Thursday, September 11, 2008
Game Walktrough 1
Dock
******
After intro, you start game. First go down the stairs and pick up Ration. Head left then crawl under the large pipe in front of you. Sneak North West
through the cargo, but watch out for the guards patrolling this area (you do
not want to be spotted by them). Also stepping on puddles will alert the
guards to your presence. Once you near the elevator your Codec will beep,
answer it and follow the Colonels orders. To do this hide behind the forklift
near the elevator (A Ration is behind it as well).
You may have to move around the forklift a little to remain out of the sight of
the guards. Eventually after a long wait a guard will come down in the
elevator. Once he starts walking down (and there are no guards in the
vicinity) run to the elevator. Now you will see a cut scene of Solid Snake
stripping down to his Sneaking Suit while the elevator travels to the surface.
Heliport
**********
Once up on the surface the Colonel, Naomi & Mei Ling will brief you further on
your mission and equipment whilst a Hind-D taking off interrupts you. After
your briefing head up to the Helipad, there are some search lights trained on
it so you must avoid them.
Once the search light near you starts to move away, run up and to the left and
if you're fast enough you will be able to make it to the stairs on the eastern
edge of the HeliPad (otherwise you will have to wait in the far bottom right
corner of the pad until there is a break to run to the stairs). Now when two
searchlights move apart leaving a gap in the middle of the helipad run left to
the other entrance/exit collecting the Chaff Grenades on the way. Now head down
the ramp then up and to the right to the truck, jump in it (While being
careful of the patrolling guard). Inside the truck behind the box covered with
a sheet is a Semi-Automatic SOCOM Pistol _collect it_ . Now you go one of two
ways, either Via the Ground Level Duct or the Raised Level Duct. Here are
walkthroughs for both courses of action:
Via Ground Level Duct:
Whilst no one is around the truck jump out and throw a Chaff Grenade. When it
explodes run quickly around the right hand side of the truck then up to the
southern wall of the facility. Now follow the wall left to a sleeping guard.
Now get on your belly and crawl behind the guard then head up into the air
duct.
Crawl forward through the ducting, at the first T-Section head right (left
will take you to a ration & a dead end). Master Miller will now call you by
Codec. After your little chit-chat take his advice and follow the mice. The
duct just ahead dips into water, don't worry just continue on (you will
surface with half air if you go full bolt). Anyway continue to follow the mice
through the duct until you get out of the Air Duct and into the Tank Hangar.
But watch out when you exit the Duct, it's rare to have a guard just outside
the Duct when you exit but it's still a possibility. After walking out a bit
the Colonel will call you, answer it.
Now head to the stairs in the North West corner of the Tank Hangar (watch for
the two guards patrolling around the Tanks). Then when the camera up and to
the left of the stairs is facing down run up to just under it, then when it's
pointing right run down (You can get past most Camera this way: By running
under it when it's not looking at you, then by running in the direction you
want to go when it's not looking in that direction). Anyway follow the walkway
down and around to the Eastern side of the Hangar there is an open cargo door,
enter it and avoid the camera like before so you can get to the Thermal
Goggles. Then exit and head back to the lower level of the Tank Hangar.
Via the Raised Level Duct:
Whilst no one is around the truck jump out of it and head right between the
stacks of boxes. From here throw a Chaff Grenade then once it activates head
right and up the flights of stairs. Hide behind the stone "rectangular"
Column to your right once you get to the Raised Level. Wait patiently until
the guards get very close to you, then when the guard begins to walk away
(while you have no weapon equipped) run to his back and press the Weapon
Button. You should throw him behind you, in which case you should run left,
but if you begin to choke him tap the Weapon Button rapidly until you crack
the guards neck then head left. Head left and answer the Colonels call then
crawl into the nearby Air Duct.
Start crawling through the AirDuct soon Master Miller will call you by codec.
After your chit-chat continue crawling through the duct (you will overhear a
conversation between two guards on the way) until the Colonel calls you. Then
crawl over the opening and press the Action Button. Once you finish climbing
down from the ladder answer the Colonel's call via Codec. Head left and
collect the Chaff Grenades, now head right. Avoid the Camera by running under
it when it's not looking at you, then by running in the direction you want to
go when it's not looking in that direction (You can avoid being spotted by
most cameras this way).
Head down from the walkway a little further on is an open cargo door, enter
it and avoid the camera like before so you can get to the Thermal Goggles.
Then exit the small cache and head down and around to the lower level of
the Tank Hangar using the stairs in the top-left corner (watch out for the
Camera).
