Tuesday, September 30, 2008

Sony Playstation 1




Metal Gear wouldn't be so popular if it wasn't for this console. It deserves to be mentioned in this blog



The PlayStation is a 32-bit fifth generation video game console released by Sony Computer Entertainment in December 1994. On March 31 2005, the PlayStation and PS one reached a combined total of 102.49 million units shipped, becoming the first video game console to reach the 100 million mark. As of July 20, 2008, the PlayStation has sold 102 million units. Sony ceased production of the PlayStation on March 23, 2006, over 11 years since it was first produced.

The PlayStation was launched in Japan on December 3, 1994, North America on September 9, 1995, Europe on September 29, 1995, and Oceania in November 1995. The launch price in the American market was US$299. The first batch of PlayStations used a KSM-440AAM laser unit whose case and all movable parts were completely made out of plastic. Over time, friction caused the plastic tray to wear out—usually unevenly. The placement of the laser unit close to the power supply accelerated wear because of the additional heat, which made the plastic even more vulnerable to friction.
Eventually, the tray would become so worn that the laser no longer pointed directly at the CD and games would no longer load. Sony eventually fixed the problem by making the tray out of die-cast metal and placing the laser unit farther away from the power supply on later models of the PlayStation.

The success of the PlayStation is widely believed to have influenced the demise of the cartridge-based home console. While not the first system to utilize an optical disc format, it was the first success story, and ended up going head-to-head with the last major home console to rely on proprietary cartridges—the Nintendo 64.

Nintendo was very public about its skepticism toward using CD's and DVD's to store games, citing longer load times and durability issues. It was widely speculated that the company was even more concerned with copyright infringement, given its substantial reliance on licensing and exclusive titles for its revenue.

wikipedia.org

Other Games you should try on this console (in case you didn't): Tekken 3 , Grand Turismo 2, Twisted Metal serries, Crash Bandicoot serries, Winning Eleven serries, Medal of Honor serries

Monday, September 29, 2008

Nintendo Game Cube



MGS remake "Twin Snakes" was released for this console, so it deserves to be mentioned.

The Nintendo GameCube often abbreviated as GCN, is Nintendo's fourth home video game console and is part of the sixth generation console era. The hardware system is the most compact, and second-cheapest after Sega's Dreamcast, of the sixth generation. It is the successor to the Nintendo 64 and predecessor to Nintendo's Wii. The console was released on September 14, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia. The GameCube sold 21.74 million units worldwide.

Like its competitor, the PlayStation 2, the GameCube uses memory cards for saving game data (unlike the Xbox which has a built-in hard drive). The GameCube Memory Card comes in multiple sizes: 59 blocks (grey card), 251 blocks (black), and 1019 blocks (white). Cheaper third-party memory cards are also available.

The Nintendo GameCube Game Disc is the medium for the Nintendo GameCube, created by Matsushita. Chosen to prevent unauthorized copying and to avoid licensing fees to the DVD Consortium, it is Nintendo's first non-cartridge storage method for systems released in North America and Europe (the Famicom Disk System and Nintendo 64DD were only released in Japan). Some games which contain large amounts of voice acting or pre-rendered video (for example, Tales of Symphonia) have been released on two discs; however, only twenty five titles have been released on two discs, and no games require more than two discs.

The MultiAV port was identical to and compatible with the one used in Nintendo's earlier SNES and Nintendo 64 systems.

Nintendo found that the digital AV port was used by less than one percent of users, causing the port to be removed from systems manufactured after May 2004. This was made noticeable on the "Pearl White" Mario Strikers pak in Europe released in October 2005 also on GameCube paks still in production at this time namely the Mario Kart Pak.

The standard GameCube controller has a wing grip design, and is designed to fit well in the player's hands. It includes a total of eight buttons, two analog sticks, and a D-pad. The primary analog stick is on the left, with the D-pad below it. On the right are four buttons; a large green "A" button in the center, a smaller red "B" button to the left, an "X" button to the right and a "Y" button to the top. Below those, there is a yellow "C" stick, which often serves different functions, from controlling the camera, to one similar to that of the right analog stick on a PlayStation 2 DualShock 2 controller. The Start/Pause button is in the middle of the controller.

While the GameCube sold nearly 22 million units during its lifecycle, it lagged far behind the installed base of over 140 million PlayStation 2 consoles sold. The GameCube also finished its generation slightly behind the Xbox, which sold 24 million units before being discontinued.

The overall number of titles released on the system exceeds 600, with 208.56 million GameCube games sold as of June 30, 2008.

wikipedia.org

Sunday, September 28, 2008

MGS1 Twin Snakes




As it is part of MGS1 it will be mentioned. This remake is only available, on Nintendo Game Cube

A remake of Metal Gear Solid, titled Metal Gear Solid: The Twin Snakes, was developed by Silicon Knights under the supervision of Hideo Kojima and released for the Nintendo GameCube in North America, Japan, and Europe in March 2004. While Twin Snakes was largely developed at Silicon Knights, its cut scenes were developed in-house at Konami and directed by Japanese film director Ryuhei Kitamura, reflecting his dynamic signature style, utilizing bullet time photography and choreographed gunplay extensively. While the storyline and settings of the game were unchanged, a variety of gameplay features from Sons of Liberty were added such as the first person aiming and hanging from bars on walls. Another change in the English voice acting was the reduction of Mei Ling's, Naomi's and Nastasha's accents, as well as the recasting of the Ninja from Greg Eagles, who reprised the role of the DARPA chief, to Rob Paulsen. The graphics were also updated.

Monday, September 15, 2008

MGS1 Integral


Released on June 25, 1999 for the PlayStation in Japan, Metal Gear Solid: Integral is an expanded version of the original game based on the North American localization, substituting the original Japanese voices with the English dub, while offering a choice between Japanese and English captions, which adds further additional features and an extra disc of virtual reality training missions dubbed the "VR Disc". Added to the main game are an alternate sneaking suit outfit for Meryl that complements Snake's tuxedo and the red-colored Ninja, a "Very Easy" difficulty setting featuring a new weapon, an MP5 rifle with infinite ammo, a Codec frequency with staff commentary, a first-person view mode, an option for alternate patrol routes for enemies and a downloadable PocketStation minigame.

The "VR Disc" features over 300 missions testing the player's sneaking and fighting skills, as well as less conventional tests, such as murder mysteries, battling giant genome soldiers, and three missions where the player controls the Cyborg Ninja. Special features includes trailers for Metal Gear Solid, a preview artwork of Metal Gear RAY from Metal Gear Solid 2: Sons of Liberty and a "photoshoot" mode to take pictures of Mei Ling and Naomi. The VR Disc from Integral was released as a separate product outside of Japan — in North America as Metal Gear Solid: VR Missions and in Europe as Metal Gear Solid: Special Missions .

When loading Special Missions, the player is prompted to replace the game disk with either of the disks from Metal Gear Solid. If the disk is correctly identified, the player can insert the Special Missions disk and the game will then load as normal. This requirement was absent from the American VR Missions and Japanese VR Disc. Special Missions cannot be played on pre-SCPH-70000 PlayStation 2 consoles, as it will not recognize either Metal Gear Solid disk, but the game is compatible with other consoles.

wikipedia.org

Saturday, September 13, 2008

MGS1 Videos

Solid Snake vs Gray Fox



Solid Snake vs Sniper Wolf part 1





Solid Snake vs Psycho Mantis



Solid Snake vs Vulcan Raven



Solid Snake vs Sniper Wolf part 2



Videos added to youtube by NuroXS

Users and Critics about MGS1

GamePro gave it an average score of 4.8 out of 5 calling it "this season's top offering game and one game no self-respecting gamer should be without". However they criticized the frame rate, saying it "occasionally stalls the eye-catching graphics" and "Especially annoying are instances where you zoom in with binoculars or the rifle scope", and also the interruptions of "advice from your team", in the early parts of the game, calling it an "annoyance

GameSpot also criticized this, saying "It needlessly interrupts the game". They also criticized how easy it is for the player to avoid being seen, the game's short length, and called it "more of a work of art than ... an actual game"

Further criticism came from the website Adrenaline Vault, which said it had "some serious...flaws" which "made it a complete disappointment"

It received an Excellence Award for Interactive Art at the 1998 Japan Media Arts Festival.

NGamer said "It's like playing a big budget action blockbuster, only better"

Gaming website IGN said it came "closer to perfection than any other game in PlayStation's action genre" and called it "Beautiful, engrossing, and innovative...in every conceivable category"

Entertainment Weekly said it "broke new ground with...movie-style production...and stealth-driven gameplay, which encouraged...hiding in boxes and crawling across floors"

GameTrailers said it "invented the stealth game" and called it "captivating, inventive and gritty"

The game is often considered one of the best games for the PlayStation, and has featured in best video games lists by GameFAQs, Game Rankings, Japanese magazine Famitsu,Entertainment Weekly, Game Informer, GamePro, Electronic Gaming Monthly and GameTrailers.

In 2002 IGN's editors ranked it as the best PlayStation game ever. Writer for the site David Smith said that just the demo for the game had "more gameplay [in it] than in most finished titles". They also gave it the "Best Ending" and "Best Villain" awards. In 2005, in placing it 19th on their list of "Top 100 Games", they said that it was "a game that truly felt like a movie", that the fights were "unique and innovative", and that it was "the founder of the stealth genre"

Guinness World Records awarded Metal Gear Solid with a record for the "Most Innovative Use of a Video Game Controller" for the boss fight with Psycho Mantis in the Guinness World Records: Gamer's Edition 2008 edition.

wikipedia.org

Memorable MGS1 Quotes

Naomi: Well, if you come back in one piece, maybe I'll let you do a strip search on me.
Solid Snake: I'll hold you to that, doctor.

Liquid suddenly appears in the Hind]
Liquid Snake: So the Snake's finally come out of his hole? Are you ready now... my brother?
Solid Snake: Why are you calling me brother? Who the hell are you?
Liquid Snake: I'm YOU. I'm your shadow.
Solid Snake: What?
Liquid Snake: Ask the father that you killed. I'll send you to hell to meet him.

