Reception:
According to Enterbrain, MGS4 sold 476,334 copies in its first four days on sale in Japan, which includes copies bundled with the PlayStation 3, and caused a boost in PlayStation 3 sales. The PS3, which usually sells nearly 10,000 units in a given week, went on to sell 77,208 units in MGS4's debut week. As of July 9, 2008, the game has sold 576,437 copies in Japan. According to Chart-Track, the game is the second fastest-selling PlayStation 3 title in the United Kingdom after Grand Theft Auto IV and was below Metal Gear Solid 2: Sons of Liberty's opening weekend figure by 14,000 copies recorded in 2002; the sales of the PlayStation 3 increased by a "minimal" seven percent over MGS4's opening weekend. Konami has reported that MGS4 sold over one million copies across Europe in its first week, with 25,000 limited-edition copies "snapped up almost immediately". In the United States, MGS4 was the best-selling game in June 2008 selling 774,600 copies (nearly one million if the number of copies bundled with the PS3 were included), causing PS3 sales to double over the previous month, according to the NPD Group. As of June 30, 2008, the game has shipped over 3 million copies worldwide. Many stores had game players lined up around the block at midnight and the excitement was covered by a variety of news outlets. Konami reported that the Metal Gear series had sold 4.33 million units from July 1 to September 30, 2008.
Ratings and Criticism:
Metal Gear Solid 4 has received high critical acclaim, with a 94% aggregate rating at Metacritic and a 93% aggregate rating on MobyGames. The first review was a 10/10 from PlayStation Official Magazine (UK), commenting "[MGS4] shifts gears constantly, innovating again and again". The game has been awarded 10/10 from Game Informer and a 5/5 in all categories (graphics, control, sound, and fun factor) from GamePro. The game also received perfect scores from PlayStation: The Official Magazine (5/5), Japanese magazine Famitsu (40/40) and Empire. The game received a 9.9/10 from IGN UK, a 9.5/10 from IGN AU, and a 10/10 from IGN. IGN was quoted in a video review, saying MGS4 is "one of the best games ever made". Edge and Eurogamer both gave the game 8/10. GameSpot gave it a 10/10 saying "Metal Gear Solid 4: Guns of the Patriots is the most technically stunning video game ever made."
Reviewers were unanimous in approval of the way the title continues and concludes the series. Eurogamer stated that "You could not ask for a funnier, cleverer, more ambitious or inspired or over-the-top conclusion", and IGN AU found that the result "refines the MGS formula and introduces just enough new (or respectfully influenced) ideas to ensure that it stands on its own as a game". Edge concluded that "it is faithful to its fans, its premise and its heart, delivering an experience that is, in so many ways, without equal", while IGN UK describe it simply as "the ultimate Metal Gear game" and "a dazzling, heart-lifting, voyage of discovery".
The new control scheme ("the ideal balance of intuitivness and range"), camouflage system and shift to more free-form, "replayable" gameplay (in particular the Drebin Points system and alternatives to "stealthy" play) were particularly highly praised with a few minor annoyances. The variety of set-piece events, details such as the "psyche" meter, and healthy provision of secrets were also remarked upon. Eurogamer tempered their overall praise with concern that one of the chapters may induce "ennui", but noted that the game quickly recovered, while Edge expressed mild disappointment that the "Beauty and the Beast" unit compare poorly to the previous title's main foes, the "Cobra Unit".
The game was also lauded for its technological and artistic achievements, with Edge describing the "Otacon" character as "the real star", and "a gaming revolution" while they found the game's score to be superior to that of many Hollywood offerings. The magazine felt that the few visual shortfalls (such as texture detail) did nothing to detract from the game's overall quality. IGN UK comment that the attention to detail in both visuals and audio represent "sublime brilliance", and remark upon innovations such as the use of split-screen.
Criticism of the game was largely leveled at the storyline, which reviewers found at times to be confusing or poorly executed and with IGN UK advising players to revisit the earlier titles for clarity.However the overall result was praised as emotionally engaging and topical, and characters such as Liquid Ocelot were singled out for the quality of their depiction. It was generally conceded that although the use of cut scenes is more intrusive than it needs to be (comprising "about half of the content of the game" by one estimate, and which "might make you crave action, or wonder why they couldn't have been turned into interactive sequences"), the style is somewhat appropriate given the rest of the series ("in many ways it's a vindication of Kojima's unique interpretation of the videogame medium") and unlikely to trouble fans. The addition of a pause function for these story sequences was universally welcomed.
Edge and Eurogamer alike concluded that although the game represents an apotheosis of the series style, it ultimately fails to revitalise it, and will not win over new fans. IGN UK were concerned that the game's hype and widespread praise may lead to disappointment, but feel that objectively, the game is a "masterpiece".
Awards:
Spike's Video Game Awards:
Best Graphics
Best Original Score
Best Performance by a Female Human (Debi Mai West as Meryl Silverburgh)
Gamespot's Best of 2008 Awards:
Best Graphics
Best Boss Battles
Best Story
Best Voice Acting
Best Original Score
Most Memorable Moment
Best Action Adventure Game
IGN's Best of 2008 Awards:
Best Graphics Technology (PS3)
Best Action Adventure Game (PS3)
Game of the Year (PS3)
Golden Joystick Awards:
PlayStation Game of the Year
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