATION4 - MGS1 PACK
FUNCTION Used with an equipped weapon. Hit +40%. Cost for using it +4.
====048=== EQUIPEMENT LV.27 - MGS1 PACK
FUNCTION 4 equip slots become available. Effect continues for entirestage unless cancelled with special cards.
====049=== ACTION +6 - MGS1 PACK
FUNCTION Increases the number of ACTIONS you can take per turn by 1(Maximum 4)
====050=== MARINES4 - MGS2 PACK
FUNCTION Move Card. Move 4 Blocks.
====051=== NAVY SEALS4 - MGS2 PACK
FUNCTION Move Card. Move 4 Blocks.
====052=== AIM4 - MGS2 PACK
FUNCTION Used with an equipped weapon. HIT+20%.
====053=== BODY SHOT12 - MGS2 PACK
FUNCTION Used with an equipped weapon. If Hit, enemy HP halved.
====054=== QUICK AIM8 - MGS2 PACK
FUNCTION Used with equipped weapon. Each hit adds 2 cost to the enemy
====055=== * SHOOT TWICE *12 - MGS 2 PACK
FUNCTION Used with an equipped weapon. Number of bullets you shootthat weapon is doubled. That means 2x attack.
====056=== STOP COUNTER4 - MGS2 PACK
FUNCTION Used with an equipped weapon. Enemy counter attack not allowed.
====057=== SPIN KICK7 - MGS2 PACK
ATK: 60
FUNCTION Area Attack 4 blocks directly around the user. ADDITIONAL EFECT Knock Back.
====058=== HIGH VOLTAGE BLADE5 - MGS2 PACK
ATK: 100
FUNCTION Used against target next to you.
====059=== DEMOCRACY/REPUBLIC BLADE6 - MGS2 PACK
ATK: 90
FUNCTION Used against target next to you.ADDITIONAL EFFECT Break enemy equipment. Bleeding.
====060=== BREIFING5 - MGS2 PACK
FUNCTION Draws 6 new cards into you current 'HAND'.
====061=== EQUPIMENT LV.315 - MGS2 PACK
FUNCTION Makes 9 Blocks available in the equipment slot. Only be used after Equipement Lv.2.
====062=== ACTION ++15 - MGS2 PACK
FUNCTION Increases the number of ACTIONS you can take per turn by 2(Max 4)
====063=== KNOCK BACK5 - MGS1 PACK
FUNCTION Used with an equipped weapon. ADDITIONAL EFFECT Knock Back
====064=== HEADSHOT8 - MGS2 PACK
FUNCTION Used with an equipped weapon. Hit -30%. ADDITIONAL EFFECT Instant Kill
====065=== HOLD UP6 - MGS2 PACK
FUNCTION Used directly behind the target. Target equipment leveldecreased by 1 level.
====066=== DOUBLE ACTION (DOUBLE COST)5 - MGS2 PACK
FUNCTION Rest x 2. This means the number of ACTIONS you can take (indicated on the top centre of the play screen) is doubled. The Cost of each card in your 'HAND' is also doubled. Effect only takes place in the present turn.
====067=== AID MATERIAL4 - MGS2 PACK
FUNCTION Changes one card out of 6 in Ally's current 'HAND'.
====068=== DOUBLE ACTION12 - MGS3 PACK
FUNCTION Rest x 2. This means the number of ACTIONS you can take (indicated on the top centre of the play screen) is doubled.
====069=== SURVIVAL KNIFE4 - MGS3 PACK
ATK: 60 x 6
FUNCTION Use Card. Target directly next to youADDITIONAL EFFECT Bleeding
====070=== NECK CHOKE7 - MGS3 PACK
FUNCTION Used directly behind the targetADDITIONAL EFFECT Unconcious
====071=== HIT ONE BODY7 - MGS3 PACK
FUNCTION Used with an equipped weapon. The Area Attack becomes a single Target attack
====072=== HIP SHOT4 - MGS3 PACK
FUNCTION Used with equipped weapon. Hit-20%, Cost - 5. Effectiveuntil next turn or used once
====073=== TURN AGAIN12 - MGS3 PACK
FUNCTION The next turn becomes the users turn again
====074=== SCOPE5 - MGS1 PACK
FUNCTION Equip Card. Distance of 3 Blocks or more away from theuser HIT+30%
====075=== BODY ARMOR5 - MGS1 PACK
REA:50
FUNCTION Equip Card. Damage - 50
====076=== CARD LV.14 - MGS1 PACK
FUNCTION Opens security level 1 doors
====077=== CARDBOARD BOX A4 - MGS1 PACK
FUNCTION Equip Card.