Prison Guard: [If he sees Snake squirt the ketchup around himself] What are you playin' around with that ketchup for?
[Laughs]

Vulcan Raven, Genome Soldier B: You live in Alaska too? You are aware of the Alaskan Indian-Eskimo Olypmics?
Solid Snake: Yeah, I know it. You must be a real threat in the muktuk eating contest.
Vulcan Raven, Genome Soldier B: Yes, but there is another event that I excel at. It is called the ear pull. It is an event where two contestents pull each others' ears while enduring the harsh cold. It tests pysical as well as spiritual strength.
Solid Snake: You wanna pull each other's ears?

Otacon: The truth is... my grandfather was part of the Manhattan Project. He lived with the guilt for the rest of his life. And my father... he was born on August 6, 1945.
Solid Snake: The day of the Hiroshima bomb. God's got a sense of humor, all right.

Sniper Wolf: Snake, I'm near. Can't you sense me near you?
Solid Snake: It's a mistake for a sniper to reveal her location.
Sniper Wolf: Is that right? Well I'm going to send you a love letter, my dear. Do you know what that is? It's a bullet straight from my gun to your heart.

Solid Snake: [during the briefing of the mission] I told you. Even if I do owe you, I don't owe anything to this army or this country!
Roy Campbell: You will accept this assignment.
Solid Snake: Why should I be stupid enough to do that? I'm no patriot.
Roy Campbell: Snake, there's enough dirt in your file, from your days as an agent, to keep you in the stockade until you're a very old man.
Solid Snake: Oh I see... blackmail.
Roy Campbell: No, Snake. I prefer to look at it as helping you come to a decision more easily.

Solid Snake: Metal Gear is in an underground maintenance base to the north.
Meryl Silverburgh: Take me too. I know this place better than you do.
Solid Snake: You'll just slow me down. You don't have enough battle experience.
Meryl Silverburgh: I won't slow you down. I promise...
Solid Snake: And what if you do?
Meryl Silverburgh: Then you can shoot me.
Solid Snake: I don't like to waste bullets.

Solid Snake: I'll only accept orders directly from you, Colonel. No cutoffs involved, okay?
Roy Campbell: Agreed. That's why I was called. But one thing...
Solid Snake: What?
Roy Campbell: I'm not a Colonel anymore, just a retired old warhorse.
Solid Snake: I understand... Colonel.

[Solid Snake, locked up, sees the DARPA Chief's corpse]
Solid Snake: Looks like I got a roommate...

[about Wolf]
Otacon: I don't know why, but she's nice to me.
Solid Snake: Sounds like Stockholm Syndrome to me.

Roy Campbell: I just invited you here so we could have this chat.
Solid Snake: Invited? That's what you call sending armed soldiers after me?
Roy Campbell: Sorry if they were a little rough with you.

Solid Snake: How did they get your password?
Kenneth Baker: I never had any training on how to resist torture.
[coughs violently]
Solid Snake: [about Ocelot] It looks like he had some fun with you alright.
Kenneth Baker: Oh he isn't human, I tell you he loved every second of it.
Solid Snake: What happened to your arm?
Kenneth Baker: He broke it.
Solid Snake: Looks like you're more than even now, his was sliced off.
Kenneth Baker: Ha! You're a funny man.

Mei Ling: Snake. That's a ladies bathroom.
Solid Snake: I know that. I saw Meryl come in here.
Mei Ling: So you went in after her? Are you some kind of pervert? I won't let you save your mission now.
Solid Snake: Listen Mei Ling, this is the only place on this base that I can talk to Meryl alone.
Mei Ling: Whatever, weirdo. Don't call me again.

Dr. Naomi Hunter: Are you smoking?
Solid Snake: Yeah, so what?
Dr. Naomi Hunter: Didn't you know that cigarettes contain benzopyrene, a chemical that leads to lung cancer? We now know that when benzopyrene enters the body, it changes to benzopyrene diolepoxide and attaches to the receptors on the P53 gene, the gene which causes lung cancer. The BPDE attaches to the P53 gene in three specific locations and causes pre-cancerous changes to the lung tissue.
Solid Snake: You know a lot about science, but you don't know how good a cigarette tastes in the morning.

Roy Campbell: If you ask me, these so-called Next-Generation Special Forces should to be called "simulated soldiers". They have no real battle experience.
Solid Snake: Video game players, huh?

Meryl Silverburgh: So, there's something you like?
Solid Snake: Yeah, you've got a great butt!
Meryl Silverburgh: Oh, I see! First it's my eyes, now it's my butt! What's next?
Solid Snake: On the battlefield, you never think about what's next.

Solid Snake: Colonel, about Meryl...
Roy Campbell: I... I already know!
Roy Campbell: Meryl was... my daughter!
Solid Snake: What?

Gray Fox: Snake, be careful! There are Claymore mines around there. Use a Mine Detector!
Solid Snake: Who are you?
Gray Fox: Just call me "Deepthroat".
Solid Snake: Deepthroat? The informant from the Watergate scandal?
Gray Fox: Never mind about that.
Solid Snake: You're not using burst transmission. Are you nearby?
Gray Fox: Listen. There's a tank in front of your position waiting to ambush you.
Solid Snake: Who are you, anyway?
Gray Fox: One of your fans.

www.imdb.com

Friday, September 12, 2008

MGS1 Official Trailer

If you missed official MGS trailer, now you can watch it

MGS1 Novel




Metal Gear Solid by Raymond Benson is an interpretation of Hideo Kojima's Metal Gear Solid game for Playstation. It was published on the 27th of May, 2008 in Americaand on the 5th of June in the UK. The novel has been translated into Japanese.

Plot summary

Highly skilled former FOXHOUND agent Solid Snake is called out of retirement to do what he does best - neutralize a crisis of epic proportions. A deadly team of renegade FOXHOUND operatives has taken over the nuclear disposal facility on Shadow Moses Island in the icy Aleutians. If their demands aren't met, a powerful, top secret weapon will be unleashed upon the world.

Solid Snake's mission is to breach the heavily fortified base to rescue hostages and destroy this superweapon. His only obstacles are brainwashed commandos, DNA-enhanced troops and six first-rate killers with extraordinary abilities. All alone in hostile territory, armed with nothing but his wits, Snake has only a snowballs chance in hell of taking out his target and keeping nuclear nightfall from descending on the earth.

But nothing is as it seems. Somebody is hiding something. Somebody has a hidden agenda. And somebody wants Snake to learn secrets about his dark past - secrets that would shake any man to his core....

Characters
Solid Snake
Main article: Solid Snake

Solid Snake is the central character of Metal Gear Solid. He has been living in exile in the Alaskan wilderness and accepts the mission as a person favour for his old Commanding Officer Colonel Roy Campbell. He is a highly trained stealth operative and a one man army.
Roy Campbell

Snake's old commanding officer and former commander of FOXHOUND, he comes out of retirement to command Solid Snake once again. Campbell has more of a personal stake in the mission, as Meryl is held captive by FOXHOUND.

Meryl Silverburgh

She is former FOXHOUND commander, Roy Campbell's niece, and a member of the "Next Generation Special Forces" (reserve members of FOXHOUND). During the mission she is captured and subjected to torture and "things even worse than that". In the end she escapes with Snake and Otacon.

wikipedia.com

MGS1 Radio Drama


A Japanese radio drama version of Metal Gear Solid was produced shortly after the release of the original PlayStation game. Directed by Shuyo Murata and written by Motosada Mori, 12 episodes were aired, from 1998 to 1999 on Konami's CLUB db program. The series was later released on CD as a two volume set. Set after the events of the PlayStation game, Snake, Meryl, Campbell and Mei Ling (all portrayed by their original Japanese voice actors) pursue missions in hostile third world nations as FOXHOUND. The new characters introduced include Sgt. Allen Iishiba (voiced by Toshio Furukawa), a Delta Force operative who assists Snake and Meryl; Col. Mark Cortez (v.b. Osamu Saka), an old friend of Campbell who commands the fictional Esteria Army Special Forces; and Capt. Sergei Ivanovich (v.b. Kazuhiro Nakata), a former war buddy of Revolver Ocelot from his SVR days.

MGS1 Comic


The Metal Gear Solid comic series are comics that cover the storylines of Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty. The comics are published by IDW Publications and are separated into volumes, with both the MGS and MGS2 comics each containing 12 volumes.

The dialogue in the comics is largely taken straight from the respective games, though there are some minor changes.

Metal Gear Solid 1 comic

The majority of the dialogue from MGS remains unchanged, but some conversations have been left out, such as Kenneth Baker telling Solid Snake to look on the back of the CD case to find out Meryl's Codec frequency, and some extra scenes have been added, such as the scene where Psycho Mantis tries to take over Gray Fox's mind.

The artwork was illustrated by Ashley Wood while Kris Oprisko wrote the comic.

MGS1 Music



Kazuki Muraoka


Metal Gear Solid's musical score was composed by Konami in-house musicians, including Kazuki Muraoka, who also worked on Metal Gear. Composer and lyricist Rika Muranaka provided a song called "The Best is Yet To Come" for the game's ending credits sequence. The song is performed in Irish by Aoife Ní Fhearraigh. The main theme was composed by TAPPY and was also used in Ape Escape 3. Music played in-game has a synthetic feel with increased pace and introduction of strings during tense moments, with a looping style endemic to video games. Overtly cinematic music, with stronger orchestral and choral elements, appears in cutscenes. The soundtrack was released on September 23, 1998, under the King Records label



Rika Muranaka



wikipedia.com

Thursday, September 11, 2008

MGS1 Weapons

Socom Pistol

The Heckler & Koch MK23 Mod 0 is a handgun consisting of a match grade semi-automatic pistol, a laser aiming module (LAM), and suppressor. It was adopted by the United States Special Operations Command (USSOCOM) for special operations units in the 1990s.

While the designation applies to the complete system, it also commonly used in reference to the pistol component itself. The pistol itself, chambered for the .45 ACP cartridge, was developed by Heckler & Koch, and was selected over the Colt OHWS through USSOCOM's Offensive Handgun Weapon System (OHWS) program. The LAM and suppressor were developed by Insight Technology and Knight's Armament Company (KAC), respectively.


FAMAS Rifle

The FAMAS (French: Fusil d'Assaut de la Manufacture d'Armes de Saint-Étienne or "Saint-Étienne arms factory assault rifle") is a bullpup assault rifle designed and manufactured in France by MAS (an abbrevation of Manufacture d'Armes St. Etienne - one of several government-owned arms factories in France)located in Saint-Étienne, which is now a member of the French government-owned Nexter (formerly GIAT Industries) group. It is the service rifle of the French military.