Tank Hangar
*************
Go to the elevator (keep a look out for guards) and use the Action Button to
call the elevator down, then enter it and take it down to B1 (Cell Block).
Cell Block
************
Answer Mei Ling's Codec call once you exit the elevator, press up to the right
wall to see the DARPA Chief. Head down the corridor then right to a ladder that
will take you to more AirDucts (Crawl into the small hole in the wall to your
right for a Ration). Answer the Colonels call once your near the ladder, then
press the Action Button to climb the ladder to the Air Duct.
Crawl through the ducts and go forward at the first junction (If you take the
first left and look down from the exhaust grate you will see a guard on the
crapper, continuing on from there will take you to some SOCOM Bullets & a Dead
End). Look down through the first exhaust grate to see a girl in a cell doing
exercises (She is a pivotal character in Metal Gear Solid later on). Anyway
crawl a little further and the Colonel will call you again, listen to what he
has to say then crawl to the next exhaust grate and look down. Solid Snake
will jump down into the Chiefs cell, now watch the meeting of Solid Snake and
the DARPA Chief Donald Anderson.
After he gives you the Level 1 Key Card, Anderson will suddenly "buy the farm".
After Solid Snake contacts the Colonel & Naomi you will hear some commotion
outside and then suddenly the cell door will open. Exit the cell and suddenly
a female soldier will point a rifle at your head, after a stand off some guards
will come barging in. Don't try to aim at them as it will be
counter-productive, just face the doorway they are coming through and let out
as many rounds as it takes to kill all 3 guards in each wave. Pick up as many
Rations & SOCOM Bullets as you can that are dropped by the dead guards. After
a couple of waves of guards three grenades will be thrown at you, quickly run
towards the doorway and wait until they explode.
After the guards stop coming, the female soldier will run to the elevator (and
the game will zoom in on her arse O_o). After some trippy cut scenes and a
talk with Naomi, head to the elevator and go down to level B2 (Armoury).
Armoury
*********
Watch out for floortraps in this area, refrain from running down the direct
middle of passage ways. At the moment with your Level 1 Key Card you can only
access the top middle cache that has C4 in it, The bottom left cache with
Grenades in it and the already opened bottom middle cache with SOCOM Bullets in
it. Now in order to get to Baker you must explode passageways that have been
concreted over, there are three of these in the Armoury and they look bluish
and if you tap them they sound hollow. Two of them take you to chambers full of
supplies and one heads to the way to Baker.
The two secret supply chambers are in the North West & North East Corners on
the Northern Wall, tap around to find them then place & explode C4 on them
to get access to the chambers. The one in the North West corner has Chaff &
Stun Grenades in it and then one in the North East has C4 & SOCOM Bullets in
it, but it is guarded by floor traps. Anyway, run to the South Western corner
of the armoury and tap the Southern Wall to find the hollow spot. Now blow it
open with C4 then head down into it.
Now run down the corridor and place & explode C4 on the hollow bluish section
on the right side near the end of the passage (before the floor changes
texture). Go through the hole you made and run to the end of the corridor,
place C4 on the northern wall at the end of this corridor (you can also explode
the end of the corridor with C4, but it only leads to a Ration and more C4 and
you have to use a Chaff Grenade in the process to get past the Gun Cameras).
Anyway head up through the hole you made, you will find the ARMSTech President
Kenneth Baker who is literally wired to C4. Revolver Ocelot will suddenly
appear and after you have a talk with him, you will begin a dual with the old
man (who has a love of guns second to old Moses himself Charlton Heston.)
R e v o l v e r O c e l o t
----------------------------
For god's sake don't touch the wires around Baker or Snake, Baker & Ocelot
will go BOOM-BOOM! Anyway there are two ways you can go about beating Ocelot.
You can be aggressive and chase Ocelot then shot him when he: stops to shoot
you, stops to reload, gets confused (a ! will appear over his head) or if you
just have a clear shot. This is fast & clean if you can dodge his bullets well,
but otherwise you will end up as dogmeat. The other "safer" way is to hide
from him then when he begins to shoot you must begin to run to avoid his
bullets, then when he has fired 6 bullets go after him and shoot as many
bullets into him as you can, then repeat until he's out of health.
----------------------------
Anyway after a fairly long gunfight Ocelot will go to shoot you then suddenly
his arm will fly off in a spurt of blood like it has been chopped off, then
the wires around Baker will suddenly get sliced and the C4 will go off sending
Baker into the ground and Ocelot against the wall. Then the stealth apparition
reveals itself as a Cyborg Ninja. After Revolver runs off un-armed (haw haw)
and the cyborg Ninja malfunctions then leaves, Baker will begin to have a very
long talk with Snake explaining many things. He then gives Snake a SONY
MiniDisc with the launch data of Metal Gear Rex and a Level 2 Key Card, but
then Baker suddenly has a strange heart attack like Anderson did. Baker's last
words raise many questions.