====078=== MINE DECTECTOR4 - MGS1 PACK
FUNCTION Dectects Mines. Effect lasts for 99 Cost.
====079=== RATION4 - MGS1 PACK
FUNCTION Use Card. Life + 150.
====080=== SINGLE SURVIVAL KIT6 - MGS1 PACK
FUNCTION Ally's Life + 100
====081=== STEALTH CAMOFLAUGE5 - MGS2 PACK
FUNCTION Equip to Use. Cannot be seen by the enemy. Effect lasts for 20 Cost.
====082=== ENEMY UNIFORM (RED)8 - MGS2 PACK
FUNCTION Equip to Use. Used to disguise yourself as the enemy in one specific stage in the gameADDITONAL EFFECT Damage from front - 50. Damage from back -80.
====083=== ENEMY UNIFORM (BLUE)8 - MGS2 PACK
FUNCTION Equip to Use. Used to disguise yourself as the enemy in one specific stage in the gameADDITIONAL EFFECT Damage from front - 80
====084=== ENEMY UNIFORM (GREEN)8- MGS2 PACK
FUNCTION Equip to Use. Used to disguise yourself as the enemy in one specific stage in the game
ADDITIONAL EFFECT Damage from back -100
====085=== SECURITY CARD LV.24 - MGS2 PACK
FUNCTION Opens security level 2 doors
====086=== CARDBOARD BOX B4 - MGS2 PACK
FUNCTION Equip to Use
====087=== WIRELESS DETONATOR5 - MGS2 PACK
FUNCTION Sets off all placed explosives (All explosives that can be used by a detonator)
====088=== BANDAGE - 4 - MGS2 PACK
FUNCTION Stops bleeding
====089=== SINGLE EMERGENCY KIT6 - MGS2 PACK
FUNCTION Cures OUT OF ACTION Status of Ally. Life +10
====090=== SURVIVAL KIT9 - MGS2 PACK
FUNCTION Ally Life + 200
====091=== EMERGENCY BOX9 - MGS2 PACK
FUNCTION Cures OUT OF ACTION Status of Ally and recovers life to MAX.
====092=== MAGAZINE5 - MGS2 PACK
FUNCTION Use Card. When spotted, enemies will run to the magazine and look at it. His movement stops there and their cost is increased
====093=== GREAT MAGAZINE5 - MGS2 PACK
FUNCTION Use Card. When spotted, enemies will run to the magazine and look at it. His movement stops there and their cost is greatly increased
====094=== PHASE DOWN5 - MGS2 PACK
FUNCTION Alert status is decreased by one level. (Example: ALERTdecreases to EVASION, EVASION decrease to CAUTION)
====095=== TIMER4 - MGS2 PACK
FUNCTION Use Card. All set explosives detonate after 10 Cost. (All explosives that can be used with a detonator)
====096=== THERMAL GOGGLES4 - CHRONICLE PACK
FUNCTION Displays Infra-Red Rays. Can be used for 40 Cost
====097=== CARDBOARD BOX C4 - CHRONICLE PACK
FUNCTION Equip to Use
====098=== CERAMIC ARMOR6 - CHRONICLE PACK
REA: 80
FUNCTION Damage -80
====099=== BOMB BLAST SUIT
REA: 100
FUNCTION Equip Card. Damage -100ADDITIONAL EFFECT Prevents Fire
====100=== C RATION B1 UNIT4 - CHRONICLE PACK
FUNTION User's life recovers 200
====101=== C RATION B2 UNIT5 - CHRONICLE PACK
FUNCTION User's life recovers 250
====102=== C RATION B3 UNIT6 - CHRONICLE PACK
FUNCTION User's life recovers 300
====103=== BIRUDA BED8 - CHRONICLE PACK
FUNCTION Cannot attack when used. Life regenerates 50 each turn.