PSG1

The PSG1 ("Präzisions-Scharfschützen-Gewehr", German for "precision sharpshooter rifle") is a semi-automatic sniper rifle designed by the German company Heckler & Koch.This rifle is said to have been developed in response to the Munich Massacre at the 1972 Summer Olympics. The West German police units could not engage the terrorists fast enough to prevent them from killing the hostages. H&K was then commissioned to create a high accuracy, large magazine capacity, semi-automatic rifle for police and military use. The result has a long and outstanding reputation as an extremely reliable high performance rifle, commonly associated with elite sniper units.

Nikita Launcher

Is used in both Metal Gear Solid and Metal Gear Solid 2 It's essential to the plot in both games since it allows Snake to destroy control panels remotely that he wouldn't be able to reach otherwise. Unlike most other weapons the Nikita is not directly based on a real world weapon

Stinger

FIM-92 Stinger is a personal portable infrared homing surface-to-air missile developed in the United States and used by all the U.S. armed services, with whom it entered service in 1981. The basic Stinger missile has to date been responsible for 270 confirmed kills of aircraft.[1] It is manufactured by Raytheon Missile Systems and also under license by EADS in Germany. Raytheon designates the missile as a MANPADS (Man-Portable Air-Defense System). It is used by the military of the United States and by 29 other countries. Around 70,000 missiles have been produced.

Grenade

A hand grenade is a small hand-held anti-personnel weapon designed to be thrown and then explode after a short time. The word "grenade" is derived from the French grenade, meaning pomegranate, so named because its shrapnel pellets reminded soldiers of the seeds of this fruit. Grenadiers were originally soldiers who specialized in throwing grenades.




Claymore

The M18A1 Claymore is a directional anti-personnel mine used by the U.S. military. It was named after the large Scottish sword by its inventor, Norman A. MacLeod. The Claymore fires shrapnel, in the form of steel balls, out to about 100 meters across a 60° arc in front of the device. It is used primarily in ambushes and as an anti-infiltration device against enemy infantry. It is also of some use against soft-skinned vehicles.


C4

C-4 or Composition 4 is a common variety of military plastic explosive.
The term composition is used for any stable explosive, and "Composition A" and "Composition B" are other known variants. C-4 is 1.34 times as explosive as trinitrotoluene (TNT).


Stun Grenades

Invented by the SAS in the 60's, the term stun grenade, while in widespread use in games and the media, is actually a misnomer; the typical "flashbang" (or "bang") deployed by a civilian law enforcement tactical team in the US is technically not a grenade. There are numerous mechanical and end-use differences between an NFDD (noise flash diversionary device) and a stun grenade (or in fact a grenade of any type).

Chaff Grenades

A miniature chaff dispenser. Chaff are small aluminum strips that are specifically designed to confuse radar frequencies, and normally used by aircraft to fool missile radar. The individual strips are cut in such a way that they wreak havoc with radar's transmitted frequencies. The Metal Gear Solid Chaff Grenade seems to be ficticious (at least, there seems to be no available documentation on handheld chaff grenades), but the technology is sound. It only works against radar, however. Visual and IR sensors are not affected by ordinary chaff, unlike the way it is portrayed in-game. This fictional version rather like an EMP grenade.

MGS1 Secrets

Technical demonstration mode

Successfully complete the following modes in order: "Training", "Time Trial", "Gun Shooting", "Survival". Note: Completing each mode will unlock the next mode in the sequence. Then, technical demonstration mode will be unlocked. Use it to watch the CPU demonstrate its best time with the gun.

New textures

Successfully complete the game two times using the same saved game file, and getting a different ending both times by getting the bandana and stealth camouflage. Then during the next (third) time the game is played, reach Ninja without using the bandana or stealth camouflage. If done correctly, Ninja will be red. There will now be new textures for Snake and Ninja and new bonus music during the ending.

Codec

If you keep calling Mei Ling and choose "DO NOT SAVE", she will tell you to stop calling her on the third try. On the fourth call, she will say nothing and prompt you to save or not. Choose not to save again. On the fifth call, she will stick her tongue out and close the channel without prompting to save.
If you keep calling Nastasha Romanenko, she will eventually tell you about her past, and what happened to her parents, which led to her hate for nuclear weapons and of war.
Every time you finish a boss battle or complete a significant event, some members of your support crew (via codec) will reveal their thoughts on the matter.
Calling people while holding some items will drum up an interesting conversation.
Almost everyone lectures Snake while he has his cigarettes equipped.
Calling Campbell when you acquire any kind of weapon will prompt him to on how to use the weapon. If you haven't already called Nastasha, he will tell you Nastasha's frequency.
Call Campbell four times during the Psycho Mantis battle. On the fourth call, he will tell you the secret to beating Mantis.
During boss fights, different characters will give you tips and information.
Call Campbell and Naomi will give a detailed background on the current FOXhound member.
Shooting the rats near the Comm Towers will prompt different responses from Snake's teammates.
Killing the ravens before the boss fight with Raven will provoke the same kind of responses; Master Miller will also correct Snake who calls them crows. Additionally, Raven will be given an extra line when he meets Snake.
All references to the "crows" will also be changed to "ravens" if Snake calls Miller first.
Call Master Miller while walking on a noisy floor. In the PSX version, he tells Snake to try "fitting his socks over his shoes" after Snake expresses his frustration trying to walk stealthily. The line is changed in the remake, however.
If you wait a while to throw away Ocelot's Time Bomb, Deepthroat will call Snake and warn him about the bomb in his equipment.
In the Japanese version, there are two hidden codec frequencies: 140.07 and 140.66. 140.66 plays classic Metal Gear themes, including Discovery, Zanzibar Breeze, and Theme of Solid Snake.

Alternate costume

Successfully complete the game two times using the same saved game file, and getting a different ending both times by getting the bandana and stealth camouflage. Then during the next (third) time the game is played, Snake will change into a tuxedo in the elevator.
Alternate title screen

Alternate tittle screen

At the title screen, press the D-pad to change the background color.

Konami game surprise

Play the game using a memory card that contains a saved game from any prior Konami title (Castlevania, ISS Soccer, Silent Hill, Suikoden, etc.). Then when Psycho Mantis attempts to read your character's mind, he will mention various game titles

Hal's Lab

In the hallway of Nuclear Storage B2, Otacon seems to have scrawled "Hal's Lab" on the door leading to his laboratory. This may be a reference to Hal Labs, where Kojima's close friend and game designer Masahiro Sakurai formerly worked.
Inside "Hal's Lab", a first generation Playstation console with a Dualshock controller can be seen in the middle part of the lab. For the remake, it is replaced with a Gamecube and a Wavebird controller. Statuettes of Mario and Yoshi can also be seen sitting on the console in the upper-right corner.

Meryl

Near the beginning of the game, when entering the air-vent to meet up with the DARPA chief, look into the vent before the chief's to get a first glimpse at Meryl doing sit-ups. If you leave and re-enter, she'll be doing leg stretches and push-ups. On the fourth time, Meryl will have taken her trousers off and repeat the same exercises in her panties.

Pantless Meryl

Follow Meryl into the Women's bathroom and reach the last stall in under five seconds. Meryl will be caught with her pants down during the next sequence.

Humorous Meryl comments

Look at Meryl with the scope or camera.

Box destinations

Equip a box while in the trucks to travel to the destination on the boxes.

Annoy Cambell

Snipe the rats above where you first encounter Wolf or Snipe the ravens when at your second encounter with Raven.

Defeating Psycho Mantis

Plug the controller into port two and press any button before fighting Psycho Mantis. The word "Hideo" will appear in the corner of a black screen. Use controller two to fight against Mantis to keep him from knowing your moves.

Seeing through Psycho Mantis' eyes

When fighting Psycho Mantis, press Triangle to see through his eyes.

Easier driving scene

To get a better view when shooting at Liquid Snake in the driving scene, hold Triangle while shooting the gun.

Mono TV?

If you call Campbell during the Hind D fight, one piece of advice that he'll give you is to listen for the sound of the rotor blades. If the player does not own a stereo television or have the sound settings on Monural, Campbell, Naomi and Mei Ling will express pity towards Snake for not owning a stereo TV set. However, Campbell reassures Snake that he can still beat the Hind.

Ghosts

Take a picture of the following locations using the camera to view hidden ghosts who are KCEJ development team members.

Name
Location

Fujimura
Elevator in the Comm Tower B complex

Fukushima
Heliport; looking out to sea from cliff

Hirano
Elevator in Comm Tower B; deep in the shaft of top level

Ishiyama
Heliport top of building

Ito
Inside elevator to tank hangar

Jerem Blaustein
Sniper Wolf's corpse

Kaneda
The mirror located in the Women's restroom

Kimura
MG underground base; tip of Metal Gear 's railgun

Kinbara
Dark area of stairs

Kitao
Decoy Octopus (fake DARPA chief) corpse

Kobayashi
Rock in canyon

Kobayashi
Johnny Sasaki holding cell, near DARPA chief

Kojima
Otacon lab; the picture frame to the right

Korekado
Men's restroom

Kozyou
Behind the watertank-like structure in the Canyon

Kutome
Observation room

Makimura
Hidden armory store room; behind the weakened wall

Matsuhana
Hallway of corpses; outside Otacons lab

Mizutani
When fighting Metal Gear

Mori
Lowest point of elevator; Comm Tower B

Mukaide
Reflection in wolfdog cave puddle

Muraoka
Water in cargo dock

Nakamura
In Meryl's blood pool; where she is sniped

Negishi
Sewage waterfall

Nishimura
Next to Baker's corpse

Okajima
Maggots of the real DARPA Chef in cell

Onoda
Where Baker is tied up

Sasaki
Picture frames in the Commander's room

Sato
Comm Tower A; roof destroyed by Hind D missiles

Scott Dolph
Deep down in the dark from the walkway between Comm Towers A and B

Shigeno
Heliport,security caera by staircase

Shikama
Electric floor

Shimizu
Wolf dog cave; first crawling point

Shinkawa
Deep in Sniper Wolf's hallway behind the second pillar

Sonoyama
Torture machine

Takade
Ninja room; glass atedga

Tanaka
Heliport; sleeping soldier

Tougo
End of boiler room; in Blast Furnace with the steam

Toyota
Container in the middle of Raven's warehouse

Uehara
Edge of elevator; where the ravens are

Yamashita
Tip of nuke warhead in nuke storage room

Yoshimura
Dead end of air duct

Yoshioka
Bridge on the third floor of the blast furnace

http://www.cheatcc.com/psx/codes/mgs.html & http://metalgear.wikia.com

Codec Frequentations

140.85 - Roy Campbell & Naomi Hunter

They give out some advice to Solid Snake, but their main use is to brief you
throughout the game on certain aspects. Naomi can also give you advice and
background information on the bosses, as she knows them well cause she is a
member of FOXHOUND.