After the Codec conversation with Naomi, the Colonel & Mei Ling make your way
back to the main area of the Armoury. There are now guards around so be
careful, but since you have the Level 2 Key Card you can enter the bottom right
cache, inside it has a FA-MAS Assault Rifle with Bullets. But they're guarded
by infrared lasers. So use your Thermal Googles or Cigarettes to see them, then
get on your belly and crawl under the lasers. Anyway make your way up to the
elevator, push the elevator's button then use your Codec to call Meryl (her
frequency is on the back of the Metal Gear Solid CD Case, look at the bottom
right screenshot). After you're finished getting acquainted with Meryl take
the elevator up to level 1 (Tank Hangar).
Tank Hangar
*************
Meryl will now contact you and open the Cargo Door. Once you exit the elevator
head right and open the door just below the opened Cargo Door with your Level 2
Key Card. Inside is a sleeping guard (if he is not sleeping hide behind the
boxes until he snoozes off), anyway quietly collect the SOCOM Suppressor then
exit this room. Now head left and up the stairs (handle the Camera like
before). Head down a little on the walkway and open the door on your left with
you Key Card, inside the room is Cardboard Box A & some Chaff Grenades. Head to
down and around to the walkway on the far east of the hangar, be careful
around here as there is a patrolling guard and because of the grated floor he
can easily be made aware of your presence from your resonating footsteps.
Anyway, when the guard in the top corner (near the ladder that takes you to
the Air Ducts) and the camera up there is facing towards the guard run up and
use your Key Card to open the door on your left, inside this room is the Mine
Detector. Once you have collected it getting back is hard as you will have to
wait a virtual eternity until the guard is back in that corner. So either wait
until his back is turned then shoot him dead with your Silenced SOCOM Pistol
or when he is just walking past the door run out (with nothing equipped) and
press the Weapon Button to throw him. But if he sees you, you _must_ kill him
then run into the room that had the Mine Detector in it and hide under a table
until the guards are not in Evasion or Alert Mode.
Head back down to the area with the elevator and head through the Cargo Door
Meryl opened. Meryl will call you and warn you of the sensors, equip your
Thermal Googles (or Cigarettes) to see the lasers, then walk under them when
they are higher then Solid Snake. Once you get past them use your Key Card to
open the Cargo Door and head through it to the snowy Canyon.
Canyon
********
Go ahead a little and suddenly a mysterious informant will contact you, do what
he says and equip your Mine Detector. Now get on your belly and craw over all
of the Claymore Mines to pick them up (the apexes of the yellow cones on your
radar are their locations). After you head north enough you will be confronted
by a M1 Tank being driven by the FOXHOUND member Vulcan Raven who is in the
cockpit.
M 1 T a n k
------------
Get on your belly and crawl left to the western edge of the Canyon, then crawl
up and stop before the small hill all the tank shells are exploding on. Stand
up and throw a Chaff Grenade, when it activates run to the M1 Tank and throw a
Grenade so it lands in or near the Tank's cockpit. Keep following the Tank
and throwing Grenades on it while avoid getting squished and the Machine
Gun's fire. Note that there are lots of supplies behind the water tank in
the North East corner of the Canyon. After both Machine Gunners die the battle
will be over and you will get the Level 3 Key Card from the body of the second
gunner. Snake now heads to the Nuclear Warhead Storage Building while Vulcan
radio's his superiors.
------------
Nuclear Warhead Storage Building
**********************************
Note that the walkway on your left takes you to a Ration and a lookout of the
Facility. Anyway head down the ramp and if the coast is clear crawl under the
slightly raised roller door. Once in the main part of the facility the Colonel
& Naomi will brief Snake about how he has been blocked from using weapons by
the nanomachines in his body. Head left and hide between the large stacks of
containers if a guard is around. In the far bottom left corner are some
Grenades and there are some Chaff Grenades behind the Nuclear Missiles. Anyway,
head up the stairs on your left (but watch out a guard will be patrolling this
raised section), when he is heading right from near the elevator quickly run
over to it and call it down, enter it and take it down to B1.
Head to the door opposite the elevator and open it with your Key Card. While
avoiding the guard in here, use your Key Card to head into the first door on
your right. Collect the Nikita Missile Launcher and Missiles then head back to
the elevator and take it down to B2.