====104=== MR. GIJIN12 - CHRONICLE PACK
FUNCTION All Ally's attacks +30 until end of stage. At Mission Complete, awarded points is halved. Cannot be used with BIG BOSS Card
====105=== DARK RON11 - CHRONICLE PACK
FUNCTION Damage recieved by the user reduced to 0 for 3 turns. 3turns later users life becomes 1
====106=== SUN BANK11 - CHRONICLE PACK
FUNCTION Damage recieved by the user become 10 for 3 turns. 3 turnslater, full recovery
====107=== CARDBOARD BOX D4 - MGS3 PACK
FUNCTION Equip to use
====108=== STRAP12 - MGS3 PACK
FUNCTION Users life recovers 400
====109=== BACNDAGE DX6 - MGS3 PACK
FUNCTION Stops bleeding and recovers user's life 100
====110=== FRONT DODGE LV.14 - MGS1 PACK
REA:50
FUNCTION Equip Card. Dodges attack from the front
====111=== BACK DODGE LV.14 - MGS1 PACK
REA 50
FUNCTION Equip Card. Dodges attack from the back
====112=== ALL DODGE LV.110 - MGS1 PACK
REA 50
Function Equip Card. Dodges attacks from any direction
====113=== ENDURE7 - MGS1 PACK
REA 60
FUNCTION Equip Card. Damage from bullets - 5
====114=== HANGING4 - MGS2 PACK
FUNCTION Equip to use. Hanging off certain areas becomes possible.Can be used for 30 cost
====115=== SINGLE EMERGENCY SET4 - MGS1 PACK
FUNCTION Ally's Life recovers 200. Ally must be next to the user
====116=== COST -40 - MGS1 PACK
FUNCTION Use Card. Cost - 4.
====117=== ALLY COST -46 - MGS1 PACK
FUNCTION Use Card. Ally's Cost - 4.
====118=== FRONT DODGE LV.25 - MGS2 PACK
REA: 75
FUNCTION Equip Card. Dodges attacks from front
====119=== BACK DODGE LV.25 - MGS2 PACK
REA: 75
FUNCTION Equip Card. Dodges attacks from back
====120=== ALL DODGE LV.212 - MGS2 PACK
REA: 75
FUNCTION Equip Card. Dodges attacks from any direction
====121=== CLIMB WALLS4 - MGS2 PACK
FUNCTION Equip to use. Disappears after 40 Cost
====122=== SELF SACRAFICE8 - MGS2 PACK
FUNCTION User's life -50, Ally +100
====123=== EMERGENCY BLOOD TRANSFER8 - MGS2 PACK
Function User's life +100, Ally -50
====124=== EMERGENCY SET6 - MGS2 PACK
Function Ally's life +300. User must be standing next to Ally
====125=== COST -80 - MGS2 PACK
Function Use Card. Cost - 8
====126=== ALLY COST - 80 - MGS2 CARD
FUNCTION Use Card. Ally cost - 8.
====127=== NO NOISE5 - MGS2 PACK
FUNCTION Equip to Use. No noise is made for 30 Cost
====128=== HAND GRIP4 - MGS2 PACK
FUNCTION Increases the remaining cost of the HANGING CARD
====129=== STOP REACTION7 - MGS3 PACK
FUNCTION Equip to use. Stops reaction for 20 cost
====130=== FRONT DODGE LV.36 - MGS3 PACK
REA: 100
FUNCTION Equip Card. Dodges attacks from front
====131=== BACK DODGE LV.36 - MGS3 PACK
REA: 100
FUNCTION Equip Card. Dodges attacks from back
====132=== ALL DODGE LV.314 - MGS3 PACK
FUNCTION Equip Card. Dodges attacks from any direction
====133=== COST - 120 - MGS3 PACK
FUNCTION Use Card. User Cost - 12
====134=== ALLY COST - 1210 - MGS3 PACK
FUNCTION Use Card. Ally Cost - 12
====135=== GENOME SOLDIER4 - MGS1 PACK
FUNCTION Move Card. Move 4 Blocks
====136=== * LIQUID SNAKE *4 - MGS1 PACK
FUNCTION Equip to Use. All surrounding equipped weapons' ATK, HIT, REA +40. After 20 Cost, cannot attack
====137=== ROY CAMPBELL5 - MGS1 PACK
ATK: 150
FUNCTION Use Card. 5x5 Attack of all targets in the area
====138=== OTACON6 - MGS1 PACK
FUNCTION Use Card. Against armor, ATK+10, HIT+10
====139=== SNIPER WOLF5 - MGS1 PACK
FUNCTION Use with equipped weapon
====140=== VULCAN RAVEN8 - MGS1 PACK
FUNCTION Single target Attack becomes a 3x3 Area Attack
====141=== * METAL GEAR REX *30 - MGS1 PACK
ATK: 200
FUNCTION Use card. 5x5 area attack on all targets
====142=== CYBORG NINJA6 - MGS1 PACK
ATK: 50
FUNCTION Use Card. Hits any target on the map.