140.69 - Mei Ling

She gives some advice to you about your Soliton Radar, but other then that
her use is to record you mission data (i.e. Save your game to your Memory
Card). She is the biggest (and only) source of Chinese & Western Proverbs
in the game.

141.52 - Natasha Romanenko

She is a military analyst. Equip a weapon and call her and she will explain
and tell you about technical information about that weapon. Basically call
her whenever there is Weapons, Contraptions or Nuclear stuff.

141.80 - Master Miller

Basically gives you psychological advice that may or may not help you
through Metal Gear Solid. He also knows Alaksa intimately.





14( Can be found on CD Case) - Meryl Silverburgh
Call her for help or to do stuff in certain sections, she also knows the
base fairly well.




141.12 - Otacon

Knows the base & Metal Gear Rex very well, so call him for advice if you
need help in those areas. He also can do some odd jobs for you.



140.48 - Deep Throat

You cannot call him, but when this mysterious fellow calls you he usually
gives you pretty important information.

Game Walktrough 2

Blast Furnace
***************
Quickly run down the stairs and open the door ahead with your Key Card. Now run
left over the walkway and press against the wall and shimmy across the small
path against the Western wall of the Blast Furnace. Stay close to the crane's
counter weight but make sure you crouch every time it stops. Eventually it will
pass over your head and you will be able to shimmy up to the platform above.

Follow the platform right then up but stop, hold the First Person View button &
look down the stairs, once you see the guard walking down the steps to the
lowest section of the furnace head down the stairs in front of you then head
down to the walkway below so you can just see the stairs to the lower section
of the Furnace. Now when the guard heads up the stairs and is just in front of
you fire with your Suppressed SOCOM Pistol at him until he's dead. Now head
down the stairs above, then down through the opening below.

This room is full of steam so take it carefully as the steam causes damage to
Snake. Head down then two the left collecting the two boxes of PSG1 Bullets on
the way, head up into the alcove above and collect the Nikita Missiles. Now
head down and crawl below the pipes to your left. Throw a Chaff Grenade to
disable the nearby Gun Cameras then collect the Body Armour to your left & the
Stinger Missiles & Chaff Grenades below, then head crawl back into the steam
room. Go right then up to make your way back through the steam room then head
up and go through the large door to the Cargo Elevator.


Cargo Elevator
****************
Wait for the Cargo Elevator to come up, then get on it and press the Action
Button near its Controls on its right side to activate it. Suddenly some
Heavily Armed Troops will jump onto the elevator with Snake ambushing him.
Equip your Body Armour and unarm yourself. Now to dispose of the guards either
crack their necks or stand between them and the edge of the elevator and throw
them off. After they are dealt with the elevator will reach its destination.

Throw a Chaff Grenade then run right past the Gun Camera and on to another
Cargo Elevator. But watch out as this area is littered with Land Mines
(especially around the Ration in the bottom right corner). Anyway activate the
Cargo Elevator, on the way down Master Miller will call you, he suspects Naomi
of being a spy because her story about her grandfather doesn't add up. After
you chat the elevator will reach its destination. Head up and collect the C4,
Ration & Nikita Missiles behind the crates, then use your Key Card to head up
through the Level 6 Door to the Warehouse.


Warehouse
***********
Inside the Warehouse is Vulcan Raven. After some trippy effects and all the
spiritual stuff Vulcan goes on about you will begin battling with him.

V u l c a n R a v e n
----------------------
He looks scary because he's built like a brick shit-house and he's carrying
around a F-16's Gun Turret, but he's really quite easy, just equip your Mine
Detector and lay many Claymore Mines in the middle of the paths between the
boxes, especially at the cross-sections. After you have done that seek shelter
and fire Nikita Missiles and manoeuvre them through the boxes to Raven. After
you get him to no health he will give you a Level 7 Key Card then he will tell
you that when you met the DARPA Chief it was actually Decoy Octopus. The crows
will them begin to consume him until only the Gun Turret is left.
----------------------

Now Master Miller will call you, the Colonel overhears and Miller explains to
him his theory about Naomi. Now head up through the Level 7 Door. Collect the
Chaff Grenades to your left then quickly run up to the Ration ahead, you will
have bypassed two traps. Now throw a Chaff Grenade to disable the ridiculous
amount of Gun Cameras in this area then run up over the bridge then use
your Key Card to go through the Level 7 Door to the Underground Base.


Underground Base
******************
Head down the corridor, ahead is the enormous (and very impressive) Metal Gear
Rex, head to the right side of Rex and up to the ladder. Otacon will call you,
he is hacking into Bakers secret files to figure out the trick to the PAL Keys.
Head up the ladder. Collect the Chaff Grenades to your right then head left and
up to the ladder. Otacon will call you again, he's past the 3rd Level of
Security. Climb up the ladder. Head right and around the Eastern perimeter of
the Underground Base to collect the FA-MAS Bullets, Stinger Missile etc around
there. Head back and climb up the ladder to get on top of Rex.

Head over to the ladder on the other side and Otacon will call you, he has
hacked into Bakers files and found the secret behind Metal Gear Rex's Nuclear
Capabilities. Head down the ladder, then head up and to the left to the North
West corner. Face down and get out your PSG1. Wait until the guard patrolling
come into sight then shoot him. Head down to the southern end of the base and
Otacon will call you again, this time he's found Bakers ulterior motive but
still no override info. Head right and go up the stairs to the Command Room.
Snake will overhear Liquid Snake & Revolver Ocelot's plans of world
domination. Otacon will call you, he has finally found the secret to the PAL
Keys and he will explain everything. But Revolver Ocelot sees Snake in the
monitor and shoots the PAL Key out of his hands.

Un-arm yourself and throw the guard that comes for you, head to the ladder and
climb up on top of Metal Gear Rex. Now make your way down the ladders to the
base of Rex, equip your Mine Detector and look around for a small yellow dot.
If it's in the drainage ditch head down the stairs to the ditch then run
and collect the PAL Key, then run quickly back to dry land as the water in the
ditch is poisonous. But if your dot is moving a rat has it, in this case wait
on the southern stairs to the drainage ditch and face right. Get out your
Stinger Missile Launcher then when the Rat comes blast it. The PAL Key will
then fly into the ditch where you can easily retrieve it.

Once you have the PAL Key head back up to the Command Room (disposing of the
guard with the PSG1 Rifle like before). When at the doorway to the Command Room
throw a Chaff Grenade to disable the Gun Cameras then run to the other side of
the room and look back and blast the Gun Camera near the door. Then run to the
first laptop and get out the PAL Key to deactivate the first lock. Now you have
to freeze the key, so head to the Warehouse. Head to the base of Rex then head
down through to the room with many Gun Cameras.


Warehouse
***********
Throw a Chaff Grenade to disable the many Gun Cameras then head down over the
bridge, over the traps then through the Level 7 door into the Warehouse. Equip
the PAL Key then wait until it turns blue, when it does that unequip it. Then
head up through the Level 7 Door. Head over the traps then throw a Chaff
Grenade to disable the cameras then head up over the bridge and through the
door to the Underground Base.


Underground Base
******************
Head up to the Command Room like before, and destroy the Camera in there like
before. Then head to the second laptop and get out the PAL Key to deactivate
the second lock. Now you have to heat the key, so head to the Blast Furnace.
Head to the base of Rex then head down through to the room with many Gun
Cameras.


Warehouse
***********
Throw a Chaff Grenade to disable the many Gun Cameras then head down over the
bridge, over the traps then through the Level 7 door into the Warehouse. There
are now guards in here, sneak down past them to the Level 6 Door and go through
it to the Cargo Elevator.


Cargo Elevator
****************
Get on the Cargo Elevator then activate it. Master Miller will call you on the
way up and he'll tell you about FoxDie and his suspicions of Naomi, the Colonel
will then tell you that Naomi has been arrested. Then the elevator will make it
to its destination. Throw a Chaff Grenade then run to the other Cargo Elevator
and take it up. Now head down into the Blast Furnace.


Blast Furnace
***************
Equip the PAL Key then wait under the alcove under the stairs to your left
until the PAL Key goes Red, when it does that unequip it. Then head back up
to the Cargo Elevator.


Cargo Elevator
****************
Get on the Cargo Elevator and take it down, throw a Chaff Grenade then run
over to the other Cargo Elevator and activate it. On the way down Naomi will
call you and explain her reasons in what she did and her relationship with
Frank Jaegar (aka Grey Fox), she will also admit to injecting Snake with FoxDie
but she says she was following orders, she then gets cut off by the Colonel.
Once the Cargo Elevator reaches its destination head up through the door
into the Warehouse.


Warehouse
***********
Sneak up to the Level 7 Door and go through it. Head over the traps then
throw a Chaff Grenade to disable the cameras then head up over the bridge and
through the door to the Underground Base.


Underground Base
******************
Head up to the Command Room like before, throw a Chaff Grenade then head
to the third laptop and get out the PAL Key to deactivate the third lock. But
what... you've been tricked, you've activated Metal Gear Rex. Master Miller
will call you, he's a traitor and will rub it in that the terrorists have been
using you all along as a tool to enable Metal Gear Rex. The Colonel will then
tell you that Master Miller has been found dead and that you're talking to an
imposter. The imposter then reveals himself as Liquid Snake. The door to the
Command Room now closes and the room fills up with gas. Put on your Gas Mask
and call Otacon. Eventually he will call you back and will open the door for
you. Head out of the Command Room and follow Liquid. After the family reunion
Liquid will jump into Metal Gear Rex's cockpit and will begin to launch it.