Exit the elevator and head down through two Level 3 Doors. You will now be in a
long corridor filled with gas that has an electrified floor, Deepthroat will
contact you confirming this. So equip your Nikita Missle Launcher and shoot a
missile downwards, steer it down the corridor then left (Right if your holding
the First Person View Button) into an office like area. Now keep it to the
right side of this long room then point it up and don't touch the controller so
it boosts upwards past all the Gun Cameras. Manoeuvre it through the opening at
the top of this room then steer it right and then up past the supplies into the
Junction Box (If your O2 Gauge gets really low while trying to do this head up
through the door behind you to the Clean Room and stay in there until your O2
gauge is full again).
Now head down over the now un-electrified floor and using your Key Card you can
access the first door on your right that takes you to a room with a Ration
inside. And to the 3rd door on your right which takes you to a room with a Gas
Mask and a Gun Camera, throw a Chaff Grenade so you can get the Gas Mask
without being shot by the Gun Camera. Head down to the bottom of the corridor
then (while avoiding the Camera the usual way) head right and open the door
with you Key Card.
You will be in another Clean Room but you will hear a fight and then everything
will be silent. Head right to the next room then up and you will be in a room
full of soldiers who have seem to be killed and mutilated by some sort of
blade. Keep heading forward to see that the Cyborg Ninja is the cause of
all this carnage. Follow him into the next room to find Dr. Emmerich being
confronted by the Ninja (and in the process Emmerich makes a golden lake O_o).
Now the Ninja will confront Snake and you will have to do battle with him.
C y b o r g N i n j a
----------------------
Don't use any weapons against the Ninja because he will just block them with
his sword, so use fists & feet only (how he is fast enough to stop bullets but
not fists I will never understand). You can use Chaff Grenades to immobilize
him so you can bash him up without a chase, but it's best to keep them for
later. After a couple of punches & kicks the Ninja will put away his Katana
Blade (which is an extremely good thing), now as long as you dodge his flying
roundhouses and two feet stomps he can't cause you major damage. To be
safe wait behind something then when he comes around to get to you run towards
him and give him the standard left jab, right jab then kick. After you get him
down just a little more then half way he will turn on his Stealth Suit and will
start to play Hide & Seek(& Destroy) with you. So put on your Thermal Googles
and look at his hiding places for him, they are:
* In the top left corner of the room between the glass room full of super
computers and the lockers Dr. Emmerich is hiding in.
* In middle of the room between two office dividers.
* In the top right corner between a book case and a work station.
Once you find him each time run over to him and bash him. After a couple of
hits that way he will start to begin acting strange, asking Snake to "hurt him
more" O_o ... so now run near him and when he makes a *sching* sound run away
and once he punches run over to him and whack him. Once you get him down to
nothing run away, as he will suddenly be engulfed in a ball of energy that will
hurt you. So equip your FA-MAS Assault Rifle and shoot him from a distance
three times. Now he will basically reveal himself as Grey Fox then he will
malfunction and run off.
----------------------
Now Snake will contact the Colonel & Naomi and Naomi will explain why/how the
Ninja is Grey Fox. After that Snake will go and retrieve Dr. Emmerich from the
locker. Snake and Dr. Emmerich will talk about Metal Gear Rex, then once
Emmerich figures out Metal Gear Rex's true purpose he will get upset and he
tells Snake he doesn't want to be a part of war and he will help Snake destroy
Metal Gear Rex. Dr. Emmerich will give Snake a Level 4 Key Card & will tell you
to call him Otacon, then he will run off in stealth...
Now exit the Laboratory and head back to the room full of gas, equip your Gas
Mask then when the camera above in facing down head left to the office area.
Run under the camera in the bottom right corner when it's facing up, now stand
against the left wall and run up under the Gun Camera to a desk, now run right
and up a little to a Level 3 Door. Open it with your Key Card and collect the
C4 & Grenades inside. Now carefully exit and enter the next room up and
collect the Nikita Missiles. Exit the room and head up to the door above
(while avoiding the gaze of the nearby Gun Camera), open it with your Key Card
and collect the Night Vision Goggles inside then exit the room, head up through
the opening at the top of the room and then head right and collect the Ration
& Chaff Grenades. Throw a Chaff Grenade then quickly run down through the
office area then right and up through the now un-electrified floor to the Clean
Room. Now head up to the elevator, call it down and take it up to B1.
Exit the elevator and head into the room across the hallway, let the patrolling
guard see you them follow him/her into the Women's Toilets. Walk up to the
last cubicle, suddenly Meryl will sneak up on Solid Snake. After there catch-up
and Meryl's emotional self awakening she will give you a Level 5 Key Card. Now
follow her, head into the room she spotted you in and head into all the small
rooms you can around the perimeter of this section, you should collect:
Cardboard Box B, Daizepam, FA-MAS Bullets, SOCOM Bullets & a Ration.