====143=== PSYCHO MANTIS8 - MGS1 PACK
FUNCTION Hypnotises any target on the map. The enemy will have a question mark above his head. In that state, you can walk right in front of him and he won't do anything. Effect does not last for the entire stage
====144=== MEI LING10 - MGS1 PACK
FUNCTION Ally's interfernce x2. Effect takes place for 30 cost
====145=== * GENORA *5 - MGS1 PACK
FUNCTION All enemy (human targets) on the map becomes unconcious
====146=== * SNAKE * (MGS1)6 - MGS1 PACK
FUNCTION User life +500
====147=== NAOMI HUNTER5 - MGS1 PACK
FUNCTION Every 5 Cost Life + 10. Effective until 200 Life in total recovers
====148=== MERYL SILVERBURGH4 - MGS1 PACK
FUNCTION User's cost is 1/2
====149=== GURLUKOVICH PRIVATE SOLDIERS4 - MGS2 PACK
FUNCTION Move Card. Move 5 Blocks
====150=== REVOLVER OCELOT4 - MGS1 PACK
FUNCTION For 20 Cost, User's shooting attack costs become 2. During effect, close combat (eg. Punch) not allowed
====151=== EMMA EMMERICH8 - MGS2 PACK
FUNCTION Equip to Use. User dodges all attacks against them untilnext turn. If used, all equipped cards will be destroyed. Activeuntil next turn
====152=== * FORTUNE *10 - MGS2 PACK
FUNCTION Use Card. Dodges 20 Shots from enemies. Effective until20 shots are dodged
====153=== VAMP6 - MGS2 PACK
FUNCTION Half of damaged dealt by user added to user's life
====154=== SNAKE (MGS2)4 - MGS2 PACK
FUNCTION Equip to use. User can hang off certain areas for 90 cost
====155=== IROQUOIS PLISKIN4 - MGS2 PACK
FUNCTION Equip to use. Can see Infra-Red rays
====156=== SOLIDUS SNAKE8 - MGS2 PACK
ATK: 50 x 4
FUNCTION Use Card. Attacks target next to user
====157=== * METAL GEAR RAY *30 - MGS2 PACK
1x5 ATK: 250
FUNCTION Use Card. Attacks all targets in a straight line (5 blocks) in front of user
====158=== JENNIFER5 - MGS2 PACK
FUNCTION When user suffers a COST ADDING ATTACK, the cost gets transferred to 10 damage. Effective until next turn
====159=== OLGA GURLUKOVICH4 - MGS2 PACK
FUNCTION User changes 3 Cards out of the 6 in their current 'HAND'
====160=== JOHNNY5 - MGS2 PACK
FUNCTION Changes all 6 cards in user's current 'HAND'
====161=== RAIDEN4 - MGS2 PACK
FUNCTION Sumersault 3 blocks past 3 blocks directly in front of you.Between the 3 Blocks, you can charge through enemies and even jumpthrough spaces
====162=== GORURUGON4 - MGS2 PACK
FUNCTION Use Card. Increases all human enemies cost by 15
====163=== GREY FOX5 - CHRONICLE PACK
FUNCTION Equip with a CQC attack. ATK + 20, HIT + 5. Effective untilnext turn
====164=== SNAKE (MG)6 - CHRONICLE PACK
FUNCTION Infinte Ammo. Any Equip type weapons used gets returneddirectly to user's 'HAND'. Effective for 30 cost
====165=== * BIG BOSS *5 - CHRONICLE PACK
FUNCTION Mission complete points are doubled (Only Used by Snake)
====166=== MACHINE GUN KID4 - CHRONICLE PACK
FUNCTION Used with any equpped Assault or SMG Bullet weapon. Allowsthat type of weapon to fire
====167=== FIRE TROOPER6 - CHRONICLE PACK
ATK: 100 HIT: 90
FUNCTION Use Card. Area attack.ADDITIONAL EFFECT Fire
====168=== * METAL GEAR *20 - CHRONICLE PACK