Supply Route
**************
You will now have to battle the Metal Gear Rex, 1 on 1.


M e t a l G e a r R e x
-------------------------
Rex is fairly easy, equipped Rations or your Body Armour then get out your
Stinger then press L1 so you can whip it out fast like the Hind-D battle.
Anyway stand around half a screen in front of Rex then when its Machine Guns
fire run either left or right to avoid them then get out your Stingers and
fire one at the Radome (looks like a shield) on Rex's left shoulder (your
right). If Rex begins to shoot missile run towards it and if it uses its laser
run away.

After you damage the Radome severely Liquid will charge Rex at you, but Grey
Fox flips in and stops his rapid advance. Fox will then damage the Radome
further then he will hide with Snake and will confess his dark secret regarding
Naomi to Snake. Fox will then go to attack Rex further but its laser cuts
his hands off. He has another go but then gets crushed against the wall by
Rex's snout. Fox then precedes to destroy the Radome while saying the best line
in the game: "A cornered Fox is more dangerous then a Jackal". After a stand
off Liquid will crush Fox with Rex's foot. Now for Act 2.

Liquid in the now opened cockpit has to rely on his own vision, so stay between
Rex's legs until he stalls. When he does this, get out your Stingers and fire
one at the underside of the cockpit. After you shoot enough missiles into the
cockpit, Metal Gear Rex will explode in an extremely satisfying fashion.
Snake will gets flung into the wall by the explosion.
-------------------------


From Snake's eyes you see Liquid walking up to Snake, then Snake will black out
and will find himself on the top of Metal Gear Rex's remains with Liquid
telling him about war and the "Les Enfant Terrible" project. Snake then calls
the Colonel and learns of the Governments plans for Shadow Moses, but that
bastard Jim Houseman cuts your conversation short. Now you must defeat Liquid
in a fist fight in less then 3:00 to have any chance of saving Meryl.


L i q u i d S n a k e
----------------------
Quite easy, just run after him and get as many "left jab, right jab then kick"
combos into him as possible, watch out for his Bull Rush Tackles and
Roundhouses as they cause quite a lot of damage. When you get him to almost no
Health kick him off the edge of Rex to finish him off.
----------------------

Now if you got through Ocelots Torture without submitting Meryl will be alive,
if not she'll be dead and Otacon will appear to comfort you. As you jump down
the Supply Route begins to collapse, you have to make it out the Facility fast.


Escape Route
**************
Head right to the rubble and collect the Ration then head in the direction
Meryl/Otacon did (collect the Ration below the stairs ahead). Meryl/Otacon sets
off a alarm. Throw the guards around until Meryl/Otacon gets a jeep started
then run to it. Hold the First Person View button to be able to aim the Machine
Gun easier. Anyway shoot the barrels to your left to open up and escape route.
At the Checkpoint, shoot both of the guards & barrels to continue. Then at the
check point ahead shoot all three guards to continue. Now Liquid in another
jeep will suddenly appear (he just doesn't die), keep shotting him until you
get to daylight so........ I won't spoil the ending. All I will tell you is
that it's one of the best video game endings ever and it has: twins finishing
off each others sentences, self discovery, snow-mobiles, and pictures of Polar
Bears to cool Japanese music with celtic Lyrics.

Special Items
^^^^^^^^^^^^^
Bandana - Complete the game on any difficulty level, escaping with Meryl
in events at the end of the game.

Stealth Suit - Complete the game on any difficulty level, escaping with
Otacon in events at the end of the game.

Digital Camera - After collecting the PSG1 Rifle from the Armoury head to the
room where you battled Revolver Ocelot, from it head down then
right (You may have to explode the wall with C4 if you haven't
already). Throw a Chaff Grenade and head through the door
above using your Key Card. In this room is the Digital Camera.

ArmsTech


ArmsTech Industries was a military weapons manufacturing company with its main office in Seattle, Washington. It achieved rapid growth during the Cold War in what was a boom time for the arms industry, and became the second largest arms manufacturer in the world. ArmsTech was involved in the development of the Strategic Defense Initiative (SDI) and the rail gun, but they suffered an enormous financial loss when those projects were terminated after the collapse of the Soviet Union and the subsequent thaw between relations of the superpowers. Moreover, although ArmsTech led the world in the development of stealth technology, in the late 1990's/early 2000's they experienced tremendous economic difficulty because of their failure in their bid to manufacture the USAF's next line of main fighter planes, the Fighter Plane X. At this moment, Armstech was on the verge of bankruptcy.

In 2002, Armstech proposed the Metal Gear project to DARPA, and proceeded with it's development. Armstech and DARPA were in collusion. They were creating REX to secretly promote a nuclear installation plan in an attempt to overcome a global trend of military downsizing. The Metal Gear project was a Black Project to cover up the collusive relationship between DARPA and ArmsTech.

In 2005, it was revealed that ArmsTech was using a nuclear weapons disposal facility on Shadow Moses Island in Alaska to develop Metal Gear REX and a new type of nuclear weapon that was virtually untraceable and could not be intercepted. The Metal Gear was being developed by Hal Emmerich who was unaware he was developing a nuclear weapon, instead thinking he was developing a machine to shoot down other missiles for defensive purposes.

Game Walktrough 1


Dock
******
After intro, you start game. First go down the stairs and pick up Ration. Head left then crawl under the large pipe in front of you. Sneak North West
through the cargo, but watch out for the guards patrolling this area (you do
not want to be spotted by them). Also stepping on puddles will alert the
guards to your presence. Once you near the elevator your Codec will beep,
answer it and follow the Colonels orders. To do this hide behind the forklift
near the elevator (A Ration is behind it as well).

You may have to move around the forklift a little to remain out of the sight of
the guards. Eventually after a long wait a guard will come down in the
elevator. Once he starts walking down (and there are no guards in the
vicinity) run to the elevator. Now you will see a cut scene of Solid Snake
stripping down to his Sneaking Suit while the elevator travels to the surface.


Heliport
**********
Once up on the surface the Colonel, Naomi & Mei Ling will brief you further on
your mission and equipment whilst a Hind-D taking off interrupts you. After
your briefing head up to the Helipad, there are some search lights trained on
it so you must avoid them.

Once the search light near you starts to move away, run up and to the left and
if you're fast enough you will be able to make it to the stairs on the eastern
edge of the HeliPad (otherwise you will have to wait in the far bottom right
corner of the pad until there is a break to run to the stairs). Now when two
searchlights move apart leaving a gap in the middle of the helipad run left to
the other entrance/exit collecting the Chaff Grenades on the way. Now head down
the ramp then up and to the right to the truck, jump in it (While being
careful of the patrolling guard). Inside the truck behind the box covered with
a sheet is a Semi-Automatic SOCOM Pistol _collect it_ . Now you go one of two
ways, either Via the Ground Level Duct or the Raised Level Duct. Here are
walkthroughs for both courses of action:

Via Ground Level Duct:
Whilst no one is around the truck jump out and throw a Chaff Grenade. When it
explodes run quickly around the right hand side of the truck then up to the
southern wall of the facility. Now follow the wall left to a sleeping guard.
Now get on your belly and crawl behind the guard then head up into the air
duct.

Crawl forward through the ducting, at the first T-Section head right (left
will take you to a ration & a dead end). Master Miller will now call you by
Codec. After your little chit-chat take his advice and follow the mice. The
duct just ahead dips into water, don't worry just continue on (you will
surface with half air if you go full bolt). Anyway continue to follow the mice
through the duct until you get out of the Air Duct and into the Tank Hangar.
But watch out when you exit the Duct, it's rare to have a guard just outside
the Duct when you exit but it's still a possibility. After walking out a bit
the Colonel will call you, answer it.

Now head to the stairs in the North West corner of the Tank Hangar (watch for
the two guards patrolling around the Tanks). Then when the camera up and to
the left of the stairs is facing down run up to just under it, then when it's
pointing right run down (You can get past most Camera this way: By running
under it when it's not looking at you, then by running in the direction you
want to go when it's not looking in that direction). Anyway follow the walkway
down and around to the Eastern side of the Hangar there is an open cargo door,
enter it and avoid the camera like before so you can get to the Thermal
Goggles. Then exit and head back to the lower level of the Tank Hangar.

Via the Raised Level Duct:
Whilst no one is around the truck jump out of it and head right between the
stacks of boxes. From here throw a Chaff Grenade then once it activates head
right and up the flights of stairs. Hide behind the stone "rectangular"
Column to your right once you get to the Raised Level. Wait patiently until
the guards get very close to you, then when the guard begins to walk away
(while you have no weapon equipped) run to his back and press the Weapon
Button. You should throw him behind you, in which case you should run left,
but if you begin to choke him tap the Weapon Button rapidly until you crack
the guards neck then head left. Head left and answer the Colonels call then
crawl into the nearby Air Duct.

Start crawling through the AirDuct soon Master Miller will call you by codec.
After your chit-chat continue crawling through the duct (you will overhear a
conversation between two guards on the way) until the Colonel calls you. Then
crawl over the opening and press the Action Button. Once you finish climbing
down from the ladder answer the Colonel's call via Codec. Head left and
collect the Chaff Grenades, now head right. Avoid the Camera by running under
it when it's not looking at you, then by running in the direction you want to
go when it's not looking in that direction (You can avoid being spotted by
most cameras this way).

Head down from the walkway a little further on is an open cargo door, enter
it and avoid the camera like before so you can get to the Thermal Goggles.
Then exit the small cache and head down and around to the lower level of
the Tank Hangar using the stairs in the top-left corner (watch out for the
Camera).


Tank Hangar
*************
Go to the elevator (keep a look out for guards) and use the Action Button to
call the elevator down, then enter it and take it down to B1 (Cell Block).


Cell Block
************
Answer Mei Ling's Codec call once you exit the elevator, press up to the right
wall to see the DARPA Chief. Head down the corridor then right to a ladder that
will take you to more AirDucts (Crawl into the small hole in the wall to your
right for a Ration). Answer the Colonels call once your near the ladder, then
press the Action Button to climb the ladder to the Air Duct.