Head back to Meryl and head up the corridor to the left of her and go through
the Level 5 Door at the end of it.
Head up a little and Meryl will run ahead of you, walk up to her and she will
fall to her knees and will seem to be in pain. After more trippy cut scenes
head through the Level 5 Door ahead into the Commander's Room. After a while
Meryl will draw her Desert Eagle on Snake and she will start acting like she
wants to jump Snakes bones *ehem*. The Colonel & Naomi will call you an explain
that Pyscho Mantis is controlling her mind telepathically. Knock Meryl out
with punches or a Stun Grenade so you don't kill her.
Psycho Mantis will now reveal himself, he will now "read into your mind &
character" i.e. he will look at the data on your PlayStation Memory Card and he
will tell you which Konami games you have been playing recently & certain
things about your Metal Gear saves. He will then proceed to show you his
telekinetic powers by making your Dual Shock Controller move if you placed it
on a fairly flat surface. Now he has shown you his powers, it's time for a
battle.
P s y c h o M a n t i s
------------------------
Firstly unplug your PlayStation Controller from Controller Port 1 and plug it
into Controller Port 2, that way Mantis will not be able to pre-determine your
every move. Do not use any explosives to hurt Mantis as he will detonate them
before you can use them, which will mean you will cop the explosion. Get out
your FA-MAS Assault Rifle and shoot him with it whenever you get the chance. If
you not sure of where he is, press the First Person View button to look from
the perspective of Mantis's eyes. You have to avoid the telekinetically
controlled object different ways. For the sofa chairs simple run away to dodge
them, for the Lanterns, Mounted Elk Head & Busts get on your belly and crawl
around to avoid them and for the Books & Paintings run to the bottom of the
room quickly and they will not be able to get to you.
After you get Mantis a little further then half way he will start to use Meryl
again as a puppet, so knock her out again. Mantis will now get her to point her
Desert Eagle Pistol at her head, so quickly knock her out before she splatters
her own brains everywhere. Now Mantis will mainly attack with balls of Psychic
Energy, so run to the middle of the room and shoot him as soon as you see him
so he won't be able to throw it. If he does get to throw it, quickly run away
to dodge it. Once you get Mantis down to no health he will fly back and land
with a thud.
------------------------
Mantis will proceed to tell Snake how to get to Metal Gear Rex. Once Snake
takes Mantis' Mask off he will reveal many things about himself, Snake & Meryl.
Then after Snake puts Mantis' Mask back on at his request, Mantis in a kind
act will open the way to Metal Gear Rex. After Snake & Meryl's Conversation
plug the controller back into Controller Port 1. Now head up through the
secret passage (there are SOCOM Bullets, FA-MAS Bullets & a Ration to the right
of the staircase) and up through the Level 5 Door into the Cave.
Cave
******
Meryl will run ahead. Put your Night Vision Goggles on and head right into a
dark section and collect the Ration & SOCOM Bullets if you need them. You can
see Meryl through the crack in the northern wall of this section. Head back
left and walk up through the snowy path, crawl under the rock arch at the end
of it. Head up and try to avoid the large Wolf spotting you. If it does
spot you shoot it with your FA-MAS Assault Rifle or throw a Stun Grenade. Head
right in the rocky bit and then down, crawl through the small hole at the
bottom of the Southern wall. Inside this Grotto is a Ration, FA-MAS Bullets &
Diazepam.
Crawl back through the hole then crawl through the small hole to your right.
Head up to Meryl, she gets cocky cause the dogs love her. So get in Cardboard
Box A and then press L1, now punch Meryl (in no way condoning Abuse towards
Women) and then tap L1 really fast. Meryl will whistle and the Wolves
will pee on the box you're in. The dogs will love you whenever you're in
Cardboard Box A now, because it is now covered in the scent of the pack. Head
up through the Level 5 door above using your Key Card to enter the Underground
Passage.
Underground Passage
*********************
There is a mine field ahead but Meryl will show you the path through them.
Follow her footprints to catch up to her. You will now go to the view of a
Sniper who is targeting you and Meryl, Snake sees the tracking laser and goes
for cover but Meryl freezes and gets shot up pretty bad. Meryl & Snake will
have a heartfelt moment and then the Colonel & Naomi will call Snake and
discuss the situation with him, they come to the conclusion that Snake will
need a Sniper Rifle to kill Sniper Wolf and save Meryl. If you contact Otacon
he will tell you there is one way back in the Armoury. Head back down into the
cave.