FUNCTION All targets suffer ATK:30 damageADDITIONAL EFFECT Bleeding
====169=== RUNNING MAN4 - CHRONICLE PACK
FUNCTION Move Card. Move 8 Blocks
====170=== SNAKE (MG2)7 - CHRONICLE PACK
FUNCTION User's MAX Life +100. Effective until reaction of the cardis triggered
====171=== CHRIS JENNA5 - CHRONICLE PACK
FUNCTION Any Knock Back attack recieved by the user becomes 20damage instead
====172=== MARIONETT4 - CHRONICLE PACK
FUNCTION In the dark, Visible distance is doubled. Effective for40 cost
====173=== VIPER6 - CHRONCILE PACK
FUNCTION Use with an equipped weapon. The target of your attack hasone Assault rifle in his equipment destroyed
====174=== PYRO BAISON8 - CHRONICLE PACK
ATK: 120 HIT: 70
FUNCTION Use Card. Area AttackADDITIONAL EFFECT Fire
====175=== * METAL GEAR GANDA *30 - CHRONICLE PACK
ATK:100
FUNCTION Use card. Random 5 hits against all targets on the map
====176=== IDEA SPY 2.57 - CHRONICLE PACK
FUNCTION For 5 turns, all cards' cost is halved
====177=== GILLIAN6 - CHRONICLE PACK
HIT: 100
FUNCTION Use with an equipped weapon. Weapon's hit rate becomes 100%.Effective until next turn
====178=== MIKA SUREITON5 - CHRONICLE PACK
FUNCTION User has 2 cards in 'HAND' destroyed. Ally changes3 cards in their 'HAND'
====179=== METAL GEAR MK-II4 - CHRONICLE PACK
FUNCTION Sorts all cards in 'HAND' from the left hand side,starting from SUPPORT, ACTION, ITEM, CHARACTER, to WEAPON
====180=== JONATHAN INGRAM0 - CHRONICLE PACK
FUNCTION User's cost - 20
====181=== TONY REDWOOD10 - CHRONICLE PACK
FUNCTION All targets HIT rate becomes 100% for 3 turns
====182=== KAREN5 - CHRONICLE PACK
FUNCTION ALLY's 'HAND' has 2 cards destroyed and user changes3 cards
====183=== ED BROWN (GUN PHOBIA)15 - CHRONICLE PACK
FUNCTION For 5 turns, all target's cannot make reactions(eg. Counter Attacks)
====184=== * JEFFTI *8 - CHRONICLE PACK
FUNCTION All targets Equipment is destroyed(Returned to inital stage).
====185=== ADA8 - CHRONICLE PACK
FUNCTION For 3 turns, using any cards to Move becomes 1 Cost
====186=== GRU SOLDIER5 - MGS3 PACK
FUNCTION Move Card. Move 5 Blocks
====187=== OCELOT SQUAD4 - MGS3
FUNCTION Move Card. Move 6 Blocks
====188=== MAJOR ZERO (ACTIVE SONAR)5 - MGS3 PACK
FUNCTION In the dark, all enemies on the map are displayedfor 5 turns
====189=== COLNEL VOLGIN7 - MGS3 PACK
FUNCTION Used with an equipped weapon. Destroys 1 Hand gun cardof the target when you shoot with said equipped weapon
====190=== SOKOLOV7 - MGS3 PACK
FUNCTION Used with equipped weapon. Against Armor, ATK +10
====191=== NAKED SNAKE13 - MGS3 PACK
FUNCTION Used with an equipped CQC Card. Triggers random CQC attack(includes throat slit)
====192=== * THE BOSS * - 18 - MGS3 PACK
FUNCTION Used with an equipped CQC Card. Triggers random CQC attack(includes throat slit)
====193=== THE FURY9 - MGS3 PACK
ATK:140 HIT: 80
FUNCTION Use Card. Area attack
====194=== * SHAGOHOD *20 - MGS3 PACK
ATK: 120
FUNCTION 10x10 Area attack on all targets within the area
====195=== OCELOT8 - MGS3 PACK
FUNCTION Use Card. Can be used against any human target on the map.Stops all attacks (excluding punch) of the target for 30 turns.