Crawl through the ducts and go forward at the first junction (If you take the
first left and look down from the exhaust grate you will see a guard on the
crapper, continuing on from there will take you to some SOCOM Bullets & a Dead
End). Look down through the first exhaust grate to see a girl in a cell doing
exercises (She is a pivotal character in Metal Gear Solid later on). Anyway
crawl a little further and the Colonel will call you again, listen to what he
has to say then crawl to the next exhaust grate and look down. Solid Snake
will jump down into the Chiefs cell, now watch the meeting of Solid Snake and
the DARPA Chief Donald Anderson.

After he gives you the Level 1 Key Card, Anderson will suddenly "buy the farm".
After Solid Snake contacts the Colonel & Naomi you will hear some commotion
outside and then suddenly the cell door will open. Exit the cell and suddenly
a female soldier will point a rifle at your head, after a stand off some guards
will come barging in. Don't try to aim at them as it will be
counter-productive, just face the doorway they are coming through and let out
as many rounds as it takes to kill all 3 guards in each wave. Pick up as many
Rations & SOCOM Bullets as you can that are dropped by the dead guards. After
a couple of waves of guards three grenades will be thrown at you, quickly run
towards the doorway and wait until they explode.

After the guards stop coming, the female soldier will run to the elevator (and
the game will zoom in on her arse O_o). After some trippy cut scenes and a
talk with Naomi, head to the elevator and go down to level B2 (Armoury).


Armoury
*********
Watch out for floortraps in this area, refrain from running down the direct
middle of passage ways. At the moment with your Level 1 Key Card you can only
access the top middle cache that has C4 in it, The bottom left cache with
Grenades in it and the already opened bottom middle cache with SOCOM Bullets in
it. Now in order to get to Baker you must explode passageways that have been
concreted over, there are three of these in the Armoury and they look bluish
and if you tap them they sound hollow. Two of them take you to chambers full of
supplies and one heads to the way to Baker.

The two secret supply chambers are in the North West & North East Corners on
the Northern Wall, tap around to find them then place & explode C4 on them
to get access to the chambers. The one in the North West corner has Chaff &
Stun Grenades in it and then one in the North East has C4 & SOCOM Bullets in
it, but it is guarded by floor traps. Anyway, run to the South Western corner
of the armoury and tap the Southern Wall to find the hollow spot. Now blow it
open with C4 then head down into it.

Now run down the corridor and place & explode C4 on the hollow bluish section
on the right side near the end of the passage (before the floor changes
texture). Go through the hole you made and run to the end of the corridor,
place C4 on the northern wall at the end of this corridor (you can also explode
the end of the corridor with C4, but it only leads to a Ration and more C4 and
you have to use a Chaff Grenade in the process to get past the Gun Cameras).
Anyway head up through the hole you made, you will find the ARMSTech President
Kenneth Baker who is literally wired to C4. Revolver Ocelot will suddenly
appear and after you have a talk with him, you will begin a dual with the old
man (who has a love of guns second to old Moses himself Charlton Heston.)


R e v o l v e r O c e l o t
----------------------------
For god's sake don't touch the wires around Baker or Snake, Baker & Ocelot
will go BOOM-BOOM! Anyway there are two ways you can go about beating Ocelot.
You can be aggressive and chase Ocelot then shot him when he: stops to shoot
you, stops to reload, gets confused (a ! will appear over his head) or if you
just have a clear shot. This is fast & clean if you can dodge his bullets well,
but otherwise you will end up as dogmeat. The other "safer" way is to hide
from him then when he begins to shoot you must begin to run to avoid his
bullets, then when he has fired 6 bullets go after him and shoot as many
bullets into him as you can, then repeat until he's out of health.
----------------------------


Anyway after a fairly long gunfight Ocelot will go to shoot you then suddenly
his arm will fly off in a spurt of blood like it has been chopped off, then
the wires around Baker will suddenly get sliced and the C4 will go off sending
Baker into the ground and Ocelot against the wall. Then the stealth apparition
reveals itself as a Cyborg Ninja. After Revolver runs off un-armed (haw haw)
and the cyborg Ninja malfunctions then leaves, Baker will begin to have a very
long talk with Snake explaining many things. He then gives Snake a SONY
MiniDisc with the launch data of Metal Gear Rex and a Level 2 Key Card, but
then Baker suddenly has a strange heart attack like Anderson did. Baker's last
words raise many questions.

After the Codec conversation with Naomi, the Colonel & Mei Ling make your way
back to the main area of the Armoury. There are now guards around so be
careful, but since you have the Level 2 Key Card you can enter the bottom right
cache, inside it has a FA-MAS Assault Rifle with Bullets. But they're guarded
by infrared lasers. So use your Thermal Googles or Cigarettes to see them, then
get on your belly and crawl under the lasers. Anyway make your way up to the
elevator, push the elevator's button then use your Codec to call Meryl (her
frequency is on the back of the Metal Gear Solid CD Case, look at the bottom
right screenshot). After you're finished getting acquainted with Meryl take
the elevator up to level 1 (Tank Hangar).


Tank Hangar
*************
Meryl will now contact you and open the Cargo Door. Once you exit the elevator
head right and open the door just below the opened Cargo Door with your Level 2
Key Card. Inside is a sleeping guard (if he is not sleeping hide behind the
boxes until he snoozes off), anyway quietly collect the SOCOM Suppressor then
exit this room. Now head left and up the stairs (handle the Camera like
before). Head down a little on the walkway and open the door on your left with
you Key Card, inside the room is Cardboard Box A & some Chaff Grenades. Head to
down and around to the walkway on the far east of the hangar, be careful
around here as there is a patrolling guard and because of the grated floor he
can easily be made aware of your presence from your resonating footsteps.

Anyway, when the guard in the top corner (near the ladder that takes you to
the Air Ducts) and the camera up there is facing towards the guard run up and
use your Key Card to open the door on your left, inside this room is the Mine
Detector. Once you have collected it getting back is hard as you will have to
wait a virtual eternity until the guard is back in that corner. So either wait
until his back is turned then shoot him dead with your Silenced SOCOM Pistol
or when he is just walking past the door run out (with nothing equipped) and
press the Weapon Button to throw him. But if he sees you, you _must_ kill him
then run into the room that had the Mine Detector in it and hide under a table
until the guards are not in Evasion or Alert Mode.

Head back down to the area with the elevator and head through the Cargo Door
Meryl opened. Meryl will call you and warn you of the sensors, equip your
Thermal Googles (or Cigarettes) to see the lasers, then walk under them when
they are higher then Solid Snake. Once you get past them use your Key Card to
open the Cargo Door and head through it to the snowy Canyon.


Canyon
********
Go ahead a little and suddenly a mysterious informant will contact you, do what
he says and equip your Mine Detector. Now get on your belly and craw over all
of the Claymore Mines to pick them up (the apexes of the yellow cones on your
radar are their locations). After you head north enough you will be confronted
by a M1 Tank being driven by the FOXHOUND member Vulcan Raven who is in the
cockpit.


M 1 T a n k
------------
Get on your belly and crawl left to the western edge of the Canyon, then crawl
up and stop before the small hill all the tank shells are exploding on. Stand
up and throw a Chaff Grenade, when it activates run to the M1 Tank and throw a
Grenade so it lands in or near the Tank's cockpit. Keep following the Tank
and throwing Grenades on it while avoid getting squished and the Machine
Gun's fire. Note that there are lots of supplies behind the water tank in
the North East corner of the Canyon. After both Machine Gunners die the battle
will be over and you will get the Level 3 Key Card from the body of the second
gunner. Snake now heads to the Nuclear Warhead Storage Building while Vulcan
radio's his superiors.
------------


Nuclear Warhead Storage Building
**********************************
Note that the walkway on your left takes you to a Ration and a lookout of the
Facility. Anyway head down the ramp and if the coast is clear crawl under the
slightly raised roller door. Once in the main part of the facility the Colonel
& Naomi will brief Snake about how he has been blocked from using weapons by
the nanomachines in his body. Head left and hide between the large stacks of
containers if a guard is around. In the far bottom left corner are some
Grenades and there are some Chaff Grenades behind the Nuclear Missiles. Anyway,
head up the stairs on your left (but watch out a guard will be patrolling this
raised section), when he is heading right from near the elevator quickly run
over to it and call it down, enter it and take it down to B1.

Head to the door opposite the elevator and open it with your Key Card. While
avoiding the guard in here, use your Key Card to head into the first door on
your right. Collect the Nikita Missile Launcher and Missiles then head back to
the elevator and take it down to B2.

Exit the elevator and head down through two Level 3 Doors. You will now be in a
long corridor filled with gas that has an electrified floor, Deepthroat will
contact you confirming this. So equip your Nikita Missle Launcher and shoot a
missile downwards, steer it down the corridor then left (Right if your holding
the First Person View Button) into an office like area. Now keep it to the
right side of this long room then point it up and don't touch the controller so
it boosts upwards past all the Gun Cameras. Manoeuvre it through the opening at
the top of this room then steer it right and then up past the supplies into the
Junction Box (If your O2 Gauge gets really low while trying to do this head up
through the door behind you to the Clean Room and stay in there until your O2
gauge is full again).

Now head down over the now un-electrified floor and using your Key Card you can
access the first door on your right that takes you to a room with a Ration
inside. And to the 3rd door on your right which takes you to a room with a Gas
Mask and a Gun Camera, throw a Chaff Grenade so you can get the Gas Mask
without being shot by the Gun Camera. Head down to the bottom of the corridor
then (while avoiding the Camera the usual way) head right and open the door
with you Key Card.

You will be in another Clean Room but you will hear a fight and then everything
will be silent. Head right to the next room then up and you will be in a room
full of soldiers who have seem to be killed and mutilated by some sort of
blade. Keep heading forward to see that the Cyborg Ninja is the cause of
all this carnage. Follow him into the next room to find Dr. Emmerich being
confronted by the Ninja (and in the process Emmerich makes a golden lake O_o).
Now the Ninja will confront Snake and you will have to do battle with him.


C y b o r g N i n j a
----------------------
Don't use any weapons against the Ninja because he will just block them with
his sword, so use fists & feet only (how he is fast enough to stop bullets but
not fists I will never understand). You can use Chaff Grenades to immobilize
him so you can bash him up without a chase, but it's best to keep them for
later. After a couple of punches & kicks the Ninja will put away his Katana
Blade (which is an extremely good thing), now as long as you dodge his flying
roundhouses and two feet stomps he can't cause you major damage. To be
safe wait behind something then when he comes around to get to you run towards
him and give him the standard left jab, right jab then kick. After you get him
down just a little more then half way he will turn on his Stealth Suit and will
start to play Hide & Seek(& Destroy) with you. So put on your Thermal Googles
and look at his hiding places for him, they are:

* In the top left corner of the room between the glass room full of super
computers and the lockers Dr. Emmerich is hiding in.
* In middle of the room between two office dividers.
* In the top right corner between a book case and a work station.