Cave
******
Make your way to the door to Nuclear Warhead Storage Building, use Cardboard
Box A prevent being attacked by the Wolves.
Nuclear Warhead Storage Building
**********************************
Head to the elevator and take it up to Level 1. Quickly run left, down the
stairs, right, crawl under the large door and head up the ramp and out into the
Canyon.
Canyon
********
Since your last visit they have placed Mines & Gun Cameras everywhere. Equip
you Mine Detector, stay close to the western edge of the Canyon and head down
past the Cameras, now make your way through the Mine Field to the Cargo Door
(it would be a good idea to crawl and pick up as many Claymore mines as you
can) and go through it to get to the Tank Hangar.
Tank Hangar
*************
Head to the elevator and take it down to Level B2 (Armoury).
Armoury
*********
Wait in the elevator until there are no guards in the vicinity then exit it and
run left to the North Eastern corner of the Armoury, now head down and wait
before the path below you so the pacing guard can't see you. When he starts
walking right stay behind him and enter the Level 5 door nearby. Now equip
your Thermal Goggles (or Cigarettes) then carefully crawl between the infrared
lasers to collect the PSG1 Sniper Rifle and Bullets. Now the Colonel will call
you since he's excited by the fact you can save Meryl now. Now head back under
the lasers, and when the guard outside is heading right equip the Key Card and
go through the door then head left and around to the elevator. Take it up to
the Tank Hangar.
Tank Hangar
*************
Exit the elevator and make your way to the Canyon.
Canyon
********
Using the same strategy as before to avoid the Gun Cameras and Claymore Mines
head to the Nuclear Warhead Storage Building.
Nuclear Warhead Storage Building
**********************************
Head to the elevator and take it down to Level B1. Head to the Commander's Room
and then through the secret passage into the Cave.
Cave
******
Make your way to the Underground Passage, use Cardboard Box A again to prevent
being attacked by the Wolves.
Underground Passage
*********************
Since you have the PSG1 Sniper Rifle you can battle Sniper Wolf.
S n i p e r W o l f
--------------------
Stay behind the outcrops to your left and right for shelter against Sniper
Wolf's "deadly" accuracy. Get on your belly and crawl out a little into the
fray and then face up and select your PSG1 Sniper Rifle, then use some Diazepam
to cool your nerves. Look up at the lookout under the Communications Tower to
find Sniper Wolfs "nest", now keep shooting at her when you have clear
shots. She likes to hide behind the column on the left side of the platform,
so if you can't see her try waiting for her there. If you run out of Bullets
collect the boxes that appear in the areas you can shelter in. After a couple
of good shots she will be down.
--------------------
Head up to where she was shooting from, you can find supplies scattered around
in this area. Then head right and walk up to the door to the Communications
Tower, you will get captured by Sniper Wolf and some guards.
Cell Block
************
Snake wakes up to the sounds of Revolver Ocelot, Sniper Wolf & Liquid Snake
talking and to the sight of surgical lamps. After they crap on for a while
Revolver Ocelot will realise your awake and will rotate your "bed" up. Now
Liquid & Wolf will leave to let Ocelot torture you alone. Ocelot will torture
Snake by putting a high voltage electrical current through his body.
So time for a button bashing mini-game, when Ocelot runs the current through
Snakes body his energy will drain to counteract this you must tap the Circle
Button really fast to refill your Life. So get a pen and wrap it in cloth, then
when the buzzer sounds get your wrapped pen and rub it back and forth over the
Circle Button really fast, this will register as many button presses and you
will loose relatively no life.
SPOILER NOTE: If you press Select to submit to Ocelot's torture Meryl will be
killed and the ending will change.
After 4 courses of electric shocks Snakes tired body will be dragged into a
Cell. Inside the cell is the DARPA Chief's maggot infested rotting body, call
Otacon for help. After a while the Colonel & Naomi will call you, a little
after you conversation you will be taken back to be tortured again. After you
go through another 4 courses you will be taken back to your cell.
Now the Colonel & Naomi will call you again, Naomi will give you a massage and
then Snake & Naomi will talk about their families (or lack of). After your
conversation the Guard will run to the toilet (I guess that's why they call it
the runs), now Otacon will suddenly appear and he will give you some Ketchup, a
Ration, a Level 6 Key Card & Sniper Wolf's Handkerchief. Otacon will speak of
his relationship with Sniper wolf and then he will run off.