====196=== EVA6 - MGS3 PACK
FUNCTION For 30 cost, any target within 3 blocks from user has closequarters attack disabled (eg. they can't punch you)
====197=== GRANIN0 - MGS3 PACK
FUNCTION Turns users current cost to 15
====198=== SNEAKING SUIT8 - MGS1 PACK
REA: 100
FUNCTION Equip to Use. Damage from bullets -5. Only used by Snake
====199=== XM88 - MGS3 PACK
ATK:50 HIT:605.56mm x 6 REA: 70
FUNTION Equip Card. When used to move, user may move 6 blocksADDITIONAL EFFECT Random effects on enemy (sleep, fire, bleeding, etc)
====200=== ====201=======202=== ====203=== MODEL CARDS
====204=== STINGER (MGS2)10 - MGS2 PACK
ATK:180
FUNCTION Use Card. May be used against machine type targets only
=====================END OF FULL CARD LIST=====================

===============================(B) FAQS (Suspected to be FAQS at least)===============================
Q1. What are the numbers in the columns next to your character?
A.
- The first one is how many cards you have at your disposal right now.
- The second one is your Cost. When it's your turn, you start at 0 (except for the deck reload, then you start at 10, but forget thatbit for now).Each time you use a card, the number on the top right of your card gets added to your total cost. In short, the higher the number, the longer it is until your next turn.
- The third is your number in the Queue. If it's 1, your turn is up. For instance, if your cost is lower than all other targets on the map(eg. 2) and all the guards have their cost at 12, then your turnis going to come sooner than theirs. You can check the status ofeveryone by pressing the trianlge button at your turn.
Q2. What is all this Equip Cards and Equip to Use cards?
A.
- Equip Cards are usually weapons. If they have a REA (Reaction)percentage, that means when you get hit, there will be a chance ofcounter attack. Now you can also fire these weapons at your own willif you have either:
(A) Another identical card in your deck(B) Another Equip type weapon card that uses the same bullets (C) A special card (Such as Machine Gun Kid) that allows you to fire that kind of weapon.
-Use Cards can be Weapons, Item cards or anything. For example,SOCOM is aUse Card. Well at least I call it a USE Card since youdon't need to equip it and wait for another card to show up to useit. You Use it straight away.
- Equip to Use cards are ones that also take effect immediately butyou must equip them and take space in the equipment slot. Some stayfor the entire stage. Some take effect until a certain condition hasbeen met.
- Use with equipped weapon are usually support cards that only workif you fit it with a weapon that has already been equipped.
Q3. Any special or easier way to get some of the rarer cards?
A. Yes, but only for a handful. Passwords. One of the passwords I gotfrom MGS3.The 4 Model Cards I mentioned seem to be only availablethrough the passwords. Unfortunately, there are only a handful ofpasswords (as of yet) for cards andthose cards aren't all that hardto come by through the card shop. The good news of course, is that there is no particular crazy orspecial requirement to hit to access all the cards in the game.Just fly to your card shop today.
Q4. What is this mysterious 'HAND' you keep talking about?
A. For lack of a better word, that's the selection of 6 cardsyou get to use from your deck each turn.
===========(C) LAST BIT===========
I hope this FAQ has helped some of you out. I may have skipped over somecards or left out some info.If it's really bugging you, then send me ane-mail (its at the bottom of the page).
I Don't know about all the legal stuff but use this FAQ any way youlike unless you are making millions of dollars with this. In that case,send me an amount too. If anyone breaks a leg or anything due to thisFAQ, Im not responsible.
Ok guys, I hope this FAQ proved useful to you.
kkitlamm@yahoo.comCopyright 2005 Kit Lam