Once you find him each time run over to him and bash him. After a couple of
hits that way he will start to begin acting strange, asking Snake to "hurt him
more" O_o ... so now run near him and when he makes a *sching* sound run away
and once he punches run over to him and whack him. Once you get him down to
nothing run away, as he will suddenly be engulfed in a ball of energy that will
hurt you. So equip your FA-MAS Assault Rifle and shoot him from a distance
three times. Now he will basically reveal himself as Grey Fox then he will
malfunction and run off.
----------------------

Now Snake will contact the Colonel & Naomi and Naomi will explain why/how the
Ninja is Grey Fox. After that Snake will go and retrieve Dr. Emmerich from the
locker. Snake and Dr. Emmerich will talk about Metal Gear Rex, then once
Emmerich figures out Metal Gear Rex's true purpose he will get upset and he
tells Snake he doesn't want to be a part of war and he will help Snake destroy
Metal Gear Rex. Dr. Emmerich will give Snake a Level 4 Key Card & will tell you
to call him Otacon, then he will run off in stealth...

Now exit the Laboratory and head back to the room full of gas, equip your Gas
Mask then when the camera above in facing down head left to the office area.
Run under the camera in the bottom right corner when it's facing up, now stand
against the left wall and run up under the Gun Camera to a desk, now run right
and up a little to a Level 3 Door. Open it with your Key Card and collect the
C4 & Grenades inside. Now carefully exit and enter the next room up and
collect the Nikita Missiles. Exit the room and head up to the door above
(while avoiding the gaze of the nearby Gun Camera), open it with your Key Card
and collect the Night Vision Goggles inside then exit the room, head up through
the opening at the top of the room and then head right and collect the Ration
& Chaff Grenades. Throw a Chaff Grenade then quickly run down through the
office area then right and up through the now un-electrified floor to the Clean
Room. Now head up to the elevator, call it down and take it up to B1.

Exit the elevator and head into the room across the hallway, let the patrolling
guard see you them follow him/her into the Women's Toilets. Walk up to the
last cubicle, suddenly Meryl will sneak up on Solid Snake. After there catch-up
and Meryl's emotional self awakening she will give you a Level 5 Key Card. Now
follow her, head into the room she spotted you in and head into all the small
rooms you can around the perimeter of this section, you should collect:
Cardboard Box B, Daizepam, FA-MAS Bullets, SOCOM Bullets & a Ration.
Head back to Meryl and head up the corridor to the left of her and go through
the Level 5 Door at the end of it.

Head up a little and Meryl will run ahead of you, walk up to her and she will
fall to her knees and will seem to be in pain. After more trippy cut scenes
head through the Level 5 Door ahead into the Commander's Room. After a while
Meryl will draw her Desert Eagle on Snake and she will start acting like she
wants to jump Snakes bones *ehem*. The Colonel & Naomi will call you an explain
that Pyscho Mantis is controlling her mind telepathically. Knock Meryl out
with punches or a Stun Grenade so you don't kill her.

Psycho Mantis will now reveal himself, he will now "read into your mind &
character" i.e. he will look at the data on your PlayStation Memory Card and he
will tell you which Konami games you have been playing recently & certain
things about your Metal Gear saves. He will then proceed to show you his
telekinetic powers by making your Dual Shock Controller move if you placed it
on a fairly flat surface. Now he has shown you his powers, it's time for a
battle.


P s y c h o M a n t i s
------------------------
Firstly unplug your PlayStation Controller from Controller Port 1 and plug it
into Controller Port 2, that way Mantis will not be able to pre-determine your
every move. Do not use any explosives to hurt Mantis as he will detonate them
before you can use them, which will mean you will cop the explosion. Get out
your FA-MAS Assault Rifle and shoot him with it whenever you get the chance. If
you not sure of where he is, press the First Person View button to look from
the perspective of Mantis's eyes. You have to avoid the telekinetically
controlled object different ways. For the sofa chairs simple run away to dodge
them, for the Lanterns, Mounted Elk Head & Busts get on your belly and crawl
around to avoid them and for the Books & Paintings run to the bottom of the
room quickly and they will not be able to get to you.

After you get Mantis a little further then half way he will start to use Meryl
again as a puppet, so knock her out again. Mantis will now get her to point her
Desert Eagle Pistol at her head, so quickly knock her out before she splatters
her own brains everywhere. Now Mantis will mainly attack with balls of Psychic
Energy, so run to the middle of the room and shoot him as soon as you see him
so he won't be able to throw it. If he does get to throw it, quickly run away
to dodge it. Once you get Mantis down to no health he will fly back and land
with a thud.
------------------------

Mantis will proceed to tell Snake how to get to Metal Gear Rex. Once Snake
takes Mantis' Mask off he will reveal many things about himself, Snake & Meryl.
Then after Snake puts Mantis' Mask back on at his request, Mantis in a kind
act will open the way to Metal Gear Rex. After Snake & Meryl's Conversation
plug the controller back into Controller Port 1. Now head up through the
secret passage (there are SOCOM Bullets, FA-MAS Bullets & a Ration to the right
of the staircase) and up through the Level 5 Door into the Cave.


Cave
******
Meryl will run ahead. Put your Night Vision Goggles on and head right into a
dark section and collect the Ration & SOCOM Bullets if you need them. You can
see Meryl through the crack in the northern wall of this section. Head back
left and walk up through the snowy path, crawl under the rock arch at the end
of it. Head up and try to avoid the large Wolf spotting you. If it does
spot you shoot it with your FA-MAS Assault Rifle or throw a Stun Grenade. Head
right in the rocky bit and then down, crawl through the small hole at the
bottom of the Southern wall. Inside this Grotto is a Ration, FA-MAS Bullets &
Diazepam.

Crawl back through the hole then crawl through the small hole to your right.
Head up to Meryl, she gets cocky cause the dogs love her. So get in Cardboard
Box A and then press L1, now punch Meryl (in no way condoning Abuse towards
Women) and then tap L1 really fast. Meryl will whistle and the Wolves
will pee on the box you're in. The dogs will love you whenever you're in
Cardboard Box A now, because it is now covered in the scent of the pack. Head
up through the Level 5 door above using your Key Card to enter the Underground
Passage.


Underground Passage
*********************
There is a mine field ahead but Meryl will show you the path through them.
Follow her footprints to catch up to her. You will now go to the view of a
Sniper who is targeting you and Meryl, Snake sees the tracking laser and goes
for cover but Meryl freezes and gets shot up pretty bad. Meryl & Snake will
have a heartfelt moment and then the Colonel & Naomi will call Snake and
discuss the situation with him, they come to the conclusion that Snake will
need a Sniper Rifle to kill Sniper Wolf and save Meryl. If you contact Otacon
he will tell you there is one way back in the Armoury. Head back down into the
cave.


Cave
******
Make your way to the door to Nuclear Warhead Storage Building, use Cardboard
Box A prevent being attacked by the Wolves.


Nuclear Warhead Storage Building
**********************************
Head to the elevator and take it up to Level 1. Quickly run left, down the
stairs, right, crawl under the large door and head up the ramp and out into the
Canyon.


Canyon
********
Since your last visit they have placed Mines & Gun Cameras everywhere. Equip
you Mine Detector, stay close to the western edge of the Canyon and head down
past the Cameras, now make your way through the Mine Field to the Cargo Door
(it would be a good idea to crawl and pick up as many Claymore mines as you
can) and go through it to get to the Tank Hangar.


Tank Hangar
*************
Head to the elevator and take it down to Level B2 (Armoury).


Armoury
*********
Wait in the elevator until there are no guards in the vicinity then exit it and
run left to the North Eastern corner of the Armoury, now head down and wait
before the path below you so the pacing guard can't see you. When he starts
walking right stay behind him and enter the Level 5 door nearby. Now equip
your Thermal Goggles (or Cigarettes) then carefully crawl between the infrared
lasers to collect the PSG1 Sniper Rifle and Bullets. Now the Colonel will call
you since he's excited by the fact you can save Meryl now. Now head back under
the lasers, and when the guard outside is heading right equip the Key Card and
go through the door then head left and around to the elevator. Take it up to
the Tank Hangar.


Tank Hangar
*************
Exit the elevator and make your way to the Canyon.


Canyon
********
Using the same strategy as before to avoid the Gun Cameras and Claymore Mines
head to the Nuclear Warhead Storage Building.


Nuclear Warhead Storage Building
**********************************
Head to the elevator and take it down to Level B1. Head to the Commander's Room
and then through the secret passage into the Cave.


Cave
******
Make your way to the Underground Passage, use Cardboard Box A again to prevent
being attacked by the Wolves.


Underground Passage
*********************
Since you have the PSG1 Sniper Rifle you can battle Sniper Wolf.


S n i p e r W o l f
--------------------
Stay behind the outcrops to your left and right for shelter against Sniper
Wolf's "deadly" accuracy. Get on your belly and crawl out a little into the
fray and then face up and select your PSG1 Sniper Rifle, then use some Diazepam
to cool your nerves. Look up at the lookout under the Communications Tower to
find Sniper Wolfs "nest", now keep shooting at her when you have clear
shots. She likes to hide behind the column on the left side of the platform,
so if you can't see her try waiting for her there. If you run out of Bullets
collect the boxes that appear in the areas you can shelter in. After a couple
of good shots she will be down.
--------------------

Head up to where she was shooting from, you can find supplies scattered around
in this area. Then head right and walk up to the door to the Communications
Tower, you will get captured by Sniper Wolf and some guards.


Cell Block
************
Snake wakes up to the sounds of Revolver Ocelot, Sniper Wolf & Liquid Snake
talking and to the sight of surgical lamps. After they crap on for a while
Revolver Ocelot will realise your awake and will rotate your "bed" up. Now
Liquid & Wolf will leave to let Ocelot torture you alone. Ocelot will torture
Snake by putting a high voltage electrical current through his body.