Quickly get on your belly, select the Ketchup and then press the Action Button
to squirt it like you have bled. When the guard comes back he will think you're
dead, so he will rush to your "body" opening the Cell Door on the way. Get up
and crack his neck. Now exit the cell and head up then left and use your
Key Card to go through the Level 6 Door, collect all your items from the box to
the right of the torture table (check your items for a Bomb, if there is one
select it and then press the Circle Button like you are using a Ration to throw
it), throw a Chaff Grenade then head right and go through the Level 6 Door.
When both Cameras are facing down head to the elevator and take it up to Level
1 (Tank Hangar). Now make the long journey back to where Meryl got shot by
Sniper Wolf (use Sniper Wolf's Handkerchief in the Cave to avoid being attacked
by the Wolves).
Underground Passage
*********************
When you get to the pool of Meryl's blood Snake will have a flashback of when
Meryl got shot. The Colonel & Co. will call you and provide emotional support.
Head up to the Communication Tower (stay on the left side of the passage way as
there is a Gun Camera in the second alcove on your right). Use your Key Card
to go through the Level 6 Door you got captured in front of before to enter
Communications Tower A.
Communications Tower A
************************
Head up and collect the FA-MAS & SOCOM Bullets then head left and go through
the door, the camera will spot you and a bunch of guards will come running in.
Don't move, switch to your FA-MAS Assault Rifle and shoot, you should kill all
the guards coming for you. Collect the Rope and Stun Grenades and then head
down through the door, now head up the flights of stairs. After a while you
will get to Level 6 Door that won't open. Otacon will call you and he will tell
you that it's frozen and you can only open it from the outside, so continue
heading up the stairs.
To survive this long climb you must do two things, 1. Kill any guards in your
way with your FA-MAS Assault Rifle and 2. Throw a Stun Grenade if it gets too
hectic or if many Guards are following you. Once you get to the top go up the
ladder. Now go through the door and you will see a big satellite dish, run
towards it and then suddenly all these missiles will come down from the sky and
will destroy the dish. The missiles presumably came from the Liquid Snake in
his Hind-D that suddenly flies into sight.
Now select the Rope and run up to the railing. Snake will tie the rope to the
railing and will begin parascending down the tower. The Colonel will brief you
on how to parascend, if you weren't listening its the X Button to repel off the
wall & the Circle Button to put your feet on the wall & you use the Directional
Buttons to move while you have bounced off the wall or to walk around while
holding the Circle Button. Your main priority while repelling down is to avoid
the Hind-D's gunfire, you should also avoid the hot steam but it doesn't cause
too much damage. After a short while parascending you will come down to the
Walkway.
Walkway
*********
Collect the Ration on your left and the C4 to your right if you need them. Then
walk up so your just on the walkway, face up and get out your PSG1 Sniper
Rifle. Take fire on the Guards on the other side of the Walkway until you kill
them all. Now make sure you have at least half of your Life bar full then head
across the walkway, as you near the other end Liquid in his Hind-D will
suddenly appear and he will fire open you. Run left and through the door using
your Key Card. Collect the Stinger Missile Launcher & Stinger Missiles nearby
then go down to the nest area.
Communications Tower B
************************
Head down and right to the elevator, call for it but it won't work. So head
back around and then head down the flights of stairs, but near the bottom the
staircase is damaged. So head back up to the elevator, Snake will hear someone
and then Otacon will suddenly appear. He will ask Snake a question about love &
then he will go off to fix the elevators panel on Snake's orders. Now head to
the right and go up a flight of stairs, up ahead is a Gun Camera. So throw a
Chaff Grenade then run up another three flights of stairs after it. Throw
another Chaff Grenade then run up past the two Gun Cameras and go up another
three flights of stairs after it. Now throw yet another Chaff Grenade then run
up past three Gun Cameras and go up another three flight of stairs after it.
Now finally throw the last Chaff Grenade for now and run up past the four Gun
Cameras to the top of the stairs. Collect the Stinger Missiles, Chaff Grenades,
FA-MAS Bullets & a Ration up here then go up the ladder. Go through the Level
6 door to the fight with Liquid in his Hind-D on the rooftop.
H i n d - D
-----------
In the middle of the roof are two hexagonal tanks which are in a steel large
rectangular box, this is your cover. Keep your "cover" between you and the
Hind-D at all times to avoid its Machine Guns. Now equip your Stinger Missile
Launcher then press L1. Now whenever you need it you can just press L1 to bring
it up then L1 again to put it away. Whenever the Hind-D is circling the tower
(and its nose isn't facing Snake) lock a Stinger Missile on to the Hind-D then
launch it. After every Stinger hits the Hind-D, Liquid will open fire on you
so take cover.