So time for a button bashing mini-game, when Ocelot runs the current through
Snakes body his energy will drain to counteract this you must tap the Circle
Button really fast to refill your Life. So get a pen and wrap it in cloth, then
when the buzzer sounds get your wrapped pen and rub it back and forth over the
Circle Button really fast, this will register as many button presses and you
will loose relatively no life.

SPOILER NOTE: If you press Select to submit to Ocelot's torture Meryl will be
killed and the ending will change.

After 4 courses of electric shocks Snakes tired body will be dragged into a
Cell. Inside the cell is the DARPA Chief's maggot infested rotting body, call
Otacon for help. After a while the Colonel & Naomi will call you, a little
after you conversation you will be taken back to be tortured again. After you
go through another 4 courses you will be taken back to your cell.

Now the Colonel & Naomi will call you again, Naomi will give you a massage and
then Snake & Naomi will talk about their families (or lack of). After your
conversation the Guard will run to the toilet (I guess that's why they call it
the runs), now Otacon will suddenly appear and he will give you some Ketchup, a
Ration, a Level 6 Key Card & Sniper Wolf's Handkerchief. Otacon will speak of
his relationship with Sniper wolf and then he will run off.

Quickly get on your belly, select the Ketchup and then press the Action Button
to squirt it like you have bled. When the guard comes back he will think you're
dead, so he will rush to your "body" opening the Cell Door on the way. Get up
and crack his neck. Now exit the cell and head up then left and use your
Key Card to go through the Level 6 Door, collect all your items from the box to
the right of the torture table (check your items for a Bomb, if there is one
select it and then press the Circle Button like you are using a Ration to throw
it), throw a Chaff Grenade then head right and go through the Level 6 Door.
When both Cameras are facing down head to the elevator and take it up to Level
1 (Tank Hangar). Now make the long journey back to where Meryl got shot by
Sniper Wolf (use Sniper Wolf's Handkerchief in the Cave to avoid being attacked
by the Wolves).


Underground Passage
*********************
When you get to the pool of Meryl's blood Snake will have a flashback of when
Meryl got shot. The Colonel & Co. will call you and provide emotional support.
Head up to the Communication Tower (stay on the left side of the passage way as
there is a Gun Camera in the second alcove on your right). Use your Key Card
to go through the Level 6 Door you got captured in front of before to enter
Communications Tower A.


Communications Tower A
************************
Head up and collect the FA-MAS & SOCOM Bullets then head left and go through
the door, the camera will spot you and a bunch of guards will come running in.
Don't move, switch to your FA-MAS Assault Rifle and shoot, you should kill all
the guards coming for you. Collect the Rope and Stun Grenades and then head
down through the door, now head up the flights of stairs. After a while you
will get to Level 6 Door that won't open. Otacon will call you and he will tell
you that it's frozen and you can only open it from the outside, so continue
heading up the stairs.

To survive this long climb you must do two things, 1. Kill any guards in your
way with your FA-MAS Assault Rifle and 2. Throw a Stun Grenade if it gets too
hectic or if many Guards are following you. Once you get to the top go up the
ladder. Now go through the door and you will see a big satellite dish, run
towards it and then suddenly all these missiles will come down from the sky and
will destroy the dish. The missiles presumably came from the Liquid Snake in
his Hind-D that suddenly flies into sight.

Now select the Rope and run up to the railing. Snake will tie the rope to the
railing and will begin parascending down the tower. The Colonel will brief you
on how to parascend, if you weren't listening its the X Button to repel off the
wall & the Circle Button to put your feet on the wall & you use the Directional
Buttons to move while you have bounced off the wall or to walk around while
holding the Circle Button. Your main priority while repelling down is to avoid
the Hind-D's gunfire, you should also avoid the hot steam but it doesn't cause
too much damage. After a short while parascending you will come down to the
Walkway.


Walkway
*********
Collect the Ration on your left and the C4 to your right if you need them. Then
walk up so your just on the walkway, face up and get out your PSG1 Sniper
Rifle. Take fire on the Guards on the other side of the Walkway until you kill
them all. Now make sure you have at least half of your Life bar full then head
across the walkway, as you near the other end Liquid in his Hind-D will
suddenly appear and he will fire open you. Run left and through the door using
your Key Card. Collect the Stinger Missile Launcher & Stinger Missiles nearby
then go down to the nest area.


Communications Tower B
************************
Head down and right to the elevator, call for it but it won't work. So head
back around and then head down the flights of stairs, but near the bottom the
staircase is damaged. So head back up to the elevator, Snake will hear someone
and then Otacon will suddenly appear. He will ask Snake a question about love &
then he will go off to fix the elevators panel on Snake's orders. Now head to
the right and go up a flight of stairs, up ahead is a Gun Camera. So throw a
Chaff Grenade then run up another three flights of stairs after it. Throw
another Chaff Grenade then run up past the two Gun Cameras and go up another
three flights of stairs after it. Now throw yet another Chaff Grenade then run
up past three Gun Cameras and go up another three flight of stairs after it.
Now finally throw the last Chaff Grenade for now and run up past the four Gun
Cameras to the top of the stairs. Collect the Stinger Missiles, Chaff Grenades,
FA-MAS Bullets & a Ration up here then go up the ladder. Go through the Level
6 door to the fight with Liquid in his Hind-D on the rooftop.


H i n d - D
-----------
In the middle of the roof are two hexagonal tanks which are in a steel large
rectangular box, this is your cover. Keep your "cover" between you and the
Hind-D at all times to avoid its Machine Guns. Now equip your Stinger Missile
Launcher then press L1. Now whenever you need it you can just press L1 to bring
it up then L1 again to put it away. Whenever the Hind-D is circling the tower
(and its nose isn't facing Snake) lock a Stinger Missile on to the Hind-D then
launch it. After every Stinger hits the Hind-D, Liquid will open fire on you
so take cover.

After you cause around 30% damage to the Hind-D, Liquid will regularly dive the
Hind-D to below the level of the roof so you can't shot it. Still keep the
"cover" between you and the Hind-D then when it resurfaces wait until it stops
firing then run out and shoot a Stinger at it. When Liquid flies out and fires
a large missile, stay away from the southern edge of the roof as it will get
blasted. Once you cause 100% damage to the Hind-D, Liquid will fire another
large missile at the roof. You can't avoid it but it doesn't matter as Snake
seeks cover, then Liquid will lose control of the crippled Hind-D and it will
crash, Liquid yells out "Snake" as it crashes. Whether he was yelling it to
taunt Solid or as a final act of vanity we will never know.
-----------

Otacon will now call you and he will tell you that the elevator has
"mysteriously" began to work again, go through the door and climb down the
ladder. Head down the flights of stairs to the elevator (use Chaff Grenades to
get past all the Gun Cameras again), call the elevator and get in it. Strangely
the maximum load buzzer will sound (Snake should lay off those fatty rations,
or Meryl won't find him so hot ^_^ ). Now choose the 1st Floor, Otacon will
call you and will come to the conclusion that there are four guards will
stealth suits on in the elevator with you.

Put on your Thermal Goggles and go unarmed. Now crack each guards neck one by
one, don't move while you press the Weapon Button or you'll throw them. Now
exit the elevator and collect the supplies around the perimeter of the elevator
shaft then use your Key Card to head down through the door below. Throw a Chaff
Grenade to disable the Gun Camera then quickly collect the PSG1 Bullets then
head left through the door, run down the corridor then throw another Chaff
Grenade. Collect the SOCOM Bullets then head up and through the door above to
get to the Snowfield.


Snowfield
***********
Head forward and suddenly you will get shot by someone. Solid will speak with
Otacon via Codec and Otacon will tell you that Sniper Wolf shot you and you
shouldn't kill her. She will butt in on your Codec Conversation and it will
become apparent that you must kill her. Now you will have the second and final
battle with Sniper Wolf.


S n i p e r W o l f
--------------------
Head left and behind the tree, push your back up against it and position
yourself so the tree's trunk covers most of your body. Now there are two ways
of dealing with Sniper Wolf. You can either crawl a little out from the cover
of the tree then face up and use your PSG1 Sniper Rifle (with Diazepam so your
stable) to shot Sniper Wolf to death. Or you can could equip your Nikita
Missile Launcher then face right and shoot a Nikita Missile, then control it so
it heads North West to just behind the Snow Truck. Then make it head due North
to the trees where Sniper Wolf is hiding. Then hold the First Person View Mode
button to control the Missile from its radio camera, now hunt down Sniper Wolf
with it and blow her up. Anyway after you blast her enough she will die.
--------------------

Now run up to her body, Sniper Wolf tells Solid Snake that she is lung shot,
which means a bullet went through her lung. Sniper Wolf knows this leads to a
slow but painful death, as it takes quite a while for the blood to seep into
your lungs when your lung shot. So she tells Snake to finish her off. She tells
of her life story then as he goes to finish her off Otacon comes. He's
distressed and takes Sniper Wolf's Sniper Rifle to her on her request. Snake
then finishes her off. Snake now puts her Handkerchief over her face and
after a small exchange of words Otacon runs away.

Head to the North East corner of the Snowfield and enter door with N-A3 written
on using your Key Card, inside are some Mines so use your Mine Detector.
Collect the Stun Grenades, Diazepam & Ration inside then exit. Now head down
and enter the door below with E-A1 written on it using your Key Card, collect
the PSG1, SOCOM & FAMAS Bullets inside then exit, Now head down and enter the
door below that also has E-A1 written on it using your Key Card, throw a Chaff
Grenade to disable the Gun Cameras inside then collect the Grenades & Chaff
Grenades inside then exit. Now head due west across to the other side of the
Snowfield. Enter the door with W-A1 written on it using your Key Card, throw a
Chaff Grenade to disable the Gun Cameras inside then collect the two Rations &
Cardboard Box C then exit. Head up and enter the door with W-A2 written on it
using your Key Card, throw a Chaff Grenade to disable the Gun Cameras inside
then collect the Nikita Missiles inside then exit. Head up and to the right and
enter the door with N-A1 written on it, throw a Chaff Grenade to disable the
Gun Cameras inside then run through the boxes to the back of the area. Collect
the SOCOM Bullets on your left then head right and down the stairs.

You have completed the events of Disc 1. Now follow the on screen prompts
to begin playing Disc 2.

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