After you cause around 30% damage to the Hind-D, Liquid will regularly dive the
Hind-D to below the level of the roof so you can't shot it. Still keep the
"cover" between you and the Hind-D then when it resurfaces wait until it stops
firing then run out and shoot a Stinger at it. When Liquid flies out and fires
a large missile, stay away from the southern edge of the roof as it will get
blasted. Once you cause 100% damage to the Hind-D, Liquid will fire another
large missile at the roof. You can't avoid it but it doesn't matter as Snake
seeks cover, then Liquid will lose control of the crippled Hind-D and it will
crash, Liquid yells out "Snake" as it crashes. Whether he was yelling it to
taunt Solid or as a final act of vanity we will never know.
-----------
Otacon will now call you and he will tell you that the elevator has
"mysteriously" began to work again, go through the door and climb down the
ladder. Head down the flights of stairs to the elevator (use Chaff Grenades to
get past all the Gun Cameras again), call the elevator and get in it. Strangely
the maximum load buzzer will sound (Snake should lay off those fatty rations,
or Meryl won't find him so hot ^_^ ). Now choose the 1st Floor, Otacon will
call you and will come to the conclusion that there are four guards will
stealth suits on in the elevator with you.
Put on your Thermal Goggles and go unarmed. Now crack each guards neck one by
one, don't move while you press the Weapon Button or you'll throw them. Now
exit the elevator and collect the supplies around the perimeter of the elevator
shaft then use your Key Card to head down through the door below. Throw a Chaff
Grenade to disable the Gun Camera then quickly collect the PSG1 Bullets then
head left through the door, run down the corridor then throw another Chaff
Grenade. Collect the SOCOM Bullets then head up and through the door above to
get to the Snowfield.
Snowfield
***********
Head forward and suddenly you will get shot by someone. Solid will speak with
Otacon via Codec and Otacon will tell you that Sniper Wolf shot you and you
shouldn't kill her. She will butt in on your Codec Conversation and it will
become apparent that you must kill her. Now you will have the second and final
battle with Sniper Wolf.
S n i p e r W o l f
--------------------
Head left and behind the tree, push your back up against it and position
yourself so the tree's trunk covers most of your body. Now there are two ways
of dealing with Sniper Wolf. You can either crawl a little out from the cover
of the tree then face up and use your PSG1 Sniper Rifle (with Diazepam so your
stable) to shot Sniper Wolf to death. Or you can could equip your Nikita
Missile Launcher then face right and shoot a Nikita Missile, then control it so
it heads North West to just behind the Snow Truck. Then make it head due North
to the trees where Sniper Wolf is hiding. Then hold the First Person View Mode
button to control the Missile from its radio camera, now hunt down Sniper Wolf
with it and blow her up. Anyway after you blast her enough she will die.
--------------------
Now run up to her body, Sniper Wolf tells Solid Snake that she is lung shot,
which means a bullet went through her lung. Sniper Wolf knows this leads to a
slow but painful death, as it takes quite a while for the blood to seep into
your lungs when your lung shot. So she tells Snake to finish her off. She tells
of her life story then as he goes to finish her off Otacon comes. He's
distressed and takes Sniper Wolf's Sniper Rifle to her on her request. Snake
then finishes her off. Snake now puts her Handkerchief over her face and
after a small exchange of words Otacon runs away.
Head to the North East corner of the Snowfield and enter door with N-A3 written
on using your Key Card, inside are some Mines so use your Mine Detector.
Collect the Stun Grenades, Diazepam & Ration inside then exit. Now head down
and enter the door below with E-A1 written on it using your Key Card, collect
the PSG1, SOCOM & FAMAS Bullets inside then exit, Now head down and enter the
door below that also has E-A1 written on it using your Key Card, throw a Chaff
Grenade to disable the Gun Cameras inside then collect the Grenades & Chaff
Grenades inside then exit. Now head due west across to the other side of the
Snowfield. Enter the door with W-A1 written on it using your Key Card, throw a
Chaff Grenade to disable the Gun Cameras inside then collect the two Rations &
Cardboard Box C then exit. Head up and enter the door with W-A2 written on it
using your Key Card, throw a Chaff Grenade to disable the Gun Cameras inside
then collect the Nikita Missiles inside then exit. Head up and to the right and
enter the door with N-A1 written on it, throw a Chaff Grenade to disable the
Gun Cameras inside then run through the boxes to the back of the area. Collect
the SOCOM Bullets on your left then head right and down the stairs.
You have completed the events of Disc 1. Now follow the on screen prompts
to begin playing Disc 2.
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